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Codex Rift Overview

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

The Rift

The Rift is QNet's endgame: a complex of seven large structures that finds virtual dimensions, opens a rift to one of them and mines its deposits. Nothing of these dimensions exists in your world; they are addresses with their own rock, fluids and gases. What the extraction brings in lands in a buffer, from where pipes take it out like from any other machine. Some materials, above all the Rift Crystal, only come from here.

The complex

A Rift Complex consists of:

Structure How many What it does
Rift Gate Assembly 1 The centre: the ring the rift opens in, and the console.
Power Injection Array 1 Takes the energy in and stores it for the whole complex.
Stabilization Tower 4 Hold the rift's field stable.
Coordinate Computation Array 1 Computes research projects.
Dimensional Observatory 1 Scans for signals and locks addresses.
Extraction Array 1 Works the deposits.
Matter Receiving Facility 1 Holds the extracted matter and hands it to pipes.

Every structure has its own controller and must be complete ("formed"). The gate becomes a complex on its own as soon as it is formed; the other six kinds are then linked to it with the Quanta Linker. Only when all of them are formed and linked does the complex start up.

From the scan to the mine

  1. Build the seven structures, see Building the complex.
  2. Link them to the gate with the Quanta Linker, see Linking.
  3. Feed energy into the Power Injection Array. Once there is enough, the complex calibrates itself and goes to STANDBY, see Running the Rift.
  4. Scan with the observatory: a blind scan finds a blurred signal, triangulations narrow it down until the address is locked and enters your atlas, see Research and signals.
  5. Dial the locked address in the Rift console. The rift opens and stabilises.
  6. Keep it open: after a while the deposits are surveyed, later the reserves analysed.
  7. Start extraction jobs on the deposits, see Mining. The matter flows into the receiver buffer; pipes take it out of the output ports.
  8. Research better methods, sharper scans and more jobs in the research tree. Let a job program work through your atlas on its own.

What you need

  • Tier IV parts: every controller needs a Resonant Casing and Advanced Circuits; the ring segments need Exotic Matter. See Structure parts.
  • A lot of energy: the complex stores up to 200,000,000 FE. Calibration, opening the rift, keeping it open, scans, research and every extracted unit cost energy.
  • Room: the gate ring alone is 21 blocks wide by default, and every structure must stand within 96 blocks of the gate controller.

Pages of this area

Note

Owner and team The player who places the gate controller owns the complex. Research (signals, atlas, data, samples) belongs to the owner and is shared by all of the owner's complexes. Team members work with the owner's research, as far as their role allows, see Teams and Rights.

Important

Loaded chunks QNet never loads chunks for the Rift. When the gate or a linked structure is unloaded, the whole complex pauses until it is loaded again. Build the complex compactly, or keep its area loaded.

A server can switch the whole Rift off with features.rift (default true).

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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