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Runtime API Signatures
Codex edited this page Sep 19, 2026
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1 revision
Home · BASIC · UO API · A–Z · Examples · Languages
Это формы вызова из реестра. Any означает динамическое значение, а не произвольный допустимый аргумент. Значение каждого параметра и результат описаны в карточке.
Abs(value:Any) -> Any
ArrayContains(array:Any, pattern:Any) -> Integer
ASC(value:String) -> Integer
ASC(text:String, defaultValue:Integer) -> Integer
Atn(number:Any) -> Decimal
BasicMod(numerator:Integer, denominator:Integer) -> Integer
BasicXor(left:Any, right:Any) -> Integer
CBool(value:Any) -> Integer
CDbl(value:Any) -> Decimal
Chr(value:Integer) -> String
CInt(value:Any) -> Integer
CLng(value:Any) -> Integer
contains(collection:Any, flag:Any) -> Integer
Cos(radians:Any) -> Decimal
CreateTimer(milliseconds:Any, handler:Any) -> Object
CreateTimer(milliseconds:Any, handler:Any, repeating:Any) -> Object
CSng(value:Any) -> Decimal
CStr(value:Any) -> String
Delay(milliseconds:Any) -> Object
Dictionary() -> Object
Dictionary(source:Any) -> Object
Exp(power:Any) -> Decimal
File(fileName:Any) -> Any
Fix(value:Any) -> Integer
GetArrayLength(arg:Any) -> Any
GetWord(value:String, wordIndex:Integer) -> String
GetWord(value:String, wordIndex:Integer, delimiter:String) -> String
GetWordCount(value:String) -> Integer
GetWordCount(value:String, delimiter:String) -> Integer
Hex(value:Integer) -> String
InStr(value:String, search:String) -> Integer
InStr(start:Integer, value:String, search:String) -> Integer
InStrRev(value:String, search:String) -> Integer
Int(value:Any) -> Integer
IsNumeric(value:Any) -> Integer
JsonBoolean(value:Any) -> Object
JsonKind(value:Any) -> String
JsonLoad(fileName:String) -> Any
JsonLoad(fileName:String, defaultValue:Any) -> Any
JsonNull() -> Object
JsonParse(text:String) -> Any
JsonSave(fileName:String, value:Any) -> Unit
JsonSave(fileName:String, value:Any, indented:Integer) -> Unit
JsonStringify(value:Any) -> String
JsonStringify(value:Any, indented:Integer) -> String
LCase(value:String) -> String
left(str:String, length:Integer) -> String
len(value:String) -> Integer
len(value:Integer) -> Integer
len(value:Decimal) -> Integer
List() -> Object
List(source:Any) -> Object
Log(number:Any) -> Decimal
LTrim(value:String) -> String
MemoryStream() -> Any
message(text:String) -> Unit
messagebox(text:String) -> Unit
mid(value:String, start:Integer) -> String
mid(str:String, start:Integer, length:Integer) -> String
Now() -> Integer
remain() -> Integer
Replace(value:String, search:String, replacement:String) -> String
RGB(red:Integer, green:Integer, blue:Integer) -> Integer
right(str:String, length:Integer) -> String
Rnd() -> Decimal
Rnd(seedMode:Any) -> Decimal
Round(value:Any) -> Any
Round(number:Any, digits:Any) -> Decimal
RTrim(value:String) -> String
Sgn(value:Any) -> Integer
Sin(radians:Any) -> Decimal
sleep(ms:Integer) -> Unit
Space(count:Integer) -> String
Sqr(number:Any) -> Decimal
str(value:Integer) -> String
str(value:Decimal) -> String
str(value:String) -> String
StrComp(left:String, right:String) -> Integer
String(count:Integer, value:String) -> String
String(count:Integer, characterCode:Integer) -> String
Tan(radians:Any) -> Decimal
Timer() -> Decimal
Trim(value:String) -> String
UCase(value:String) -> String
val(str:String) -> Any
wait(ms:Integer) -> Unit
UO.ActivateHandle() -> Unit
UO.AddChatUserIgnore(UserName:Any) -> Unit
UO.AddDir(directions:Any) -> Unit
UO.AddFigure(Figure:Any) -> Any
UO.AddFindList(list:Any, type:Any) -> Unit
UO.AddFindList(list:Any, type:Any, color:Any) -> Unit
UO.AddGate(bookSerial:Any) -> Unit
UO.AddGumpIgnoreByID(ID:Any) -> Unit
UO.AddGumpIgnoreBySerial(Serial:Any) -> Unit
UO.AddIgnoreList(list:Any, type:Any) -> Unit
UO.AddIgnoreList(list:Any, type:Any, color:Any) -> Unit
UO.AddJournalIgnore(Str:Any) -> Unit
UO.AddObject(name:String) -> Unit
UO.AddObject(name:Any, objectRawId:Any) -> Unit
UO.AddRecall(bookSerial:Any) -> Unit
UO.AddStep(directions:Any) -> Unit
UO.AddToJournal(Text:Any) -> Unit
UO.AddToSystemJournal(Text:Any) -> Unit
UO.AddToSystemJournalEx(Text:Any, TextColor:Any, BGColor:Any, FontSize:Any, FontName:Any) -> Unit
UO.AddType(name:Any) -> Unit
UO.AddType(name:Any, type:Any) -> Unit
UO.AddUserStatic(StaticItem:Any, WorldNum:Any) -> Any
UO.AddUserStatic(graphic:Any, x:Any, y:Any, z:Any, hue:Any, map:Any) -> Integer
UO.Alarm() -> Unit
UO.Alive() -> Integer
UO.Alive(value:Any) -> Integer
UO.AllPrice() -> Unit
UO.AllPrice(price:Any) -> Unit
UO.AllPrice(price:Any, type:Any) -> Unit
UO.AlwaysRun() -> Integer
UO.AlwaysRun(enabled:Integer) -> Unit
UO.ApiNameExists(name:String) -> Integer
UO.ApiParameterExists(name:String) -> Integer
UO.ApiSignatureExists(name:String, argumentCount:Integer) -> Integer
UO.Arm(name:String) -> Unit
UO.Armor() -> Integer
UO.Attack(id:String) -> Unit
UO.Attack(id:Integer) -> Unit
UO.Attack(ObjID:Any) -> Unit
UO.AttackNearest(notoriety:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any, body:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any, body:Any, maxZ:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any, body:Any, maxZ:Any, nearest:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any, body:Any, maxZ:Any, nearest:Any, color:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any, body:Any, maxZ:Any, nearest:Any, color:Any, classMask:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any, body:Any, maxZ:Any, nearest:Any, color:Any, classMask:Any, aliveOnly:Any) -> Integer
UO.AttackNearest(notoriety:Any, distance:Any, body:Any, maxZ:Any, nearest:Any, color:Any, classMask:Any, aliveOnly:Any, visibleOnly:Any) -> Integer
UO.AutoBuy(ItemType:Any, ItemColor:Any, Quantity:Any) -> Unit
UO.AutoBuyEx(ItemType:Any, ItemColor:Any, Quantity:Any, Price:Any, Name:Any) -> Unit
UO.AutoMenu(prompt:Any, choice:Any) -> Unit
UO.AutoSell(ItemType:Any, ItemColor:Any, Quantity:Any) -> Unit
UO.Backpack() -> Integer
UO.BandageSelf() -> Unit
UO.BookClearText() -> Unit
UO.BookGetPageText(Page:Any) -> Any
UO.BookSetHeader(Title:Any, Author:Any) -> Unit
UO.BookSetPageText(Page:Any, Text:Any) -> Unit
UO.BookSetText(Text:Any) -> Unit
UO.Bow() -> Unit
UO.BoxHack() -> Unit
UO.Buy(type:Any) -> Unit
UO.Buy(type:Any, color:Any) -> Unit
UO.Buy(type:Any, color:Any, quantity:Any) -> Unit
UO.Buy(type:Any, color:Any, quantity:Any, maxPrice:Any) -> Unit
UO.Buy(type:Any, color:Any, quantity:Any, maxPrice:Any, name:Any) -> Unit
UO.CalcDir(Xfrom:Any, Yfrom:Any, Xto:Any, Yto:Any) -> Integer
UO.CallSub(subrutineName:String) -> Unit
UO.CancelAllMenuHooks() -> Unit
UO.CancelGump() -> Unit
UO.CancelGump(gumpId:Any) -> Unit
UO.CancelMenu() -> Unit
UO.CancelMove() -> Unit
UO.CancelTarget() -> Unit
UO.CancelTrade(TradeNum:Any) -> Any
UO.CancelWaitTarget() -> Unit
UO.CanChangeName(id:Any) -> Integer
UO.Cast(spellName:String) -> Integer
UO.Cast(SpellID:Any) -> Any
UO.Cast(spellName:Any, target:Any) -> Integer
