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Threadbare Plot
Status: In development. This page sets out the first full plot for the main body of Threadbare: the LoreQuests of the StoryWeaver's journey. Details will change as the plot is refined. Where this page and another wiki page disagree, raise it with Creative Direction.
In the beginning, the FirstSpun, If, Once and Ever, wove the Great Weave on the First Loom. On it they wove Knot, the first Elder and the only one woven by all three of them, and sent Knot down to the Great Weave with the Loom, from then on called the Eternal Loom, to continue the creation of the world. Knot was charged with the task of building and maintaining a perfect world, from the silence that surrounded them on their first steps on the Great Weave to all that would come thereafter. Knot set out to do just that. The Loom was made with three elements, one gift from each of the FirstSpun - If's Spindle, Once's Warp Stones and Ever's Shuttle. Together these gifts allowed the Eternal Loom to make things that had never existed before, the loom powered by stories, and autonomous in its creative process. Every new story told anywhere in the world became a new thread, and Knot would weave it into new life. But the thing about life is, it is messy, unpredictable, and far from perfect. Knot had no real control of what emerged from the Loom. They struggled with the rate of new stories, the diversity of new life. Plants, animals, Threadlings and all manner of other creatures. Villages, towns and cities, then entire regions anew. A forest here, a desert there, a mountain range to the North and lakes to the South. None of which Knot had considered or created.
Then Knot discovered the Song Sanctuaries, a land that sang and hummed and whistled, and they could not bear it. In the first of their Three Denials, Knot refused to weave another new thing, abandoned the Loom, and renamed themselves Not. For thousands of years, Not wandered the Great Weave studying the absurdity of what they considered the Chaos of Creation. These memories were recorded in their own book, while the Loom went on weaving without them, and the world both grew and grew worn, until it was threadbare.
Seeing that Knot no longer kept the world, and in answer to the First Denial, the FirstSpun wove new Elders and sent them to the Great Weave. Three of them, the LoomWardens Whim, Echo and Vigil, were set apart to keep the Eternal Loom and carry on its work. Echo, desperate to learn why the first Elder had abandoned such a prestigious post, went looking for Not, and failed to convince them that remembering the world would help, triggering the Second Denial. Not tore the pages from their book and scattered them across the world in defiance of Once's teachings. Not, hearing of the emergence of the mysterious Keepers of Continuity, went looking for the KnitWitches and asked them to cast off the world. The KnitWitches told Not it could not be done, for creation will go on forever. Betrayed and hopeless, Not made the third and final Denial, renamed themselves Null, and disappeared into the Interstice, the gaps in the Weave.
Thousands of years passed. Threadbare thrived, and wore. Then came the LoomLight Festival at LoomLit, and the Legacy of Bobbin Blench - the Void was born, and began to creep across the world. A collective carelessness. A cultural deficit. Null, peering through the Interstice, saw this, and considered it the chance of true perfection - a reset. A world of nothing. The chance to start again. Null returned to Frays End, where the Elders refused them ("Gone is not the same as nothing"), and stole the If's Spindle, Once's Warp Stones and Ever's Shuttle from the Eternal Loom, rendering it useless. The LoomWardens managed to make temporary fixes, allowing it to mend, but no longer create. Null built each stolen element into a dark loom of its own, the three Denial Looms, and hid them in fortresses scattered across the realms, where they continue to give life to creatures made to help the Void along - InkDrinkers, MemoryMoths and Storyvores. These creatures were deployed to assist the spread of the Void. Devouring stories, songs, memories and dreams so communities and entire cultures forget, and fail. Then Null marched North to the WeaveWatch Wale, gathering Obscurists - followers of their call for a perfect world - along the way. They took the Observatory of the Unseen, the academic heart of Threadbare and home of the lenses that can see the whole world, then settled in to watch the world fall.
Many years have passed since. The Void has grown, devouring whole regions and creeping ever closer to Frays End, while Null watches the world fall from the WeaveWatch Wale, in what is now the Observatory of the Obscure. The Eternal Loom still turns at the centre of Frays End, and it can still mend - when an old story is found and brought back to it, the world is healed and the Void held back. But it cannot renew. Nothing new is woven, and the world no longer grows.
The Weave has need of a StoryWeaver. And so, in WeaveWater, the Threadlings call for one, and the Sacred Sewing Machine sews them - to find and relive the world's stories, to recover the three elements, to make the Eternal Loom whole again, and to save Threadbare and the Great Weave.
- The Great Weaving. The FirstSpun, If, Once and Ever, weave the Great Weave on the First Loom (see The Great Weaving).
