Skip to content

Codex Storage Units

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Storage Units

Storage Units are the shelves of a storage network. Each one holds items, fluids and gases at the same time, up to the size of its tier. Linked to a Storage Controller, its contents become part of the network.

Sizes

Every tier holds 8 times as much as the one before and 2 times as many kinds:

Unit Items Fluids and gases (buckets) Kinds
Storage Unit (Tier 1) 4,096 64 16
Storage Unit (Tier 2) 32,768 512 32
Storage Unit (Tier 3) 262,144 4,096 64
Storage Unit (Tier 4) 2,097,152 32,768 128
Storage Unit (Tier 5) 16,777,216 262,144 256
  • Items count in pieces, whatever their stack size: a unit of 4,096 items holds 4,096 swords as well as 4,096 cobblestone.
  • Fluids and gases share one space (one bucket is a thousand mB).
  • Kinds are shared by everything: items, fluids and gases together. A unit with all its kinds in use takes no new kind, even with room left.

Items with extra data (a name, enchantments, damage) are kinds of their own.

Using a unit

A unit has no screen. Right-click it to see its state in the action bar: "… items, … mB, … kinds - online", each as stored / room, for example "1520 / 4096 items" and "12 / 16 kinds".

The last word is "online" (part of the network now), "linked, offline" (its controller is not loaded, it is out of range, or the controller is gone) or "not linked".

Units take nothing from pipes directly: items go in and out through the network, with a Storage Access Terminal or a Storage Interface.

Linking

Use the Quanta Linker on the unit, then on the Storage Controller. Sneak-use the linker on the unit to unlink it. See Linking.

Breaking a unit

A broken unit keeps everything in the dropped block, so you can carry a full unit to another place. A placed unit is not linked; link it again.

Note

Smaller after an update If a server changes the sizes and a unit is suddenly overfull, nothing is lost: the unit keeps everything and only takes new things once it is below its size again.

In the world

The front of a unit has a fill light with four steps: up to a quarter, half, three quarters and full, by whichever is fuller, items or fluids. An empty unit stays dark.

Building them

Tier 1 and 2 need a Reinforced Casing and a Basic Circuit; tier 3 a Precision Casing, an Advanced Circuit and Superconductor Wire; tiers 4 and 5 the casings and parts of the late game.

Barrel
Barrel Barrel → Storage Unit (Tier 1)
Ender Pearl
Ender Pearl Ender Pearl → Storage Unit (Tier 2)
→ Storage Unit (Tier 3)
→ Storage Unit (Tier 4)
→ Storage Unit (Tier 5)

Tip

Many small or one large? Kinds are often the limit, not space. A storage of many different things fills its kinds long before its items; for bulk goods one large unit or a Warehouse is better, for fluids and gases a Bulk Tank.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

Clone this wiki locally