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Shelved AICOM Concepts

rayswaynl edited this page Jul 4, 2026 · 1 revision

Shelved AICOM Concepts (revivable)

Status: SHELVED by owner 2026-07-03 — none are rejected; all are "someday" candidates. Proposed during the V2 program design discussion. Do NOT build these without an explicit owner revival. Each entry lists feasibility grounding so a revival needs no re-research. Related: Agent-Guide, the V2 program roster (Game PC), docs/design/v2/.

# Concept One-liner Feasibility grounding Revive when
1 Chief-of-Staff mode Human commander seated -> AICOM becomes staff: runs rear garrisons/logistics, radios recommendations, accepts sector delegation Team modes + command menu + SideMessage radio all exist; Planning layer exposes suggestions API After V2 core is stable; big UX win for player-commander servers
2 Nemesis system Cross-round memory of specific PLAYERS (UID): radio call-outs, bounty, extra recon on last round's top asset-killer a2waspwarfare_Extension persistence + UID stats already flow; honest (encounter-derived only) With Adaptive T2 (lane 456) shipping
3 Deception Decoy convoys, dummy staging structures, false radio traffic before the real push; telegraphs can occasionally lie Cheap assets + existing radio grammar; rate-limited so legibility survives After the legibility grammar (N3 lane 12) is live and learned by players
4 War diary AAR First-person after-action report auto-written from the commander's own WHY tokens, posted by the bot + match page Pure Stats V2 + explainability output; zero in-game cost As soon as explainability (AICOMSTAT v3) + Stats V2 ingest both live
5 Terrain weaponization Mine expected chokepoints on defense, wreck-blockades during withdrawals, cut own-flank bridges when losing A2 mines exist; bridge-demolition HVT pattern sketched in wild-ideas; composition spawner exists With V2 defense doctrine; owner-check the mine density
6 Campaign persistence Extension dumps/restores full war state -> a week-long war across server restarts; serialized community story callExtension bridge proven (stats.json); state = towns/upgrades/economy V2.2 flagship, after one-shot is stable
7 Commander cam Spectator/admin overlay drawing the brain's live intent: axes, staging, target scores on the map Intent vars + WHY tokens exist; marker/overlay tech trivial With the read-only admin hub (streaming + debugging jewel)
8 Honest rubber-banding Optional keep-it-close mode: commander tunes its OWN economy handicap, never cheats or reads hidden info Skill-dial params (N3 lane 11) provide the knobs Low-pop-night QoL, after difficulty dial ships

House rule reminder: concepts here are shelved, not rejected — distinct from the owner rejected-concepts list in AGENTS.md (that list stays forbidden).

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