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Codex Rift Matter Receiver

CaptainGummiball edited this page Nov 10, 2026 · 1 revision

Matter Receiving Facility

The Matter Receiving Facility is where the extracted matter arrives: a glass hall around a core of Matter Condensers. It holds the complex's receiver buffer; its output ports are the only way out for everything the jobs bring in.

Building

Shown size: 9 wide, 11 high, 9 deep.

Shown size: 9 wide, 11 high, 9 deep.

This plant has a fixed size; the rules on this page say what may differ.

Key Block Count
E Dimensional Casing 249
F Dimensional Glass 196
G Matter Condenser 63
D Quantum Data Port 1
B Fluid Output Port 1
C Gas Output Port 1
A Item Output Port 1
0 Matter Receiving Controller 1

Step by step

Each picture adds one layer, from the bottom up; the newest layer is bright. The controller wall faces you on the left.

Step 1: Layer 1

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (E) ×77, Quantum Data Port (D) ×1, Fluid Output Port (B) ×1, Gas Output Port (C) ×1, Item Output Port (A) ×1

Step 2: Layer 2

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (E) ×31, Matter Receiving Controller (0) ×1

Step 3: Layers 3–5 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 3 times on top of each other.

Parts in this step: Dimensional Glass (F) ×28, Matter Condenser (G) ×9, Dimensional Casing (E) ×4

Step 4: Layer 6

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (E) ×32, Matter Condenser (G) ×9

Step 5: Layers 7–9 (identical)

Top-down map of the layer: the yellow bar marks the controller wall.

Place this layer 3 times on top of each other.

Parts in this step: Dimensional Glass (F) ×28, Matter Condenser (G) ×9, Dimensional Casing (E) ×4

Step 6: Layer 10

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Glass (F) ×28, Dimensional Casing (E) ×4

Step 7: Layer 11

Top-down map of the layer: the yellow bar marks the controller wall.

Parts in this step: Dimensional Casing (E) ×81

Layout

9 wide, 11 high, 9 deep. The controller sits in the middle of the front wall, one block above the floor.

  • Floor (layer 1): the outer ring of 32 cells are port slots: Dimensional Casing, the Quantum Data Port, or an Item Output Port, Fluid Output Port or Gas Output Port. The 7 × 7 inside is casing.
  • Lowest wall layer (layer 2): the sides (without the corners) are port slots as well, 27 more besides the controller.
  • Walls (layers 3 to 10): casing columns on the corners (from layer 2); the sides are Dimensional Glass, with a casing band in layer 6.
  • Condenser core: a 3 × 3 column of Matter Condensers in the middle, from layer 3 to layer 9 (63 blocks).
  • Roof (layer 11): casing all over.
  • Free: the rest of the inside, including layer 2 inside the walls.
  • Ports: exactly one data port, and 1 to 16 output ports of any mix.

In total: 253 casing (with the 59 port slots), 196 glass, 63 condensers and the controller.

The receiver buffer

  • The buffer holds 4,096 items, 512,000 mB of fluids and 512,000 mB of gases (settings rift.buffer.items (default 4096), rift.buffer.fluidMb (default 512000) and rift.buffer.gasMb (default 512000)). Each class has its own room, shared by all materials of that class. The research Receiver Expansion makes all three 2 times as large.
  • The buffer belongs to the complex, not to the block: it is kept when you break the controller and rebuild it.
  • When the room of a class is full, the jobs of that class stop with "receiver full" and use no energy until there is room again.
  • Rift Crystals from the anomaly harvest that find no room wait and are delivered as soon as there is room.

Output ports

  • An Item Output Port hands out the items of the buffer, a Fluid Output Port the fluids, a Gas Output Port the gases. Pipes, hoppers and the pipes of other mods pull from any side; nothing can be put in.
  • The ports only work while the facility is formed and checked, linked to its complex as the Matter Receiving Facility, and the gate and every linked structure are loaded.
  • Materials of a mod that is no longer installed stay in the buffer, but no port offers them.

Crafting the controller

→ Matter Receiving Controller

In the world

While the complex extracts, a beam runs between the receiver and the rift, with pulses travelling towards the receiver.

Tip

Empty it all the time Connect the output ports to a storage network or to large tanks. A full buffer stops every job of that class. One port per class you mine is enough; use more when your pipes cannot keep up.

QNet Codex

Getting Started

Energy

Processing

Rift

Storage

Logic

Reference

Items and Blocks

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