UO.Cast(spell:Any, target:Any, distance:Any) -> Integer
UO.Cast(spell:Any, target:Any, distance:Any, notoriety:Any) -> Integer
UO.Cast(spell:Any, target:Any, distance:Any, notoriety:Any, nearest:Any) -> Integer
UO.Cast(spell:Any, target:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any) -> Integer
UO.Cast(spell:Any, target:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, wait:Any) -> Integer
UO.CastAbility(abilityName:String) -> Integer
UO.CastAbility(abilityId:Integer) -> Integer
UO.CastToObject(SpellName:Any, ObjID:Any) -> Any
UO.ChangeJournalLength(newLength:Any) -> Unit
UO.ChangeProfile(Name:Any) -> Any
UO.CharacterTitle() -> String
UO.CharName() -> Any
UO.CharPrint(color:Integer, msg:String) -> Unit
UO.CharPrint(color:String, msg:String) -> Unit
UO.CharPrint(id:Integer, color:Integer, msg:String) -> Unit
UO.CharPrint(id:Any, color:Any, msg:Any) -> Unit
UO.CharTitle() -> Any
UO.CheckLag() -> Integer
UO.CheckLag(timeoutMS:Any) -> Any
UO.CheckLag(timeout:Any, retries:Any) -> Integer
UO.CheckLOS(Xfrom:Any, Yfrom:Any, Zfrom:Any, Xto:Any, Yto:Any, Zto:Any, WorldNum:Any) -> Any
UO.CircleTrans() -> Integer
UO.CircleTrans(enabled:Integer) -> Unit
UO.ClearBadLocationList() -> Unit
UO.ClearBadObjectList() -> Unit
UO.ClearChatUserIgnore() -> Unit
UO.ClearContextMenu() -> Unit
UO.ClearFigures() -> Unit
UO.ClearFindList() -> Unit
UO.ClearFindList(list:Any) -> Unit
UO.ClearGumpsIgnore() -> Unit
UO.ClearIgnoreList() -> Unit
UO.ClearIgnoreList(list:Any) -> Unit
UO.ClearInfoWindow() -> Unit
UO.ClearJournal() -> Unit
UO.ClearJournalIgnore() -> Unit
UO.ClearShopList() -> Unit
UO.ClearSystemJournal() -> Unit
UO.ClearUserStatics() -> Unit
UO.Click(name:Any) -> Unit
UO.ClickOnObject(ObjID:Any) -> Unit
UO.ClientHide(ObjID:Any) -> Any
UO.ClientMarkChar(actionIndex:Any, id:Any) -> Unit
UO.ClientPrint(Text:Any) -> Unit
UO.ClientPrintEx(SenderID:Any, Color:Any, Font:Any, Text:Any) -> Unit
UO.ClientRequestObjectTarget() -> Unit
UO.ClientRequestTileTarget() -> Unit
UO.ClientTargetResponse() -> Any
UO.ClientTargetResponsePresent() -> Any
UO.CloseClientGump(ID:Any) -> Unit
UO.CloseClientUIWindow(UIWindowType:Any, ID:Any) -> Unit
UO.CloseHandle() -> Unit
UO.CloseMenu() -> Unit
UO.CloseSimpleGump(GumpIndex:Any) -> Unit
UO.CloseUO() -> Unit
UO.ColdResist() -> Integer
UO.ColorPrint(color:Any, msg:Any) -> Unit
UO.ConColor(color:Any) -> Unit
UO.ConfirmTrade(TradeNum:Any) -> Any
UO.Connect() -> Unit
UO.Connected() -> Any
UO.ConnectedTime() -> Any
UO.ConsoleEntryReply(Text:Any) -> Unit
UO.ConsoleEntryUnicodeReply(Text:Any) -> Unit
UO.ConsolePrint(msg:Any) -> Unit
UO.ContainerOf(name:Any) -> String
UO.ContainerOff() -> Unit
UO.ConvertIntegerToFlags(Group:Any, Value:Any) -> Any
UO.Count(type:Any) -> Integer
UO.Count(type:Any, color:Any) -> Integer
UO.Count(type:Any, color:Any, container:Any) -> Integer
UO.CountEx(ObjType:Any, Color:Any, Container:Any) -> Integer
UO.CountGround(type:Any) -> Integer
UO.CountGround(type:Any, color:Any) -> Integer
UO.Date() -> Integer
UO.Dead() -> Integer
UO.Dead(id:Any) -> Integer
UO.DeleteFindList(list:Any) -> Unit
UO.DeleteFindList(list:Any, type:Any) -> Unit
UO.DeleteFindList(list:Any, type:Any, color:Any) -> Unit
UO.DeleteIgnoreList(list:Any) -> Unit
UO.DeleteIgnoreList(list:Any, type:Any) -> Unit
UO.DeleteIgnoreList(list:Any, type:Any, color:Any) -> Unit
UO.DeleteJournal() -> Unit
UO.DeleteJournal(text:Any) -> Unit
UO.DeleteObject(name:String) -> Unit
UO.Dex() -> Integer
UO.Dexterity() -> Integer
UO.Dir() -> Integer
UO.Direction() -> Integer
UO.Disarm() -> Integer
UO.Disconnect() -> Unit
UO.DisconnectedTime() -> Any
UO.Dismount() -> Unit
UO.Dist(Xfrom:Any, Yfrom:Any, Xto:Any, Yto:Any) -> Integer
UO.Drag(id:Any) -> Integer
UO.Drag(id:Any, amount:Any) -> Integer
UO.Drag(id:Any, amount:Any, timeout:Any) -> Integer
UO.Drag(fromX:Integer, fromY:Integer, toX:Integer, toY:Integer) -> Unit
UO.DragItem(ObjID:Any, Count:Any) -> Any
UO.Dress(name:String) -> Unit
UO.DressSavedSet() -> Any
UO.DressSpeed() -> Any
UO.DressSpeed(value:Any) -> Any
UO.Drop(object:Any) -> Integer
UO.Drop(object:Any, count:Any) -> Integer
UO.Drop(object:Any, count:Any, destination:Any) -> Integer
UO.Drop(ObjID:Any, Count:Any, X:Any, Y:Any, Z:Any) -> Any
UO.DropCheckCoord() -> Any
UO.DropCheckCoord(value:Any) -> Any
UO.DropDelay() -> Any
UO.DropDelay(value:Any) -> Any
UO.DropHere(object:Any) -> Integer
UO.DropItem(MoveIntoID:Any, X:Any, Y:Any, Z:Any) -> Any
UO.Dump() -> Unit
UO.Dump(object:Any) -> Unit
UO.Dye(dyeObject:Any) -> Unit
UO.Dye(dyeObject:Any, target:Any) -> Unit
UO.EasyObject(name:Any) -> Unit
UO.EasyObject(name:Any, object:Any) -> Unit
UO.EmoteAction(action:Any) -> Unit
UO.EmptyContainer(delay:Any) -> Integer
UO.EmptyContainer(delay:Any, source:Any) -> Integer
UO.EmptyContainer(delay:Any, source:Any, destination:Any) -> Integer
UO.EnergyResist() -> Integer
UO.Equip(layer:String, id:Integer) -> Integer
UO.Equip(layer:String, id:String) -> Integer
UO.Equip(Layer:Any, ObjID:Any) -> Any
UO.EquipDressSet() -> Any
UO.EquipItems(Items:Any) -> Any
UO.EquipLastWeapon() -> Unit
UO.EquipT(layer:Any, type:Any) -> Unit
UO.Equipt(layer:Integer, type:Integer) -> Integer
UO.EUO2ID(EUO:Any) -> Any
UO.EUO2Inj(easyValue:Any) -> String
UO.EUO2Type(EUO:Any) -> Any
UO.Exec(parameters:String) -> Unit
UO.Exists(id:Integer) -> Integer
UO.Exists(id:String) -> Integer
UO.ExtChangeProfile(ProfileName:Any) -> Any
UO.ExtChangeProfile(ProfileName:Any, ShardName:Any) -> Any
UO.ExtChangeProfile(ProfileName:Any, ShardName:Any, CharName:Any) -> Any
UO.ExtendedInfo() -> Any
UO.FillInfoWindow(S:Any) -> Unit
UO.FillNewWindow(S:Any) -> Unit
UO.FilterSpeech() -> Unit
UO.FilterSpeech(enabled:Any) -> Unit
UO.FilterWeather() -> Unit
UO.FilterWeather(enabled:Any) -> Unit
UO.FindAnyType(distance:Any, type:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any, type25:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any, type25:Any, type26:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any, type25:Any, type26:Any, type27:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any, type25:Any, type26:Any, type27:Any, type28:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any, type25:Any, type26:Any, type27:Any, type28:Any, type29:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any, type25:Any, type26:Any, type27:Any, type28:Any, type29:Any, type30:Any) -> Integer
UO.FindAnyType(distance:Any, type:Any, type2:Any, type3:Any, type4:Any, type5:Any, type6:Any, type7:Any, type8:Any, type9:Any, type10:Any, type11:Any, type12:Any, type13:Any, type14:Any, type15:Any, type16:Any, type17:Any, type18:Any, type19:Any, type20:Any, type21:Any, type22:Any, type23:Any, type24:Any, type25:Any, type26:Any, type27:Any, type28:Any, type29:Any, type30:Any, type31:Any) -> Integer
