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AI Commander Wildcard Deck Reference
Current source-backed map of the conventional and GUER wildcard decks, with explicit PR routing so closed prototypes are not mistaken for live behavior.
Base checked: origin/claude/build84-cmdcon36@33cab11c165fc82dfc9082a02cb7e2c672242c53. Scope: the conventional WEST/EAST AI-commander deck, the separate GUER insurgent deck, and the open/closed adjacent wildcard PRs that should not be mistaken for source-present behavior.
Lane 318 refresh note: the current target still has no W25/W26 or GUER G3 source entries, still forces W14/W17/W18/W21 to weight 0, and still keeps the old conventional W21 apply block unreachable. Open PR #536 now owns the source-side W2 supply-cap pre-check and W15 human-commander discount refund; until it merges, this page describes current-base behavior and routes W2/W15 source work there.
Use this before editing Server/Functions/AI_Commander_Wildcard.sqf, Server/Functions/AI_Commander_Wildcard_GUER.sqf, wildcard markers, Help-menu deck text, or wildcard-related lobby flags.
The conventional wildcard worker runs once per WEST/EAST side from server init. It is server-side, sleeps one full interval before the first draw, adds a random 0-30 second jitter before each roll, and logs the result through the AICOM logging path.
Important interval fact: AI_Commander_Wildcard.sqf still has header/fallback wording that says the default interval is 1800 seconds, but Common/Init/Init_CommonConstants.sqf currently sets WFBE_C_AI_COMMANDER_WILDCARD_INTERVAL = 900. On the current target, the practical default is therefore 900 seconds unless a lobby/global override changes it. The GUER worker is separate and currently reads WFBE_C_GUER_WILDCARD_INTERVAL with a fallback of 1800 seconds.
Draw gates:
-
WFBE_C_AI_COMMANDER_WILDCARD = 0disables the conventional worker. - The conventional worker is disabled only when both sides are human-commanded, unless
WFBE_C_AI_COMMANDER_LOCKorWFBE_C_WILDCARD_ALWAYSkeeps draws active. - AI-commanded sides also require an alive HQ and
wfbe_aicom_running; human-commanded sides can still draw, with some payouts remapped to the commander team. - A losing side is one with at least
WFBE_C_AI_COMMANDER_WILDCARD_ESCALATION_TOWNSfewer towns than the enemy, default 5. In that state, selected combat-card weights are multiplied byWFBE_C_AI_COMMANDER_WILDCARD_ESCALATION_MULT, default 2. - The weighted roll can retry up to three times for a rejected draw, then falls back to W1.
Telemetry and player feedback:
- Conventional draws log
WILDCARD_W<n>throughAICOMSTATand an AICOM log line. - GUER draws log
GUERWILDCARD_G<n>. - Conventional AI-side draws broadcast a
LocalizeMessageannouncement to all clients; human-side draws are side-scoped. -
Client/PVFunctions/WildcardMarker.sqfhandles side-local map markers for supported cards such as Airborne Assault, Air Cavalry, Gunship Strike, Heliborne QRF, Top Gun, Armor Column, Technical Swarm and Car Bomb.
Source of truth: Server/Functions/AI_Commander_Wildcard.sqf lines 507-560 for live weights and the weight table. The file header is historical context, not the final truth, because several later removals force old card weights to zero.
