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AI Commander Logging And AICOMSTAT Telemetry
Release-readiness routing, 2026-07-01: draft PR #125 on
codex/release-command-center-20260630@c441d6f38df103e32694791f0bca5c5a70428c12is the packaged command-center candidate. PR #126 oncodex/release-readiness-20260701is a companion AICOM guardrail source lane. Exact release claims still require the packaged branch plus Chernarus/Takistan server, HC and client RPT evidence.
PR #126 companion telemetry notes:
-
AICOMSTAT,CMDRSTAT,SRVPERF,HCDELEGand normalGRPBUDGETrows remain intentionally available for soak review. -
GRPBUDGET|WARNis now edge-triggered and paired withGRPBUDGET|RECOVER, so a near-cap server does not repeat the same alarm forever. -
Common_CreateGroup.sqfemergency-GC /grpNullwarnings and theCommon_CreateTeam.sqfno-group template-skip follow-up are debounced per side or side/machine while preserving the underlying skip behavior. -
WFBE_PopTierand side-keyedWFBE_AICOM_*intent/objective/status vars now have targeted join-time catch-up for AI cap, RHUD, command-console and friendly objective-marker state; broader JIP-safety publicVariable rebroadcast changes remain gated on live RPT evidence.
The AI commander has two distinct observability surfaces, both written to the server RPT via diag_log. The first is the WFBE_CO_FNC_AICOMLog helper (Common/Functions/Common_AICommanderLog.sqf): a deliberately always-on [AICOM <type>] <message> human-readable line used for narrative/diagnostic prose. The second is the AICOMSTAT|<ver>|<kind>|... structured telemetry grammar: a pipe-delimited, machine-parseable schema emitted across the AI_Commander_* files for an off-engine parser, dashboard, or A/B ledger. The two are independent of, and architecturally separate from, the general Common_LogContent logging ([WFBE (...)] lines, which are compiled out on live servers). This page is the contract/schema owner for both. For the runtime context in which the periodic block fires, see AI-Commander-Execution-Loop-Reference; for the toggle constant, see AI-Commander-Tunable-Constants-Reference.
Common/Functions/Common_AICommanderLog.sqf is compiled to the global WFBE_CO_FNC_AICOMLog at Common/Init/Init_Common.sqf:109. Its entire body is a 7-line gate-and-format:
| Aspect | Detail | Source |
|---|---|---|
| Compile site | WFBE_CO_FNC_AICOMLog = Compile preprocessFileLineNumbers "Common\Functions\Common_AICommanderLog.sqf"; |
Common/Init/Init_Common.sqf:109 |
| Signature |
_this = [_type, _msg] — same arg shape as WFBE_CO_FNC_LogContent
|
Common/Functions/Common_AICommanderLog.sqf:5,11-12 |
| Gate | if ((missionNamespace getVariable ["WFBE_C_AI_COMMANDER_LOG", 1]) > 0) |
Common/Functions/Common_AICommanderLog.sqf:14 |
| Emit | diag_log Format ["[AICOM %1] %2", _type, _msg] |
Common/Functions/Common_AICommanderLog.sqf:15 |
| Default | gate defaults to 1 if unset (and is set to 1 in constants) |
Common/Functions/Common_AICommanderLog.sqf:14, Common/Init/Init_CommonConstants.sqf:167
|
The header comment (Common_AICommanderLog.sqf:1-6) states the design intent: WF_LOG_CONTENT is a compile-time define in the generated version.sqf and is therefore OFF on live servers, so the AI commander would be invisible in the RPT if it logged through the normal path. AICOMLog deliberately routes around that. Contrast the two helpers:
WFBE_CO_FNC_LogContent |
WFBE_CO_FNC_AICOMLog |
|
|---|---|---|
| Gate | if (LOG_CONTENT_STATE == "ACTIVATED") |
if (WFBE_C_AI_COMMANDER_LOG > 0) |
| Live-server state | compiled OFF (LOG_CONTENT_STATE not activated) |
ON by default (WFBE_C_AI_COMMANDER_LOG = 1) |
| Line format | [WFBE (%1)] [frameno:.. ticktime:.. fps:..] %5 |
[AICOM %1] %2 |
| Source | Common/Functions/Common_LogContent.sqf:9,16 |
Common/Functions/Common_AICommanderLog.sqf:14-15 |
The gate constant is defined at Common/Init/Init_CommonConstants.sqf:167: WFBE_C_AI_COMMANDER_LOG = 1; with the comment "always-on [AICOM] diag_log (independent of WF_LOG_CONTENT; 0 to silence)." Set it to 0 to fully silence the helper. Note the AICOMSTAT lines in Part 2 are emitted by raw diag_log, not through this helper, so they are not silenced by this constant (see "Two channels" below).
