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Codex Energy Overview
QNet makes energy in many ways: from burning fuel, from heat in the ground, from sun and wind, from gas, and later from nuclear fission, fusion and black holes. This page shows which generator fits which stage of the game, how much each one gives and how to connect them. Units (E, E/t, mB, HU) are explained in Energy, Fluids and Gases.
| Generator | Runs on | Output | Tier |
|---|---|---|---|
| Basic Dynamo | furnace fuel | 40 E/t | I |
| Thermoelectric Generator | hot and cold blocks | 6 E/t per matched pair, up to nine pairs | I |
| Stirling Generator | heat (blocks below, Heat Ports) | up to 100 E/t | I |
| Solar Array | daylight | 6 E/t per PV Module in full sun | I |
| Wind Turbine | wind | up to 200 E/t per generator | I |
| Industrial Boiler + Steam Turbine | fuel, fuel gas or heat → steam | about 1 E per mB of steam, 25 mB/t per blade | I |
| Gas Engine | syngas, hydrogen, natural gas | 80 E/t per cylinder | II |
| Gas Turbine | any fuel gas | 600 E/t per coil, up to 450 E/t per blade | II |
| Fission Reactor | uranium fuel → hot coolant → steam | very large | III |
| Tokamak, Little Star | fusion | huge | IV |
| Singularity Plant, Hawking Reactor | compressed matter | enormous | IV–V |
Two blocks make heat instead of energy: the Geothermal Heat Exchanger (ground heat, up to 500 HU/t) and the Solar Thermal Field (8 HU/t per heliostat). Their heat drives a boiler or a Stirling Generator. Fuel gases come from the Gasifier (syngas from coal and biomass) and the Gas Derrick (natural gas).
- The start: one or two Basic Dynamos with coal or charcoal run the first machines.
- Free energy on the side: a Thermoelectric Generator between lava and ice, a small Solar Array or a Wind Turbine on a hill give energy without fuel. They need space and vary with day, weather and wind, so add storage.
- The first power plant: an Industrial Boiler with a Steam Turbine and a Condenser. It makes about two and a half times as much energy from a piece of coal as the dynamo and scales to hundreds and thousands of E/t.
- Heat without fuel: a Geothermal Heat Exchanger deep underground or in the Nether, or a Solar Thermal Field, feeds the boiler through a Heat Port or runs Stirling Generators.
- Gas (tier II): a Gas Derrick on a gas field, or a Gasifier, feeds a Gas Turbine for high, steady output and Gas Engines for changing loads. The turbine's exhaust heat goes into a boiler: combined cycle.
- Beyond: the Fission Reactor (tier III) and then fusion and singularity plants.
How much energy one piece of coal (80 seconds in a furnace) gives, at the default settings:
| Way | Energy from one coal (about) |
|---|---|
| Basic Dynamo | 64,000 E |
| Industrial Boiler → Steam Turbine (rated speed) | 160,000 E, less the boiler's small losses |
| Gasifier → Gas Turbine, exhaust into a boiler → Steam Turbine | 61,000 E + 68,000 E |
Fuel gases in the different burners:
| Gas | Boiler (HU per mB) | Gas Turbine and Gas Engine (HU per mB) |
|---|---|---|
| Natural gas | 2 | 8 (compressed 10 in the turbine) |
| Hydrogen | – | 6 (compressed 7 in the turbine) |
| Syngas | 1 | 4 (compressed 5 in the turbine) |
The Gas Turbine turns 0.45 of the heat into energy and gives 0.5 as exhaust heat; the Gas Engine turns 0.32 into energy. With oxygen (oxyfuel) boiler, engine and turbine get 1.25 times the heat from each mB.
- Water goes into the Industrial Boiler (Fluid Input Port).
- The boiler makes 10 mB of steam from every mB of water and gives it out (Fluid Output Port).
- The Steam Turbine turns the steam into energy and gives out the same amount of Exhaust Steam.
- A Condenser turns 10 mB of exhaust steam back into 1 mB of water, which goes back to the boiler.
The loop loses nothing except what Safety Valves blow off. Pipster pipes move water and steam; the turbine stops when its exhaust steam is not taken away.
- Energy cables come from Pipster. QNet has no cables of its own; 1 E is 1 FE, so other mods' cables and machines work too.
- Single generators (Basic Dynamo, Thermoelectric, Stirling) and the Solar Array controller push their energy into all six neighbours and can also be pulled from on every side.
-
Plants give their energy out through
Energy Output Ports in their walls (in the tower of a Wind Turbine). Each port works on its outer face only. Several ports share the plant's output fairly; more ports do not make more energy. - Consumer plants take energy through Energy Input Hatches. Each hatch lets at most its tier's rate in per tick: 1,000, 8,000, 64,000, 512,000, 4,096,000 and 32,768,000 E/t for tiers 1 to 6. For more, add more hatches.
-
Storage evens out sun, wind and changing loads: the
Energy Cell for small amounts, the Capacitor Bank, Battery Hall, Gravity Store and SMES for large ones. - Generators are never paused by a Grid Monitor. When nobody takes their energy, their buffers fill: the dynamo stops lighting fuel, the gas engine idles down, the turbines speed up until the overspeed trip closes their valve, and a boiler whose steam backs up simply holds its setpoint.
Heat (HU) flows only between QNet blocks and blocks of mods that use QNet's heat interface. A Heat Port gives heat out on its outer face; the receiving block is a plant's Heat Port facing it, a Stirling Generator, or another heat consumer. Heat is used in the same tick or lost; to keep it, use a heat store like the Molten-Salt Store. Details: Process heat and Heaters.
-
volt.generatorOutputMultiplier(default 1.0, allowed 0.01–100.0) scales the output of every generator and turbine. -
volt.fuelConsumptionMultiplier(default 1.0, allowed 0.01–100.0) makes fuel last shorter (higher) or longer (lower). - Boilers and turbines can burst, reactors can melt down: what that does and how to switch it off is on Incidents and Radiation.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade