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WASPSCALE V2 Ext Coverage Gap Audit
Source-verified on 2026-07-03 against origin/claude/build84-cmdcon36@573023228807a83121579126555f3206c76ebb72.
This page is the lane 300 audit of the WASPSCALE|v2 extended fields emitted by AI_Commander.sqf and the current Tools/Soak/analyze_soak.py parser coverage. It is a companion to WASPSCALE V2 Telemetry Reference, not a replacement.
The prompt snapshot for this lane was stale for several fields. Current analyze_soak.py already parses and reports the cmdcon42 v2-ext fields through grpE: town ownership, AICOM posture, dispatch/arrival counters, recovery, MHQ relocation, patrols, sorties, TEL state, territorial clock, server fps floor, second-HC fps and side group counts.
The remaining source-visible parser gap is the oilfield pair:
-
oilOwnis emitted from all three maintainedAI_Commander.sqfmirrors, but is not parsed intoself.scale,war_state_ext, text output or JSON. -
oilIncis emitted from all three maintained mirrors, but is not parsed into structured output. -
Tools/Soak/sample_build86.rptcontains only the baseWASPSCALE|v2shape throughhc_fps, so it does not smoke-test the optional v2-ext parser block.
A synthetic v2-ext sample with all fields confirmed the current JSON contains perf.fpsmin, perf.hc2fps and war_state_ext values through grpE, while oilOwn and oilInc disappear from output.
Emitter:
-
Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/AI/Commander/AI_Commander.sqf:930-994documents and emits the v2-ext fields. - The maintained Takistan and Zargabad mirrors contain the same
oilOwn/oilIncemit line at theirAI_Commander.sqf:982-994blocks. -
fpsminis fed by the sampler atAI_Commander.sqf:166-173and consumed/reset in the v2-ext block. -
disp,arrv,recovandmhqrelread missionNamespace counters bumped by AssignTowns, recovery and MHQ relocation code paths. -
oilOwn/oilIncreadWFBE_OILFIELD_OWNER,WFBE_OILFIELD_SABOTAGEDandWFBE_OILFIELD_INCOME_ACCRUED, which are owned byServer/Server_Oilfields.sqf.
Analyzer:
-
Tools/Soak/analyze_soak.py:37-44documents v2-ext fields only throughgrpE; the oilfield pair is missing from the docstring. -
Tools/Soak/analyze_soak.py:451-486parses base v2 plus v2-ext fields throughgrpEintoself.scale. -
Tools/Soak/analyze_soak.py:689-714turnsfpsminandhc2fpsinto PERF min/median/max values. -
Tools/Soak/analyze_soak.py:717-809deriveswar_state_extfrom v2-ext fields throughgrpE. -
Tools/Soak/analyze_soak.py:1055-1135rendersfpsmin,hc2fpsand the WAR STATE section. -
Tools/Soak/analyze_soak.py:1279-1284exportsperf.fpsmin,perf.hc2fpsandwar_state_extto JSON. -
Tools/Soak/README.md:100-131describes the scorecard and PERF section, but does not call out the oilfield keys.