The first element is a free-text severity tag. Observed values across the ~90 call sites: INITIALIZATION, INFORMATION, and WARNING. The string is purely cosmetic (it is interpolated into [AICOM %1], never compared), so a parser should treat it as an opaque level label.
_type |
Used for | Example site |
|---|---|---|
INITIALIZATION |
worker/supervisor startup |
Server/AI/Commander/AI_Commander.sqf:80, Server/Functions/AI_Commander_Wildcard.sqf:83
|
INFORMATION |
normal operational prose |
Server/AI/Commander/AI_Commander.sqf:128, Server/Functions/Server_AI_Com_Upgrade.sqf:113
|
WARNING |
recoverable faults / emergency GC |
Common/Functions/Common_CreateGroup.sqf:52,59, Common/Functions/Common_RunCommanderTeam.sqf:40
|
The helper has ~19 caller files. A few load-bearing ones:
| File:line | _type |
What it reports |
|---|---|---|
Server/AI/Commander/AI_Commander.sqf:29 |
INFORMATION | doctrine pick (primary factory path) |
Server/AI/Commander/AI_Commander.sqf:80 |
INITIALIZATION | supervisor started for side |
Server/AI/Commander/AI_Commander.sqf:455 |
INFORMATION | ROUND OVER summary (winner/doctrine/towns/funds) |
Common/Functions/Common_CreateGroup.sqf:52 |
WARNING | emergency group GC near the 144/side cap |
Common/Functions/Common_RunCommanderTeam.sqf:74 |
INFORMATION | commander team spawned (units/vehicles) |
Server/Functions/Server_AI_Com_Upgrade.sqf:113 |
INFORMATION | upgrade research (supply/funds cost) |
Server/PVFunctions/RequestAIComDonate.sqf:91 |
INFORMATION | accepted player donation to AI treasury |
Server/Functions/Server_HandleSpecial.sqf:235 |
INFORMATION | HC commander team registered |
Several sites emit the AICOMLog prose line and an AICOMSTAT structured line back-to-back ("dual logging"): AI_Commander_Wildcard.sqf:1274 (prose) + :1275 (AICOMSTAT WILDCARD), AI_Commander_Strategy.sqf:277 (prose FIRE MISSION) + :277/Server_HandleSpecial incidental mention. The prose is for humans reading the RPT; the AICOMSTAT line is for the parser.
