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Codex Storage Units

Storage Units are the shelves of a storage network. Each one holds items, fluids and gases at the same time, up to the size of its tier. Linked to a
Storage Controller, its contents become part of the network.
Every tier holds 8 times as much as the one before and 2 times as many kinds:
| Unit | Items | Fluids and gases (buckets) | Kinds |
|---|---|---|---|
|
|
4,096 | 64 | 16 |
|
|
32,768 | 512 | 32 |
|
|
262,144 | 4,096 | 64 |
|
|
2,097,152 | 32,768 | 128 |
|
|
16,777,216 | 262,144 | 256 |
- Items count in pieces, whatever their stack size: a unit of 4,096 items holds 4,096 swords as well as 4,096 cobblestone.
- Fluids and gases share one space (one bucket is a thousand mB).
- Kinds are shared by everything: items, fluids and gases together. A unit with all its kinds in use takes no new kind, even with room left.
Items with extra data (a name, enchantments, damage) are kinds of their own.
A unit has no screen. Right-click it to see its state in the action bar: "… items, … mB, … kinds - online", each as stored / room, for example "1520 / 4096 items" and "12 / 16 kinds".
The last word is "online" (part of the network now), "linked, offline" (its controller is not loaded, it is out of range, or the controller is gone) or "not linked".
Units take nothing from pipes directly: items go in and out through the network, with a Storage Access Terminal or a Storage Interface.
Use the
Quanta Linker on the unit, then on the Storage Controller. Sneak-use the linker on the unit to unlink it. See Linking.
A broken unit keeps everything in the dropped block, so you can carry a full unit to another place. A placed unit is not linked; link it again.
Note
Smaller after an update If a server changes the sizes and a unit is suddenly overfull, nothing is lost: the unit keeps everything and only takes new things once it is below its size again.
The front of a unit has a fill light with four steps: up to a quarter, half, three quarters and full, by whichever is fuller, items or fluids. An empty unit stays dark.
Tier 1 and 2 need a Reinforced Casing and a Basic Circuit; tier 3 a Precision Casing, an Advanced Circuit and Superconductor Wire; tiers 4 and 5 the casings and parts of the late game.
| Barrel | ||||
| Barrel | Barrel | → |
||
| Ender Pearl | ||||
| Ender Pearl | Ender Pearl | → |
||
| → |
||||
| → |
||||
| → |
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QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade