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UAV Terminal And Spotter System
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
The live UAV is a player-launched reconnaissance drone, distinct from the Takistan-airfield FPV-drone branch feature. The Tactical Center spends supply on a UAV upgrade, then a player spawns the drone at the command-center factory for a flat cash fee, takes camera control through the vanilla BIS_UAV terminal (with a separate OA-interface variant), and the drone auto-flies a circular orbit while a server-side spotter loop reveals fuzzed enemy positions onto the map. The whole flow lives in Client/Module/UAV/ plus a server cleanup monitor.
This page documents the build/gate, the orbit auto-route planner, the camera/minimap/aperture terminal (vanilla vs OA), and the spotter intel reveal pipeline. It is NOT the recon-uav / Takistan FPV drone — see Takistan Airfield FPV Drone Design.
The UAV is reached from the Tactical Center menu. The list entry "UAV" is enabled only when the side has the UAV upgrade and the player can pay.
| Element | Value | Citation |
|---|---|---|
| Tactical menu entry id |
"UAV" (index 6 of the special list) |
Client/GUI/GUI_Menu_Tactical.sqf:59 |
| Enable gate | _funds >= _currentFee && WFBE_UP_UAV level > 0 && !(alive playerUAV) |
Client/GUI/GUI_Menu_Tactical.sqf:273-275 |
| Displayed fee (menu) |
12500 (fee list index 6) |
Client/GUI/GUI_Menu_Tactical.sqf:60 |
Selecting UAV
|
closeDialog 0; ExecVM "Client\Module\UAV\uav.sqf" |
Client/GUI/GUI_Menu_Tactical.sqf:324-327 |
UAV_Remote_Control (re-enter live UAV) |
same ExecVM uav.sqf
|
Client/GUI/GUI_Menu_Tactical.sqf:335-337 |
UAV_Destroy |
sets full damage on playerUAV + crew, nulls it |
Client/GUI/GUI_Menu_Tactical.sqf:328-334 |
| Upgrade constant | WFBE_UP_UAV = 5 |
Common/Init/Init_CommonConstants.sqf:42 |
The fee shown in the menu (12500) is the gate; the actual debit happens inside the spawn script:
| Spawn step | Detail | Citation |
|---|---|---|
| Re-entry shortcut | if playerUAV already alive, just re-open the interface and exit |
Client/Module/UAV/uav.sqf:4-13 |
| Faction gate | exits if WFBE_%1UAV (by sideJoinedText) is nil or ""
|
Client/Module/UAV/uav.sqf:15-16 |
| Spawn anchor | nearest command-center factory (WFBE_%1COMMANDCENTERTYPE) to the player |
Client/Module/UAV/uav.sqf:18-25 |
| Create drone |
createVehicle [WFBE_%1UAV, getPos factory, [], 0, "FLY"] → playerUAV
|
Client/Module/UAV/uav.sqf:27-28 |
| Crew | driver always; gunner only for west (OPFOR UAV has no gunner slot) |
Client/Module/UAV/uav.sqf:33-46 |
| Cash debit | -12500 Call ChangePlayerFunds |
Client/Module/UAV/uav.sqf:50 |
| Server hand-off | ["RequestSpecial", ["uav",sideJoined,_uav,clientTeam]] Call WFBE_CO_FNC_SendToServer |
Client/Module/UAV/uav.sqf:52 |
| Targeting | driver disableAI ["TARGET","AUTOTARGET"] so it just orbits |
Client/Module/UAV/uav.sqf:7, 37-38 |
The UAV research upgrade itself is a single level, gated behind Air Superiority:
| Upgrade attribute | Value | Citation |
|---|---|---|
| Availability | enabled only if WFBE_%1UAV is defined for the side |
Common/Config/Core_Upgrades/Upgrades_CO_US.sqf:11 |
| Cost |
[[2000,0]] (2000 supply, single level) |
Common/Config/Core_Upgrades/Upgrades_CO_US.sqf:38 |
| Prerequisite |
[[WFBE_UP_AIR,2]] (Air upgrade level 2) |
Common/Config/Core_Upgrades/Upgrades_CO_US.sqf:98 |
| Research time |
[60] seconds |
Common/Config/Core_Upgrades/Upgrades_CO_US.sqf:130 |
| Side var | Classname | Citation |
|---|---|---|
WFBE_%1UAV (US) |
MQ9PredatorB_US_EP1 |
Common/Config/Core_Root/Root_US.sqf:20 |
WFBE_%1UAV (RU) |
Pchela1T |
Common/Config/Core_Root/Root_RU.sqf:18 |
After spawn, uav.sqf runs a self-renewing waypoint loop that keeps the drone circling. Each pass plants four MOVE waypoints on a 1000m-radius ring around the last waypoint, and a background spawn keeps appending the next ring point as the drone advances — so the patrol never runs out of route.
