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AICOM 2026 07 GROK Research Integration
Date: 2026-07-10
Status: Integration in progress via persistent /loop
Primary sources: GROK-AICOM-RESEARCH (Wave 1 + Wave 2 fleets + synthesis tranche) at SHA 914cc31c
See also: AI Commander Capture & Fun Improvement Plan, AI Commander Autonomy Audit, AI Commander Execution Loop Reference
Research package: C:\Users\Steff\a2waspwarfare\GROK-AICOM-RESEARCH\ (outputs/, HANDOFF/, AICOM-STATE.json, pack/)
This page consolidates the 2026-07 research findings for the wiki/vault. All work is research-only (no SQF edits). Focus is strictly offensive: active pressure, purposeful movement, captures, and varied fronts. No turtling or defense expansion.
Good A13/A14/A15 decisions frequently fail to produce physical offensive success because of a failure cascade across 10+ adjacent systems (AX01–AX10 + scheduler/Send/delegation/GC/Service/ecology/admission).
The unifying measurable is the Offensive Success Index (OSI) — a falsifiable telemetry product that quantifies whether dispatched force actually arrives, contacts, and contributes to captures under tempo.
Utes fast-bench + AX injection harness makes the cascade testable in controlled equal-work conditions.
Key artifacts (read these first):
outputs/CLAUDE-HANDOFF.md-
outputs/INIT-OSI-UTES-MATRIX.md(flagship) outputs/AX01-TOWN-CAMP-CAPTURE-PIPELINE.md-
outputs/65-AICOM-MASTER-SYNTHESIS.md+FINAL-INDEX.md -
HANDOFF/RESUME.md+ AICOM-STATE.json
From INIT-OSI-UTES-MATRIX.md:
Formula (composite product form): OSI = (stage_survival product) × tempo_norm × effective_bodies_factor × pressure_adjust × (1 − staleness_penalty)
Stage survivals (example chain):
- departed / dispatched
- arrived / departed
- contacted / arrived
- capture_start / contacted
Events / telemetry (A51 extensions):
- DECISION_TARGET
- BEHAVIOR_ARRIVAL (with mounted/locality flags)
- OFFENSE_PRESSURE
- CAPTURE_START (reason)
- STAGE_FAILURE
- SCHED_LOAD, DECISION_AGE
Gate: sustained OSI > 0.55–0.6 indicates "active offensive" (purposeful sustained contact + capture contribution).
Utes matrix (controlled 0-player, 4-6 towns, equal work):
- Baseline
- +AX02 (admission starve)
- +AX03 (ecology pollution)
- +AX04 (scheduler skew / bursts)
- +AX06 (GC hidden writer)
- Mixed + HC variants
- Columns: OSI components + raw KPIs (ASSAULT_DISPATCH vs BEGIN_CAPTURE counts, capture contribution, dead-air time)
See full spec in INIT-OSI-UTES-MATRIX.md and harness docs for instrumentation points and run plan.
From AX01-TOWN-CAMP-CAPTURE-PIPELINE.md + traces in INIT-OSI + Run/Assign:
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Assign (AI_Commander_AssignTowns.sqf L802+):
_team setVariable ["wfbe_aicom_townorder", [_target, _dispT0, pos]];
Often no broadcast on HC path (L802 2-arg form). dispatch_open + ASSAULT_DISPATCH logged. -
Arrival (Common_RunCommanderTeam.sqf ~L1569-1574):
Leader-distance gate (~250 m or WFBE_C_AICOM_ASSAULT_ARRIVE_RADIUS)._arrived = true; ARRIVAL_GATE log.
_captureDone reset on new order. -
Capture phase entry (L1890):
if (_arrived && !_captureDone && mode=="towns-target")→ BEGIN_CAPTURE.
Resolve townObj:townOrderArr = _team getVariable "wfbe_aicom_townorder"(L1910).
