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Experimental Feature Flag Constants Reference
Source-verified 2026-07-12 against master 9d7482116. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
This page is the single index of the build's hardcoded experimental and QoL master gates — the WFBE_C_* switches that the lobby cannot set. They are assigned directly in Common/Init/Init_CommonConstants.sqf (most as plain WFBE_C_X = … lines; the experimental, overridable ones via if (isNil "WFBE_C_X") then {WFBE_C_X = …} so a server init.sqf/description.ext can pre-seed an override before this file runs). None of them appear in Parameters.hpp, so they are absent from the lobby-parameter index — see Mission Start Parameters Index, which catalogs the lobby params only and explicitly excludes these forced gates.
Three sub-blocks live just above the EXPERITAL FEATURES banner and share the same hardcoded-gate character: the QoL trio, the restart/dashboard announcers, and the per-player leaderboard emitter. They are included here because they are non-lobby toggles set the same way.
All line numbers are exact against Common/Init/Init_CommonConstants.sqf at master 9d7482116.
The block header is at Common/Init/Init_CommonConstants.sqf:992. Each row below is one toggle, its literal default, and what it gates. "Type" distinguishes a hard = assignment (not overridable) from an isNil-guarded one (override-friendly).
| Constant | Default | Type | Gates | path:line |
|---|---|---|---|---|
WFBE_C_STRUCTURES_COUNTERBATTERY |
1 |
hard =
|
Counter Battery Radar structure (mid-game; requires own AAR) | Init_CommonConstants.sqf:1889 |
WFBE_C_ECONOMY_BANK |
1 |
hard =
|
Federal Reserve / Bank Rossii endgame objective building | Init_CommonConstants.sqf:1890 |
WFBE_C_STRUCTURES_ARTILLERYRADAR |
0 |
hard =
|
Artillery Radar buildable structure (WDDM walled-gate walls, fort-only by design) | Init_CommonConstants.sqf:1891 |
WFBE_C_STRUCTURES_RESERVE |
0 |
hard =
|
Reserve buildable structure (WDDM floodlit walled-yard walls) | Init_CommonConstants.sqf:1892 |
WFBE_C_UNITS_REDEPLOYTRUCK |
1 |
hard =
|
Medic redeployment truck (forward spawn) | Init_CommonConstants.sqf:1895 |
WFBE_C_SUPPORT_REARM_PROPORTIONAL |
1 |
hard =
|
Rearm price scales with ammo actually missing (artillery exempt) | Init_CommonConstants.sqf:1896 |
WFBE_C_UNITS_BULLDOZER |
1 |
hard =
|
Engineer base-area tree clearing | Init_CommonConstants.sqf:1897 |
WFBE_C_DEFENSE_BUDGET |
1 |
hard =
|
Per-base-area defense caps scaling with barracks level | Init_CommonConstants.sqf:1898 |
WFBE_C_BASE_DEFENSE_STATICS_CAP |
25 |
hard =
|
Max player-placed static base defenses (MGs/AA/AAPOD) per base area (raised from 10) | Init_CommonConstants.sqf:1899 |
WFBE_C_DEFENSE_THREAT_MIN |
3 |
hard =
|
Min enemy ground units (west/east, no Air/GUER) inside base range before the statics/mines threat gate fires | Init_CommonConstants.sqf:1900 |
WFBE_C_WDDM_COMP_CAP |
3 |
hard =
|
Max WDDM commander compositions per base area (size-independent) | Init_CommonConstants.sqf:1902 |
WFBE_C_FACTORY_QUEUE_LIMITS |
1 |
hard =
|
Per-factory production queue caps scaling with factory level | Init_CommonConstants.sqf:1903 |
WFBE_C_STATLOG |
1 |
hard =
|
[WASPSTAT] structured telemetry RPT lines |
Init_CommonConstants.sqf:1905 |
WFBE_C_TOWNS_GUNNERS_ON_CAPTURE |
true |
isNil |
Immediately man static defenses at capture (all sides); false = reactive only |
Init_CommonConstants.sqf:1907 |
WFBE_C_TOWNS_DEFENSE_SPAWN_DELAY |
300 |
hard =
|
Seconds before the new owner's static defenses + defense teams spawn after capture (fire-time ownership guard aborts if town flipped again) | Init_CommonConstants.sqf:1911 |
