Changelog (bleed)
Gustas edited this page May 31, 2023
·
4717 revisions
This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.
General improvements
- Added a guaranteed amount of actors on sell. [#20491]
- Added support for optional asset installation. [#20688, #20740]
- Added quick save keyboard shortcut to map editor. [#20204]
- Added a quit button to connection lost panel. [#20748]
- Added a kick button for defeated players. [#20521]
- Added support for rebinding hotkeys to mouse 4 and mouse 5. [#20811]
- Fixed
Aircraft
withIdleBehavior: ReturnToBase
hanging midair when there's no base to return to. [#20406] - Fixed the attack move and guard cursors not being kept when queuing orders. [#20522, #20560]
- Fixed text notifications using ingame time to calculate their display duration. [#20502]
- Fixed
CycleBasesHotkeyLogic
not prioritising primary buildings. [#20561] - Fixed a bug where MCV could overlap with adjacent MCVs. [#20527]
- Fixed return fire logic ignoring
AutoAttack
priorities. [#20736] - Fixed stance icon not updating after loading a save. [#20759]
- Fixed a few rare crashes when overriding keyboard shortcuts. [#20775]
- Fixed reversed path searches from inaccessible locations. [#20767]
- Fixed cursor changing when mouse is over in-game chat and notifications. [#20801]
- Fixed several input issues on macOS. [#20798]
- Fixed a crash in Lua scripted reinforcements. [#20803]
- Fixed a rare crash when actor in
IBotRespondToAttack
is dead. [#20872] - Updated the server launch scripts. [#20783]
- Polished the game save dialogue. [#20664]
- Removed the
:
suffix when TAB completing a nickname in chat. [#20747]
Red Alert
- Added allies campaign mission Allies10b. [#19487]
- Added player names next to the super weapon timers. [#20722]
- Removed sniper. Files and definitions moved to Fort Lonestar minigame. [#20509]
- Fixed a crash in allies05b and in allies05c. [#20815]
- Fixed crate unit duplicate action never triggering. [#20848]
- Polished submarine facings. [#20762]
- Balance changes: [#20833, #20884]
- MiG health decreased to 8000 from 10000.
- Ranger speed increased to 164 from 160.
- Gun Boat weapon spread increased to 256 from 128 and projectile speed increased to 682 from 426.
- Missile Submarine Anti-ground projectile speed increased to 215 from 162, damage versus none increased to 80% from 40% and damage versus light increased to 48% from 30%.
- Destroyer damage versus light armour decreased to 66% from 88%.
- Submarine cloak detection range increased to 5 cells from 4.
Tiberian Dawn
- Added Covert Operations mission Eviction Notice. [#20660]
- Added Covert Operations mission Twist of Fate. [#20818]
- Removed non-existing sound notification definitions. [#20866]
Dune 2000
- Changed bot-owned Deviators to prioritise targeting vehicles. [#20345]
- Added smoke effects to damaged vehicles. [19491]
- Fixed Harkonnen 04-09 enemy reinforcements not attacking. [#20646]
Engine and Modding
- Added a new modular installer that can be extended in mod code. [#20440, #20445, #20439, #20602, #20629, #20776, #20785, #20791]
- Added support for assets installation from GoG and Steam. [#20439, #20602, #20629]
- Added API to stop looping sounds. [#20611, #20674]
- Added a Fluent-based translation system (Part 2). [#20265, #20400, #20207, #20387, #20390, #20677, #20804, #20585, #20840, #20820, #20281, #20876, #20830]
- Added an option for units to target themselves. [#20369]
- Added additional information to sync reports. [#20474]
- Added a
WorldViewportSizes: DefaultScale
setting to mod.yaml. [#20573] - Added additional logging for issues with downloaded asset installation. [#20652]
- Added more code style rules. [#20680, #20694, #20695, #20697, #20711, #20727, #20696, #20746, #20726, #20752, #20753, #20792, #20802]
- Added HPF overlay controls for observers. [#20436]
- Added configurable
TextColor
toProductionPaletteWidget
