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Perf Quick Wins Branch Audit
This page deep-audits origin/perf/quick-wins as branch evidence, not stable-master source truth.
origin/perf/quick-wins head 0076040f is a compact Chernarus-only fix candidate. Despite the branch name, it is not only performance work: it combines server-loop cleanup, economy/factory correctness fixes, paratrooper marker revival plumbing and several small nil/off-by-one/runtime-error repairs.
- Head:
0076040f(fix: factory queue soft-lock, camp-bunker nil-code EH, unregistered paratrooper-marker PV) - Merge base versus stable
origin/master:2cdf5fb8 - Diff versus
origin/master: 18 files, +27/-27 - Scope: 18 files under
Missions/[55-2hc]warfarev2_073v48co.chernarus - Maintained Vanilla scope: no
Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistanfiles are touched - Static cleanup gate:
git diff --check origin/master..origin/perf/quick-winsis clean
| Commit | Message | Files | Meaning |
|---|---|---|---|
95481b37 |
perf: fix three harness-verifiable server bugs + drop duplicate compile block |
4 | Mine cleaner leak, garbage collector duplicate trash handling, resource-update FPS feedback loop and duplicate server compile block. |
0a1e6165 |
fix: 11 harness-verifiable bugs (economy exploit, off-by-ones, wrong vars, condition inversions) |
11 | Side-supply clamp, cargo-loop bounds, patrol loop conditions, camp flag side, kill-assist bounty type, WASP nil/off-by-one fixes. |
0076040f |
fix: factory queue soft-lock, camp-bunker nil-code EH, unregistered paratrooper-marker PV |
3 | DR-33a factory queue leak, camp-bunker nil-code killed EH and DR-2 paratrooper marker PV registration. |
| Area | Branch evidence |
|---|---|
| Factory queue cleanup |
Client/Functions/Client_BuildUnit.sqf:366-368 decrements unitQueu and WFBE_C_QUEUE_<factory> before the crewless-buy exitWith
|
| Client paratrooper marker PV |
Common/Init/Init_PublicVariables.sqf:40 adds HandleParatrooperMarkerCreation to _clientCommandPV
|
| Side-supply clamp, common sender |
Common/Functions/Common_ChangeSideSupply.sqf:25 floors negative _change at 0, but still sends _amount through the direct temp PV |
| Side-supply clamp, server receiver |
Server/Functions/Server_ChangeSideSupply.sqf:12,36 floors negative _change at 0 for both west/east handlers |
| Duplicate server compile cleanup |
Server/Init/Init_Server.sqf:88 replaces the duplicate compile block with a note; earlier compiles remain at :81-84
|
| Mine cleaner leak |
Server/FSM/cleaners/mines_cleaner.sqf:17 removes the [mine,time] pair with mines = mines - [_x]
|
| Dead-object garbage collector |
Server/FSM/server_collector_garbage.sqf:17 honors wfbe_trashed as well as wfbe_trashable
|
| Patrol exit conditions |
Server/FSM/server_patrols.sqf:26 and Server/FSM/server_town_patrol.sqf:18 use && instead of ` |
| Camp capture flag side |
Server/FSM/server_town_camp.sqf:135 uses _newSide for the captured camp flag texture |
| Resource update interval |
Server/FSM/updateresources.sqf:74 sleeps _ii instead of shortening the income loop through GetSleepFPS
|
| Camp-bunker killed EH |
Server/Functions/Server_HandleSpecial.sqf:235-236 removes the killed EH that called nonexistent WFBE_SE_FNC_OnBuildingKilled
|
| Kill-assist bounty type |
Server/PVFunctions/RequestOnUnitKilled.sqf:92 uses _killed_type instead of undefined _objectType
|
| Cargo loop bounds |
Common/Functions/Common_EquipBackpack.sqf:35,41 and Common/Functions/Common_EquipVehicle.sqf:27,33,39 stop at count(_items)-1
|
| WASP HQ repair nil default |
WASP/actions/Action_RepairMHQDepot.sqf:6 reads cashrepaired with default false
|
| WASP base repair loop bounds |
WASP/baserep/viem.sqf:20,38 stops at count baseb - 1
|
| WASP RPG base-protection loop bounds |
WASP/rpg_dropping/DropRPG.sqf:57 stops at count _list - 1
|
This branch does not add a new subsystem. It adjusts existing hot paths and handlers:
- client factory purchase completion (
Client_BuildUnit.sqf); - common/server side-supply mutation (
Common_ChangeSideSupply.sqf,Server_ChangeSideSupply.sqf); - common init PV registration (
Init_PublicVariables.sqf); - server loops for mines, dead objects, patrols, town camps and resource income;
- server support/special/kill handling;
- WASP utility actions.