AICOMSTAT lines are raw diag_log string concatenations (no Format, no helper). The grammar is a |-delimited record:
AICOMSTAT|<ver>|<kind>|<side>|<elapsedMin>|<kind-specific fields...>
| Position | Field | Meaning | Notes |
|---|---|---|---|
| 1 | literal AICOMSTAT
|
family prefix | distinguishes from sibling families (see below) |
| 2 | <ver> |
v1 or v2
|
schema version of this line, not the file |
| 3 | <kind> |
TICK / POSTURE / FRONT / END / EVENT
|
top-level record kind |
| 4 | <side> |
side identity | heterogeneous — see "Side field" |
| 5 | <elapsedMin> |
round (time / 60) |
round minutes since mission start |
| 6+ | kind-specific | positional (TICK/POSTURE/FRONT/END) or key=value (EVENT) |
see per-kind tables |
The version token marks the field layout of that record, so a parser keys (kind, subtype, ver) to a field map. v1 records (TICK, POSTURE, FRONT, END, and the older positional EVENT subtypes) generally use bare positional fields. v2 records (the newer EVENT subtypes added in the 2026-06 telemetry passes — ECONOMY, ECONFLOW, COMBATSTAT, STRUCTURE_BUILT, ASSAULT_*, TOWN_FLIP, UPGRADE_RESEARCHED, etc.) use explicit key=value pairs. A few subtypes exist in both versions with different layouts — TEAM_FOUNDED is emitted as v2 (HC path, AI_Commander_Teams.sqf:342) and v1 (server-local path, :362); ARTY_THREAT_ARMED is v1 everywhere but with three different condition suffixes. Parse the version, then the subtype.
The 4th field is not uniform — most emitters interpolate str _side or _sideText (which yield the side object's string, e.g. WEST/EAST/GUER), but a handful carry the numeric sideID instead:
| Form | Sites | Example value |
|---|---|---|
str _side / _sideText (side string) |
most EVENT/TICK/POSTURE/FRONT lines | WEST |
str _sideID (numeric) |
Common/Functions/Common_RunCommanderTeam.sqf:373 (TEAM_RETIRE_HC) |
0 |
both (carries fromID/toID) |
Server/FSM/server_town.sqf:248 (TOWN_FLIP) |
side string in field 4, IDs in payload |
A parser should accept both a side-string and a small integer in field 4.
The supervisor emits one TICK per side every 300 s (the _ltStat >= 300 block, AI_Commander.sqf:259-294). It is positional, not key=value (except the trailing units=):
AICOMSTAT|v1|TICK|<side>|<elMin>|<towns>|<supply>|<funds>|<fTeams>|<eTeams>|<upgCsv>|units=<n>
| Field | Computed from | Source |
|---|---|---|
<towns> |
count of towns whose sideID == this side |
AI_Commander.sqf:262 |
<supply> |
GetSideSupply if currency system 0, else 0
|
AI_Commander.sqf:263 |
<funds> |
_side Call GetAICommanderFunds |
AI_Commander.sqf:264 |
<fTeams> |
founded/HC teams (wfbe_aicom_hc or wfbe_aicom_founded) |
AI_Commander.sqf:265-273 |
<eTeams> |
other non-player live teams on side | AI_Commander.sqf:267-271 |
<upgCsv> |
:-joined upgrade levels array |
AI_Commander.sqf:275-280 |
units=<n> |
live unit cache wfbe_units_<side> written by server_groupsGC
|
AI_Commander.sqf:286-294 |
Emit: AI_Commander.sqf:294. The comment at :259 notes this line is "ungated - always flows."
Emitted unconditionally near the end of each strategy pass in AI_Commander_Strategy.sqf (key=value payload, v1):
| Kind | Field payload | Source |
|---|---|---|
POSTURE |
` | myTowns= |
FRONT |
`held= | enemyHeld= |
One line per side at supervisor exit (round over), emitted "ungated regardless of LOG setting" (AI_Commander.sqf:456):
AICOMSTAT|v1|END|<side>|<min>|<winner>|<doctrine>|<townsHeld>|<fundsLeft>
Source AI_Commander.sqf:457. <winner> is WF_Logic getVariable ["WF_Winner", sideUnknown], <doctrine> is wfbe_aicom_doctrine.
EVENT is the open-ended bucket; field 6 is the subtype, fields 7+ are subtype-specific. A parser keys on (ver, subtype). Every subtype found in master, with emit site and key fields:
2026-07-03 lane 304 census: the current live-lineage v2 EVENT source scan is now tracked in AICOMSTAT v2 event vocabulary census. Treat that page as the detailed emitter/parser coverage table; this overview keeps the grammar and channel contract.