- Knot is woven. The FirstSpun weave Knot, the first Elder, on the First Loom, and send them to the Great Weave with it, as the Eternal Loom, to continue the creation of the world.
- The First Denial: Not. Knot discovers the Song Sanctuaries and cannot bear them. They refuse to weave anything new, abandon the Eternal Loom, and rename themselves Not.
- The long wandering. Thousands of years pass. Not wanders the Great Weave looking for ways to slow its growth, while the Loom weaves on without them. The world both grows and grows worn, until it is threadbare, and that is how it comes by its name.
- The Elders are sent. Seeing that Knot no longer keeps the world, and in answer to the First Denial, the FirstSpun weave new Elders and send them to the Great Weave. Three, the LoomWardens Whim, Echo and Vigil, are set apart to keep the Eternal Loom and continue its work.
- The Second Denial: None. Echo fails to convince Not that remembering the world will help. Not tears the pages from their book and scatters them across the world (see The Unbound Book).
- The Third Denial: Never. Not asks the KnitWitches to cast off the world. They tell Not it is not possible, and that creation will go on for ever. Betrayed and hopeless, Not makes the third and final Denial, renames themselves Null, and disappears into the Interstice.
- The long exile. Thousands of years pass, with Null hidden in the Interstice, the closest place they can find to perfection.
- The Void is born. The Legacy of Bobbin Blench unfolds at LoomLit, and the Void is born and begins to creep across the world (see The Legacy of Bobbin Blench). Null wakes, and sees in the Void an opportunity for true perfection.
- The Theft of the Elements. Null returns to Frays End and steals the three elements from the Eternal Loom, leaving it able to mend, but no longer to create.
- The Denial Looms. Null builds each element into a dark loom of its own, and hides the three looms in fortresses scattered across the realms. The looms give life to creatures made to help the Void: InkDrinkers, MemoryMoths and Storyvores (see The Denial Looms).
- The Fall of the Observatory. Null marches North and takes the Observatory of the Unseen, the academic heart of Threadbare and home of the lenses that can see everything in the world. It becomes the Observatory of the Obscure (see The Fall of the Observatory of the Unseen).
- The Void grows. Many years pass. The Void devours entire regions and creeps ever closer to Frays End. Null watches the world fall from the WeaveWatch Wale.
- Summons for a StoryWeaver. The StoryWeaver is sewn on the Sacred Sewing Machine, in the Summoning Square of WeaveWater (see WeaveWater).
- The StoryWeaver's journey. To find and relive stories, to recover the three elements and make the Eternal Loom whole, and to save Threadbare and the Great Weave (see The Story, below).
See the Visual Timeline for a diagram of the timeline.
| Denial Loom | FirstSpun | Stolen Element | Creatures | Region Hidden | Fortress |
|---|---|---|---|---|---|
| The Not Loom | If | If's Spindle | InkDrinkers and Smudgers | The Ink Well | The BlotWorks |
| The None Loom | Once | Once's Warp Stones | MemoryMoths | The Memoir Mines | The Tacet Tower |
| The Never Loom | Ever | Ever's Shuttle | Storyvores | The Remnant Realms | The Lost Library |
See The Denial Looms for the full story of each Loom and its fortress.
In the Summoning Square of WeaveWater, a river town of weavers on the edge of the Fraying, the StoryWeaver is sewn. The Void has taken almost all of WeaveWater, but not the Summoning Square. The town's last Threadlings hang a Calling Cloth, each stitching in a scrap of something they own, or donating old objects, among which are a button, a thimble, and a needle. The town's resident KnitWitch, Wist WishWeaver, begins the long ritual on the Sacred Sewing Machine and keeps watch all night as it thrums through its creative process. The StoryWeaver is sewn from those last loose ends, and wakes to a world in peril. With the button, thimble and needle, they set out for Frays End.
- Journey to Frays End - The StoryWeaver must take the perilous path to Frays End, accompanied by a brave Threadling of WaterWeave.
The StoryWeaver arrives in Frays End. At the centre of the town stands the Eternal Loom, still turning, with three makeshift sockets where the FirstSpun gifts once were. There the StoryWeaver meets the LoomWardens, Whim, Echo and Vigil, and learns what Null took - the Loom can mend the world, but it can no longer make anything new.
The StoryWeaver meets Page PaperPleat and is invited to make a home in the EverLasting Library, and explore it's varied halls. Page gives the StoryWeaver Frith FrayWalker's Letter, the last words of the Elder who walked into the Void, found floating beside the Tangled Temple in the Ink Well. It is their first deep encounter with what the Void really is and what it costs.