The most important source discipline is that these fixes are still branch-only. Some line shapes overlap with docs/source propagated work elsewhere, but origin/master is not proof of these fixes, and origin/perf/quick-wins does not propagate them to maintained Vanilla Takistan.
- Economy and authority docs depend on the DR-22 clamp shape, but the broader DR-44 direct-PV trust problem remains open even if the clamp is accepted.
- Factory cleanup depends on the DR-33a queue-decrement shape; DR-33b random-token identity is not solved by this branch.
- Paratrooper marker docs depend on the client PV registration, but support smoke is still required before calling marker revival runtime-proven.
- Server performance docs depend on the distinction between deliberate lower-frequency loops and
GetSleepFPSacceleration. This branch treats the resource income loop as a fixed interval. - Vanilla release planning depends on hand propagation or a generator run; this branch is source-Chernarus only.
| Risk | Evidence | Required gate |
|---|---|---|
| Chernarus-only scope |
git diff --name-only origin/master..origin/perf/quick-wins -- Missions_Vanilla returns no changed files |
Decide and perform maintained Vanilla propagation before any Vanilla/release wording. |
| Clamp is not authority |
Common_ChangeSideSupply.sqf:25 still publishes wfbe_supply_temp_<side> with _amount; DR-44 remains a direct client-writable channel problem |
Treat clamp as necessary but not sufficient; server-owned side-supply authority remains a separate owner decision. |
| Factory queue fix is partial |
Client_BuildUnit.sqf:366-368 fixes crewless-buy counter decrement; DR-33b token/random identity remains documented separately |
Smoke crewless/crewed factory buys and keep token cleanup separate. |
| Resource interval change can alter economy pacing under low FPS |
updateresources.sqf:74 removes FPS-shortened resource ticks |
Dedicated low-FPS/RPT smoke should confirm fewer broadcasts without unexpected economy starvation. |
| Branch comments are implementation notes | Many changed lines add long inline comments into SQF source | Review whether to keep, shorten or move comments before merging gameplay code. |
| Runtime proof not present | No Arma RPT/screenshot/test artifact is recorded for this branch | Run dedicated smoke for economy, factory queue, paratrooper markers, cleaners, camp repair and resource updates. |
- Decide merge strategy: cherry-pick high-confidence fixes, split by subsystem, or merge the branch as one repair batch.
- Reconcile with docs/source propagated fixes so duplicate or conflicting patches are not applied twice.
- Propagate maintained Vanilla deliberately or mark the branch Chernarus-only.
- Smoke side-supply debit/overspend so debits never become credits.
- Smoke crewless and crewed factory purchases until queue limits would previously soft-lock.
- Smoke tactical paratrooper marker creation on hosted and dedicated clients.
- Watch RPT while exercising mine cleanup, garbage collector, camp bunker repair/destruction, patrol loops, resource income, kill-assist bounty and WASP HQ/base/RPG actions.
- Keep
git diff --checkclean after any cherry-pick/split.
Small fix branches still need a payload table. A branch named perf/quick-wins can carry security-adjacent economy clamps, networking registration, factory soft-lock fixes and WASP UI/action repairs. Future agents should classify each hunk by subsystem and propagation scope before treating the branch as "just performance."
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