andTabColor
TabColorDone
toProductionTabsWidget
. [#20735] - Added configurable
QueuedOffset
andQueuedTextAlign
toProductionPaletteWidget
. [#20657] - Added support for playing and displaying notifications when a repair process is aborted. [#20757]
- Added a lint test for missing invalid
Interactable
traits. [#20734] - Added an environmental variable to treat lint warnings as errors. [#20830]
- Added uncloaking upon using a support power. [#20786]
- Added map sequence checks to dedicated server linting. [#20751]
- Documented
AppearsOnRadar
. [#20819] - Fixed attack move lines not showing up for units using
GrantConditionOnDeploy
. [#20523] - Fixed exceptions about invalid cursors not mentioning the cursor name. [#20537]
- Fixed desyncing causing crashes in replays. [#20532]
- Fixed
ProductionTabsWidget
scroll decorations being uncustomizeable. [#20635] - Fixed
BuildableTerrainOverlay
ignoring sprite scales. [#20758] - Fixed enabling the MP3 format disabling all other formats. [#20778]
- Fixed backwards movement not working correctly when turning in an arc. [#20441]
- Fixed MiniYAML merging not allowing removal of trait fields. [#20671]
- Fixed
RallyPoint
sprites not being truely optional. [#20845] - Fixed
DischargeableSupportPowerInstance
crashing when last instance is removed. [#20823] - Fixed duplicate asset selection in asset browser. [#20859]
- Fixed restart button being disabled after script errors. [#18602]
- Fixed benchmark CSV export using inconsistent formatting. [#20889]
- Fixed a pathfinding crash when actors are spawned in cliffs. [#20843]
- Changed how player color remapping works. [#20708, #20721, #20742, #20799]
- Changed dedicated servers to not load map preview images, reducing memory usage. [#20704]
- Preparations towards a generic actor docking system. [#20171, #20172, #20174, #20627, #19163]
- Performance improvements. [#20655, #20760, #20774, #20773, #20846, #20852, #20855, #20865, #20423]
- Removed hardcoded Aircraft-ignoring in the AI squad manager. [#20575]
- Reworked sprite sequences as part of the
C&C: Remastered
effort. [#20580, #20597, #20668, #20857] - Reworked Lua script sandboxing. [#18802, 20881, #20878, #20880]
- Added
Utils.Concat(table, table)
to the Lua API. [#20646] - Add causes for TargetInvocationException in TriggerGlobal [#20868]
- Improved second generation CnC map importer. #20784
- Trait changes:
- Added
AbortOnResupply
toAttackFollow
(was onAttackAircraft
). [#20135] - Added
RequiresCondition
support toRenderJammerCircle
andRenderShroudCircle
[#20497] - Added
FloatingSpriteEmitter
. [19491] - Added start/end width parameters to
Contrail
andBullet
/Missile
trails. [#20350] - Added
EndWidth
for triangular shaped contrails. [#20350] - Added
TurnsWhileMoving
toMobile
. [#20794] - Added
AutoCrusher
which will automatically move to a target to crush. [#20386] - Moved
JumpjetLocomotor
,JumpjetActorLayer
andGrantConditionOnJumpjetLayer
to theOpenRA.Mods.Cnc
project/binary. [#20729] - Renamed
EngineerRepair(able)
toInstantlyRepair(able)
. [#20202] - Renamed
GiveMcvCrateAction
toGiveBaseBuilderCrateAction
. [#20728] - Removed
TiberianSunRefinery
. [#20628]
- Added
Utility
- Added Launch parameters to settings documentation export. [#19985]
- Fixed utility touching maps with no changes in their contents. [#20630]
- Fixed diagnostic errors in EmmyLua generation. [#19763]
Packaging
Players ๐ฒ
- FAQ โ
- Installation ๐ฆ
- Game Content ๐ฟ
- Hotkeys and Stances ๐ฎ
- Strategies ๐
- Settings ๐ง
- Dedicated Server โพ
- RaspberryPi ๐
- Badges & Icons ๐ฅ
- Changelog ๐
Modders โ๏ธ
- Audio guide ๐
- Traits ๐
- Palettes and Remaps ๐จ
- World Coordinate System ๐
- Map scripting
- Lua-API ๐
- Conditions ๐
- Mapping ๐ง
- Pixelart ๐
Developers ๐ง
- Contributing โค๏ธ
- Compiling
- Hacking
- Coding Standard ๐
- Branches and Releases ๐
- Release Checklist โ
- Sequences
- Glossary
- Reverse engineering ๐
- License ยฉ๏ธ