| Card | Base weight | Current status | Eligibility / effect |
|---|---|---|---|
| W1 War Chest | 17 | Active | AI commander gets 25% of side starting funds unless already above 2x start funds; human commander side credits the commander team's wfbe_funds. |
| W2 Supply Drop | 17 | Active, but can still draw at cap | Adds up to 1500 side supply, capped by WFBE_C_MAX_ECONOMY_SUPPLY_LIMIT; current base computes the grant after draw and reports ineligible at cap. PR #303 documents the UX issue; open PR #536 owns the source pre-check/refund path. |
| W3 Bonus Patrol | 0 | Removed / inert | Obsolete after patrol-cap lowering; apply block remains but cannot be drawn. |
| W4 Airborne Assault | 6, escalates | Active when eligible | Requires a valid parachute cargo/level-3 payload and a target town; sends a max-level paradrop at the spearhead/front. |
| W5 | none | Absent slot | No current weight-table entry or apply case. Do not reuse without owner choice. |
| W6 Air Cavalry | 8, escalates | Active when eligible | Requires HQ, Air research, enough owned towns, and a troop-capable air template; founds a free elite air-assault team. |
| W7 Veteran Company | 0 | Removed / inert | Removed because the payoff was invisible; old flag/apply code is unreachable. |
| W8 Motor Pool Delivery | none | Retired slot | Removed after leaking a persistent vehicle and doing heavy scans. W20 did not reuse this id. |
| W9 Uprising | 0 | Removed / inert | Removed as too invasive; apply block cannot be drawn. |
| W10 Lucky Salvage | 0 | Removed / inert | Salvage concept moved away from this card; apply block cannot be drawn. |
| W11 Field Hospital | 8 | Active when eligible | Requires wounded AI infantry on the side; heals wounded AI infantry and supports a free refounding path. |
| W12 Spoils of War | 6 | Active when not already active | Sets a 10-minute double kill-bounty flag; not stackable. |
| W13 Gunship Strike | 6, escalates | Active when eligible | Requires Air research, an attack-capable air class, and a clustered enemy target; launches a single strike aircraft pass/self-despawn. |
| W14 Iron Dome | 0 | Removed / inert | Removed as low payoff; apply block cannot be drawn. Closed PR #357 attempted a default-off revive but was closed unmerged and is not current-base behavior. |
| W15 Black Market | 6 | Active AI production discount; human path open | Sets a 10-minute production-discount flag consumed by AI_Commander_Produce.sqf for AI commander production. Open PR #536 owns the human-commander buy-path refund/discount fix, so current base should not be described as fully covering human purchases. |
| W16 Lend-Lease | 6 | Active when eligible | Raises one random Light/Heavy/Air upgrade tier if below max. |
| W17 Supply Convoy | 0 | Removed / inert | Removed as low payoff; apply block cannot be drawn. |
| W18 Bounty HVT | 0 | Removed / inert | Removed as low payoff; apply block cannot be drawn. |
| W19 Heliborne QRF | 5, escalates | Active when eligible | Requires an owned town under threat and the W6 transport-template path; air-inserts a QRF to the threatened friendly town. |
| W20 Captured Cache | 6 | Active when eligible | Raises one random support-line tier: Paratroopers, Supply Rate, or Gear. It intentionally does not touch artillery while AI artillery is disabled. |
| W21 GUER VBIED | 0 | Removed from conventional deck | Old conventional-side VBIED apply code remains in the file but is unreachable because weight is forced 0; current live car-bomb behavior belongs to G1 in the GUER deck. No current open source PR revives W21. |
| W22 Top Gun | 6, escalates | Active when eligible | Requires HQ, Air research, enough owned towns, and a fixed-wing plane; spawns one fighter to loiter the front for 180 seconds. |
| W23 Armor Column | 7, escalates | Active when eligible | Requires Heavy research and a tank-led AI template; founds one free tank team through the normal commander-team path. |
| W24 Technical Swarm | 6, escalates | Active when eligible | Requires Light research and a car-led template; founds two free motorized/gun-truck teams through the normal commander-team path. |
| W25 Recon Drone | none in base | Closed PR #287, not current base | Closed unmerged PR #287 proposed a default-off Ka-137 WEST recon-drone card with weight 5 when WFBE_C_AICOM_DRONE_RECON is enabled. Current source has no W25 entry, weight, or apply case. |
| W26 Recon Drone | none in base | Closed PR #287, not current base | Closed unmerged PR #287 proposed a default-off Pchela EAST recon-drone card with weight 5 when WFBE_C_AICOM_DRONE_RECON is enabled. Current source has no W26 entry, weight, or apply case. |
Source of truth: Server/Functions/AI_Commander_Wildcard_GUER.sqf. GUER has no AI commander, HQ economy, or conventional commander wallet; this is a separate resistance-side insurgent event worker.
| Card | Base weight | Current status | Eligibility / effect |
|---|---|---|---|
| G1 Car Bomb | 6 | Active when eligible | Requires a WEST/EAST occupied town, a GUER soldier class, and a valid VBIED chassis; spawns a driver-detonated car bomb against an occupied town with bounty/marker handling. |
| G2 Pop-up Checkpoint | 8 | Active when eligible | Requires a WEST/EAST occupied town and a GUER soldier class; creates a roadblock that taxes occupier supply, pays GUER tolls, and grants either clearing-side supply or a GUER FOB token if it holds to timeout. |
| G3 Road Ambush | none in base | Closed PR #368, not current base | Closed unmerged PR #368 proposed a default-off AT/MG road ambush card with weight 7. Current source has no G3 entry, weight, or apply case. |
| G4 Mortar Pit | none | Shelved | Removed from the deck and lobby toggles; see Shelved GUER wildcard mortar pit. |
| G5 Scavenger Team | 0 unless flag enabled | Present but default-off |
WFBE_C_GUER_SCAV defaults 0 in Rsc/Parameters.hpp; when enabled, the card needs a GUER-owned town and at least two abandoned wrecks, then sends a 4-man team to scrap wrecks for GUER player cash. |
The GUER weight table currently contains only G1, G2 and G5. If all weights resolve to zero in a cycle, the worker exits that cycle without an announcement.
