-
Notifications
You must be signed in to change notification settings - Fork 0
PR8 And Drone Upstream Lesson Match
Snapshot: 2026-06-03. This page maps the upstream developer-history lessons against rayswaynl PR #8 (release/2026-06-feature-bundle) and the drone/support branch series (feat/drone-saturation-strike, feat/recon-uav, test/drone-on-bundle, test/release-plus-drone). It is a review checklist, not an implementation patch.
- PR #8 is closest to release-ready where it already absorbed the upstream lessons: supply-heli rescope, dead supply-script removal, A2 OA
pushBackfix, UI tab-icon fix, supply cooldown casing andSupplyByHelicleanup. - PR #8 still needs smoke proof in the exact areas upstream history says are fragile: supply JIP/reuse, upgrade queue forged/JIP requests, WDDM static-defense accounting, delayed kill rewards, Buy/EASA UI state and generated Takistan propagation.
- Drone work has one high-value pre-merge lesson: make
DroneStrikeserver-authoritative before treating it like a safe support power. Currentfeat/drone-saturation-strikestill sends a client-shapedRequestSpecialand debits client funds before server acceptance. -
feat/recon-uavis a separate support replacement lane on top of an older drone snapshot: it removes the oldClient/Module/UAV/uav*.sqfUI scripts andServer/Support/Support_UAV.sqf, adds server AI-flownReconUAV/ReconUAVRecall, and does not include the latest8ca4be90drone tuning fromfeat/drone-saturation-strike.
| PR #8 area | PR evidence | Upstream lesson match | Useful check before merge | Confidence |
|---|---|---|---|---|
| Supply helicopter start/completion |
supplyMissionStart.sqf, supplyMissionStarted.sqf, supplyMissionCompleted.sqf; commits 1a9799cd, c878bbca
|
Supply-run PR #10-#12 fixed remote activation, too-far UX and JIP notification regressions; supply performance reverts 7bc4b7ac/008ac5aa show wrong-object context risk. |
Smoke normal load, remote/forged start denial, wrong town, reused vehicle, JIP spawn, loaded vehicle destruction and truck unchanged behavior. | high |
| Heli hover unload and dwell loop |
c878bbca reworked Air 3/4 gates, 15 s load and 5 s unload dwell; PR #8 comment says old heli gate needed re-merge and later commit incorporates it. |
Upstream supply loop changes repeatedly needed follow-up after moving checks between client/server context. | Dedicated-server smoke: hover at CC, drift out mid-unload, return, pilot dismount, vehicle killed while loaded. | high |
| Cash-run rewards and interdiction |
34b231a4, 1faf738d; supplyMissionCompletedMessage.sqf, supplyMissionCompleted.sqf, supplyMissionStarted.sqf
|
Upstream reward fixes db317706 and 6861e310 fixed wrong reward target; second-wave lesson says score/economy changes feed AntiStack. |
Verify one pilot reward/score, commander cut only at Air 4, no side pool on cash run, no double-award, SupplyByHeli clears after completion. |
high |
| Upgrade queue PVs |
RequestEnqueue.sqf, RequestDequeue.sqf, upgradeQueue.sqf; merge f91d0f36, fix 1f56ec65
|
AttackWave/PV lessons (a9044821, b02782f1) show JIP and payload-shape drift; AntiStack lessons show side/session validation can be over-broad. |
JIP commander/non-commander smoke, forged enqueue/dequeue from wrong side, commander disconnect/vote change while queue exists. | high |
| WDDM positions |
RequestDefense.sqf, Server_ConstructPosition.sqf; commits 2a9996ae, 2bfc06c2; current local branch audit: Commander positions branch audit
|
Construction dedupe revert 77a07bc0; static-defense/HC branch lessons; defender tagging ea0bff2e; current origin/feat/commander-positions shows broad unrelated branch baggage and Chernarus-only WDDM runtime. |
Build every anchor both sides in the target propagated scope; inspect crew creation, score, artillery, cleanup/sell/destroy and HC/static-defense delegation. Do not claim maintained Vanilla support until the actual builder/template-map code exists there. | high |
| WDDM placement/orientation |
2bfc06c2 / local branch 560db61c fixed map-corner placement |
A3/OA syntax and construction-coordinate lessons (2a62eaa0, 77a07bc0) warn that small coordinate/script-context changes can be runtime-only failures. |
Visual smoke on flat/slope at 0/90/180/270 degrees; wall gates align; guns face intended arcs; compositions spawn at clicked point, not [0,0]. |
medium-high |
| Engineer EASA at repair points |
Client_CanUseRepairPointEASA.sqf, Client_GetRepairTruckServicePoints.sqf, service menu edits; merge 3ec81e20
|