| Planner element | Value | Citation |
|---|---|---|
| Orbit radius | _radius = 1000 |
Client/Module/UAV/uav.sqf:58 |
| Waypoints per ring |
_wpcount = 4, step 360/4 = 90°
|
Client/Module/UAV/uav.sqf:59-60 |
| Ring point math | [_lastWPpos, 1000, _dir+_add] call bis_fnc_relPos |
Client/Module/UAV/uav.sqf:88, 110 |
| Waypoint type |
"MOVE", blank description (' ') |
Client/Module/UAV/uav.sqf:90-91, 112-113 |
| Completion radius |
1000/_wpcount = 250m |
Client/Module/UAV/uav.sqf:92, 114 |
| Refresh trigger |
waituntil on waypoint-description / count change or drone death |
Client/Module/UAV/uav.sqf:76, 120 |
| Background appender |
"UAV Route planning" script keeps adding the next ring point |
Client/Module/UAV/uav.sqf:95-117 |
| Previous-pass cleanup |
terminate _spawn before re-planning |
Client/Module/UAV/uav.sqf:74, 77 |
Manual override: clicking the map (left button) deletes all current waypoints and drops a single MOVE waypoint at the clicked world position, so the operator can redirect the orbit center — see the terminal section below (Client/Module/UAV/uav_interface.sqf:254-267; OA variant uav_interface_oa.sqf:105-118).
The single driver is split into his own group at spawn time ([driver _uav] join grpnull) so the crew survivors don't accumulate toward the engine's group cap. When the drone dies, both the misc crew group and the driver's split group are emptied and deleted.
| Cleanup step | Detail | Citation |
|---|---|---|
| Driver split | if (count units _uav > 1) then {[driver _uav] join grpnull} |
Client/Module/UAV/uav.sqf:56 |
| On-death sweep | delete units of _group + driver group, then deleteGroup both |
Client/Module/UAV/uav.sqf:124-130 |
Entering the UAV switches the player into the gunner's camera and brings up the RscUnitInfoUAV HUD with a centered minimap. The interface seeds default aperture/height/speed, then installs key/mouse handlers for altitude, speed, brightness, NVG-inversion, and map-click retasking. It runs only when WF_A2_Vanilla is true.