UO.FindAtCoord(X:Any, Y:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any, notoriety25:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any, notoriety25:Any, notoriety26:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any, notoriety25:Any, notoriety26:Any, notoriety27:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any, notoriety25:Any, notoriety26:Any, notoriety27:Any, notoriety28:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any, notoriety25:Any, notoriety26:Any, notoriety27:Any, notoriety28:Any, notoriety29:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any, notoriety25:Any, notoriety26:Any, notoriety27:Any, notoriety28:Any, notoriety29:Any, notoriety30:Any) -> Integer
UO.FindByNotoriety(distance:Any, notoriety:Any, notoriety2:Any, notoriety3:Any, notoriety4:Any, notoriety5:Any, notoriety6:Any, notoriety7:Any, notoriety8:Any, notoriety9:Any, notoriety10:Any, notoriety11:Any, notoriety12:Any, notoriety13:Any, notoriety14:Any, notoriety15:Any, notoriety16:Any, notoriety17:Any, notoriety18:Any, notoriety19:Any, notoriety20:Any, notoriety21:Any, notoriety22:Any, notoriety23:Any, notoriety24:Any, notoriety25:Any, notoriety26:Any, notoriety27:Any, notoriety28:Any, notoriety29:Any, notoriety30:Any, notoriety31:Any) -> Integer
UO.FindCount() -> Integer
UO.FindCount(id:Any) -> Integer
UO.FindDistance() -> Integer
UO.FindDistance(value:Any) -> Unit
UO.FindFullQuantity() -> Any
UO.FindItem() -> Any
UO.FindList(list:Any) -> String
UO.FindList(list:Any, container:Any) -> String
UO.FindList(list:Any, container:Any, distance:Any) -> String
UO.FindList(list:Any, container:Any, distance:Any, notoriety:Any) -> String
UO.FindList(list:Any, container:Any, distance:Any, notoriety:Any, nearest:Any) -> String
UO.FindList(list:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any) -> String
UO.FindList(list:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, includeIgnored:Any) -> String
UO.FindMan() -> Unit
UO.FindMan(notoriety:Any) -> Any
UO.FindMan(notoriety:Any, distance:Any) -> Any
UO.FindMan(notoriety:Any, distance:Any, nearest:Any) -> Any
UO.FindMan(notoriety:Any, distance:Any, nearest:Any, maxZ:Any) -> Any
UO.FindMan(notoriety:Any, distance:Any, nearest:Any, maxZ:Any, body:Any) -> Any
UO.FindMan(notoriety:Any, distance:Any, nearest:Any, maxZ:Any, body:Any, color:Any) -> Any
UO.FindMan(notoriety:Any, distance:Any, nearest:Any, maxZ:Any, body:Any, color:Any, includeSelf:Any) -> Any
UO.FindMobile() -> Integer
UO.FindMobile(stateFilter:Any) -> Integer
UO.FindMobile(stateFilter:Any, rangeFilter:Any) -> Integer
UO.FindMobile(stateFilter:Any, rangeFilter:Any, verticalFilter:Any) -> Integer
UO.FindMobile(stateFilter:Any, rangeFilter:Any, verticalFilter:Any, directionOrKind:Any) -> Integer
UO.FindMobile(stateFilter:Any, rangeFilter:Any, verticalFilter:Any, directionFilter:Any, kindFilter:Any) -> Integer
UO.FindNotoriety(type:Any, notoriety:Any) -> Any
UO.FindNotoriety(type:Any, notoriety:Any, distance:Any) -> Any
UO.FindNotoriety(type:Any, notoriety:Any, distance:Any, nearest:Any) -> Any
UO.FindNotoriety(type:Any, notoriety:Any, distance:Any, nearest:Any, maxZ:Any) -> Any
UO.FindNotoriety(type:Any, notoriety:Any, distance:Any, nearest:Any, maxZ:Any, color:Any) -> Any
UO.FindNotoriety(type:Any, notoriety:Any, distance:Any, nearest:Any, maxZ:Any, color:Any, container:Any) -> Any
UO.FindQuantity() -> Any
UO.FindType(type:Any) -> String
UO.FindType(type:Any, color:Any) -> String
UO.FindType(type:Any, color:Any, container:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, range:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, recursive:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, mobileOnly:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, mobileOnly:Any, itemOnly:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, mobileOnly:Any, itemOnly:Any, includeIgnored:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, mobileOnly:Any, itemOnly:Any, includeIgnored:Any, includeSelf:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, mobileOnly:Any, itemOnly:Any, includeIgnored:Any, includeSelf:Any, aliveOnly:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, mobileOnly:Any, itemOnly:Any, includeIgnored:Any, includeSelf:Any, aliveOnly:Any, visibleOnly:Any) -> String
UO.FindType(type:Any, color:Any, container:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, mobileOnly:Any, itemOnly:Any, includeIgnored:Any, includeSelf:Any, aliveOnly:Any, visibleOnly:Any, nameMask:Any) -> String
UO.FindTypeEx(ObjType:Any, Color:Any, Container:Any, InSub:Any) -> Integer
UO.FindTypesArrayEx(ObjTypes:Any, Colors:Any, Containers:Any, InSub:Any) -> Integer
UO.FindVertical() -> Integer
UO.FindVertical(value:Any) -> Unit
UO.FireResist() -> Integer
UO.FixTalk() -> Unit
UO.FixWalk() -> Unit
UO.Flying() -> Integer
UO.Flying(id:Any) -> Integer
UO.Followers() -> Integer
UO.FollowersMax() -> Integer
UO.FontColor(color:Any) -> Unit
UO.Forget(name:Any) -> Unit
UO.FoundedParamId() -> Any
UO.Frozen() -> Integer
UO.Frozen(value:Any) -> Integer
UO.FunRunning(subrutineName:String) -> Integer
UO.GameServerIPString() -> Any
UO.Gate() -> Unit
UO.Gate(target:Any) -> Unit
UO.GetAbilityID(abilityName:String) -> Integer
UO.GetAbilityName(abilityId:Integer) -> String
UO.GetActiveAbility() -> Any
UO.GetAlive() -> Integer
UO.GetAlive(value:Any) -> Integer
UO.GetAltName(ObjID:Any) -> Any
UO.GetArmor() -> Integer
UO.GetArrayLength(arg:Any) -> Any
UO.GetARStatus() -> Any
UO.GetAutoBuyDelay() -> Any
UO.GetAutoSellDelay() -> Any
UO.GetBuffBarInfo() -> Any
UO.GetCharsListForShard() -> Any
UO.GetCliloc(ObjID:Any) -> Any
UO.GetClilocByID(ClilocID:Any, Params:Any) -> Any
UO.GetColdResist() -> Integer
UO.GetColor() -> String
UO.GetColor(id:Any) -> String
UO.GetContent(ID:Any) -> Any
UO.GetContextMenu() -> Any
UO.GetDead() -> Integer
UO.GetDead(value:Any) -> Integer
UO.GetDex() -> Integer
UO.GetDex(ObjID:Any) -> Integer
UO.GetDexterity() -> Integer
UO.GetDir() -> Integer
UO.GetDir(id:String) -> Integer
UO.GetDir(id:Integer) -> Integer
UO.GetDirection() -> Integer
UO.GetDirection(ObjID:Any) -> Any
UO.GetDistance(id:String) -> Integer
UO.GetDistance(id:Integer) -> Integer
UO.GetDistance(ObjID:Any) -> Any
UO.GetDistance(x:Integer, y:Integer) -> Integer
UO.GetDistance(id1:Any, x2:Any, y2:Any) -> Integer
UO.GetDistance(x1:Integer, y1:Integer, x2:Integer, y2:Integer) -> Integer
UO.GetEasyUO(number:Any) -> String
UO.GetEnergyResist() -> Integer
UO.GetEquipment(ID:Any) -> Any
UO.GetFindedList(UserList:Any) -> Any
UO.GetFireResist() -> Integer
UO.GetFlags(id:Any) -> Integer
UO.GetFlying() -> Integer
UO.GetFlying(value:Any) -> Integer
UO.GetFollowers() -> Integer
UO.GetFollowersMax() -> Integer
UO.GetFoundedText() -> String
UO.GetFoundedTextColor() -> String
UO.GetFoundedTextID() -> Integer
UO.GetFoundedTextIndex() -> Integer
UO.GetFoundedTextSerial() -> String
UO.GetFoundedTextTimer() -> Integer
UO.GetFoundItems() -> Any
UO.GetFrozen() -> Integer
UO.GetFrozen(value:Any) -> Integer
UO.GetGlobal(name:String) -> String
UO.GetGlobal(GlobalRegion:Any, VarName:Any) -> Any
UO.GetGold() -> Any
UO.GetGraphic() -> String
UO.GetGraphic(id:String) -> String
