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Codex Rift Matter Receiver

The Matter Receiving Facility is where the extracted matter arrives: a glass hall around a core of Matter Condensers. It holds the complex's receiver buffer; its output ports are the only way out for everything the jobs bring in.

Shown size: 9 wide, 11 high, 9 deep.
This plant has a fixed size; the rules on this page say what may differ.
| Key | Block | Count | |
|---|---|---|---|
| E | Dimensional Casing | 249 | |
| F | Dimensional Glass | 196 | |
| G | Matter Condenser | 63 | |
| D | Quantum Data Port | 1 | |
| B | Fluid Output Port | 1 | |
| C | Gas Output Port | 1 | |
| A | Item Output Port | 1 | |
| 0 | Matter Receiving Controller | 1 |
Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Parts in this step: Dimensional Casing (E) ×77, Quantum Data Port (D) ×1, Fluid Output Port (B) ×1, Gas Output Port (C) ×1, Item Output Port (A) ×1

Parts in this step: Dimensional Casing (E) ×31, Matter Receiving Controller (0) ×1

Place this layer 3 times on top of each other.
Parts in this step: Dimensional Glass (F) ×28, Matter Condenser (G) ×9, Dimensional Casing (E) ×4

Parts in this step: Dimensional Casing (E) ×32, Matter Condenser (G) ×9

Place this layer 3 times on top of each other.
Parts in this step: Dimensional Glass (F) ×28, Matter Condenser (G) ×9, Dimensional Casing (E) ×4