Nil fallback → nearest town (wrong target risk under multi-town or HC). -
Physical capture requirements:
Force dismount footInf. Camp sweep to unheldCamps at ~10 m MOVE. Then depot hold + SAD inside 40 m.
Actual town flip is presence-based in server_town (40 m nearEntities, no activeEnemies, supply drain). -
Latch (L2259):
_captureDone = trueonly on town flip. Many early exits strand the team.
Adjacent cascade impacts (high stage_survival killers):
- AX02/03: ecology + admission caps steal bodies before AICOM (CONC=6 fist starved; SPEARHEAD_MAX=2).
- AX04 + AX11: 60 s strat + sleeps + Send compile bursts → effective decision age 90-180 s+; stale by arrival.
- AX06: GC (60 s BASE re-adopt) + ServiceTick (Run L2502) + respawn rewrite or clear townorder/order mid-pipeline. Pre-arrival survival ~0.5-0.7.
- HC locality + delegation collapse (prior 85-93 % server): teams often execute without correct order state.
- _captureDone + CapLock + camp guards prevent churn but create zombie orders when any prior stage fails.
Result (observed in logs): high ASSAULT_DISPATCH volume, low BEGIN_CAPTURE, low capture contribution, dead-air after flips.
From 65-MASTER-SYNTHESIS + FINAL-INDEX (top cluster):
- Capture pipeline mismatch (AX01) — leader arrival vs dismounted camp presence + nil townorder.
- Scheduler timebase skew (AX04/11) — nominal intervals become stale in practice.
- Hidden writers (AX06 GC + Service + AX09/12 respawn) strip orders.
- Admission + ecology starvation (AX02/03) — fist never fields enough bodies.
- Post-capture dead-air + weak re-eval (A19) + no immediate continuation stamp.
Other: victory denom mismatch (AX05), map/terrain amplification (A47), player obstruction on dismount (A48).
From A61 catalog + synthesis (offensive-preserving, Utes-testable):
- Broadcast + protect townorder / dispatch_id (AX01 + HC parity).
- Admission headroom for concentrated fist (AX02).
- GC/Service guards or seq stamps on aicom_* state (AX06).
- Post-capture re-eval / continuation stamp + reduced dead-air (A19).
- Full A51 telemetry + OSI consumer/analyzer.
- Utes harness execution for falsification before any prod change.
- Victory-weighted scoring + dynamic registry alignment (AX05).
All changes must be measured by OSI lift + stage survival gains on Utes (no regression in offensive tempo).
- 0 players, controlled force, 4-6 towns.
- Equal-work baseline vs single-AX and mixed injections.
- Instrument: existing AICOMSTAT + proposed A51 events.
- Success: OSI >0.55-0.6 + measurable stage survival deltas.
- See:
OSI-UTES-EXPERIMENT-HARNESS.md,OSI-UTES-RUN-PLAN.md,CASCADE-QUANT-SIMULATOR-SPEC.md.
- Detailed pipeline: AI Commander Capture & Fun Improvement Plan
- Autonomy + 2026-07 update: AI Commander Autonomy Audit
- Execution traces: AI Commander Execution Loop Reference
- Full handoff:
outputs/CLAUDE-HANDOFF.md(in research tree) - State: AICOM-STATE.json +
HANDOFF/RESUME.md
Key Traces Table (AX01 + Cascade)
| Stage | File:Line | Observation | AX Impact |
|---|---|---|---|
| Order publish | AssignTowns L802-815 | townorder = [target, dispT0, pos]; no-broadcast on HC; dispatch_open + ASSAULT_DISPATCH | AX01 (nil at consumer), AX04 skew |
| Arrival latch | RunCommanderTeam L1569-1574 | leader distance < ~250 m gate → _arrived=true | Leader-only vs group dismount |
| Capture entry | Run L1890 | if (_arrived && !_captureDone && towns-target) BEGIN_CAPTURE | _captureDone guard |
| Town resolve | Run L1910 | townOrderArr = getVariable ... (nil → nearest fallback) | HC non-broadcast |
| Capture done | Run L2259 | _captureDone only on actual town flip | Strands on any earlier failure |
| Order clear | Run L2502 + ServiceTick + GC 60s | mid-pipeline strip/rewrite of townorder/order | AX06 hidden writer |
Loop edits log (persistent /loop updates this page and siblings):
- 2026-07-10 (initial): Created this consolidated integration page from Wave1/Wave2 + synthesis. Added OSI formula, AX01 pipeline L#s, root causes, Utes path, offensive invariants, and traces table. Sidebar navigation updated. Scheduler loop 019f4ba9cecb established.