Repair-camp menu was reverted (9424f0c8); EASA/loadout generator history says current loadout data must be source-of-truth verified. |
Test engineer/non-engineer, driver/passenger, destroyed repair point, cooldown, insufficient funds, current-loadout highlight after equip. | high |
| Delayed vehicle-kill rewards |
Common_OnUnitHit.sqf, RequestOnUnitKilled.sqf; merge 147e06b8
|
Score/bounty fixes f17445c1, b31539b4, cc127ef4, 415615c9; score feeds AntiStack/skill. |
Validate enemy kill, friendly fire, suicide/crash, killer dies before vehicle, AI/player vehicle, bounty and score effects. | high |
| Buy-menu/EASA QoL |
GUI_Menu_BuyUnits.sqf, Client_UIFillListBuyUnits.sqf, GUI_Menu_EASA.sqf; c24d35c1, tab fix d356d792
|
UI globals/nil bugs (c6d2539e, 5b056013, 5de4d1a2) and PR #6 driver preference history show profile/UI state can leak. |
Full buy-menu pass: all tabs/factories, crew toggles, profile driver default, insufficient-funds tint, actual charged amount vs displayed amount. | high |
| Chernarus-only release scope | PR #8 body says Takistan equals master; regen via LoadoutManager later |
Copy/generation debt, Takistan late parity, version.sqf and terrain post-copy lessons. |
Either keep PR #8 explicitly Chernarus-only or run LoadoutManager and review Takistan Init_Server, params, strings, sounds, PV registrations and boot smoke. |
high |
| PR #12 overlap | PR #8 comment cross-links #12 quick-wins; overlap in Client_BuildUnit.sqf, RequestOnUnitKilled.sqf, Init_PublicVariables.sqf
|
Merged/closed work can still need afterlife checks; supply/economy fixes can conflict across feature bundles. | Rebase on #12 or cherry-pick critical DR-22/DR-33a-style fixes before final smoke. | high |
Both branch heads split from stable origin/master at merge base 2cdf5fb8, but they now carry different truths:
| Branch | Current evidence | What changed | Merge lesson |
|---|---|---|---|
feat/drone-saturation-strike |
Head 8ca4be90; origin/master..origin/feat/drone-saturation-strike is 17 files, +1133/-4. |
Latest tuning is a 4-Ka package, 2 flare / 2 munition, HP 20, cruise altitude 300, scatter 6 and cooldown 300. It removes smoke contrail visibility and keeps the feature source-Chernarus-only. | Treat as a paid attack support. Move acceptance, debit, cooldown, upgrade and side/caller validation server-side before merge. |
feat/recon-uav |
Head 563418ea; origin/master..origin/feat/recon-uav is 25 files, +1461/-657. |
Adds Support_ReconUAV.sqf, ReconUAV and ReconUAVRecall; deletes old Client/Module/UAV/uav.sqf, uav_interface*.sqf, uav_spotter.sqf and Server/Support/Support_UAV.sqf. |
Treat as a separate support replacement. Validate removal of old UAV UI/module paths, server-side cost/upgrade/cap checks, side-only reveal audience, recall cleanup, JIP state and generated Vanilla propagation. |
| Relationship |
feat/recon-uav includes drone history through 93b47594, but not latest 8ca4be90. |
Recon's drone constants differ from the latest drone branch head. | Do not assume drone tuning parity when reviewing or cherry-picking recon. Rebase/merge consciously, then recheck constants, tactical menu IDs and support registration. |
| Drone area | Drone evidence | Upstream lesson match | Useful check before merge | Confidence |
|---|---|---|---|---|
| Paid support authority |
GUI_Menu_Tactical.sqf sends ["DroneStrike", sideJoined, _callPos, clientTeam] and client-debits; Server_HandleSpecial.sqf forwards to KAT_DroneStrike; Support_DroneStrike.sqf checks toggle/cap only. |
Supply PR #10 remote activation, ICBM authority lessons, AttackWave/PV schema drift. | Move cost, cooldown, UAV/Air upgrade, caller/team/side, map bounds and non-water validation to server; debit only after server accept. | high |
| RequestSpecial schema |
Support_DroneStrike.sqf assumes side, position and team at fixed indices; kill credit uses leader _playerTeam. |
AttackWave payload fixes c464df8b, 8787ad79, 3a35748f, cfbbbaf0. |
Add explicit type/schema guards and negative tests for malformed/forged requests. | high |
| Cooldown and JIP |
lastDroneCall is client-local; FX/marker event is broadcast once, not replayed. |
Supply PR #12 JIP notification and AttackWave JIP migration lessons. | Server-side cooldown per side/team; late-join smoke while strike active and after one was just called. | high |
| Marker audience/locality |
HandleSpecial.sqf shows precise local marker only for playerSide == _strikeSide; hostile side gets vague feedback. |
Marker leakage/freeze fixes 95a12305, 9a550b7a, 9c72a281, 951e72cb, 332874fd. |
