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This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.
Next Release
General Improvements
Red Alert
Tiberian Dawn
Dune 2000
Engine/Modding
HpPerStep
override toRepairable
. [#15111]DamageTypes
toKill()
and made some traits use it. [#14777]IsPlayerPalette
support toWithDecoration
. [#14760]GrantExternalConditionToCrusher
trait. [#15022]GrantRandomCondition
trait. [#14216]TooltipDescription
trait. [#14890]CashTricklerMultiplier
trait. [#15306]Replaceable
andReplacement
traits. [#14862]Polygon
HitShape. [#14840]IsPlayerPalette
support toBullet
,Missile
andGravityBomb
. [#14818]DeliverCash
andDeliverExperience
. [#14791]CaptureTypes
toGiveCashOnCapture
. [#15072]CargoConditions
support toPassenger
to grant a condition to actors inside transports. [#15066]GrantExternalConditionPower
. [#14757]TooltipDescription
. [#15144]ReloadingCondition
to grant a condition from anArmament
. [#15140]AutoCarryable
traits on an actor. [#14837]BaseProvider
,AttackSuicides
,ThrowsShrapnel
,WithTurretAttackAnimation
,WithTurretAimAnimation
,FreeActor
. [#14738, #14759, #14817, #14895, #14896, #15043]DamageInterval
andDamageDuration
for continous-damage support. [#14988]LaunchEffect*
as a more flexible alternative toWithMuzzleFlash
. [#14988]AlwaysConsiderTurnAsMove
property toMobile
(to display move anims while turning). [#15317]Radar.Ping
Lua API for scripted maps to trigger radar pings. [#15359]GrantConditionOnTerrain
not accounting for custom layers. [#14684]ShakesOnDeath.Intensity
being used for duration and addedDuration
. [#15108]NukePower
whenSkipAscent
is true. [#14286]GrantConditionOnMovement
, animations) under certain conditions. [#15224]With*Animation
traits crashing if the actor has more than oneWith*SpriteBody
trait. [#15145]LaserZap
beam source not tracking the source muzzle. [#14988]MapBuildRadius
trait. [#15366]LobbyPrerequisiteCheckbox
and other custom traits. [#15344]WormManager
from Mods.D2k to Mods.Common asActorSpawnManager
. [#14349]AimSequence
fromWithAttackAnimation
to a newWithAimAnimation
. [#15140]Mobile
to new sharedLocomotor
traits on the world actor. [#14893, #15115, #15262]WithSpriteTurret.AimSequence
to a dedicatedWithTurretAimAnimation
trait. [#14846]EditorPlayer
to avoid loading unnecessary traits. [#14997, #15209]EmitInfantryOnSell
toSpawnActorsOnSell
and removed the internale1
default. [#15161, #15171]IsWater
flag. [#14839]Difficulty
member from MapGlobal (lua). [#14978]WithReloadingSpriteTurret
(use conditions instead). [#14845]ShakesOnDeath
instead). [#15108].aud
sound defaults from Mods.Common. [#14892]HackyAI
in preparation for future improvements. [#14685, #14889]Dedicated Server
Packaging