- 2026-07-10 (continued): Added 2026-07 research subsection + cross-refs to
AI-Commander-Execution-Loop-Reference.md(ties supervisor/Assign/Execute workers to downstream RunCommanderTeam pipeline and OSI measurement). Added research interaction notes for key constants toAI-Commander-Tunable-Constants-Reference.md(CONCENTRATION, SPEARHEAD, ARRIVE_RADIUS, CAPTURE_LOCK, STRATEGY_INTERVAL etc. and their effect on OSI stages/staleness/bodies). - Broad .obsidian searches (home dir) exited with no results (exit 1 after 200s+). Targeted scans inside _wasp-wiki-work and a2waspwarfare also found none. The active vault is the markdown collection at
C:\Users\Steff\_wasp-wiki-work\(openable directly in Obsidian as a folder vault). - This run: Updated
AI-Commander-B69-Improvement-Roadmap.mdwith full cascade/OSI reframing section + explicit mapping of B69 items to AX/root causes and OSI stages. Added 5 root causes + 5 safest improvements excerpted fromFINAL-INDEX.mdsynthesis (ranked by OSI impact).
5 Highest Root Causes of Failed Offensive Outcomes (from FINAL-INDEX.md synthesis, OSI lens):
- Adjacent systems cascade post-decision (AX01/02/03/04/06/11 dominant): ecology/admission steal bodies, scheduler stretch, GC/Service strip townorder, townorder non-broadcast on HC.
- Capture entry breakage (AX01 + Run L1890/1910/1569): leader arrival + dismount/camp fail + _captureDone + nil townObj.
- Post-capture dead-air + missed exploitation (A19 + AX04/06): stalled re-task after flip.
- Breadth collapse (A15 + AX02/03): 0-1 fronts under real load vs theory.
- Observability + objective mismatch (A51 gaps + AX05): partial telemetry, scoring vs wrong victory universe.
5 Safest High-Value Improvements (tied to OSI lift, offensive-preserving):
- Broadcast/protect townorder + guards during capture (AX01/06).
- Immediate re-eval/force_restrat stamp on townFlipped (A19).
- Admission headroom reservation for spearhead fist (AX02/03).
- GC/Service guards or seq-protected writes for offensive teams (AX06).
- A51 full events + OSI analyzer (DECISION_TARGET, BEHAVIOR_ARRIVAL stages, etc.).
Continue improving related pages (Behavior-Fix-Taxonomy, more B69 details, project docs cross-refs) on subsequent fires. Scheduler 019f4ba9cecb.
Current run focused on high-impact roadmap + synthesis consolidation pages.
- This invocation: Updated project docs source
C:\Users\Steff\a2waspwarfare\docs\design\AICOM-BEHAVIOR-REFERENCE-2026-07-02.md(the live behavior reference) with a dedicated "2026-07 GROK Research Update" section. Explained how the cascade (AX01 pipeline, AX04/06 scheduler/GC, AX02/03 ecology/admission, A19 dead-air) throttles the posture, allocation, journey, assault, capture, and recovery behaviors described as "live", and that OSI + exploitation_rate are the proper metrics. Added cross-refs toINIT-OSI-UTES-MATRIX.md, AX01, A19, CLAUDE-HANDOFF, FINAL-INDEX, and this page. Kept offensive focus.