Parts in this step: Dimensional Glass (F) ×28, Dimensional Casing (E) ×4

Parts in this step: Dimensional Casing (E) ×81
9 wide, 11 high, 9 deep. The controller sits in the middle of the front wall, one block above the floor.
-
Floor (layer 1): the outer ring of 32 cells are port slots:
Dimensional Casing, the
Quantum Data Port, or an
Item Output Port,
Fluid Output Port or
Gas Output Port. The 7 × 7 inside is casing. - Lowest wall layer (layer 2): the sides (without the corners) are port slots as well, 27 more besides the controller.
-
Walls (layers 3 to 10): casing columns on the corners (from layer 2); the sides are
Dimensional Glass, with a casing band in layer 6. -
Condenser core: a 3 × 3 column of
Matter Condensers in the middle, from layer 3 to layer 9 (63 blocks). - Roof (layer 11): casing all over.
- Free: the rest of the inside, including layer 2 inside the walls.
- Ports: exactly one data port, and 1 to 16 output ports of any mix.
In total: 253 casing (with the 59 port slots), 196 glass, 63 condensers and the controller.
- The buffer holds 4,096 items, 512,000 mB of fluids and 512,000 mB of gases (settings
rift.buffer.items(default 4096),rift.buffer.fluidMb(default 512000) andrift.buffer.gasMb(default 512000)). Each class has its own room, shared by all materials of that class. The research Receiver Expansion makes all three 2 times as large. - The buffer belongs to the complex, not to the block: it is kept when you break the controller and rebuild it.
- When the room of a class is full, the jobs of that class stop with "receiver full" and use no energy until there is room again.
- Rift Crystals from the anomaly harvest that find no room wait and are delivered as soon as there is room.
- An Item Output Port hands out the items of the buffer, a Fluid Output Port the fluids, a Gas Output Port the gases. Pipes, hoppers and the pipes of other mods pull from any side; nothing can be put in.
- The ports only work while the facility is formed and checked, linked to its complex as the Matter Receiving Facility, and the gate and every linked structure are loaded.
- Materials of a mod that is no longer installed stay in the buffer, but no port offers them.
| → |
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While the complex extracts, a beam runs between the receiver and the rift, with pulses travelling towards the receiver.
Tip
Empty it all the time Connect the output ports to a storage network or to large tanks. A full buffer stops every job of that class. One port per class you mine is enough; use more when your pipes cannot keep up.
QNet Codex
Getting Started
- Welcome to QNet
- The First Machines
- Tiers and Components
- Energy, Fluids and Gases
- Building Plants
- The Quanta Linker
- Teams and Rights
- Upgrades and Plant Modules
Energy
- Energy Overview
- Basic Dynamo
- Thermoelectric Generator
- Stirling Generator
- Geothermal Heat Exchanger
- Solar Array
- Wind Turbine
- Solar Thermal Field
- Industrial Boiler
- Steam Turbine
- Gasifier
- Natural Gas and the Gas Derrick
- Gas Engine
- Gas Turbine
- Fission Reactor
- Nuclear Fuel Cycle
- Advanced Reactor Model
- Centrifuge Cascade
- Tokamak
- Little Star
- Micro Black Hole Plant
- Hawking Reactor
- Capacitor Bank
- Battery Hall
- Molten-Salt Store
- Gravity Store
- SMES
- Dimensional Store
- Process Heat
- Electric Heater and Heat Exchanger
- Incidents and Safety
- Radiation
Processing
- Crusher
- Induction Furnace
- Metal Former
- Assembler
- Plant Processor
- Farming Station
- Tree Harvester
- Electrolyzer
- Air Separator
- Chemical Reactor
- Industrial Centrifuge
- Crystallizer
- Tunnel Furnace
- Foundry
- Chemical Plant
- Assembly Complex
- Agricultural Facility
- Particle Facility
- Quantum Facility
- Matter Reconstructor
- Deep Core Extractor
- Plant Speed Modules
- Materials and Recipes
Rift
- The Rift
- Building the Complex
- Structure Parts
- Rift Gate Assembly
- Power Injection Array
- Stabilization Tower
- Coordinate Computation Array
- Dimensional Observatory
- Extraction Array
- Matter Receiving Facility
- Linking the Complex
- Running the Rift
- The Rift Console
- Research and Signals
- The Research Tree
- Mining
- Sectors and Diminishing Returns
- The Job Program
- Rift Map Table
- Command Terminal and Monitors
- Rift Materials
Storage
- The Storage Network
- Storage Controller
- Storage Units
- Storage Access Terminal
- Storage Interface
- External Storage Interface
- Bulk Tank
- Warehouse
- Linking Storage
Logic
Reference
Items and Blocks
- Advanced Circuit
- Ash
- Basic Circuit
- Bio Fertilizer
- Biomass
- Block Die
- Block Mold
- Casting Basin
- Charged Quantum Crystal
- Coal Dust
- Conductive Alloy Ingot
- Conveyor
- Copper Coil
- Copper Dust
- Copper Plate
- Copper Wire
- Creative Battery
- Creative Gas Tank
- Deepslate Lead Ore
- Deepslate Lithium Ore
- Deepslate Uranium Ore
- Efficiency Upgrade
- Emergency Vent
- Energy Cell
- Energy Transformer
- Exotic Matter
- Field Emitter
- Field Stabilizer
- Fluid Tank
- Gas Compressor
- Gas Tank
- Gear Die
- Gear Mold
- Generator Coil
- Gold Dust
- Gold Plate
- Heat Exchanger Tubes
- Induction Coil
- Industrial Frame
- Ingot Mold
- Iron Dust
- Iron Plate
- Irradiated Residue
- Laser Optic
- Block of Lead
- Lead Ingot
- Lead Ore
- Lithium Carbonate
- Lithium Dust
- Lithium Ore
- Machine Frame
- Nugget Mold
- Parallel Upgrade
- Pattern Card
- Plant Fiber
- Plate Die
- Plate Mold
- Polymer Sheet
- Precision Alloy Ingot
- Precision Frame
- Pump
- Quanta Linker
- Quantum Crystal
- Quantum Frame
- Quantum Processor
- Range Upgrade
- Raw Lead
- Raw Lithium
- Raw Uranium
- Refractory Bricks
- Rod Die
- Rod Mold
- Rotor Blade
- Rotor Shaft
- Sensor Module
- Servo Motor
- Silicon
- Silicon Boule
- Silicon Wafer
- Solidified Melt
- Speed Upgrade
- Stabilized Matter
- Steel Blend
- Steel Dust
- Steel Gear
- Steel Ingot
- Steel Plate
- Steel Rod
- Superconductor Wire
- Uranium Dust
- Uranium Ore
- Wire Die
- Yield Upgrade