WFBE_C_TOWNS_DEFENDER_LINGER |
180 |
hard =
|
Seconds the old owner's gunners keep fighting after capture before cleanup (fire-time guard aborts cleanup if town flipped back) | Init_CommonConstants.sqf:1914 |
WFBE_C_EASA_CATEGORIES |
1 |
isNil |
EASA loadout category tags [AA]/[AG]/[MR] prefixed on each row (display-only) |
Init_CommonConstants.sqf:1916 |
WFBE_C_AIRFIELDS |
1 |
isNil |
Airfield capture points (NWAF/NEAF/Balota): repair-point + exclusive hangar on capture | Init_CommonConstants.sqf:1917 |
WFBE_C_CAPTURE_UNLOCKS |
1 |
isNil |
Holding trigger towns unlocks premium ACR units at own factories (Krasnostav→T72M4CZ lvl4 Heavy; NWAF→RM70_ACR lvl4 Light) | Init_CommonConstants.sqf:1918 |
WFBE_C_PATROL_CONVOY_PAY |
750 |
isNil |
Task 41: cash pool paid to the side each time a convoy patrol stops at a town (split equally among living players) | Init_CommonConstants.sqf:1919 |
WFBE_C_SKIN_SELECTOR |
0 |
isNil |
Command Deck: join-time infantry skin selector (1 enabled, 0 disabled) — OFF by default | Init_CommonConstants.sqf:1920 |
WFBE_C_VEHICLE_MARKINGS |
0 |
isNil |
Miksuu vehicle-visuals master gate: per-side recognition markings (Common_AddVehicleMarking.sqf) + side-gated body skins / WEST matte-black (Common_AddVehicleTexture.sqf) — OFF by default (attaches up to 3 local #lightpoints per vehicle; FPS-sensitive, flip to 1 only after an in-engine attach/FPS test) |
Init_CommonConstants.sqf:1921 |
WFBE_C_VEHICLE_TINTS |
0 |
isNil |
Vehicle faction body TINTS (cheap one-shot setObjectTexture colour strings in Common_AddVehicleTexture.sqf); decoupled from WFBE_C_VEHICLE_MARKINGS so tints can be live while the costly markings stay off — OFF by default
|
Init_CommonConstants.sqf:1932 |
WFBE_C_FSMOKE_ENABLED |
1 |
isNil |
Triggered faction-smoke master gate (1 enabled, 0 disabled) | Init_CommonConstants.sqf:1935 |
WFBE_C_FSMOKE_MAX |
8 |
isNil |
Global hard cap on concurrent faction-smoke shells (prune dead, then refuse new at cap) | Init_CommonConstants.sqf:1936 |
WFBE_C_FSMOKE_TTL |
20 |
isNil |
Seconds before each spawned smoke shell is deleteVehicle'd + de-listed |
Init_CommonConstants.sqf:1937 |
WFBE_C_FSMOKE_COOLDOWN |
150 |
isNil |
Per-100m-grid-key cooldown (s) so one spot can't re-trigger smoke spam | Init_CommonConstants.sqf:1938 |
Notes on the smoke set: WFBE_CO_FNC_SpawnFactionSmoke drops one side-coloured shell at assault onset / town garrison (west=Green, east=Red, resistance=Orange), server-only and event-triggered, bounded by the MAX/TTL/COOLDOWN trio above. The function lives at Common/Functions/Common_SpawnFactionSmoke.sqf; the gate banner comment is at Common/Init/Init_CommonConstants.sqf:1934.
Work-order item 16. The banner is at Common/Init/Init_CommonConstants.sqf:1857. WFBE_C_QOL_TRIO is the master switch for all three QoL features; the advisor reads WFBE_C_QOL_ADVISOR_INTERVAL for its nudge cadence.
| Constant | Default | Type | Gates | path:line |
|---|---|---|---|---|
WFBE_C_QOL_TRIO |
1 |
isNil |
Master switch — 0 disables all three QoL features |
Init_CommonConstants.sqf:1858 |
WFBE_C_QOL_ADVISOR_INTERVAL |
300 |
isNil |
Seconds between advisor nudge checks (0 = off) |
Init_CommonConstants.sqf:1859 |
Consumer route: QoL trio player hints owns the client-facing behavior for the salvage payout toast, upgrade unlock banner and periodic advisor nudge. The compact gate proof stays here: the salvage-payout toast gates on > 0 at Client/FSM/updatesalvage.sqf:53; the upgrade-advice path on > 0 && _upgrade <= 3 at Client/Functions/Client_FNC_Special.sqf:211; the advisor loop exits when < 1 at Client/Functions/Client_QOL_Advisor.sqf:24 and reads the interval at Client/Functions/Client_QOL_Advisor.sqf:27.
