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Runtime API 20 Equipment Operations

Codex edited this page Sep 19, 2026 · 7 revisions

Runtime API — Операции экипировки

Символов: 22

Новые тематические разделы · Алфавитный указатель · Правила и сценарии

Для каждой команды доступна отдельная карточка: актуальные перегрузки, параметры, ограничения и несколько примеров.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Слой проверяется до перемещения предмета и должен совпадать с реальным слоем экипировки предмета. Неподходящий предмет не поднимается.

Character

Applies the saved compatibility dress set using the current Basic equip route and configured dress speed. The command no longer returns unconditional True when no dress set exists.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Finds the first matching item type in the backpack and equips it. With a named/string layer the general Basic overload performs the action and returns Unit. With two exact Integer arguments the legacy Equipt compatibility overload returns 1 on successful equip and 0 when no item is found or equip fails.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Items

Возвращает слой экипировки, на котором находится объект с ObjID .

World & Geometry

Возвращает количество статических слоёв в указанной позиции карты ( X , Y ) в мире WorldNum .

Character

Возвращает строку статуса мобайла с ObjID .

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

Character

Looks up the item occupying the requested equipment layer. The direct Basic compatibility return is deliberately dynamic: 0 when empty, otherwise a hex serial string.

Читает предмет/контейнер в заданном слое у указанного загруженного персонажа.

Возвращает серийный номер (ID) предмета, экипированного в указанном слое заданного мобайла.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

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