Do not duplicate these as fresh source lanes:
Open adjacent PRs:
| PR | Scope | Current routing |
|---|---|---|
| #303 | Docs-only wildcard deck QA | Records W2 cap/no-op UX, stale inventory text, removed-card weights, marker locality and wildcard parity checks. |
| #362 | Docs-only wildcard marker status | Confirms side-local marker creation and one-time explanatory titleText for supported wildcard markers. |
| #453 | Docs-only recon-drone wildcard status | Status audit for lane 9. Its branch text predates the closure of #287; latest source/PR check says #287 is closed unmerged and W25/W26 are not current-base behavior. |
| #455 | Docs-only Iron Dome / VBIED wildcard status | Status audit for lane 10. Its branch text predates closure of #357/#413; latest source/PR check says W14/W21 remain inert in the current base. |
| #536 | Source lane 195 W2/W15 economy fix | Open draft source owner for the W2 supply-cap pre-check and W15 human-commander discount refund. Do not duplicate this as a new wildcard source lane; until merged, current base still has W2 post-draw cap rejection and W15 AI-production consumption only. |
Closed/unmerged adjacent source prototypes:
| PR | Scope | Current routing |
|---|---|---|
| #287 | W25/W26 recon drones | Closed unmerged on 2026-07-03; do not treat the Ka-137/Pchela cards or WFBE_C_AICOM_DRONE_RECON as current source behavior. |
| #357 | W14 Iron Dome revive | Closed unmerged on 2026-07-03; W14 remains forced weight 0 in the current source. |
| #368 | GUER G3 Road Ambush | Closed unmerged on 2026-07-03; G3 is absent from the current GUER weight table. |
| #403 | Lane 156 deck transparency | Closed unmerged on 2026-07-03; source-side manifest arrays, next-draw timestamps, and Help-menu Wildcards page are not current-base behavior. |
| #413 | Player VBIED detonation confirm | Closed unmerged on 2026-07-03; adjacent to VBIED UX, but not a W21 wildcard revive. |
- AI commander tunable constants: conventional wildcard interval and AI commander knobs.
-
AICOM logging and AICOMSTAT telemetry: runtime proof tokens for
WILDCARD_W<n>andGUERWILDCARD_G<n>. - GUER Insurgents faction overview and GUER insurgent economy: why GUER payouts route to players and FOB tokens instead of a commander wallet.
- GUER VBIED detonate action: player-side VBIED path, distinct from conventional W21 and GUER G1 AI event behavior.
- Balance asymmetries: W1 War Chest sizing and GUER toll/stipend pacing.
- Feature status register: use this to decide whether a wildcard behavior is source-present, draft PR, docs-only, or shelved.
- Treat the weight assignment block as truth. The header still names some cards later removed by weight zero.
- Do not edit wildcard source files while source PRs are open for the same deck unless the owner explicitly asks for conflict repair.
- Do not claim W25/W26 or G3 as current-base behavior; their source PRs were closed unmerged and the current weight tables do not contain them.
- Do not revive W3, W7, W9, W10, W14, W17, W18, W21 or G4 by docs wording. Their code may still exist, but current weights/toggles make them inert or shelved.
- Route W2 supply-cap and W15 human-commander discount source work to open PR #536 while it is live; this wiki page should only describe current base and handoff state.
- When changing player-facing deck text, include both interval truth and card status: conventional current default 900 seconds, GUER fallback 1800 seconds, and closed PR #403 if someone is using the manifest/timer branch as a reference rather than current source.
Missions/[55-2hc]warfarev2_073v48co.chernarus/Common/Init/Init_CommonConstants.sqf:547Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard.sqf:92-102Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard.sqf:507-560Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard.sqf:623-636Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard.sqf:1024-1029Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard.sqf:1253-1281Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard.sqf:1283-1373Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard.sqf:1520-1542Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/AI/Commander/AI_Commander_Produce.sqf:459-465Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard_GUER.sqf:95-116Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard_GUER.sqf:132-190Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/AI_Commander_Wildcard_GUER.sqf:414-432Missions/[55-2hc]warfarev2_073v48co.chernarus/Rsc/Parameters.hpp:638-667Missions/[55-2hc]warfarev2_073v48co.chernarus/Client/PVFunctions/WildcardMarker.sqf:45-65
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