- A Light for the Lost - At the water's edge, the Elder Yearn sets a lantern on the water each evening for the lost Lucent Lakes and invites the StoryWeaver to do the same. After gathering the lantern parts, they do so.
- Will o' the Wisps - The StoryWeaver ventures beyond Frays End to find the WishWisps lost in the wilderness, and guide each one back to safety. One becomes their companion, and gifts them its wishes.
Act One ends with the LoomWardens' charge: find Null's three Denial Looms, destroy them, and bring the elements home.
The three arcs can be played in any order. Each is a reversal of one of Null's Denials, guided by the LoomWarden of that gift. No arc goes straight to its Loom. Each Loom is hidden, and the StoryWeaver must find it through a journey across Threadbare - following clues, solving puzzles, trading for help, winning over allies, and fighting off the Fray. Each arc ends in the Loom's fortress with a boss battle, after which the StoryWeaver destroys the Denial Loom, takes back its element, returning it to the Eternal Loom.
The Not Loom, with Whim. Not is reversed by imagining something new. The Imagine Isles are the first place a loss of Imagination would show, so the trail starts there, and Whim has not heard from Venture in some time and is worried. Aboard the Ferries of Fable, the StoryWeaver sails to The Imagine Isles, but the ferry cannot dock. Port of Possibility, the great harbour of the Isles, has fallen to swarms of InkDrinkers, and its quays are blocked. The StoryWeaver swims ashore through the waves, and the Tideteller ferryman turns back for Frays End. The StoryWeaver finds the Isles fading. Venture is safe, with the Elder Rune, and the two have been defending the Isles from the InkDrinkers. But Maybe Manor has fallen too, and with the Port blocked, no ship can sail in or out of the Isles. All manner of creatures are camped on the beaches, fleeing the islands and waiting for ships to carry them to refuge on the mainland. Nothing new has appeared on the Isles for a long, long time, and the ink used to write new stories has stopped arriving from the Ink Well.
They discover that all Isles' ink comes from The Ink Well, and the last barrels arrived months ago. Something is happening in the Well. Venture sends the StoryWeaver to the InkKeepers of the Well, where the springs of ink are running dry and InkDrinkers swarm the punt routes. With the InkKeepers' help, and the clue in Frith's Letter, the StoryWeaver makes the long, hard journey deep into the swamp to The BlotWorks, a vast ink extraction rig of pipes, pumps and levers that Null built to drain the Ink Well and pull out its Inklings, so that no new idea could ever be had. The InkKeepers give the StoryWeaver two tools: ink, to write and draw things into existence, and water, to wash away redactions and drive off the Smudgers. Across the rig, the StoryWeaver must also rescue the captured Inklings and send them home. The final climb is the Blotted Spire, the rig's great derrick, where the drained ink turns the InkWheel that drives the Not Loom. At the summit, the guardian, the BlotQueen, a vast InkDrinker queen, must be beaten. With the Not Loom destroyed, the StoryWeaver returns to find the refugees of the Isles preparing to sail home, their ships filled with barrels of fresh ink.
- Port in a Storm - Venture asks the StoryWeaver to sneak into the Port of Possibility, clear a ship of InkDrinkers, take charge of it, and ferry the refugees to safety on the mainland.
- A Dry Spell - The StoryWeaver makes the journet through the InkWell, to visit the InkKeepers while InkDrinkers swarm the routes. The InkKeepers give the StoryWeaver ink to shape the dark path through the well, and water to wash away the Smudgers. The StoryWeaver makes the long, hard journey deep into the swamp to the BlotWorks, a huge ink rig, draining the Well and imprisoning the Inklings. Across the rig, they rescue the captured Inklings and send them home, and climb towards the Blotted Spire.
- A Clean Slate (Boss Level) - At the summit of the Blotted Spire, the StoryWeaver faces the BlotQueen, a vast, bloated InkDrinker queen coiled around the InkWheel, whose ink-spitting trunks fire drops and lines of sticky ink across her chamber. Using the InkKeepers' water, the StoryWeaver dilutes her until she runs clear, and the stolen ink pours back into the swamp, leaving the Not Loom unguarded.