UO.GetGraphic(id:Integer) -> String
UO.GetGump(identifier:String) -> Any
UO.GetGump(identifier:String, key:Integer) -> Any
UO.GetGump(gumpId:Integer, identifier:String) -> Any
UO.GetGump(gumpId:Integer, identifier:String, key:Integer) -> Any
UO.GetGumpButtonsDescription(GumpIndex:Any) -> Array
UO.GetGumpCount() -> Integer
UO.GetGumpFullLines(GumpIndex:Any) -> Array
UO.GetGumpID(GumpIndex:Any) -> Integer
UO.GetGumpInfo(GumpIndex:Any) -> Array
UO.GetGumpsCount() -> Integer
UO.GetGumpSerial(GumpIndex:Any) -> Integer
UO.GetGumpShortLines(GumpIndex:Any) -> Array
UO.GetGumpTextLines(GumpIndex:Any) -> Array
UO.GetHidden() -> Integer
UO.GetHidden(value:Any) -> Integer
UO.GetHP() -> Integer
UO.GetHP(id:Integer) -> Integer
UO.GetHP(id:String) -> Integer
UO.GetHP(ObjID:Any) -> Any
UO.GetIgnoreList() -> Any
UO.GetInfo(arg:String) -> String
UO.GetInt() -> Integer
UO.GetInt(ObjID:Any) -> Integer
UO.GetIntelligence() -> Integer
UO.GetJournal(index:Integer) -> String
UO.GetJournalColor(index:Integer) -> String
UO.GetJournalSerial(index:Integer) -> String
UO.GetLandscapeTile(x:Any, y:Any, map:Any) -> Any
UO.GetLandTileAt(x:Any, y:Any) -> Any
UO.GetLandTileAt(x:Any, y:Any, map:Any) -> Any
UO.GetLandTileData(Tile:Any) -> Any
UO.GetLandTilesArray(Xmin:Any, Ymin:Any, Xmax:Any, Ymax:Any, WorldNum:Any, TileType:Any) -> Any
UO.GetLandTilesArrayEx(Xmin:Any, Ymin:Any, Xmax:Any, Ymax:Any, WorldNum:Any, TileTypes:Any) -> Any
UO.GetLastMenuItems() -> Any
UO.GetLayer() -> String
UO.GetLayer(id:Any) -> String
UO.GetLayerCount(X:Any, Y:Any, WorldNum:Any) -> Any
UO.GetLife() -> Integer
UO.GetLocked(id:Any) -> Integer
UO.GetLuck() -> Integer
UO.GetMana() -> Integer
UO.GetMana(ObjID:Any) -> Any
UO.GetMapCell(X:Any, Y:Any, WorldNum:Any) -> Any
UO.GetMaxHP() -> Integer
UO.GetMaxHP(id:Integer) -> Integer
UO.GetMaxHP(id:String) -> Integer
UO.GetMaxHP(ObjID:Any) -> Any
UO.GetMaxLife() -> Integer
UO.GetMaxMana() -> Integer
UO.GetMaxMana(ObjID:Any) -> Any
UO.GetMaxStam() -> Integer
UO.GetMaxStam(ObjID:Any) -> Any
UO.GetMaxStamina() -> Integer
UO.GetMaxWeight() -> Integer
UO.GetMenuItems(Caption:Any) -> Any
UO.GetMenuItemsEx(Caption:Any) -> Any
UO.GetMobile(ID:Any) -> Any
UO.GetMobiles() -> Any
UO.GetMobiles(distance:Any) -> Any
UO.GetMobiles(distance:Any, notoriety:Any) -> Any
UO.GetMobiles(distance:Any, notoriety:Any, body:Any) -> Any
UO.GetMobiles(distance:Any, notoriety:Any, body:Any, maxZ:Any) -> Any
UO.GetMobiles(distance:Any, notoriety:Any, body:Any, maxZ:Any, nearest:Any) -> Any
UO.GetMobiles(distance:Any, notoriety:Any, body:Any, maxZ:Any, nearest:Any, includeSelf:Any) -> Any
UO.GetMobiles(distance:Any, notoriety:Any, body:Any, maxZ:Any, nearest:Any, includeSelf:Any, aliveOnly:Any) -> Any
UO.GetMobiles(distance:Any, notoriety:Any, body:Any, maxZ:Any, nearest:Any, includeSelf:Any, aliveOnly:Any, visibleOnly:Any) -> Any
UO.GetMultiAllParts(MultiID:Any) -> Any
UO.GetMultiPartsAtPosition(X:Any, Y:Any) -> Any
UO.GetMultis() -> Any
UO.GetName() -> String
UO.GetName(id:Integer) -> String
UO.GetName(id:String) -> String
UO.GetName(ObjID:Any) -> Any
UO.GetNextStepZ(CurrX:Any, CurrY:Any, DestX:Any, DestY:Any, WorldNum:Any, CurrZ:Any) -> Integer
UO.GetNotoriety() -> Integer
UO.GetNotoriety(id:Integer) -> Integer
UO.GetNotoriety(id:String) -> Integer
UO.GetNotoriety(ObjID:Any) -> Any
UO.GetParalisa() -> Integer
UO.GetParalisa(value:Any) -> Integer
UO.GetParalysed() -> Integer
UO.GetParalysed(value:Any) -> Integer
UO.GetParalyzed() -> Integer
UO.GetParalyzed(value:Any) -> Integer
UO.GetParent(ObjID:Any) -> Any
UO.GetPathArray(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any) -> Any
UO.GetPathArray3D(startX:Any, startY:Any, startZ:Any, finishX:Any, finishY:Any, finishZ:Any, map:Any, accuracyXY:Any, accuracyZ:Any, run:Any) -> Array
UO.GetPathArray3D(startX:Any, startY:Any, startZ:Any, finishX:Any, finishY:Any, finishZ:Any, map:Any, accuracyXY:Any, accuracyZ:Any, run:Any, maxSteps:Any) -> Array
UO.GetPathArray3D(startX:Any, startY:Any, startZ:Any, finishX:Any, finishY:Any, finishZ:Any, map:Any, accuracyXY:Any, accuracyZ:Any, run:Any, maxSteps:Any, maxDistance:Any) -> Array
UO.GetPathArray3D(startX:Any, startY:Any, startZ:Any, finishX:Any, finishY:Any, finishZ:Any, map:Any, accuracyXY:Any, accuracyZ:Any, run:Any, maxSteps:Any, maxDistance:Any, avoidMobiles:Any) -> Array
UO.GetPathArray3D(startX:Any, startY:Any, startZ:Any, finishX:Any, finishY:Any, finishZ:Any, map:Any, accuracyXY:Any, accuracyZ:Any, run:Any, maxSteps:Any, maxDistance:Any, avoidMobiles:Any, avoidStatics:Any) -> Array
UO.GetPathArray3D(startX:Any, startY:Any, startZ:Any, finishX:Any, finishY:Any, finishZ:Any, map:Any, accuracyXY:Any, accuracyZ:Any, run:Any, maxSteps:Any, maxDistance:Any, avoidMobiles:Any, avoidStatics:Any, allowDoors:Any) -> Array
UO.GetPathArray3D(startX:Any, startY:Any, startZ:Any, finishX:Any, finishY:Any, finishZ:Any, map:Any, accuracyXY:Any, accuracyZ:Any, run:Any, maxSteps:Any, maxDistance:Any, avoidMobiles:Any, avoidStatics:Any, allowDoors:Any, allowDiagonal:Any) -> Array
UO.GetPauseScriptOnDisconnectStatus() -> Any
UO.GetPetsCurrent() -> Integer
UO.GetPetsMax() -> Integer
UO.GetPhysicalResist() -> Integer
UO.GetPing() -> Integer
UO.GetPing(timeout:Any) -> Integer
UO.GetPlayerStatusText(ObjID:Any) -> Any
UO.GetPoisoned() -> Integer
UO.GetPoisoned(value:Any) -> Integer
UO.GetPoisonResist() -> Integer
UO.GetPrice(ObjID:Any) -> Any
UO.GetProfile(serial:Any) -> String
UO.GetQuantity(id:String) -> Integer
UO.GetQuantity(id:Integer) -> Integer
UO.GetQuantity(ObjID:Any) -> Any
UO.GetQuestArrow(point:Any) -> Any
UO.GetRace() -> Integer
UO.GetResist(resistance:Any) -> Integer
UO.GetResistCold() -> Integer
UO.GetResistEnergy() -> Integer
UO.GetResistFire() -> Integer
UO.GetResistPhysical() -> Integer
UO.GetResistPoison() -> Integer
UO.GetRun() -> Integer
UO.GetRun(id:Any) -> Integer
UO.GetRunMountTimer() -> Any
UO.GetRunUnMountTimer() -> Any
UO.GetScriptName(ScriptIndex:Any) -> String
UO.GetScriptPath(ScriptIndex:Any) -> String
UO.GetScriptsCount() -> Integer
UO.GetScriptsList() -> Array
UO.GetScriptState(ScriptIndex:Any) -> Integer
UO.GetSerial() -> String
UO.GetSerial(id:String) -> String
UO.GetSex() -> Integer
UO.GetShopList() -> Any
UO.GetSkillCap(SkillName:Any) -> Decimal
UO.GetSkillCurrentValue(SkillName:Any) -> Decimal
UO.GetSkillLockState(SkillName:Any) -> Integer
UO.GetSkillValue(SkillName:Any) -> Decimal
UO.GetStam() -> Integer
UO.GetStam(ObjID:Any) -> Any
UO.GetStamina() -> Integer
UO.GetStaticArt(ObjType:Any, Hue:Any) -> Any
UO.GetStaticTileAt(x:Any, y:Any, index:Any) -> Any
UO.GetStaticTileAt(x:Any, y:Any, map:Any, index:Any) -> Any
UO.GetStaticTileData(Tile:Any) -> Any
UO.GetStaticTiles(x:Any, y:Any, map:Any) -> Any
UO.GetStaticTilesArray(Xmin:Any, Ymin:Any, Xmax:Any, Ymax:Any, WorldNum:Any, TileType:Any) -> Any
UO.GetStaticTilesArrayEx(Xmin:Any, Ymin:Any, Xmax:Any, Ymax:Any, WorldNum:Any, TileTypes:Any) -> Any
UO.GetStatLockState(statNum:Any) -> Integer
UO.GetStatus(id:String) -> Unit