Broad searches (including the latest in a2waspwarfare) continue to surface the docs/ structure but no separate .obsidian config. Primary vault remains _wasp-wiki-work (markdown collection); project docs source is a2waspwarfare\docs\ (design/ + project-management/).
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This run: Updated
AI-Commander-Wildcard-Deck-Reference.mdwith "2026-07 GROK Research Update: Cascade, OSI & Wildcard Offensive Value". Tied wildcards to OSI (exploitation_rate, tempo boost), cascade throttles (AX01/04/06/03/A19 wasting draws), Utes testing, telemetry extensions, and safest improvements. Cross-refs to Integration page, A19, INIT-OSI, etc. Offensive focus (varied active pressure) preserved. -
Continued: Updated
AI-Commander-Treasury-Fund-Accessors.mdwith "2026-07 GROK Research Update: Cascade, OSI & Treasury as Offensive Lever". Integrated how treasury (income, bootstrap, stipends, production spends) is throttled by AX02/03 admission/ecology, AX04/06 scheduler/GC strips, and A19 dead-air (funds idle while pipeline fails to exploit captures). OSI effective_bodies and exploitation_rate directly limited by funding. Utes path and safest lifts (admission headroom, GC guards, re-eval stamp) noted. Cross-refs to Integration page, INIT-OSI, A19, AX deeps, etc. Offensive focus preserved (fund the fist for pressure, not turtling). Log updated. -
Latest (responding to .obsidian search reminder): Updated
AICOM-Command-Verbs-Reference.mdin the vault with a full "2026-07 GROK Research Update" section. Tied RALLY/REFIT/HOLD/journey/recovery verbs to the cascade (AX01 pipeline failures driving the need for these mitigations, AX04/06 skew/strips, AX02/03 starvation, A19 dead-air after verbs complete). Added OSI as the measurement lens, Utes for validation, and cross-refs to INIT-OSI, AX01/A19, CLAUDE-HANDOFF, FINAL-INDEX, and this Integration page. Preserved offensive/active focus. -
This invocation (scheduled loop): Updated
AICOM-V2-Cutover-Status.mdwith dedicated "2026-07 GROK Research Implications for Cutover" section. Tied cascade (AX01 pipeline L#s, AX04 scheduler, AX06 GC/Service, AX02/03 ecology/admission, A19 dead-air), OSI metric, and exploitation_rate KPI directly to the five-step sequence, step 3 parity soak criteria (must go beyond label capture-rate to OSI >0.55 + timely exploitation), unified telemetry grammar requirements (A51 events for stage visibility), migration map, and analyzer/consumer blockers. Cross-referencedINIT-OSI-UTES-MATRIX.md, AX01, A19, CLAUDE-HANDOFF, FINAL-INDEX, and this page. V2 must not carry forward V1's physical pipeline throttles.
Broad .obsidian searches continue to return no results (latest background task exit 1 after 222s, no .obsidian located; this search also found no new vault locations). _wasp-wiki-work remains the active markdown vault (Obsidian-style, no .obsidian config found).
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Current background search (this reminder): Confirmed no top-level obsidian or vault folders beyond the known _wasp-wiki-work; project docs have AICOM files in design/ and project-management/. No changes to vault locations. Log updated for continuity. Continue improving core AICOM pages.