The None Loom, with Echo. None is reversed by remembering what was lost. In LinenVille, the Press has stayed shut and the town has stopped airing its histories. Beneath it, in The Memoir Mines, the StoryWeaver relights the tunnels by discovering and retelling stories about the Threadlings of Threadbare, matching names to deeds, and places. This restores the name of the Forgotten Village, and opens its long-sealed gates. On entering the village, the StoryWeaver discovers that this is where Null's None Loom is, guarded by swarms of different MemoryMoths. The StoryWeaver retreats and visits Moss MothBane in the Song Sanctuaries, where they learn that there are notes and pitches that MemoryMoths cannot bear and these can be learned in the temples of the Humming Hem. There, Moss teaches the StoryWeaver the right combinations of notes to deter MemoryMoths. To play them, the StoryWeaver needs ChimeStones, small stones each tuned to a single note, which ring out when cast at the moths. These are found in the Performance Playa, in the keeping of the Rag King, Rook RagRavel. Following a theatrical retelling of a great battle in which the StoryWeaver is the main character, Rook's Tattered Troupe gives the StoryWeaver the ChimeStones. Returning to the Memoir Mines and the Forgotten Village, they climb The Tacet Tower, a ruined bell tower, once used to signal the start and end of shifts throughout the mines. Armed with the ChimeStones and Moss's combinations, they face a series of sound-based challenges and battles floor by floor, and at the top they must use the tower bells to drive off the Tower's guardian, Murmur, a swarm of MemoryMoths that can take the shape of a giant moth, among other forms.
- What's in a Name? - Beneath LinenVille, in the dark tunnels of the Memoir Mines, the StoryWeaver uncovers forgotten stories about the Threadlings of Threadbare and retells them, matching each name to its deeds and places, relighting the tunnels as they go. When the last story is told, the name of the Forgotten Village is spoken aloud again, and its long-sealed gates open.
- Pitch Perfect - In the temples of the Humming Hem, in the Song Sanctuaries, Moss MothBane teaches the StoryWeaver the right combinations of notes and pitches for deterring MemoryMoths, in a music puzzle.
- A Dress Rehearsal - To earn the ChimeStones, the StoryWeaver must take the lead role in a play staged by Rook RagRavel's Tattered Troupe. On a tiny stage of wooden props and painted backdrops, they sneak, battle and act their way past costumed actors playing InkDrinkers, Storyvores and other Fray.
- Saved by the Bell - At the top of the Tacet Tower, the StoryWeaver faces Murmur, a swarm of MemoryMoths that gathers into a giant, shape-shifting moth. The StoryWeaver frees the Tower's bells and rings the old peal that once called the miners home, and every true phrase breaks up the swarm, until Murmur scatters into the tunnels.
The Never Loom, with Vigil. Never is reversed by passing things on. In HemsHollow, Peg PomPocket teaches the StoryWeaver the PomPuff lure she used at the Battle of HemsHollow, as thanks for defending the constantly besieged walls. From there the StoryWeaver follows the Ruined Road into The Remnant Realms, the floating remains of a people no one remembers, collecting PomPuffs along the way. The journey is one of precision grappling from island to island, while the Void eats the ground away and every kind of Storyvore tries to stop them: slow, hungry Gnashers, rope-biting Nippers, bouncing Gulpers, bursting Bloaters and buried Gobblers. The Realms' silent Bygones and Unnamed point the way through directional puzzles and locked doors, to the last and highest island of all, and the ruin of The Lost Library. The StoryWeaver must sneak past, battle, and entice Storyvores, carefully placing PomPuffs to lure them into traps and falls. There, the Never Loom weaves Storyvores, and every kind of them defends the Library. Its final guardian is BookBelly, a giant three-headed Storyvore swollen with every ending in the Library, which can only be driven off with stories told all the way to their end.
- A Dress Rehearsal - A Stitch in Time
As each element returns, the Eternal Loom begins to recover a little of what it lost. When all three are home, it is whole again, and for the first time since Null stole its elements it weaves something new.
The final battle comes in two parts.
The Observatory of the Obscure. With the Eternal Loom whole, the StoryWeaver travels North through the WeaveWatch Wale and across the floating peaks of the Absurdity Abyss to the Observatory of the Obscure, to drive out the Obscurists and Null with them. They sneak, battle, grapple and puzzle their way up through the Observatory, helped by an Observist of the University of the Unseen who has been trapped there since Null took it. But when they reach Null's chamber at the top, it is empty. Through the Observatory's great lenses, which can see the whole world, the StoryWeaver sees where Null has gone - Null is leading the Obscurists and the Fray in an attack on Frays End, to take the restored Eternal Loom.
Frays End. The StoryWeaver races home through a WormHole opened by the Grand BookWorm beneath the EverLasting Library, and finds Frays End under siege. The last battle is fought at the Eternal Loom, against Null. Null fights with the Three Denials themselves, unravelling everything they touch, and the StoryWeaver answers each with the restored gifts of the FirstSpun - there is always something new to imagine, gone is not the same as nothing, and lasting is passing on. Null is defeated, but not destroyed, and not redeemed. They step back into a gap between the threads, into the Interstice, and are gone. Null endures, as absence always does. But the Unweaving fails, the world begins to knit back together, and the Void draws back to the edges of the world.