Work-order item 15 — a server-side countdown that broadcasts once per minute over the final WARN window. Banner at Common/Init/Init_CommonConstants.sqf:1861.
| Constant | Default | Type | Gates | path:line |
|---|---|---|---|---|
WFBE_C_RESTART_ENABLED |
0 |
isNil |
0 disables the in-game restart announcer entirely |
Init_CommonConstants.sqf:1862 |
WFBE_C_RESTART_AT_MIN |
90 |
isNil |
Mission uptime (minutes) at which the scheduled restart occurs | Init_CommonConstants.sqf:1863 |
WFBE_C_RESTART_WARN_MIN |
5 |
isNil |
Start warning this many minutes out; fires exactly this many times (once per minute) | Init_CommonConstants.sqf:1864 |
WFBE_C_RESTART_MSG |
"SERVER RESTART IN %1 MINUTE(S) - finish up and find cover." |
isNil |
Broadcast line; %1 = minutes remaining |
Init_CommonConstants.sqf:1865 |
Added by the claude-gaming 2026-06-14 work — a periodic broadcast of the public live-stats URL so players know where to find updates/benchmarks. Banner at Common/Init/Init_CommonConstants.sqf:1867.
| Constant | Default | Type | Gates | path:line |
|---|---|---|---|---|
WFBE_C_DASHBOARD_ANNOUNCE_ENABLED |
1 |
isNil |
0 disables the in-game dashboard-link announcer |
Init_CommonConstants.sqf:1868 |
WFBE_C_DASHBOARD_ANNOUNCE_INTERVAL |
840 |
isNil |
Seconds between dashboard-link broadcasts (Build 83, 2026-07-01: 300→840, ~14 min apart) | Init_CommonConstants.sqf:1869 |
WFBE_C_DASHBOARD_MSG |
"WASP LIVE STATS & LEADERBOARD >> miksuu.com/leaderboard << live server FPS, AI balance, K/D and per-build benchmarks - updated every round." |
isNil |
Fallback single line (Build 83, 2026-07-01: URL + copy changed from the old 78.46.107.142:8080 dashboard to miksuu.com/leaderboard); now used only when the newer WFBE_C_DASHBOARD_MSGS rotating hint pool (Init_CommonConstants.sqf:1872) is empty |
Init_CommonConstants.sqf:1870 |
Added by the claude-gaming 2026-06-14 work — a periodic per-player PLAYERSTAT snapshot, the only telemetry carrying the player display NAME (powers the public Top-Players tab: UID → name → score → side). It reuses the always-on WFBE_C_STATLOG gate and is independent of the OFF-by-default WFBE_C_STATS_ENABLED path (comment at Common/Init/Init_CommonConstants.sqf:1884).
| Constant | Default | Type | Gates | path:line |
|---|---|---|---|---|
WFBE_C_PLAYERSTAT_ENABLED |
1 |
isNil |
0 disables the per-player leaderboard emit entirely |
Init_CommonConstants.sqf:1885 |
WFBE_C_PLAYERSTAT_INTERVAL |
60 |
isNil |
Seconds between PLAYERSTAT snapshot bursts (floored at 30s in the loop) | Init_CommonConstants.sqf:1886 |
Consumers (verified): the loop exits unless WFBE_C_PLAYERSTAT_ENABLED == 1 at Server/FSM/server_playerstat_loop.sqf:27, reads the interval at Server/FSM/server_playerstat_loop.sqf:32, and applies the 30s floor (if (_interval < 30) then {_interval = 30}) at Server/FSM/server_playerstat_loop.sqf:33. The same loop gates its emit on WFBE_C_STATLOG != 1 at Server/FSM/server_playerstat_loop.sqf:28; the emitter is armed from Server/Init/Init_Server.sqf:791. Capture telemetry shares the WFBE_C_STATLOG == 1 gate at Server/FSM/server_town.sqf:235.
| Form in source | Behavior | Where used here |
|---|---|---|
WFBE_C_X = V; |
Plain assignment every load — a server cannot pre-seed an override (any earlier value is overwritten) | The 13 hard = rows in the EXPERITAL block (lines 1889–1905) plus the two grace-period values (1911, 1914) |
if (isNil "WFBE_C_X") then {WFBE_C_X = V}; |
Default only when unset — a server init.sqf/description.ext may pre-seed an override before this file runs |
The QoL/announcer/leaderboard blocks and the capture/cosmetic/smoke isNil rows (1907, 1916–1938) |
When a consumer reads a flag it almost always does so defensively with missionNamespace getVariable ["WFBE_C_X", <fallback>] (e.g. Server/FSM/server_playerstat_loop.sqf:27), so a flag that is somehow never assigned still degrades to the consumer's own fallback rather than erroring.
-
Mission Start Parameters Index — the lobby-settable
Parameters.hppparams; the complement to this hardcoded-gate index -
Counter Battery Radar System — the feature gated by
WFBE_C_STRUCTURES_COUNTERBATTERY -
Bank Reserve And Artillery Radar Structures —
WFBE_C_ECONOMY_BANK/WFBE_C_STRUCTURES_ARTILLERYRADAR/WFBE_C_STRUCTURES_RESERVE -
Medic Redeployment Truck Forward Spawn —
WFBE_C_UNITS_REDEPLOYTRUCK -
Side Patrol Runtime And Convoy Mechanics —
WFBE_C_PATROL_CONVOY_PAYconvoy stop payouts
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