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ICBM Authority Playbook
Implementation playbook for DR-27: the ICBM/nuke module lets a forged RequestSpecial payload trigger server-applied map-wide damage.
Scope: Missions/[55-2hc]warfarev2_073v48co.chernarus. Apply gameplay patches there first, then propagate generated missions with Tools/LoadoutManager.
| Field | Value |
|---|---|
| Finding | Confirmed critical authority bug |
| Finding id | DR-27 |
| Primary server files |
Server/PVFunctions/RequestSpecial.sqf, Server/Functions/Server_HandleSpecial.sqf
|
| Primary client files |
Client/GUI/GUI_Menu_Tactical.sqf, Client/Module/Nuke/nukeincoming.sqf, Client/Module/Nuke/damage.sqf
|
| Risk | Any client can forge an ICBM request with chosen side/team/objects; server later runs NukeDammage centered on client-supplied coordinates. |
| Patch type | Server-authoritative RequestSpecial "ICBM" validation and debit/cooldown design |
| File | Evidence |
|---|---|
Common/Init/Init_CommonConstants.sqf:48 |
Defines WFBE_UP_ICBM; enables the ICBM module by default when unset; sets WFBE_ICBM_TIME_TO_IMPACT. |
Rsc/Parameters.hpp:17-22,373-378 |
Exposes impact-time and ICBM module mission parameters. |
Common/Init/Init_Common.sqf:319 |
Loads Client\Module\Nuke\ICBM_Init.sqf when WFBE_C_MODULE_WFBE_ICBM > 0. |
Client/Module/Nuke/ICBM_Init.sqf:5-15 |
Compiles Nuke, NukeIncoming, two side-message helpers (ICBM_FriendySide_Message, ICBM_EnemySide_Message), NukeDammage and NukeRadiation. No marker handler is compiled here; the map marker is created in GUI_Menu_Tactical.sqf. |
Common/Init/Init_PublicVariables.sqf:19,47 |
Registers RequestSpecial server-bound and NukeIncoming client-bound PVF command names. |
Client/GUI/GUI_Menu_Tactical.sqf:267-276 |
UI enables ICBM only when module is enabled, current side upgrade level is > 0, player group is commander team, and local funds cover _currentFee. |
Client/GUI/GUI_Menu_Tactical.sqf:463-499 |
On map click, client debits local funds, creates a local HeliHEmpty vehicle as the impact-position anchor and spawns NukeIncoming with that vehicle; a separate map marker is created via WF_createMarker for display only. |
Client/Module/Nuke/nukeincoming.sqf:7-23 |
Client sleeps for impact time, creates a cruise object locally and sends ["RequestSpecial", ["ICBM", sideJoined, _target, _cruise, clientTeam]]. |
Server/Functions/Server_HandleSpecial.sqf:117-131 |
Server trusts _side, _base, _target and _playerTeam; after _target dies or nulls, it runs [_base] Spawn NukeDammage. |
Client/Module/Nuke/damage.sqf:13-34 |
NukeDammage uses the supplied object as the impact center, finds nearby objects with nearestObjects [_target, [], ICBM_DAMAGE_RADIUS], damages almost everything and starts radiation. |
Deep-Review-Findings.md DR-27 |
Canonical finding record for the exploit and its campaign-level impact. |
Per DR-27, the UI path has local affordance checks, but those checks are not server authority. GUI_Menu_Tactical.sqf:252-260 is useful UX: it hides the button unless the player appears to be the commander, has the ICBM upgrade and can afford the fee. A forged PVF does not have to use that UI path.
The unsafe boundary is the server's "ICBM" case in Server_HandleSpecial.sqf:127-141:
-
_sideis accepted from payload; -
_baseis accepted from payload and later becomes theNukeDammagecenter; -
_targetis accepted from payload and is only used as a timing gate; -
_playerTeamis accepted from payload and used for logging; - there is no server commander check, upgrade check, funds check, cooldown/idempotency guard, target-shape check or range/side ownership check.
waitUntil {!alive _target || isNull _target} is timing, not authority. A forged client can choose or create a disposable object for _target, then satisfy the wait by killing/deleting it.
origin/claude/trello-base-integrity-fixes@66d80160 carries a branch-only Nuke integrity candidate in source Chernarus plus maintained Vanilla. The branch is based on current stable origin/master@f8a76de34; its #97 payload adds _buildLogics = nearestObjects [_target,["LocationLogicStart"],_range] and deletes each nearby logic that has WFBE_B_Type before radiation starts (Client/Module/Nuke/damage.sqf:33-42 on the branch).
