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Navigation Inventory And Page Status
This page tracks what the GitHub wiki exposes as primary navigation, what the repo mirror exposes when it is current, and what pages are intentionally archive, machine-facing or hidden from daily reading.
Use it before adding pages to Home, _Sidebar.md, mkdocs.yml, llms.txt or _Footer.md.
Snapshot generated from a fresh GitHub wiki checkout rebased over origin/master@d2bad96 on 2026-06-23. The older local wiki checkout C:\Users\Steff\a2wasp-wiki is dirty and behind origin/master; the older repo mirror C:\Users\Steff\a2waspwarfare-docs\docs\wiki is dirty and has only 93 Markdown files. Do not treat either dirty checkout as a parity source until its uncommitted work is preserved.
| Item | Count | Meaning |
|---|---|---|
| Markdown pages | 275 | All .md pages in the live wiki checkout, including _Sidebar.md and _Footer.md. |
| Content pages | 273 | Markdown pages excluding _Sidebar.md and _Footer.md; this matches the GitHub wiki page count shown on Home. |
| Sidebar link refs | 242 | Total local wiki links in _Sidebar.md after removing duplicate cross-family refs. |
| Sidebar unique targets | 242 | Unique sidebar targets. This includes llms.txt and agent-machine-index.json. |
| Content pages in sidebar | 240 | Markdown content pages linked from _Sidebar.md. |
| Pages not in sidebar | 33 | Usually archives, instruction pages, narrow patch pages or support pages reached through canonical owner pages. |
| Footer unique targets | 58 | Shared footer links in _Footer.md after the footer support-page prune. |
| Pages not in sidebar or footer | 32 | Support/archive pages that should stay reachable from owner pages rather than broad persistent navigation. |
| Home unique targets | 183 | Local wiki targets linked from Home, excluding repeated route-table refs. |
| Duplicate sidebar targets | 0 | The duplicate Player vehicle/travel actions and QoL trio player hints content/reference refs were removed; the UI/player workflow refs remain. |
| Broken local links | 0 | Broad local Markdown link pass across .md pages found no missing wiki/file targets. |
| MkDocs entries | Not current | No current mkdocs.yml was present in this live wiki checkout, and the older repo mirror is not in parity. Refresh after mirror sync. |
Pages missing Continue Reading
|
0 | This batch found and fixed the two AI Commander B69 pages that were missing footer routing. |
| Imported Miksuu archive pages | 9 | Historical provenance; route through Miksuu upstream wiki import. |
| Status | Use when | Navigation rule |
|---|---|---|
primary |
Page is a daily entrypoint or canonical owner page. | Link from sidebar and usually MkDocs. |
gateway |
Page routes a family of owner pages without owning much source evidence. | Link from sidebar if it reduces clicking friction; keep short. |
archive |
Historical provenance, imported wiki content or long chronology. | Route through an index page; do not list every archive in the sidebar. |
machine |
JSON/JSONL or huge agent-state material. | Link from status/agent pages, not broad human nav. |
patch-ready |
Narrow source-backed implementation handoff. | Link from Feature Status, hardening/backlog pages and the owning subsystem. |
hidden-support |
Useful page but not a normal reading starting point. | Keep discoverable through related owner pages and search. |
The live sidebar intentionally exposes two non-Markdown files for agent entry: llms.txt and agent-machine-index.json. Primary Markdown sidebar-only drift cannot be compared to MkDocs until the repo mirror is synced again.
| Page | Suggested status | Next action |
|---|---|---|
llms.txt |
agent-entry |
Keep in sidebar and Home agent routes. |
agent-machine-index.json |
machine-file |
Keep in sidebar for agents; do not promote as a human content page. |
| Player vehicle/travel actions, QoL trio player hints | deduped-player-workflow-link |
Duplicate content/reference rows removed on 2026-06-23; keep the UI/player workflow rows. |
The live GitHub wiki is ahead of the local repo mirror state visible in this workspace. The safe next sync is file-by-file preservation, not a blind copy over either dirty checkout.
| Surface | Observed state | Next action |
|---|---|---|
C:\Users\Steff\a2wasp-wiki |
Dirty, behind origin/master; many local modified wiki pages plus untracked validate-wiki.ps1. |
Preserve or branch its uncommitted work before syncing to live wiki. |
C:\Users\Steff\a2waspwarfare-docs\docs\wiki |
Dirty, older repo mirror with 93 Markdown files / 91 content pages. | Treat as stale until reconciled against live wiki; do not claim parity. |
mkdocs.yml |
No current file in the live wiki checkout or the visible a2waspwarfare-docs root. |
Refresh MkDocs counts only after the repo mirror is current again. |
These pages are not directly listed in _Sidebar.md; 32 of them are also absent from the shared footer. That is mostly intentional: they are linked from owner/status pages, archive indexes or source-fix queues, but should not become first-click navigation unless their role changes.
| Family | Pages | Suggested action |
|---|---|---|
| Patch-ready performance/source-fix pages | Client skill init, Factory queue cleanup, Hosted server FPS loop sleep, Supply mission scan narrowing, WASP marker wait cleanup, Paratrooper marker revival, Town AI vehicle safety | Keep out of primary nav if Feature Status, Performance sweep and Testing workflow route to them. |
| Evidence archives and queues | Deep-review findings, External research reports, Audit findings queue, Development lessons, Subagent discovery swarm, Upstream mining ledger | Keep as archive/support pages; expose compact owner routes first. |
| Claude/instruction pages | Claude goal, Claude long-term goal, Claude loop goal, Instructions for Codex | Keep discoverable through coordination pages; avoid primary human nav unless actively used. |
| Analysis/support pages | Client UI and server loop perf findings, External Arma 2 OA reference index, Performance gain simulation, Self-host testing field notes | Keep linked from the owning subsystem or archive index only. |
| Imported Miksuu archive pages |
Miksuu-Wiki-Archive-* pages |
Keep routed through Miksuu upstream wiki import and Community & Dev, not individual sidebar rows. |
| Narrow branch/status pages | Mission start parameters, Server init bind cleanup, UI resource parity cleanup | Keep linked from source/status owner pages unless they become daily owner pages. |
Use this list as the closeout state for neither-nav cleanup. A page should leave this table only when it becomes a primary owner page, a current gateway, or stale enough to merge/archive.
Every content page has a ## Continue Reading block as of the 2026-06-23 live-count refresh.
| Family | Pages missing block | Decision |
|---|---|---|
| AI Commander B69 pages | Fixed: AI commander B69 improvement roadmap, AI commander B69 implementation sketches | Added owner-route blocks in this batch. |
| High-traffic owner pages | None | Previously missing owner-page blocks were normalized on 2026-06-05; live scan is clean again. |
| Archive/queue pages | None | Queue pages route back to owning indexes; imported archive pages keep an archive-chain caveat. |
- Add a page to exactly one obvious owner family before linking it broadly.
- If the page is archive or machine material, link it from an index instead of the sidebar.
- If a page becomes a primary owner page, add it to
_Sidebar.md, Home or the relevant gateway page; add it tomkdocs.ymlonly after the repo mirror is current again. - Update Wiki pruning and relevance ledger when demoting, merging or archiving pages.
- Run
docs/validate-wiki.ps1after link changes.
Previous: Wiki pruning and relevance ledger | Next: Knowledge platform roadmap
Main map: Home | Status: Progress dashboard | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index