| Terminal element | Detail | Citation |
|---|---|---|
| Camera takeover | _uav switchcamera "internal"; player remoteControl gunner _uav |
Client/Module/UAV/uav_interface.sqf:13-14 |
| Lock + weapon select | drone locked while controlled; select weapon 0 | Client/Module/UAV/uav_interface.sqf:15-17 |
| Globals |
BIS_UAV_PLANE = _uav, BIS_UAV_TIME = 0
|
Client/Module/UAV/uav_interface.sqf:20-21 |
| Post-process |
ColorCorrections (1999), dynamicBlur 0.5 (505), filmGrain (2005) |
Client/Module/UAV/uav_interface.sqf:30-41 |
| HUD resource | 1124 cutrsc ["RscUnitInfoUAV","plain"] |
Client/Module/UAV/uav_interface.sqf:44 |
| Minimap center | ctrl 112410 mapcenteroncamera true
|
Client/Module/UAV/uav_interface.sqf:49 |
| Default aperture |
24 daytime (5–19h) else 0.07
|
Client/Module/UAV/uav_interface.sqf:52-58 |
| Default height | rounded to nearest 50, floor 100m, written to ctrl 112413
|
Client/Module/UAV/uav_interface.sqf:60-70 |
| Default speed | rounded to nearest 50, written to ctrl 112412
|
Client/Module/UAV/uav_interface.sqf:72-82 |
| Live speed readout | ctrl 112411 updated each tick round speed _uav
|
Client/Module/UAV/uav_interface.sqf:104-130 |
| Hidden GUI ctrls |
[112401,112402,112403,112404] hidden on init |
Client/Module/UAV/uav_interface.sqf:84-93 |
| Hint text ctrl |
112414 (exit / brightness / marker key binds) |
Client/Module/UAV/uav_interface.sqf:94-100 |
| Input | Action | Citation |
|---|---|---|
menuback |
sets bis_uav_terminate (exit) |
Client/Module/UAV/uav_interface.sqf:138 |
NightVision |
toggles a colorInversion pp effect (NVG) |
Client/Module/UAV/uav_interface.sqf:141-153 |
binocular (not on map) |
drops a numbered mil_destroy user marker at screen center, timestamped |
Client/Module/UAV/uav_interface.sqf:156-168 |
HeliUp / HeliDown
|
height ±50m, clamped 100–1000m | Client/Module/UAV/uav_interface.sqf:171-192 |
HeliForward / HeliBack
|
speed ±50, clamped 200–500 (km/h → /3.6 for forcespeed) |
Client/Module/UAV/uav_interface.sqf:195-218 |
Mouse wheel (mousezchanged) |
adjusts aperture, finer steps below 1.0 / 0.1, floor 0.001 | Client/Module/UAV/uav_interface.sqf:239-252 |
| Mouse button 1 (not on map) | exit if menuback bound to it |
Client/Module/UAV/uav_interface.sqf:235 |
| Map left-click | clears waypoints, sets a new MOVE waypoint (retask orbit) |
Client/Module/UAV/uav_interface.sqf:254-267 |
The mouse-button-007 branch that toggles ctrls
112401-112404is explicitlycomment 'DISABLED'(uav_interface.sqf:226-234) — the dead button noted in the Modules Atlas.
On exit (bis_uav_terminate / drone or player death), the script restores targeting AI, unlocks the drone, clears all pp effects, removes the 1124 HUD, and detaches the three display handlers plus the map handler (Client/Module/UAV/uav_interface.sqf:272-301).
When WF_A2_Vanilla is false the spawn routes to uav_interface_oa.sqf instead (uav.sqf:8-12, 67-71). It is a slimmer interface: no RscUnitInfoUAV HUD or minimap controls, a single ColorCorrections pp effect, an OA exit action instead of the menuback key, and height handling via flyinheight rather than the stored-variable readouts.
| Difference vs vanilla | OA behavior | Citation |
|---|---|---|
| Exit | addAction STR_EP1_UAV_action_exit → uav_actionCommit.sqf
|
Client/Module/UAV/uav_interface_oa.sqf:24-33 |
| HUD | no 1124 cutrsc / no minimap ctrls (commented out) |
Client/Module/UAV/uav_interface_oa.sqf:49-50, 150 |
| Post-process | single ColorCorrections (1999), darker fade target |
Client/Module/UAV/uav_interface_oa.sqf:43-46 |
| Keydown handler |
BIS_UAV_HELI_keydown spawned per keypress |
Client/Module/UAV/uav_interface_oa.sqf:53-93 |
| Marker key |
binocular → numbered mil_destroy marker (same as vanilla) |
Client/Module/UAV/uav_interface_oa.sqf:62-74 |
| Height |
HeliUp/HeliDown set flyinheight ±50, clamp 100–1000m, land 'none'
|
Client/Module/UAV/uav_interface_oa.sqf:77-91 |
| Speed control | none (no HeliForward/Back, no aperture wheel) | Client/Module/UAV/uav_interface_oa.sqf (absent) |
| Map left-click | same waypoint retask as vanilla | Client/Module/UAV/uav_interface_oa.sqf:105-118 |
While the drone flies, a per-drone loop (uav_spotter.sqf, ExecVM'd from uav.sqf:72) scans nearby entities. Anything the UAV knowsAbout above the sensitivity threshold — and not friendly/civilian — is broadcast to all clients as a uav-reveal, which paints a fuzzed orange ellipse on each player's map at a randomized offset from the real position.