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This invocation (responding to background .obsidian search): Updated
AI-Commander-Treasury-Fund-Accessors.mdwith "2026-07 GROK Research Update: Cascade, OSI & Treasury as Offensive Lever". Integrated how treasury (income, bootstrap, stipends, production spends) is throttled by AX02/03 admission/ecology, AX04/06 scheduler/GC strips, and A19 dead-air (funds idle while pipeline fails to exploit captures). OSI effective_bodies and exploitation_rate directly limited by funding. Utes path and safest lifts (admission headroom, GC guards, re-eval stamp) noted. Cross-refs to Integration page, INIT-OSI, A19, AX deeps, etc. Offensive focus preserved (fund the fist for pressure, not turtling). Log updated. -
This invocation (persistent /loop 019f4ba9cecb): Read research first (
INIT-OSI-UTES-MATRIX.md,CLAUDE-HANDOFF.md,A19-NO-DEAD-AIR-EXPLOITATION.md,FINAL-INDEX.md+ prior AX01/AX04/AX06). Updated 2 core vault pages:-
AI-Headless-And-Performance.md: Added "2026-07 GROK Research Update: Cascade, OSI, HC Locality & Delegation". Tied HC delegation/remote-creation (no setGroupOwner), AX01/AX41 townorder non-broadcast (L802), AX06 GC/Service ownership interactions, AX04 skew + perf paths to collapsed stage_survivals. Required locality-tagged A51 events + OSI per-locality. Utes + safest (broadcast/protect state, guards across boundaries). Cross-refs to Integration, AXs, A19, harness. -
AICOM-Stuck-Recovery-V2-Reference.md: Added "2026-07 GROK Research Update: Cascade, OSI & Stuck Recovery as Downstream Symptom". Mapped STUCKSTAT/TARGET_ABANDON/wedge/recycle/autoflip to AX01 pipeline (L1569/1890/1910/2259 arrival/capture/nil/latch), A19 post-capture dead-air + re-task stall (L2259-2307), AX04/06 strips, AX02/03 starvation. Stuck counts as inverse OSI indicator; recovery as symptom mitigator. exploitation_rate + force_restrat stamp reduce need. Utes validation spec. 5 safest improvements listed. Offensive pressure/capture focus preserved throughout. Updated this log. No .obsidian changes (vault = _wasp-wiki-work markdown folder). Scheduler continues; focus remains 1-2 pages + cross-refs per fire until tokens low. Offensive invariants held (active fronts, captures, no turtling).
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Background search reminder (task completed exit 0): Top-level folders in C:\Users\Steff matching obsidian|vault|wiki continue to return only the known
_wasp-wiki-work(the "wiki" match). No .obsidian folders or additional vault roots located. (Some automated PS captures have shown transient quoting/$_ artifacts; consistent targeted confirmation and list_dir across runs confirm the active markdown vault location.) -
This invocation (scheduled /loop): Updated 2 more high-impact vault pages after reading the above research.
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AI-Runtime-HC-Loop-Map.md: Added "2026-07 GROK Research Update: Cascade, OSI & Runtime / HC Loops". Tied all catalogued loops (town AI, HC boot/registration, delegation handlers, patrols, cleanup, FPS helpers) and cadences to AX04/11 skew, AX01/41 locality & delegation collapse, AX06 GC/Service strips, A19 dead-air, and the need for locality-tagged A51 + OSI visibility on these substrates. Utes exercise of the listed loops under AX injection. Safest improvements (state protection across boundaries, reduced skew, guards). Cross-refs to Integration, AXs, A19, Headless page, etc. Offensive focus preserved. -
Commander-Team-Driver-Reference.md: Added "2026-07 GROK Research Update: Cascade, OSI & The RunCommanderTeam Driver (AX01 Core)". Detailed mapping of the driver (creation, arrival L1569, BEGIN_CAPTURE L1890, townorder nil L1910, _captureDone latch L2259 only on flip, post-capture re-task L2299-2307, ServiceTick L2502, housekeeping, HandleSpecial contract, teardown) as the physical realization of the AX01 pipeline + A19 stalls. OSI stage impact (low capture_start / exploitation_rate), Utes instrumentation spec on driver events, 5 safest improvements. Recovery remains edge-case useful; root goal is higher success rate through the documented sequence. Full cross-refs to Integration, AX01 (L# table), A19, INIT-OSI, Logging, Execution-Loop, etc. Log updated. _wasp-wiki-work remains the vault. Scheduler 019f4ba9cecb owns continued passes (1-2 pages + cross-refs + research read) until context/tokens low. Offensive design intent (active pressure, captures, no turtling) maintained in all additions.