For the first time since LoomLit was lost to the Void, the LoomLight Festival is held, recreated at Frays End as a celebration of the Void's defeat. The Hand Binding string is passed not to a single keeper but hand to hand through every community, in remembrance of If, Once and Ever. The StoryWeaver ends the journey as a confident creator and keeper of stories, and an inspiration to others. The Weave is not finished. It never is. But it holds.
- The StoryWeaver - the player; sewn on the Sacred Sewing Machine in the Summoning Square of WeaveWater
- Wist WishWeaver - the KnitWitch of WeaveWater, who runs the ritual that sews the StoryWeaver and keeps watch through the night
- The LoomWardens - Echo (Once), Whim (If), and Vigil (Ever), the Keepers of the Eternal Loom, from whom Null stole its elements, and who guide the three arcs
- Null - the first Elder, woven as Knot, maker of the three Denial Looms, and the enduring antagonist
- The Obscurists - Null's followers
- Frith FrayWalker - Elder lost to the Void, met through her letter
- Venture - Elder of the Imagine Isles, found defending the Isles with Rune, who sets the StoryWeaver on the trail of the Not Loom
- InkKeepers - the keepers of the Ink Well, who give the StoryWeaver ink and water for the BlotWorks
- Rook RagRavel - the Rag King, whose Tattered Troupe gives the StoryWeaver the ChimeStones, after a theatrical retelling of a great battle
- Moss MothBane - Sister of the Humming Hem, who knows the notes and pitches MemoryMoths cannot bear
- Peg PomPocket - the PomPuff Collector of HemsHollow, who teaches the StoryWeaver how to lure Storyvores
- Pell PealKeeper and Tamber ToneForge - the Tacet Tower's last bellringer, who remembers the order of the bells, and the SongSmith who tunes the Troupe's ChimeStones
- The Bygones and the Unnamed - the silent spirits of the Remnant Realms, who point the StoryWeaver to clues
- Refrain RoundSong - Cantor of the Order of the Humming Hem, who welcomes the StoryWeaver to the temples of the Humming Hem
- The Observist - a scientist of the University of the Unseen, trapped in the Observatory of the Obscure (name in development)
- Bree ButtonBoon - the Button Collector, met throughout the journey
- Rune and Muse - keepers of the LoreQuests and StoryQuests
- Page PaperPleat - Chief Librarian of the EverLasting Library, the StoryWeaver's home in Frays End
- Woal WickWeaver - Lamplighter of Frays End and keeper of the Book of Keepers, who leads the LoomLight's return
- Yearn - Keeper of What Is Missed, whose trust brings the Wisps to the StoryWeaver
- WishWisps - scattered by the Void and gathered home; one becomes the StoryWeaver's companion, and gifts them its wishes
- WeaveWater - where the StoryWeaver is sewn
- Frays End - the last bastion of hope against the Void, the home hub, and the site of the final battle
- The EverLasting Library and The Eternal Loom - the heart of Frays End
- The Ink Well, The Memoir Mines and The Remnant Realms - where the three Denial Looms are hidden, in The BlotWorks, The Tacet Tower and The Lost Library
- The Imagine Isles and The Port of Possibility, LinenVille, The Song Sanctuaries, the Performance Playa and HemsHollow - on the roads to the Looms
- The WeaveWatch Wale, The Absurdity Abyss, and The Observatory of the Obscure - the journey North
- LoomLit - where the Void was born; see The Legacy of Bobbin Blench
- The Observist's name, and the other Elders' roles in the story
- A new name for the WeaveWatch Wale, which is easily confused with WeaveWater
- StoryWeaver - the player, sewn in WeaveWater when a community calls for help
- The Denial Looms - Null's three looms, the Not Loom, the None Loom and the Never Loom
- The Eternal Loom - the loom of the FirstSpun, at the heart of Frays End
- The Elders - the Elders of the Eternal Loom
- Null - the Dark Elder and enduring antagonist
- The Obscurists - Null's followers
- The Fray - the creatures woven on the Denial Looms
- Frays End - the last bastion of hope against the Void
- The EverLasting Library - the eternal repository of story at Frays End
- Yearn - Keeper of What Is Missed, child of Once
- WishWisps - lights of hope, born of the Lucent Lakes
- The Observatory of the Obscure - Null's lair, formerly the Observatory of the Unseen
- If - the FirstSpun of Imagination, the Spinner
- Once - the FirstSpun of Memory, the Weaver
- Ever - the FirstSpun of Spirit, the Binder