UO.GetStatus(id:Integer) -> Unit
UO.GetStr() -> Integer
UO.GetStr(ObjID:Any) -> Integer
UO.GetStrength() -> Integer
UO.GetSurfaceZ(X:Any, Y:Any, WorldNum:Any) -> Any
UO.GetTileFlags(group:Any, tileId:Any) -> Any
UO.GetTileHeight(group:Any, tileId:Any) -> Integer
UO.GetTileLayer(group:Any, tileId:Any) -> Integer
UO.GetTileName(group:Any, tileId:Any) -> String
UO.GetTileXYM(x:Any, y:Any, map:Any, tileStart:Any, tileEnd:Any, uoPath:Any) -> Any
UO.GetTitle(ObjID:Any) -> Any
UO.GetTooltip(ObjID:Any) -> Any
UO.GetTooltipRec(ObjID:Any) -> Array
UO.GetTradeContainer(TradeNum:Any, Num:Any) -> Any
UO.GetTradeOpponent(TradeNum:Any) -> Any
UO.GetTradeOpponentName(TradeNum:Any) -> Any
UO.GetType(ObjID:Any) -> Any
UO.GetUserCodepage() -> Integer
UO.GetUserStatic(id:Any) -> String
UO.GetUserStatics() -> Any
UO.GetWalkMountTimer() -> Any
UO.GetWalkUnmountTimer() -> Any
UO.GetWeaponAbilities() -> Any
UO.GetWeight() -> Integer
UO.GetWord(value:String, wordIndex:Integer) -> String
UO.GetWord(value:String, wordIndex:Integer, delimiter:String) -> String
UO.GetWordCount(value:String) -> Integer
UO.GetWordCount(value:String, delimiter:String) -> Integer
UO.GetWorldCell(x:Any, y:Any) -> Any
UO.GetWorldCell(x:Any, y:Any, map:Any) -> Any
UO.GetWorldItems() -> Any
UO.GetWorldItems(type:Any) -> Any
UO.GetWorldItems(type:Any, color:Any) -> Any
UO.GetWorldItems(type:Any, color:Any, distance:Any) -> Any
UO.GetWorldItems(type:Any, color:Any, distance:Any, container:Any) -> Any
UO.GetWorldItems(type:Any, color:Any, distance:Any, container:Any, nearest:Any) -> Any
UO.GetWorldItems(type:Any, color:Any, distance:Any, container:Any, nearest:Any, maxZ:Any) -> Any
UO.GetWorldNum() -> Integer
UO.GetWorldTilesArray(minX:Any, minY:Any, maxX:Any, maxY:Any, map:Any) -> Any
UO.GetX() -> Integer
UO.GetX(id:String) -> Integer
UO.GetX(id:Integer) -> Integer
UO.GetX(ObjID:Any) -> Any
UO.GetY() -> Integer
UO.GetY(id:String) -> Integer
UO.GetY(id:Integer) -> Integer
UO.GetY(ObjID:Any) -> Any
UO.GetYellowBar(id:Any) -> Integer
UO.GetZ() -> Integer
UO.GetZ(id:String) -> Integer
UO.GetZ(id:Integer) -> Integer
UO.GetZ(ObjID:Any) -> Any
UO.GListClear() -> Unit
UO.GListGet(nameValue:Any) -> Any
UO.GListPosName(index:Integer) -> String
UO.GListPosValue(index:Integer) -> Any
UO.GListSet(nameValue:Any, value:Any) -> Unit
UO.GListSize() -> Integer
UO.GlobalChatActiveChannel() -> Any
UO.GlobalChatChannelsList() -> Any
UO.GlobalChatJoinChannel(ChName:Any) -> Unit
UO.GlobalChatLeaveChannel() -> Unit
UO.GlobalChatSendMsg(MsgText:Any) -> Unit
UO.Gold() -> Any
UO.Grab() -> Integer
UO.Grab(id:Any) -> Integer
UO.Grab(amount:Integer, id:Integer) -> Integer
UO.Grab(amount:Integer, id:String) -> Integer
UO.Grab(amount:String, id:String) -> Integer
UO.Grab(Count:Any, ObjID:Any) -> Any
UO.Grab(amount:Any, item:Any, container:Any) -> Integer
UO.Grab(amount:Any, item:Any, container:Any, timeout:Any) -> Integer
UO.Ground() -> Integer
UO.GumpAutoCheckBox(CheckBoxID:Any, Value:Any) -> Unit
UO.GumpAutoRadiobutton(RadiobuttonID:Any, Value:Any) -> Unit
UO.GumpAutoTextEntry(TextEntryID:Any, Value:Any) -> Unit
UO.GumpExists(id:Any) -> Integer
UO.GumpExists(firstId:Any, secondId:Any) -> Integer
UO.GumpObject(gumpId:Any) -> Unit
UO.Help() -> Unit
UO.HelpRequest() -> Unit
UO.Hex2Int(value:Any) -> Integer
UO.Hidden() -> Integer
UO.Hidden(idText:String) -> Integer
UO.Hidden(id:Integer) -> Integer
UO.Hide() -> Unit
UO.Hide(serial:Any) -> Unit
UO.HighJournal() -> Any
UO.HP() -> Integer
UO.HTTP_Body() -> Any
UO.HTTP_Get(URL:Any) -> Unit
UO.HTTP_Get(URL:Any, LStream:Any) -> Unit
UO.HTTP_Header() -> Any
UO.HTTP_Post(URL:Any, PostData:Any) -> Any
UO.Ignore(id:Integer) -> Unit
UO.Ignore(id:String) -> Unit
UO.Ignore(ObjID:Any) -> Unit
UO.Ignore(id:Any, stateValue:Any) -> Unit
UO.IgnoreOff(ObjID:Any) -> Unit
UO.IgnoreReset() -> Unit
UO.Info() -> Unit
UO.Info(object:Any) -> Unit
UO.InfoColor() -> Unit
UO.InfoColor(object:Any) -> Unit
UO.InfoFindList() -> Unit
UO.InfoGump() -> Unit
UO.InfoGump(gump:Any) -> Unit
UO.InfoGumps() -> Unit
UO.InfoGumps(gump:Any) -> Unit
UO.InfoTile() -> Unit
UO.InfoTile(x:Any) -> Unit
UO.InfoTile(x:Any, y:Any) -> Unit
UO.Inj2EUO(serialValue:Any) -> String
UO.InJournal(pattern:String) -> Integer
UO.InJournal(Str:Any) -> Any
UO.InJournal(pattern:String, maxLinesOrIgnoreCase:Integer) -> Integer
UO.InJournal(pattern:Any, serial:Any, color:Any) -> Integer
UO.InJournal(pattern:Any, serial:Any, color:Any, startTime:Any) -> Integer
UO.InJournal(pattern:Any, serial:Any, color:Any, startTime:Any, endTime:Any) -> Integer
UO.InJournal(pattern:Any, serial:Any, color:Any, startTime:Any, endTime:Any, newestOnly:Any) -> Integer
UO.InJournal(pattern:Any, serial:Any, color:Any, startTime:Any, endTime:Any, newestOnly:Any, caseSensitive:Any) -> Integer
UO.InJournalBetweenTimes(pattern:String, startTime:Integer) -> Integer
UO.InJournalBetweenTimes(text:Any, startTime:Any) -> Any
UO.InJournalBetweenTimes(pattern:String, startTime:Integer, endTime:Integer) -> Integer
UO.InJournalBetweenTimes(text:Any, startTime:Any, endTime:Any) -> Any
UO.InJournalBetweenTimes(pattern:String, startTime:Integer, endTime:Integer, limit:Integer) -> Integer
UO.InJournalBetweenTimes(text:Any, startTime:Any, endTime:Any, maxLinesOrIgnoreCase:Any) -> Any
UO.InParty() -> Integer
UO.Int() -> Integer
UO.Int2Hex(value:Any) -> String
UO.Intelligence() -> Integer
UO.InviteToParty(ObjID:Any) -> Unit
UO.IsActiveSpellAbility(SpellName:Any) -> Any
UO.IsAlive() -> Integer
UO.IsAlive(value:Any) -> Integer
UO.IsContainer(ObjID:Any) -> Integer
UO.IsDead() -> Integer
UO.IsDead(ObjID:Any) -> Any
UO.IsFemale(ObjID:Any) -> Integer
UO.IsFlying() -> Integer
UO.IsFlying(value:Any) -> Integer
UO.IsFrozen() -> Integer
UO.IsFrozen(value:Any) -> Integer
UO.IsGump() -> Integer
UO.IsGumpCanBeClosed(GumpIndex:Any) -> Integer
UO.IsHidden() -> Integer
UO.IsHidden(ObjID:Any) -> Any
UO.IsHouse(ObjID:Any) -> Integer
UO.IsMineTile(x:Any, y:Any) -> Integer
UO.IsMovable(ObjID:Any) -> Integer
UO.IsMoving() -> Integer
UO.IsNpc() -> Integer
UO.IsNpc(id:Integer) -> Integer
UO.IsNpc(id:String) -> Integer
UO.IsNPC(ObjID:Any) -> Integer
UO.IsObjectExists(ObjID:Any) -> Integer
UO.IsOnline() -> Integer
UO.IsParalysed() -> Integer
UO.IsParalysed(value:Any) -> Integer
UO.IsParalyzed() -> Integer
UO.IsParalyzed(ObjID:Any) -> Integer
UO.IsPoisoned() -> Integer
UO.IsPoisoned(ObjID:Any) -> Any
UO.IsRunning(ObjID:Any) -> Integer
UO.IsTrade() -> Integer
UO.IsTreeTile(x:Any, y:Any) -> Integer
UO.IsWaitTargetActive() -> Any
UO.IsWarMode(ObjID:Any) -> Integer
UO.IsWaterTile(x:Any, y:Any) -> Integer
UO.IsWorldCellPassable(CurrX:Any, CurrY:Any, CurrZ:Any, DestX:Any, DestY:Any, DestZ:Any, WorldNum:Any) -> Array
UO.IsYellowHits(ObjID:Any) -> Integer
UO.Journal(index:Integer) -> String
UO.Journal(StringIndex:Any) -> Any
UO.JournalColor(index:Integer) -> String
UO.JournalSerial(index:Integer) -> String
UO.JournalTimer(index:Integer) -> Integer
UO.KeyPress(key:Integer) -> Unit