| Scan element | Value | Citation |
|---|---|---|
| Loop interval |
WFBE_C_PLAYERS_UAV_SPOTTING_DELAY = 20s |
Client/Module/UAV/uav_spotter.sqf:13, 18; Common/Init/Init_CommonConstants.sqf:440 |
| Scan radius |
WFBE_C_PLAYERS_UAV_SPOTTING_RANGE = 1100m (nearEntities) |
Client/Module/UAV/uav_spotter.sqf:14, 26; Common/Init/Init_CommonConstants.sqf:442 |
| Knowledge threshold |
WFBE_C_PLAYERS_UAV_SPOTTING_DETECTION = 0.21 (knowsAbout 0–4) |
Client/Module/UAV/uav_spotter.sqf:15, 22; Common/Init/Init_CommonConstants.sqf:441 |
| Friend/civ filter | !(side _x in [sideJoined, civilian]) |
Client/Module/UAV/uav_spotter.sqf:22 |
| Per-hit jitter |
sleep (0.05 + random 0.05) before send |
Client/Module/UAV/uav_spotter.sqf:23 |
| Broadcast | [sideJoined,"HandleSpecial",["uav-reveal",_uav,_x]] Call WFBE_CO_FNC_SendToClients |
Client/Module/UAV/uav_spotter.sqf:24 |
| Dispatch | case "uav-reveal": {_args spawn WFBE_CL_FNC_Reveal_UAV} |
Client/PVFunctions/HandleSpecial.sqf:68 |
WFBE_CL_FNC_Reveal_UAV draws a local ellipse whose size — and the random offset of its center — scales with how far the target is from the drone (farther = larger and blurrier circle). The marker auto-deletes after three spotting intervals.
| Reveal element | Value | Citation |
|---|---|---|
| Type guard | both args must be OBJECT, else logged error |
Client/Functions/Client_FNC_Special.sqf:96 |
| Fuzz size | _size = round((_uav distance _target) / 16) |
Client/Functions/Client_FNC_Special.sqf:98 |
| Marker name |
WFBE_UAV_SPOTTED_%1 keyed by global unitMarker (then incremented) |
Client/Functions/Client_FNC_Special.sqf:99-100 |
| Position jitter | each axis ± random(_size) around getPos _target
|
Client/Functions/Client_FNC_Special.sqf:101 |
| Shape / color |
createMarkerLocal ellipse, ColorOrange, size [_size,_size]
|
Client/Functions/Client_FNC_Special.sqf:102-104 |
| Lifetime |
sleep (DELAY*3) = 60s, then deleteMarkerLocal
|
Client/Functions/Client_FNC_Special.sqf:106-108 |
The reveal is purely local cosmetic intel (createMarkerLocal / *Local setters) — it is not a public-variable target lock, so it expires per client without server bookkeeping. The unitMarker counter is the shared local marker-id sequence also used by respawn, paratrooper, and AA-radar markers (Common/Init/Init_Common.sqf:177).
The RequestSpecial ["uav",...] from spawn lands on the server as KAT_UAV (compiled from Support_UAV.sqf), which watches the owning team and trashes the drone + crew once the team's leader is no longer a live player or the drone dies.
| Server step | Detail | Citation |
|---|---|---|
| Compile | KAT_UAV = Compile preprocessFile "Server\Support\Support_UAV.sqf" |
Server/Init/Init_Server.sqf:49 |
| Route | case "uav": {_args spawn KAT_UAV} |
Server/Functions/Server_HandleSpecial.sqf:63-65 |
| Watch loop | 5s poll; exit when team leader not a live player OR drone dead | Server/Support/Support_UAV.sqf:13-16 |
| Teardown |
setDammage 1 + TrashObject (with wfbe_trashed guard) on uav/driver/gunner |
Server/Support/Support_UAV.sqf:18-20 |
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- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index