Two-side/JIP/disconnect marker smoke; friendly sees target grid, enemy sees no precise marker, marker cleans up. | high |
| Resistance/town-defender targets |
0cd71b68 targets independent/resistance AI; scans LandVehicle/StaticWeapon. |
Town defender activation/tagging a20a5a0f, 84b1b684, ea0bff2e, 913ecdf6. |
Smoke occupied/empty static AA, neutral GUER assets, resistance vehicles and town defenders near contested towns. | high |
| Rewards/score |
e6d05c7f uses standard bounty by stamping wfbe_lasthitby; kill path then flows through RequestOnUnitKilled.sqf. |
Score/bounty/AntiStack lesson: score is economy plus balance input, not only scoreboard. | Test enemy kill, friendly hit, resistance kill, launcher dies mid-strike, AI-team caller and drone shootdown rewards. | high |
| Cleanup and active cap |
Support_DroneStrike.sqf manually deletes drones/groups and decrements active cap in cleanup. |
Cleanup lesson 95481b37; DR-45 array/idempotency/occupancy risk. |
RPT plus allGroups/vehicle counts after timeout, no targets, AA shootdowns and rapid repeated calls. |
medium-high |
| Performance/FX |
0cd71b68 doubles package size; enhanced mode adds FX; munitions loop nearestObjects. |
Performance audit/town-marker lessons warn scans and FX can become the bug. | Dedicated-server FPS/RPT smoke with enhanced on/off, one side/both sides, no-target and dense-town targets. | high |
| Generated mission propagation | Drone symbols are source-Chernarus-only in feat/drone-saturation-strike; not in Missions_Vanilla or Modded_Missions. |
Takistan/copy debt and LoadoutManager packaging scope lessons. | Run LoadoutManager before merge or mark branch Chernarus-only; review Takistan GUI, constants, server compile, strings and sounds. | high |
| Sound asset contract |
Sounds/description.ext adds drone_stuka; no matching Sounds/drone_stuka-10.ogg; runtime default still uses existing sound. |
Sound generator filename contract a31cfdb4, e2d23d00. |
Add a real/placeholder asset before enabling drone_stuka, or remove/defer the class. |
high |
| OA/UI map-click traps |
test/release-plus-drone fixed A3-only pushBack and debug teleport consuming map-click confirmation; drone uses tactical map-click flow. |
OA compatibility (2a62eaa0) and client UI lifecycle lessons. |
OA 1.64 smoke: menu enablement, click-to-call, cancel/no-water click, debug teleport armed/unarmed. | high |
| Recon UAV replacement |
feat/recon-uav adds Server/Support/Support_ReconUAV.sqf, Server_HandleSpecial.sqf cases for ReconUAV/ReconUAVRecall, and tactical menu send paths for ["ReconUAV", sideJoined, clientTeam] plus recall. |
Client/UI/marker lifecycle and old UAV marker leakage lessons (95a12305, 9c72a281) say recon visibility must be side-scoped and JIP-safe. |
Smoke old UAV menu removal, deploy/recall, cap decrement, destroyed UAV cleanup, side-only reveals, JIP during active orbit and no-HQ/no-town-guard exits. | high |
| Branch relationship / tuning drift | Recon branch has drone commits through 93b47594, while latest drone branch head is 8ca4be90. |
Branch names can hide divergent truth; upstream negative-knowledge lessons warn against assuming branch family parity. | Before combining, diff Init_CommonConstants.sqf, tactical menu IDs, support compiles and sound/string entries across both heads; pick one drone-tuning baseline explicitly. |
high |
- Drone: server-authoritative acceptance/debit/cooldown is the most useful upstream lesson to apply before merge.
- Recon UAV: validate that the old UAV module was intentionally replaced, not half-deleted, and that reveal/recall/JIP state is server-owned enough for a support feature.
- Drone/recon combination: settle the
8ca4be90vs93b47594tuning drift before cherry-picking or merging. - PR #8: supply-heli JIP/reuse and reward-path smoke are the highest-value checks.
- PR #8: rebase/cherry-pick relationship with PR #12 should be settled before final smoke because both touch economy, build-unit and kill/PV paths.
- All support branches: generated Takistan propagation is not optional if release scope is "mission bundle"; otherwise keep Chernarus-only language explicit.
- All support branches: final RPT scan should include UI/menu paths, not just server feature harness events, because upstream history repeatedly found UI/runtime regressions late.
Evidence base: Developer history and upstream lessons | Commit index: Upstream Miksuu commit intel | Risks: Feature status register | Release tooling: Tools and build workflow
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index