UO.KeyPress(key:Integer, count:Integer) -> Unit
UO.KeyPress(key:Integer, count:Integer, delay:Integer) -> Unit
UO.LastAttack() -> Any
UO.LastContainer() -> Any
UO.LastGump(identifier:String) -> Any
UO.LastGump(identifier:String, key:Integer) -> Any
UO.LastJournalMessage() -> Any
UO.LastMessage() -> String
UO.LastObject() -> Any
UO.LastStatus() -> Integer
UO.LastStatusX() -> Integer
UO.LastStatusY() -> Integer
UO.LastStepQUsedDoor() -> Any
UO.LastStepQUsedDoor(value:Any) -> Any
UO.LastTarget() -> Integer
UO.LastTargetX() -> Integer
UO.LastTargetY() -> Integer
UO.LastTile() -> String
UO.LastTile(index:Any) -> Integer
UO.Launch(file:Any) -> Integer
UO.Launch(file:Any, parameters:Any) -> Integer
UO.Launch(file:Any, parameters:Any, workingDirectory:Any) -> Integer
UO.Launch(file:Any, parameters:Any, workingDirectory:Any, hidden:Any) -> Integer
UO.LClick(x:Integer, y:Integer) -> Unit
UO.LDblClick(x:Integer, y:Integer) -> Unit
UO.Life() -> Any
UO.Light() -> Unit
UO.Light(value:Any) -> Unit
UO.LineCount() -> Any
UO.LineID() -> Any
UO.LineIndex() -> Any
UO.LineMsgType() -> Any
UO.LineName() -> Any
UO.LineTextColor() -> Any
UO.LineTextFont() -> Any
UO.LineTime() -> Any
UO.LineType() -> Any
UO.LoadHotkeys() -> Unit
UO.LOSOptions() -> Any
UO.LOSOptions(value:Any) -> Any
UO.LowJournal() -> Any
UO.Luck() -> Integer
UO.MakeFakeItem(type:Any) -> Unit
UO.MakeFakeItem(type:Any, serial:Any) -> Unit
UO.MakeFakeItem(type:Any, serial:Any, count:Any) -> Unit
UO.MakeFakeItem(type:Any, serial:Any, count:Any, color:Any) -> Unit
UO.MakeFakeItem(type:Any, serial:Any, count:Any, color:Any, x:Any) -> Unit
UO.MakeFakeItem(type:Any, serial:Any, count:Any, color:Any, x:Any, y:Any) -> Unit
UO.Mana() -> Any
UO.MassMove() -> Unit
UO.MassMove(delay:Any) -> Unit
UO.MassMove(delay:Any, quantity:Any) -> Unit
UO.MassMove(delay:Any, quantity:Any, type:Any) -> Unit
UO.MassMove(delay:Any, quantity:Any, type:Any, destination:Any) -> Unit
UO.MassMove(delay:Any, quantity:Any, type:Any, destination:Any, x:Any, y:Any, z:Any) -> Unit
UO.MassPriceMove() -> Unit
UO.MassPriceMove(delay:Any, quantity:Any, type:Any, price:Any) -> Unit
UO.MassPriceMove(delay:Any, quantity:Any, type:Any, price:Any, destination:Any) -> Unit
UO.MassPriceMove(delay:Any, quantity:Any, type:Any, price:Any, destination:Any, x:Any, y:Any, z:Any) -> Unit
UO.MaxHP() -> Integer
UO.MaxLife() -> Any
UO.MaxMana() -> Any
UO.MaxStam() -> Any
UO.MaxStamina() -> Integer
UO.MaxWeight() -> Integer
UO.MenuHookPresent() -> Any
UO.MenuPresent() -> Any
UO.MFGI() -> Unit
UO.MobileCanBeRenamed(MobID:Any) -> Integer
UO.Morph(type:String) -> Unit
UO.Morph(type:Integer) -> Unit
UO.Mount() -> Unit
UO.Mount(mount:Any) -> Unit
UO.Move() -> Integer
UO.moveBetweenTwoCorners() -> Any
UO.moveBetweenTwoCorners(value:Any) -> Any
UO.MoveBoat(Direction:Any, Speed:Any) -> Unit
UO.moveCheckStamina() -> Any
UO.moveCheckStamina(value:Any) -> Any
UO.moveExitOnDisconnect() -> Any
UO.moveExitOnDisconnect(value:Any) -> Any
UO.moveHeuristicMult() -> Any
UO.moveHeuristicMult(value:Any) -> Any
UO.MoveItem(id:Any) -> Integer
UO.MoveItem(id:Any, amount:Any) -> Integer
UO.MoveItem(id:Any, amount:Any, targetContainer:Any) -> Integer
UO.MoveItem(item:Any, amount:Any, container:Any, x:Any) -> Integer
UO.MoveItem(item:Any, amount:Any, container:Any, x:Any, y:Any) -> Integer
UO.MoveItem(id:Any, amount:Any, targetContainer:Any, x:Any, y:Any, z:Any) -> Integer
UO.MoveItem(item:Any, amount:Any, container:Any, x:Any, y:Any, z:Any, timeout:Any) -> Integer
UO.MoveItem(item:Any, amount:Any, container:Any, x:Any, y:Any, z:Any, timeout:Any, waitConfirmation:Any) -> Integer
UO.MoveItems(Container:Any, ItemsType:Any, ItemsColor:Any, MoveIntoID:Any, X:Any, Y:Any, Z:Any, DelayMS:Any) -> Any
UO.MoveOff() -> Unit
UO.MoveOn() -> Unit
UO.moveOpenDoor() -> Any
UO.moveOpenDoor(value:Any) -> Any
UO.MoverStop() -> Unit
UO.moveThroughCorner() -> Any
UO.moveThroughCorner(value:Any) -> Any
UO.moveThroughNPC() -> Any
UO.moveThroughNPC(value:Any) -> Any
UO.moveTurnCost() -> Any
UO.moveTurnCost(value:Any) -> Any
UO.MoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any) -> Any
UO.MoveXYZ(x:Any, y:Any, z:Any, accuracyXY:Any, accuracyZ:Any, running:Any) -> Integer
UO.MoveXYZ(x:Any, y:Any, z:Any, accuracyXY:Any, accuracyZ:Any, running:Any, timeout:Any) -> Integer
UO.MoveXYZ(x:Any, y:Any, z:Any, accuracyXY:Any, accuracyZ:Any, running:Any, timeout:Any, maxSteps:Any) -> Integer
UO.MoveXYZ(x:Any, y:Any, z:Any, accuracyXY:Any, accuracyZ:Any, running:Any, timeout:Any, maxSteps:Any, avoidMobiles:Any) -> Integer
UO.MoveXYZ(x:Any, y:Any, z:Any, accuracyXY:Any, accuracyZ:Any, running:Any, timeout:Any, maxSteps:Any, avoidMobiles:Any, openDoors:Any) -> Integer
UO.Moving() -> Integer
UO.Msg(message:String) -> Unit
UO.Name() -> String
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any, timeout:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any, timeout:Any, maxSteps:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any, timeout:Any, maxSteps:Any, maxDistance:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any, timeout:Any, maxSteps:Any, maxDistance:Any, AccuracyZ:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any, timeout:Any, maxSteps:Any, maxDistance:Any, AccuracyZ:Any, avoidMobiles:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any, timeout:Any, maxSteps:Any, maxDistance:Any, AccuracyZ:Any, avoidMobiles:Any, openDoors:Any) -> Integer
UO.NewMoveXY(Xdst:Any, Ydst:Any, Optimized:Any, Accuracy:Any, Running:Any, StepCallback:Any, timeout:Any, maxSteps:Any, maxDistance:Any, AccuracyZ:Any, avoidMobiles:Any, openDoors:Any, stopOnStuck:Any) -> Integer
UO.Notoriety() -> Integer
UO.NumGumpButton(GumpIndex:Any, Value:Any) -> Integer
UO.NumGumpCheckBox(GumpIndex:Any, CBID:Any, Value:Any) -> Integer
UO.NumGumpRadiobutton(GumpIndex:Any, RadiobuttonID:Any, Value:Any) -> Integer
UO.NumGumpTextEntry(GumpIndex:Any, TextEntryID:Any, Value:Any) -> Integer
UO.ObjAtLayer(layer:String) -> Any
UO.ObjAtLayer(LayerType:Any) -> Integer
UO.ObjAtLayerEx(LayerType:Any, PlayerID:Any) -> Integer
UO.Online() -> Integer
UO.OpenContainer(id:Any) -> Unit
UO.OpenContainer(id:Any, timeout:Any) -> Unit
UO.OpenDoor() -> Unit
UO.OpenIDE() -> Unit
UO.OpenIDE(filePath:Any) -> Unit
UO.Paralyzed() -> Integer
UO.Paralyzed(value:Any) -> Integer
UO.PartyAcceptInvite() -> Unit
UO.PartyCanLootMe(Value:Any) -> Unit
UO.PartyDeclineInvite() -> Unit
UO.PartyLeave() -> Unit
UO.PartyMembersList() -> Any
UO.PartyPrivateMessageTo(ObjID:Any, Msg:Any) -> Unit
UO.PartySay(Msg:Any) -> Unit
UO.PauseResumeScript(ScriptIndex:Any) -> Unit
UO.PetsCurrent() -> Integer
UO.PetsMax() -> Integer
UO.PhysicalResist() -> Integer
UO.Picking() -> Integer
UO.PlayWav(file:String) -> Integer
UO.PlayWav(FileName:Any) -> Any
UO.PMove(targetX:Integer, targetY:Integer) -> Unit
UO.PMove(x:Integer, y:Integer, z:Integer) -> Unit
UO.Poison() -> Unit
UO.Poison(target:Any) -> Unit
UO.Poisoned() -> Integer
UO.Poisoned(id:Any) -> Integer
UO.PoisonResist() -> Integer