Recovery v2 has a dedicated operator page for the stuck-ladder token family (STUCKSTAT, ORBITER_STUCK, ASSAULT_STRANDED, TARGET_ABANDON, UNSTUCK_STRIKE, UNSTUCK_FIRED, AUTOFLIP, WEDGE_RELEASE and related smoke). Use AICOM stuck-recovery v2 when diagnosing stuck-team RPTs.
| Subtype | Ver | Emit site | Key fields after subtype |
|---|---|---|---|
ECONOMY |
v2 | AI_Commander.sqf:310 |
funds= supply= netFunds= netSupply= towns= |
ECONFLOW |
v2 | AI_Commander.sqf:332 |
playerFunds= netPlayerFunds= aicomFunds= supply= |
COMBATSTAT |
v2 | AI_Commander.sqf:389 |
cas= vehLost= made= killed= netCas= netVehLost= netMade= netKilled= |
SCAFFOLD_RESEARCH |
v1 | AI_Commander.sqf:64 |
Convoys-PATROLS4 (literal) |
WEALTH_CONVERSION |
v1 | AI_Commander.sqf:189 |
funds<n> |
BOOTSTRAP_STIPEND |
v1 | AI_Commander.sqf:205,210,213 |
start / end-first-town / end-timeout
|
SCAFFOLD_RESEARCH_REACTIVE |
v1 | AI_Commander.sqf:247 |
CBRadar-1-2 (literal) |
POSTURE/FRONT/RELIEF/HQ_STRIKE/FIRE_MISSION
|
v1 |
AI_Commander_Strategy.sqf:167,189,277 (RELIEF/HQ_STRIKE/FIRE_MISSION) |
town name / launched / <typeOf piece>
|
ARTY_THREAT_ARMED |
v1 |
AI_Commander_Base.sqf:245 (cond-c), Server/PVFunctions/RequestOnUnitKilled.sqf:74 (`cond-a |
count=), Server/Functions/Server_CounterBattery.sqf:53 (cond-b |
SCAFFOLD_BUILD |
v1 | AI_Commander_Base.sqf:302 |
CBR= threat= Bank= |
FACTORY_RALLY_SET |
v1 | AI_Commander_Base.sqf:419 |
` |
STRUCTURE_BUILT |
v2 | AI_Commander_Base.sqf:428 |
struct= cost= paidBy=<supply/free> branchOut= |
HCDISPATCH |
v2 | AI_Commander_Teams.sqf:121 |
pending= founded= target= pendingAgeSec= |
TEAM_RETIRED |
v2 | AI_Commander_Teams.sqf:151 |
reason=pc-scale founded= target= pc= |
TEAM_FOUNDED |
v2 / v1 |
AI_Commander_Teams.sqf:342 (HC) / :362 (server-local) |
via=HC template= class= cost= / server-local
|
TEAM_TYPED |
v2 | AI_Commander_AssignTypes.sqf:125 |
via=server-local template= class= |
ASSAULT_ARRIVED |
v2 | AI_Commander_AssignTowns.sqf:95 |
team= town= dist= elapsed= |
ASSAULT_STRANDED |
v2 | AI_Commander_AssignTowns.sqf:103 |
team= town= dist= elapsed= moved= stuck= |
UNSTUCK_STRIKE |
v2 | AI_Commander_AssignTowns.sqf:371 |
team= tier= |
ASSAULT_DISPATCH |
v2 | AI_Commander_AssignTowns.sqf:400 |
team= town= dist= reissue= |
TEAM_RETIRE_HC |
v1 | Common/Functions/Common_RunCommanderTeam.sqf:373 |
deleted-local-units (side field is sideID) |
UNSTUCK_FIRED |
v2 | Common/Functions/Common_RunCommanderTeam.sqf:419 |
team= tier= |
UPGRADE_RESEARCHED |
v2 | Server/Functions/Server_AI_Com_Upgrade.sqf:118 |
id= lvl= supplyCost= fundsCost= paidBy= |
PROGRAM_EXHAUSTED |
v2 | Server/Functions/Server_AI_Com_Upgrade.sqf:122 |
path= |
UPGRADE_FUNDS_FALLBACK |
v1 | Server/Functions/Server_AI_Com_Upgrade.sqf:134 |