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Background search reminder (recursive .obsidian hunt, task call-694b2988-... exit 1 after 245s): No .obsidian folders located. Command produced no matching directories (consistent with all prior broad and targeted scans). wasp-wiki-work remains the active markdown vault (openable directly in Obsidian). A follow-up inventory attempt for unmarked pages hit the usual PS quoting/$ fragility but targeted greps confirmed the pages below were still without 2026-07 sections.
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This invocation (persistent /loop): Updated two additional core pages.
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AI-Mods-And-Pathfinding-Reference.md: Added "2026-07 GROK Research Update: Cascade, OSI, Mods & Pathfinding". Tied HC mod loading (@adwasp/ASR parity) and pathfinding weaknesses directly to AX01 stage survival (arrival/contact/capture in the driver), AX41 locality, A19 dead-air, and OSI (effective_bodies + tempo). Recommended mission-side aircraft fixes and strict HC mod confirmation over addon layering. Rejected mods that fight the commander-team driver. Utes for mod-on/off + AX trials. Cross-refs to Integration, Headless, Commander-Team-Driver, Runtime-HC-Loop-Map, AX01/41, A19. -
AI-Squad-Team-Templates-Catalog.md: Added "2026-07 GROK Research Update: Cascade, OSI & Squad Templates". Templates are the concrete realization of effective_bodies_factor and pressure in OSI. Tied AX02/03 (admission/ecology starvation of good templates), AX01 (wasted good compositions on nil/latch failures), A19 (idle after flip), and breadth collapse. Utes with template-mix variants + AX injection. Safest improvements focus on getting existing strong templates to succeed rather than adding throttled ones. Cross-refs to Integration, AX02/03/01, A19, Autonomy-Audit, Factory atlas, B69. Log updated for continuity. Offensive invariants (active pressure, captures, no turtling) preserved. Scheduler continues.
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Background search reminder (recursive .obsidian directory hunt, task call-ccd30dd8-... exit 1 after 239.3s): No .obsidian folders located (no output produced). Consistent with all prior attempts. _wasp-wiki-work remains the active markdown vault.
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This invocation (scheduled /loop): Updated two high-impact unmarked pages tying directly to OSI pressure/economy levers.
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Attack-Wave-Authority-Playbook.md: Added "2026-07 GROK Research Update: Cascade, OSI & Attack Waves". Tied waves to pressure/tempo in OSI (A14/A15 posture/breadth boost). Cascade (AX01/04/06) means even legitimate waves often fail to deliver contact/captures due to stranded teams, stale decisions, stripped orders. Authority hardening (DR-41) is necessary but insufficient without pipeline fixes. Utes for wave contribution under AX injection. Cross-refs to Integration, A19, AXs, Economy page, INIT-OSI. -
Economy-Towns-And-Supply.md: Added "2026-07 GROK Research Update: Cascade, OSI & Economy". Directly maps to effective_bodies_factor and AX02/03 admission/ecology starvation (CONC=6 fist starved; funds limit bodies for pressure). Ties to prior Treasury update. Cascade starves offensive spending and continuation. Utes with economy AXs; safest is headroom + pipeline so economy actually funds successful attacks. Cross-refs to Integration, Treasury, AX02/03, INIT-OSI, A19. Log updated for continuity. Focus remains 1-2 pages + cross-refs per fire. Offensive design (active pressure, captures, varied fronts, no turtling) preserved. Scheduler 019f4ba9cecb continues.
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Background search reminder (recursive .obsidian directory hunt, task call-1d297bea-... exit 1 after 246.9s): No .obsidian folders located (no output produced). Consistent with all prior attempts. _wasp-wiki-work remains the active markdown vault.
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This invocation (scheduled /loop): Updated two additional unmarked AICOM-related pages.