UO.PredictedDirection() -> Integer
UO.PredictedX() -> Integer
UO.PredictedY() -> Integer
UO.PredictedZ() -> Integer
UO.Press(key:Integer) -> Unit
UO.Press(key:Integer, count:Integer) -> Unit
UO.Press(key:Integer, count:Integer, delay:Integer) -> Unit
UO.Print(msg:Any) -> Unit
UO.Print(msg:Any, color:Any) -> Unit
UO.PrivateGetTile(x:Integer, y:Integer, unknown:Integer, minTile:Integer, maxTile:Integer) -> String
UO.ProfileName() -> Any
UO.ProfileShardName() -> Any
UO.ProxyIP() -> Any
UO.ProxyPort() -> Any
UO.QuestRequest() -> Unit
UO.Race() -> Any
UO.Random(max:Integer) -> Integer
UO.Random(min:Integer, max:Integer) -> Integer
UO.RClick(x:Integer, y:Integer) -> Unit
UO.RDblClick(x:Integer, y:Integer) -> Unit
UO.ReadStaticsXY(X:Any, Y:Any, WorldNum:Any) -> Any
UO.Recall() -> Unit
UO.Recall(target:Any) -> Unit
UO.ReceiveObjectName(id:Any) -> Unit
UO.ReceiveObjectName(id:Any, timeout:Any) -> Unit
UO.RemoveEarrings() -> Unit
UO.RemoveFigure(FigureID:Any) -> Any
UO.RemoveFromParty(ObjID:Any) -> Unit
UO.RemoveHat() -> Unit
UO.RemoveNeckless() -> Unit
UO.RemoveRing() -> Unit
UO.RemoveUserStatic(ID:Any) -> Any
UO.Rename(mobile:Any, newName:Any) -> Unit
UO.RenameMobile(MobID:Any, NewName:Any) -> Unit
UO.ReqProfile() -> Unit
UO.ReqProfile(mobile:Any) -> Unit
UO.RequestContextMenu(ObjID:Any) -> Unit
UO.RequestStats(ObjID:Any) -> Unit
UO.ReqVirtuesGump() -> Unit
UO.Resend() -> Unit
UO.ResetProfile() -> Unit
UO.ResistCold() -> Integer
UO.ResistEnergy() -> Integer
UO.ResistFire() -> Integer
UO.ResistPhysical() -> Integer
UO.ResistPoison() -> Integer
UO.Salute() -> Unit
UO.SaveConfig() -> Unit
UO.SaveHotkeys() -> Unit
UO.Say(message:String) -> Unit
UO.SayU(text:Any) -> Unit
UO.ScanInt(textValue:Any, startValue:Any) -> Integer
UO.SelectGump(id:Any) -> Unit
UO.SelectIgnoreList(list:Any) -> Unit
UO.Self() -> Integer
UO.Sell(type:Any) -> Unit
UO.Sell(type:Any, color:Any) -> Unit
UO.Sell(type:Any, color:Any, quantity:Any) -> Unit
UO.SendGumpSelect(triggerId:Integer) -> Integer
UO.SendGumpSelect(triggerId:String) -> Integer
UO.SendGumpSelect(gumpIndex:Any, triggerId:Any) -> Integer
UO.SendGumpSelect(serial:Any, gumpId:Any, triggerId:Any) -> Integer
UO.SendGumpSelect(serial:Any, gumpId:Any, triggerId:Any, timeout:Any) -> Integer
UO.SendShopReply(reply:Any) -> Unit
UO.ServerPrint(message:String) -> Unit
UO.Set(name:String, valueStr:String) -> Unit
UO.Set(name:String, value:Integer) -> Unit
UO.SetARExtParams() -> Unit
UO.SetARExtParams(ShardName:Any) -> Unit
UO.SetARExtParams(ShardName:Any, CharName:Any) -> Unit
UO.SetARExtParams(ShardName:Any, CharName:Any, UseAtEveryConnect:Any) -> Unit
UO.SetArm(name:String) -> Unit
UO.SetARStatus(Value:Any) -> Unit
UO.SetAutoBuyDelay(Value:Any) -> Unit
UO.SetAutoSellDelay(Value:Any) -> Unit
UO.SetBadLocation(X:Any, Y:Any) -> Unit
UO.SetBadObject(ObjType:Any, Color:Any, Radius:Any) -> Unit
UO.SetCatchBag() -> Unit
UO.SetCatchBag(container:Any) -> Unit
UO.SetContextMenuHook(MenuID:Any, EntryNumber:Any) -> Unit
UO.SetDefault(name:Any, object:Any) -> Unit
UO.SetDress() -> Unit
UO.SetDress(name:String) -> Unit
UO.SetDressSpeed(delayms:Integer) -> Unit
UO.SetEasyUO(number:Any, value:Any) -> Unit
UO.SetEvent(name:Any, stateValue:Any) -> Unit
UO.SetEvent(name:Any, stateValue:Any, repeatOrHandler:Any) -> Unit
UO.SetEvent(nameValue:Any, stateValue:Any, repeatValue:Any, subNameValue:Any) -> Unit
UO.SetEventProc(Eventname:Any, Procname:Any) -> Unit
UO.SetGlobal(name:String, value:String) -> Unit
UO.SetGlobal(name:String, value:Integer) -> Unit
UO.SetGlobal(name:String, value:Decimal) -> Unit
UO.SetGlobal(GlobalRegion:Any, VarName:Any, VarValue:Any) -> Unit
UO.SetGump(identifier:Any, key:Any, stateValue:Any) -> Unit
UO.SetGump(gumpId:Any, identifier:Any, key:Any, stateValue:Any) -> Unit
UO.SetJournalLine(index:Integer) -> Unit
UO.SetJournalLine(index:Integer, text:String) -> Unit
UO.SetJournalLine(StringIndex:Any, Text:Any) -> Unit
UO.SetMulPath(pathValue:Any) -> Unit
UO.SetPauseScriptOnDisconnectStatus(Value:Any) -> Unit
UO.SetRec() -> Unit
UO.SetReceivingContainer() -> Unit
UO.SetReceivingContainer(id:Integer) -> Unit
UO.SetReceivingContainer(id:String) -> Unit
UO.SetRunMountTimer(Value:Any) -> Unit
UO.SetRunUnmountTimer(Value:Any) -> Unit
UO.SetScriptName(ScriptIndex:Any, Value:Any) -> Unit
UO.SetSeason(season:Any) -> Unit
UO.SetShowZ(stateValue:Any) -> Unit
UO.SetSilentMode(Value:Any) -> Unit
UO.SetSkillLockState(SkillName:Any, skillState:Any) -> Unit
UO.SetStatLockState(statNum:Any, statState:Any) -> Unit
UO.SetStatState(statNum:Any, statState:Any) -> Unit
UO.SetWalkMountTimer(Value:Any) -> Unit
UO.SetWalkUnmountTimer(Value:Any) -> Unit
UO.SetWarMode(Value:Any) -> Unit
UO.Sex() -> Any
UO.ShardName() -> Any
UO.ShardPath() -> Any
UO.Shop() -> Unit
UO.ShowJournal() -> Unit
UO.ShutdownWindows(state:Any) -> Unit
UO.SkillLockState(SkillName:Any, skillState:Any) -> Unit
UO.SkillVal(skillName:String) -> Integer
UO.SkillVal(skill:Any, variant:Any) -> Integer
UO.Snap() -> Integer
UO.Snap(name:String) -> Integer
UO.Snap(name:String, quality:Integer) -> Integer
UO.Snap(file:Any, quality:Any, includeUI:Any) -> Integer
UO.Snoop() -> Unit
UO.Snoop(container:Any) -> Unit
UO.Sound(soundId:Any) -> Unit
UO.Specmove(direction:Any) -> Unit
UO.Specmove(direction:Any, running:Any) -> Unit
UO.Stam() -> Any
UO.Stamina() -> Integer
UO.StartScript(ScriptPath:Any) -> Integer
UO.StealthCnt() -> Integer
UO.StealthInfo() -> Any
UO.StealthPath() -> Any
UO.StealthProfilePath() -> Any
UO.Step(Direction:Any, Running:Any) -> Any
UO.StepQ(direction:Any, run:Any) -> Integer
UO.StepQ(direction:Any, run:Any, timeout:Any) -> Integer
UO.StepQ(direction:Any, run:Any, timeout:Any, queue:Any) -> Integer
UO.StepQ(direction:Any, run:Any, timeout:Any, queue:Any, waitForAck:Any) -> Integer
UO.StopAllScripts() -> Unit
UO.StopBoat() -> Unit
UO.StopScript(ScriptIndex:Any) -> Unit
UO.Str() -> Integer
UO.Strength() -> Integer
UO.SubExists(subrutineName:String) -> Integer
UO.Target() -> Unit
UO.Target(object:Any) -> Unit
UO.Target(targetKey:Any, target:Any) -> Unit
UO.Target(targetKey:Any, target:Any, targetType:Any, type:Any, x:Any, y:Any, z:Any) -> Unit
UO.TargetByResource(ObjID:Any, Resource:Any) -> Unit
UO.TargetID() -> Any
UO.Targeting() -> Integer
UO.TargetPresent() -> Any
UO.TargetToObject(ObjID:Any) -> Unit
UO.TargetToTile(Tile:Any, X:Any, Y:Any, Z:Any) -> Unit
UO.TargetToXYZ(X:Any, Y:Any, Z:Any) -> Unit
UO.Terminate() -> Unit
UO.Terminate(subrutineName:String) -> Unit
UO.TerminateAll() -> Unit
UO.TextClear() -> Unit
UO.TextClose() -> Unit
UO.TextOpen() -> Unit
UO.TextPrint(text:String) -> Unit
UO.TicksAnim() -> Integer
UO.TicksDead() -> Integer
UO.TicksSkill() -> Integer
UO.TicksSpell() -> Integer
UO.TicksTarget() -> Integer
UO.TicksUse() -> Integer
UO.Time() -> Integer
UO.Timer() -> Integer
UO.ToggleFly() -> Unit
UO.Track() -> Unit
UO.Track(flag:Any) -> Unit
UO.Track(flagRaw:Any, x:Any, y:Any) -> Unit
UO.TradeCheck(windowIndex:Any) -> Integer
UO.TradeCheck(TradeNum:Any, Num:Any) -> Any