id<n>-lvl<n>-surcharge<n> |
UNIT_PRODUCED |
v2 | AI_Commander_Produce.sqf:463 |
class= factory= cost= listCost= batch= |
UPRISING_DONE |
v2 | Server/Functions/AI_Commander_Wildcard.sqf:788 |
cleared |
CONVOY_DELIVERED |
v2 | Server/Functions/AI_Commander_Wildcard.sqf:1004 |
supply= |
WILDCARD_W<n> |
v2 | Server/Functions/AI_Commander_Wildcard.sqf:1275 |
` |
DONATION |
v2 | Server/PVFunctions/RequestAIComDonate.sqf:94 |
` |
FIRST_TOWN |
v1 | Server/FSM/server_town.sqf:227 |
<townName>-t<sec> |
TOWN_FLIP |
v2 | Server/FSM/server_town.sqf:248 |
town= from= to= fromID= toID= |
These are different RPT channels with different gates — do not conflate them:
| | [AICOM ...] prose | AICOMSTAT|... telemetry |
|---|---|---|
| Writer | WFBE_CO_FNC_AICOMLog helper | raw diag_log (...) string concat |
| Gate | WFBE_C_AI_COMMANDER_LOG > 0 | none — deliberately ungated ("always flows", AI_Commander.sqf:259,456) |
| Audience | human reading the RPT | off-engine parser / dashboard / A/B ledger |
| Format | [AICOM <type>] <msg> | AICOMSTAT|<ver>|<kind>|... pipe record |
Setting WFBE_C_AI_COMMANDER_LOG = 0 silences the prose but the AICOMSTAT telemetry keeps flowing.
The supervisor's periodic block emits several adjacent structured families that share the diag_log channel and the |v1|... style but are distinct prefixes a parser must not fold into AICOMSTAT:
| Prefix | Emit site | Carries |
|---|---|---|
| `CMDRSTAT | v1` | AI_Commander.sqf:369 |
| `SRVPERF | v1` | AI_Commander.sqf:401 |
| `WASPSCALE | v2` | AI_Commander.sqf:988 |
| `GRPBUDGET | v1(+WARN`) |
AI_Commander.sqf:412,415 |
| `HCDELEG | v1` | AI_Commander.sqf:443 |
| `ROUNDSTAT | v1` | AI_Commander.sqf:469 |
These are documented at the runtime-loop level in AI-Commander-Execution-Loop-Reference; the player-economy analogue (PLAYERSTAT/WASPSTAT) lives in Server-Broadcast-And-Telemetry-Loop-Reference.
- AI-Commander-Execution-Loop-Reference — the supervisor loop that fires the periodic TICK/ECONOMY/CMDRSTAT emit block.
-
AI-Commander-Tunable-Constants-Reference —
WFBE_C_AI_COMMANDER_LOGand the other commander toggles. - WASPSCALE-V2-Telemetry-Reference — the 5-minute server scale/performance snapshot and v2-EXT fields.
-
AICOM-Stuck-Recovery-V2-Reference — the stuck-ladder,
TARGET_ABANDON,UNSTUCK_*,AUTOFLIP,WEDGE_RELEASEand recovery-counter token owner. -
Commander-Team-Driver-Reference —
Common_RunCommanderTeam, source of theTEAM_RETIRE_HCandUNSTUCK_FIREDlines. -
Server-Broadcast-And-Telemetry-Loop-Reference — the
PLAYERSTAT/WASPSTATplayer-side telemetry analogue. - GLOBALGAMESTATS-Extension-Reference — the DLL/database.json stats path, distinct from RPT telemetry.
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- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index