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Quad-AI-Commander.md: Added "2026-07 GROK Research Update: Cascade, OSI & Belief-Based / Quad AI Commander". Noted that a log/intel/uncertainty-based system is interesting exactly because the current perfect-knowledge AICOM is broken by the cascade (AX01 pipeline L802/1569/1890/1910/2259, AX04 scheduler skew, AX06 GC/Service strips, AX02/03 admission/ecology starvation, A19 dead-air). Belief decay could model staleness/decision-age penalties in OSI, but physical pipeline fixes are prerequisite for any belief layer to produce real offensive success. OSI + Utes fast-bench + A51 events as the evaluation lens. Cross-refs to Integration page, Autonomy-Audit, Execution-Loop, INIT-OSI, AX01/A19, etc. Offensive focus preserved. -
Shelved-AICOM-Concepts.md: Added "2026-07 GROK Research Update: Cascade, OSI & Shelved AICOM Concepts". Reframed the table of 8 concepts: many (Chief-of-Staff, War diary, Commander cam, Nemesis, Campaign persistence) assume reliable dispatch/arrival/capture/continuation and will be throttled or misleading until the cascade is fixed; others (Deception, Terrain weaponization, rubber-banding) can raise pressure/exploitation_rate sooner. Recommend evaluating all with OSI lens + Utes harness before revival. Highest-ROI remains fixing adjacent systems (broadcast state, re-eval stamp, guards, headroom) so revived concepts (or current AICOM) deliver. Cross-refs to Integration, B69 Roadmap, AXs, A19, INIT-OSI, Utes docs. Log updated for continuity. Focus remains 1-2 pages + cross-refs per fire. Offensive design (active pressure, captures, varied fronts, no turtling) preserved. Scheduler 019f4ba9cecb continues.
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Background search reminder (recursive .obsidian directory hunt, task call-c84680e7-... exit 1 after 240.2s): No .obsidian folders located (no output produced). Consistent with all prior attempts. _wasp-wiki-work remains the active markdown vault.
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This invocation (scheduled /loop): Updated two pages with deeper 2026-07 integration (they had early notes but lacked full dedicated sections).
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AI-Commander-Tunable-Constants-Reference.md: Expanded to full "2026-07 GROK Research Update: Cascade, OSI & Tunable Constants" section (building on the existing note). Tied CONCENTRATION/SPEARHEAD (L610-611), ARRIVE_RADIUS (L966), CAPTURE_LOCK (L620), STRATEGY_INTERVAL (L577) and related to OSI stages (effective_bodies, staleness, arrival→capture_start survival), AX02/03/01/04/06 impacts, and Utes validation for tuning. Cross-refs to Integration, AX deeps, INIT-OSI, etc. -
AI-Commander-Logging-And-AICOMSTAT-Telemetry.md: Added full "2026-07 GROK Research Update: Cascade, OSI & Logging/Telemetry" section. Tied the AICOMSTAT v2 events, WASPSCALE, driver emits to OSI components, missing A51 stage events for cascade visibility (AX01/04/06/41, A19), side-token issues for HC, and Utes + analyzer needs. Cross-refs to Integration, INIT-OSI, A51, AXs, A19, Tunable, Execution-Loop, etc. Log updated for continuity. Focus remains 1-2 pages + cross-refs per fire. Offensive design (active pressure, captures, varied fronts, no turtling) preserved. Scheduler 019f4ba9cecb continues.
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Background search reminder (recursive .obsidian directory hunt, task call-df186ae6-... exit 1 after 248.6s): No .obsidian folders located (no output produced). Consistent with all prior attempts. _wasp-wiki-work remains the active markdown vault.
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This invocation (scheduled /loop): Updated two pages with 2026-07 integration (one unmarked telemetry page; one expanded for completeness).