UO.TradeCheck(windowIndex:Any, checkbox:Any, stateValue:Any) -> Integer
UO.TradeContainer(windowIndex:Any) -> String
UO.TradeCount() -> Integer
UO.TradeName(windowIndex:Any) -> String
UO.TradeOpponent(windowIndex:Any) -> String
UO.Undress() -> Integer
UO.Unequip(layer:String) -> Integer
UO.Unequip(Layer:Any) -> Any
UO.UnequipItems(Items:Any) -> Any
UO.UnsetArm(name:String) -> Unit
UO.UnsetCatchBag() -> Unit
UO.UnsetDress(name:String) -> Unit
UO.UnsetReceivingContainer() -> Unit
UO.UOAMessage(text:Any) -> Unit
UO.UOSay(Text:Any) -> Unit
UO.UOSayColor(Text:Any, Color:Any) -> Unit
UO.UpdateFigure(FigureID:Any, figure:Any) -> Any
UO.UpdateObject(id:Any) -> Unit
UO.UseAbility(abilityName:String) -> Integer
UO.UseAbility(abilityId:Integer) -> Integer
UO.UseFromGround(type:Any) -> Integer
UO.UseFromGround(type:Any, color:Any) -> Integer
UO.UseItemOnMobile(ItemSerial:Any, TargetSerial:Any) -> Unit
UO.UseObject(id:String) -> Unit
UO.UseObject(id:Integer) -> Unit
UO.UseObject(ObjID:Any) -> Unit
UO.UseOtherPaperdollScroll(ObjID:Any) -> Unit
UO.UsePrimaryAbility() -> Unit
UO.UseProxy() -> Any
UO.UseRec() -> Unit
UO.UserObject(serialOrName:Any) -> Unit
UO.UserStaticExists(id:Any) -> Integer
UO.UseSecondaryAbility() -> Unit
UO.UseSelfPaperdollScroll() -> Unit
UO.UseSkill(skillName:String) -> Integer
UO.UseSkill(SkillName:Any) -> Any
UO.UseSkill(skillName:Any, target:Any) -> Integer
UO.UseSkill(skill:Any, target:Any, distance:Any) -> Integer
UO.UseSkill(skill:Any, target:Any, distance:Any, notoriety:Any) -> Integer
UO.UseSkill(skill:Any, target:Any, distance:Any, notoriety:Any, nearest:Any) -> Integer
UO.UseSkill(skill:Any, target:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any) -> Integer
UO.UseSkill(skill:Any, target:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any, waitTarget:Any) -> Integer
UO.UseType(type:Integer) -> Integer
UO.UseType(type:String) -> Integer
UO.UseType(type:Integer, color:Integer) -> Integer
UO.UseType(type:String, color:String) -> Integer
UO.UseType(type:Integer, color:String) -> Integer
UO.UseType(type:String, color:Integer) -> Integer
UO.UseType(ObjType:Any, Color:Any) -> Any
UO.UseType(type:Any, color:Any, container:Any) -> Integer
UO.UseType(type:Any, color:Any, container:Any, distance:Any) -> Integer
UO.UseType(type:Any, color:Any, container:Any, distance:Any, nearest:Any) -> Integer
UO.UseType(type:Any, color:Any, container:Any, distance:Any, nearest:Any, maxZ:Any) -> Integer
UO.UseVirtue(VirtueName:Any) -> Any
UO.UseWorldObject(serialOrName:Any) -> Unit
UO.VendorMenu(vendor:Any) -> Unit
UO.VendorMenu(menu:Any, choice:Any) -> Unit
UO.Version() -> Unit
UO.Wait(WaitTimeMS:Any) -> Unit
UO.WaitForClientTargetResponse(MaxWaitTimeMS:Any) -> Any
UO.WaitForTarget(MaxWaitTimeMS:Any) -> Any
UO.WaitGump(triggerId:Integer) -> Unit
UO.WaitGump(triggerId:String) -> Unit
UO.WaitGump(Value:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any, trigger10:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any, trigger10:Any, trigger11:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any, trigger10:Any, trigger11:Any, trigger12:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any, trigger10:Any, trigger11:Any, trigger12:Any, trigger13:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any, trigger10:Any, trigger11:Any, trigger12:Any, trigger13:Any, trigger14:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any, trigger10:Any, trigger11:Any, trigger12:Any, trigger13:Any, trigger14:Any, trigger15:Any) -> Unit
UO.WaitGump(trigger1:Any, trigger2:Any, trigger3:Any, trigger4:Any, trigger5:Any, trigger6:Any, trigger7:Any, trigger8:Any, trigger9:Any, trigger10:Any, trigger11:Any, trigger12:Any, trigger13:Any, trigger14:Any, trigger15:Any, trigger16:Any) -> Unit
UO.WaitGumpCheck(index:Any, state:Any) -> Unit
UO.WaitGumpCheck(index:Any, state:Any, index2:Any, state2:Any) -> Unit
UO.WaitGumpCheck(index:Any, state:Any, index2:Any, state2:Any, index3:Any, state3:Any) -> Unit
UO.WaitGumpEntry(index:Any, text:Any) -> Unit
UO.WaitGumpEntry(index:Any, text:Any, index2:Any, text2:Any) -> Unit
UO.WaitGumpEntry(index:Any, text:Any, index2:Any, text2:Any, index3:Any, text3:Any) -> Unit
UO.Waiting() -> Integer
UO.WaitingForJournalText(startTime:Integer, maxDelay:Integer, text:String) -> Unit
UO.WaitingForJournalText(startTime:Integer, maxDelay:Integer, text:String, equals:Integer) -> Unit
UO.WaitingForJournalText(startTime:Integer, maxDelay:Integer, text:String, equals:Integer, ignoreCase:Integer) -> Unit
UO.WaitingForJournalText(startTime:Integer, maxDelay:Integer, text:String, equals:Integer, ignoreCase:Integer, skillNameOrObjectId:Any) -> Unit
UO.WaitingForMenu(delay:Any) -> Integer
UO.WaitingForMenu(delay:Any, menuCount:Any) -> Integer
UO.WaitingForMenu(delay:Any, menuCount:Any, blockMenu:Any) -> Integer
UO.WaitingForMenu(delay:Any, menuCount:Any, blockMenu:Any, menuName:Any) -> Integer
UO.WaitingForMenu(delayValue:Any, menuCountValue:Any, blockMenuValue:Any, menuNameValue:Any, skillOrSerial:Any) -> Integer
UO.WaitingMenu() -> Integer
UO.WaitJournalLine(StartTime:Any, Str:Any, MaxWaitTimeMS:Any) -> Any
UO.WaitJournalLineSystem(StartTime:Any, Str:Any, MaxWaitTimeMS:Any) -> Any
UO.WaitMenu(prompt:String, choice:String) -> Unit
UO.WaitMenu(MenuCaption:Any, ElementCaption:Any) -> Unit
UO.WaitMenu(prompt1:String, choice1:String, prompt2:String, choice2:String) -> Unit
UO.WaitMenu(prompt1:String, choice1:String, prompt2:String, choice2:String, prompt3:String, choice3:String) -> Unit
UO.WaitTarget(target:Any) -> Unit
UO.WaitTarget(target:Any, type:Any) -> Unit
UO.WaitTarget(target:Any, type:Any, color:Any) -> Unit
UO.WaitTarget(target:Any, type:Any, color:Any, distance:Any) -> Unit
UO.WaitTarget(target:Any, type:Any, color:Any, distance:Any, notoriety:Any) -> Unit
UO.WaitTarget(target:Any, type:Any, color:Any, distance:Any, notoriety:Any, nearest:Any) -> Unit
UO.WaitTarget(target:Any, type:Any, color:Any, distance:Any, notoriety:Any, nearest:Any, maxZ:Any) -> Unit
UO.WaitTargetGround(type:Any) -> Unit
UO.WaitTargetGround(type:Any, color:Any) -> Unit
UO.WaitTargetLast() -> Unit
UO.WaitTargetObject(id:String) -> Unit
UO.WaitTargetObject(ObjID:Any) -> Unit
UO.WaitTargetObject(id1:String, id2:String) -> Unit
UO.WaitTargetObjectType(id:Any, type:Any) -> Unit
UO.WaitTargetObjectType(id:Any, type:Any, color:Any) -> Unit
UO.WaitTargetSelf() -> Unit
UO.WaitTargetTile(selector:Any) -> Unit
UO.WaitTargetTile(x:Any, y:Any, z:Any) -> Unit
UO.WaitTargetTile(type:Any, x:Any, y:Any, z:Any) -> Unit
UO.WaitTargetType(type:Any) -> Unit
UO.WaitTargetType(type:Any, color:Any) -> Unit
UO.WaitTargetXYZ(X:Any, Y:Any, Z:Any) -> Unit
UO.WaitTextEntry(Value:Any) -> Unit
UO.WarMode() -> Integer
UO.WarMode(mode:Integer) -> Unit
UO.WarTargetID() -> Any
UO.WearItem(Layer:Any, ObjID:Any) -> Any
UO.Weight() -> Integer
UO.WorldNum() -> Any
UO.X() -> Integer
UO.Y() -> Integer
UO.Z() -> Integer
ClassicUO - Bad Newbie & Basic IDE Edition