Why that matters: current stable damage.sqf:17 includes LocationLogicStart in _objects_to_not_remove, so the normal _objects_to_damage setDamage 1 pass at :28-31 does not remove unfinished construction logics. Current construction workers create those server-side logics, mark the structure type, wait for completion, and only then create the real object:
| Construction path | Stable evidence |
|---|---|
| SmallSite | Creates LocationLogicStart at Construction_SmallSite.sqf:34, sets WFBE_B_Type at :47 / :67, waits on WFBE_B_Completion at :75 / :95, then creates the real structure at :104. |
| MediumSite | Creates LocationLogicStart at Construction_MediumSite.sqf:34, sets WFBE_B_Type at :47 / :67, waits on WFBE_B_Completion at :75, :90 and :110, then creates the real structure at :119. |
Do not treat this branch as DR-27 closure. It changes what the blast does after a nuke is already accepted, but the RequestSpecial ["ICBM", ...] authority boundary still needs the server-side requester, commander, upgrade, funds, cooldown and impact-position validation below.
Patch the server branch first. Keep client markers/messages as presentation until the server accepts the request.
- Treat
RequestSpecial"ICBM"as an untrusted request. - Include requester context in the payload if possible, for example the player object or team object. Arma 2 OA PVEHs do not provide a clean sender identity, so validate hints against server-known state.
- Re-derive side from server-known requester/team state; do not trust the payload
_side. - Verify requester side is west/east and that
commanderTeamfor that side matches the requester group. - Verify
WFBE_C_MODULE_WFBE_ICBM > 0and!IS_air_war_event. - Verify the side's
WFBE_UP_ICBMlevel is > 0 from server-held upgrade state. - Verify the side/team/player can pay the server-defined fee; debit server-side once on acceptance.
- Verify the target/impact object shape. Prefer sending a position request and creating the impact anchor server-side instead of trusting a client-created object as
_base. - Add an active/cooldown guard so duplicate forged or repeated requests cannot queue multiple nukes.
- Broadcast accepted launch presentation after server acceptance. Rejected requests should log one compact
WARNING.
This is shape only, not drop-in code. Keep Arma 2 OA syntax and local helper conventions.
case "ICBM": {
Private ["_requester","_side","_team","_impactPos","_impactAnchor","_cost"];
_requester = _args select 1;
_impactPos = _args select 2;
if (isNull _requester || !isPlayer _requester) exitWith {
["WARNING", "Server_HandleSpecial.sqf: rejected ICBM request with invalid requester."] Call WFBE_CO_FNC_LogContent;
};
_team = group _requester;
_side = side _requester;
if (!(_side in [west, east])) exitWith {};
if ((_side Call WFBE_CO_FNC_GetCommanderTeam) != _team) exitWith {
["WARNING", Format ["Server_HandleSpecial.sqf: rejected ICBM request from non-commander team [%1].", _team]] Call WFBE_CO_FNC_LogContent;
};
// Re-check module, upgrade, funds/cost, active/cooldown and position bounds here.
// Create or validate the impact anchor server-side before calling NukeDammage.
[_impactAnchor] Spawn NukeDammage;
};If no reliable GetCommanderTeam helper exists for this exact call shape, inspect commander state ownership in Gameplay systems atlas, Economy authority first cut and Server authority migration map before writing the patch.
| Gate | Check |
|---|---|
| Static source check |
Server_HandleSpecial.sqf no longer trusts payload _side, _base, _target or _playerTeam as final authority for "ICBM". |
| Static dispatch check |
RequestSpecial should remain documented as a legitimate PVF command, but only after the "ICBM" branch re-derives commander, upgrade, funds, cooldown, impact and object authority server-side instead of trusting payload fields. |
| Legit smoke | Commander with ICBM upgrade and enough funds can launch once; marker/message timing still feels correct. |
| Role negative | Non-commander, wrong-side, dead/disconnected or forged requester cannot start a nuke. |
| Upgrade/funds negative | Missing ICBM upgrade, disabled ICBM module, air-war event, insufficient funds or cooldown/active guard rejects. |
| Object/position negative | Forged disposable _target, forged _base, null/dead objects or out-of-range/invalid positions cannot produce NukeDammage. |
| Idempotency | Duplicate PVF submissions cannot stack multiple waitUntil threads or multiple damage events. |
| RPT | Rejected requests log useful WARNINGs without hot-loop spam; accepted launch logs side/team/requester once. |
| Generated missions | Run Tools/LoadoutManager from a correctly named a2waspwarfare checkout; missing 7za is packaging-only unless deployment packaging is required. |
- Deep-review findings DR-27
- Hardening implementation roadmap
- Server authority migration map
- Networking and public variables
- Modules atlas
agent-hardening-backlog.jsonl
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