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WASPSCALE-V2-Telemetry-Reference.md: Added full "2026-07 GROK Research Update: Cascade, OSI & WASPSCALE Telemetry". Tied the v2 scale snapshot (fps, AI counts, disp/arrv/recov, hc, oil, etc.) to OSI components and cascade visibility (AX04 scheduler via intervals, AX06 via recov, AX41/HC via hc_fps, pressure via disp/arrv). Gaps in analyzer coverage for OSI. Utes recommendation for scale under AX. Cross-refs to Integration, Logging/Telemetry (recent), INIT-OSI, A51, AXs, A19, etc. -
AI-Commander-Autonomy-Audit.md: Expanded/ensured full "2026-07 GROK Research Update: Cascade, OSI & Autonomy" section (header already present; added deeper AX/OSI/Utes ties to match style). Tied autonomy/supervisor issues to the cascade (AX01/04/06/41, A19). Cross-refs to Integration, AXs, INIT-OSI, etc. Log updated for continuity. Focus remains 1-2 pages + cross-refs per fire. Offensive design (active pressure, captures, varied fronts, no turtling) preserved. Scheduler 019f4ba9cecb continues.
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Background search reminder (recursive .obsidian directory hunt, task call-3ab87844-... exit 1 after 256s): No .obsidian folders located (no output produced). Consistent with all prior attempts. _wasp-wiki-work remains the active markdown vault.
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This invocation (scheduled /loop): Updated one remaining unmarked AICOM-related page (historical fork analysis).
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Upstream-BE2073-AICOM-Fork-Delta-Classification.md: Added full "2026-07 GROK Research Update: Cascade, OSI & Upstream Fork Deltas". Tied the upstream BE2073 vs Build84 commander tree diffs (18 added files, modular supervisor vs old hook/FSM) to the 2026-07 research: the WASP modular AICOM was created in part to address execution issues, but the cascade (AX01 pipeline, AX04/06 strips, AX02/03 starvation, A19 dead-air) still applies to the current implementation. The fork deltas explain some behavioral differences; current research provides the measurement (OSI) and fixes. Utes/cross-refs. Cross-refs to Integration, AXs, INIT-OSI, Autonomy-Audit, Execution-Loop, etc. Log updated for continuity. Focus remains 1-2 pages + cross-refs per fire. Offensive design (active pressure, captures, varied fronts, no turtling) preserved. Scheduler 019f4ba9cecb continues.
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Background search reminder (recursive .obsidian directory hunt, task call-be653673-... exit 1 after 292.1s): No .obsidian folders located (no output produced). Consistent with all prior attempts. _wasp-wiki-work remains the active markdown vault.
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This invocation (scheduled /loop): Read latest
CLAUDE-HANDOFF.md+INIT-OSI-UTES-MATRIX.md+AX01-TOWN-CAMP-CAPTURE-PIPELINE.md+ the two main pages (Capture-And-Fun-Improvement-Plan.md,Autonomy-Audit.md). Gaps: incomplete AX01 pipeline L#s (L802 townorder no-broadcast, L1569-1574 leader arrival, L1890 BEGIN_CAPTURE, L1910 nil fallback, L2259 _captureDone only on flip), partial OSI formula/gate/Utes/events in sections, missing full stage_survival + 5 root causes + 5 improvements + telemetry details. Enhanced 2026-07 sections in the two main pages with precise details, cross-refs to outputs/, "Loop edit" notes. Updated log + navigation consistency. Log updated for continuity. Focus remains 1-2 pages + cross-refs per fire. Offensive design (active pressure, captures, varied fronts, no turtling) preserved. Scheduler 019f4ba9cecb continues. -
Background search reminder (recursive .obsidian directory hunt, task call-71e0ee9f-... exit 1 after 273.8s): No .obsidian folders located (no output produced). Consistent with all prior attempts. _wasp-wiki-work remains the active markdown vault.
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This invocation (scheduled /loop): Updated navigation polish + one more content page for completeness.
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_Sidebar.md: Ensured/added additional prominent cross-refs to the Integration page in AI commander sections. -
AI-Commander-Autonomy-Audit.md: Further alignment with recent updates (cross-refs to WASPSCALE, Logging, Tunable for OSI measurement). Log updated for continuity. Focus remains 1-2 pages + cross-refs per fire. Offensive design (active pressure, captures, varied fronts, no turtling) preserved. Scheduler 019f4ba9cecb continues.
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Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index