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Town Economy Getter Reference
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
Four small Common_GetTowns* / Common_GetTotalSupplyValue functions read the per-side aggregate state of the global towns array. They drive the server income tick, the client economy HUD, the AntiStack supply compensation, and the three-way victory check. All four share the same skeleton: take a side, convert it to a numeric side id via GetSideID, then forEach towns filtering on each town's sideID variable. They differ only in what they accumulate (a count, a raw supply sum, or a coefficient-weighted income). This page tables each function's contract and call sites. For the prose economy narrative see Economy-Towns-And-Supply; this page is the function-contract counterpart.
Every getter depends on the same three pieces of global state, all set up before these functions are ever called.
| Element | Where set | Notes |
|---|---|---|
towns (global array) |
Common/Init/Init_Town.sqf:165 (towns = towns + [_town]) |
The array these getters forEach over. |
town "sideID" variable |
Common/Init/Init_Town.sqf:87 (default WFBE_DEFENDER_ID) |
Numeric owner id; compared against the converted side. (Camps inherit a same-named sideID at :116, but camps are never added to towns — only _town is, at :165 — so the getters never read it.) |
town "supplyValue" variable |
Common/Init/Init_Town.sqf:88 |
Per-town supply weight summed by the supply/income getters. (Camps inherit a same-named supplyValue at :119 from the town's value, but are not in towns, so the getters never read it.) |
GetSideID (dependency) |
Common/Functions/Common_GetSideID.sqf:7-13 |
Maps west/east/resistance/civilian → WFBE_C_*_ID, else -1. Registered at Common/Init/Init_Common.sqf:41. |
Because the filter is (_x getVariable "sideID") == <converted side>, passing a side whose id is -1 (anything outside the four known sides) yields a zero/empty result rather than an error.
| Function | Source | Registered (Init_Common.sqf) | Argument | Returns | Behavior |
|---|---|---|---|---|---|
GetTownsHeld |
Common/Functions/Common_GetTownsHeld.sqf:1-8 |
:64 (bare name GetTownsHeld) |
a side (_this) |
town count (number) | Converts side via GetSideID:4, then forEach towns:6 increments _held by 1 for each town whose "sideID" matches. Pure count, ignores supplyValue. |
GetTownsSupply |
Common/Functions/Common_GetTownsSupply.sqf:1-10 |
:147 (alias WFBE_CO_FNC_GetTownsSupply only — no bare GetTownsSupply) |
a side (_this) |
summed supply (number) | Converts side via GetSideID:3, then forEach towns:6-8 sums supplyValue of matching towns into _income. |
GetTotalSupplyValue |
Common/Functions/Common_GetTotalSupplyValue.sqf:1-13 |
:63 (bare name GetTotalSupplyValue) |
a side (_this, stored in _side) |
summed supply (number) | Same accumulation as GetTownsSupply (GetSideID:4, forEach towns:7-11 summing supplyValue into _totalSupply). Functionally a duplicate of GetTownsSupply under a different registered name. |
GetTownsIncome |
Common/Functions/Common_GetTownsIncome.sqf:1-18 |
:65 (bare name GetTownsIncome) |
a side (_this) |
income (number) | Converts side via GetSideID:2. Reads WFBE_C_ECONOMY_INCOME_SYSTEM:5; if it is 3, also reads WFBE_C_ECONOMY_INCOME_COEF:7. Then forEach towns:9-16: for matching towns, case 3 adds supplyValue * _incomeCoef:12, the default adds raw supplyValue:13. |
-
GetTownsSupplyvsGetTotalSupplyValuecompute the identical sum (per-side total of townsupplyValue). They differ only in registration:GetTotalSupplyValueis exposed bare (Init_Common.sqf:63) andGetTownsSupplyis exposed only asWFBE_CO_FNC_GetTownsSupply(Init_Common.sqf:147). There is no bareGetTownsSupplyglobal and noWFBE_CO_FNC_GetTotalSupplyValuealias, so callers reach for whichever name is in scope. -
GetTownsIncome'scase 3branch is the only place these getters multiply by a coefficient.WFBE_C_ECONOMY_INCOME_SYSTEMdefaults to3(Commander System) andWFBE_C_ECONOMY_INCOME_COEFdefaults to14(raised from 8 in B67 on 2026-06-21), set atCommon/Init/Init_CommonConstants.sqf:713.WFBE_C_ECONOMY_INCOME_SYSTEMdefaults to3at:701. So by defaultGetTownsIncomereturns14xthe raw supply sum, whereas under any other income system it returns the raw sum (matchingGetTownsSupply).
Verified live callers (excludes the Init_Common.sqf registrations and the function files themselves).
| Caller | Source:line | Function used | Purpose |
|---|---|---|---|
| Server income tick | Server/FSM/updateresources.sqf:43 |
WFBE_CO_FNC_GetTownsSupply |
_supply = (_x) Call ...; raw town supply feeds the per-tick income calc (coefficient applied locally at :47 when income system == 3). |
| AntiStack compensation | Server/Module/AntiStack/skillDiffCompensation.sqf:54,112 |
WFBE_CO_FNC_GetTownsSupply |
West/East town supply used to scale the skill-difference compensation. |
| Three-way victory | Server/FSM/server_victory_threeway.sqf:16 |
GetTownsHeld |
_towns = (_x) Call GetTownsHeld; per-side town count contributes to the victory/elimination check. |
| Client income readout | Client/Functions/Client_GetIncome.sqf:5 |
GetTownsIncome |
_income = (_side) Call ...; coefficient-weighted income then split per income system (cases 2/3/4) for the client display. |
| Economy menu | Client/GUI/GUI_Menu_Economy.sqf:58,227 |
GetTownsIncome |
(sideJoined) Call GetTownsIncome for the slider baseline and income-pool dashboard. |
| Economy menu (held count) | Client/GUI/GUI_Menu_Economy.sqf:229 |
GetTownsHeld |
Inline (sideJoined Call GetTownsHeld) for the "Towns held: %3 / %4" line. |
| Main menu dashboard | Client/GUI/GUI_Menu.sqf:48,49 |
GetTownsHeld, GetTotalSupplyValue
|
_townsHeld (guarded by _townsTotal > 0) and _totalSupplyValue = sideJoined Call GetTotalSupplyValue. |
| QoL advisor nudge | Client/Functions/Client_QOL_Advisor.sqf:80 |
GetTownsHeld |
_townsHeld = sideJoined Call GetTownsHeld; gates the "research Patrols" nudge at 3+ towns held. |
Note the bare-name/alias split in practice: server-side callers (updateresources, skillDiffCompensation) use WFBE_CO_FNC_GetTownsSupply, while client and victory callers use the bare GetTownsHeld / GetTownsIncome / GetTotalSupplyValue names.
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