| Field | Emitter meaning | Parser status | Current KPI/output | Priority |
|---|---|---|---|---|
townsW, townsE, townsG
|
Town counts by sideID 0/1/2 from one towns pass. |
Parsed as optional ints. |
war_state_ext.towns*; text prints first, peak and last town trajectory. |
Covered |
postW, postE
|
Side logic wfbe_aicom_strat_mode. |
Parsed as optional strings. | Last posture and distinct posture count per side in WAR STATE. | Covered |
disp, arrv
|
Cumulative assault dispatch and arrival counters. | Parsed as optional ints. | Delta arrival rate from cumulative counters in WAR STATE and JSON. | Covered |
recov |
Cumulative server-visible recovery actions. | Parsed as optional int. |
recov_run delta in WAR STATE and JSON. |
Covered |
mhqrel |
Cumulative AI MHQ relocation deployments. | Parsed as optional int. |
mhqrel_run delta in WAR STATE and JSON. |
Covered |
patr |
Active side-patrol registry length. | Parsed as optional int. | Min, median and max active side patrols. | Covered |
sort |
Active town sortie groups. | Parsed as optional int. | Min, median and max active sorties. | Covered |
telW, telE
|
SCUD TEL state: 0 absent, 1 alive, 2 dead or awaiting respawn. | Parsed as optional ints. | TEL alive percentage by side. | Covered |
terr |
Territorial victory clock: none, W:<mins> or E:<mins>. |
Parsed as optional string. | Active sample count and last seen clock. | Covered |
fpsmin |
Lowest server FPS sampled in the 300-second emit window. | Parsed as optional float, -1 filtered out. |
PERF min, median and max server fps floor; JSON perf.fpsmin. |
Covered |
hc2fps |
Maximum fresh HC FPS report, paired with hc_fps minimum. |
Parsed as optional float, -1 filtered out. |
PERF min, median and max HC2 FPS; JSON perf.hc2fps. |
Covered |
grpW, grpE
|
Cached WEST/EAST group counts from server group GC. | Parsed as optional ints. | Min, median and max groups per side in WAR STATE. | Covered |
oilOwn |
Oilfield owner state: -, W, E, G, N, with ! suffix when sabotaged. |
Not parsed. | No text or JSON output. | P1 |
oilInc |
Cumulative oilfield supply income paid this round, -1 when absent/pre-unlock. |
Not parsed. | No text or JSON output. | P1 |
-
P1: Parse and expose
oilOwn/oilInc. Add both keys to theself.scale.appenddictionary. Extendscale_ext_summary()with an oilfield subsection: last owner, owner transition count, sabotaged sample count, income first/last/delta and absent/pre-unlock sample count. Render it under WAR STATE and include it underwar_state_extJSON. -
P1: Add a v2-ext fixture. Add a small fixture line that includes every field from
townsWthroughoilInc. The currentsample_build86.rptis still valuable for base-v2 compatibility, but it cannot catch regressions in optional v2-ext parsing. -
P2: Update analyzer docs after the oil parser lands. Add
oilOwnandoilIncto theanalyze_soak.pydocstring andTools/Soak/README.mdscorecard description so operators know the oilfield state is available in JSON and text output. -
P3: Add optional compare-json deltas for v2-ext fields.
war_state_extalready appears in JSON, but the comparison table focuses on headline KPIs. Future comparisons could include arrival rate fromdisp/arrv,recov_run,mhqrel_run,fpsmin,hc2fpsand oil income delta. -
Done: No parser work is needed for
terr,fpsmin,hc2fpsorgrpW/grpEon the current target. These fields are already parsed and surfaced. Future work should preserve their optional-key behavior for old logs.
- Treat all v2-ext keys as optional. Base
WASPSCALE|v2logs throughhc_fpsare still valid and should yieldwar_state_ext.present=false. - Use deltas for cumulative counters:
disp,arrv,recov,mhqreland futureoilIncincome runs. - Keep
fpsandfpsminseparate.fpsis instant server FPS at emit time;fpsminis the low server FPS over the emit window. - Keep
hc_fpsandhc2fpsseparate. Current semantics are min fresh HC FPS and max fresh HC FPS, not fixed HC slot 1 and slot 2. - Preserve oil sentinels:
oilOwn=-andoilInc=-1mean the oilfield is absent or not unlocked yet;oilOwn=W!means WEST owns it while sabotaged.
A focused follow-up can touch only Tools/Soak/analyze_soak.py, Tools/Soak/README.md and a soak fixture:
- Parse
oilOwnas a string andoilIncas an optional int. - Add
oil_last,oil_owner_changes,oil_sabotaged_samples,oil_income_runandoil_absent_samplestoscale_ext_summary(). - Render an
oilfieldline in WAR STATE only when at least one oil key is present. - Add JSON fixture coverage for a sample with
oilOwn=W!|oilInc=250.
- WASPSCALE V2 Telemetry Reference - full wire format and field semantics.
-
AICOMSTAT V2 Event Vocabulary Census - adjacent
AICOMSTAT|v2|EVENTparser coverage. -
Takistan Oilfields Objective Reference - oilfield owner, sabotage and income state behind
oilOwnandoilInc. - Tools And Build Workflow - local tooling routes for soak analysis.
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
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- Assets/config/localization/parameters
- Mission start parameters index
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- Gameplay systems
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- Gameplay systems atlas
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- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index