-
Notifications
You must be signed in to change notification settings - Fork 0
July 2026 Release Readiness
Historical snapshot (superseded). This page documents the 2026-07-02 PR #125-era release-command-center candidate package, not the shipped Build 89 line; the live build has moved on (see Current live state — Build 89 line, cmdcon44 chain, 2026-07-06). The PR base branch claude/build84-cmdcon36 remains the active base; branch@commit snapshots below are point-in-time evidence, not the live state. Re-verify before acting.
Source/package-verified 2026-07-02 against draft PR #125 on branch
codex/release-command-center-20260630. Covers the maintained Chernarus mission and the mirrored Vanilla Takistan mission.
This page is the public wiki landing page for the current release-readiness loop. It tracks what has been verified, what the active PR changes, and what still needs runtime proof before a release package should be cut.
- PR: rayswaynl/a2waspwarfare#125
- Scope: AI Commander guardrails, Chernarus/Takistan parity, player-facing economy/help docs, release-handoff tooling, and release-readiness ledger.
- Current package proof:
codex/release-command-center-20260630@177ef1385f,_MISSIONS.7zSHA2565910819DF9840B06146A5C237691AD159B507162399AF596050822EB86F2E5F2,1,885entries,7,167,459bytes, handoff statusready_for_runtime_collection. - Runtime status:
runtime-pendingandnot-deployed. - Mission roots:
Missions/[55-2hc]warfarev2_073v48co.chernarusandMissions_Vanilla/[61-2hc]warfarev2_073v48co.takistan.
- Chernarus and Takistan use the same Bank gameplay values.
- Bank build cost is
9,500supply. - Bank placement is accepted at
>= 800 mfrom the side HQ/base-area centers; closer placements are rejected. - Each side may have one live or pending Bank.
- Bank income is a
$6,000side pool every300seconds, split among living owning-side players while the HQ is deployed. - Destroying the enemy Bank awards
+10,000side supply to the raiding side and$25,000cash to the player killer. - "No Commander" now means the AI Commander fallback runs the side, not an empty commander slot.
- Fixed an AI Commander retreat order mismatch where producer output used uppercase
"DEFENSE"but team execution expected lowercase"defense". - Hardened AI Commander tier-cap lookups so shorter or unusual
WFBE_C_TOTAL_AI_MAX_BY_TIERarrays do not break production/founding. - Reconciled stale Bank numbers in the in-mission HTML briefing and repo release notes.
- Updated the repo commander guide to describe the AI Commander fallback accurately.
- Hardened the AI Commander supervisor watchdog: stale script handles are terminated before restart, and per-side owner generations fence off any older supervisor instance that resumes after a long stall.
- Removed the remaining dormant
allMissionObjects "AllVehicles"wildcard salvage sweep; the retired W10 body now uses the sameallDeadsource as its eligibility proxy. - Reduced repeated group-cap diagnostics without changing spawn behavior:
GRPBUDGET|WARNis now edge-triggered with a recovery line, AI Commander founding cap warnings are throttled, and lower-levelcreateGroup/template-skip warnings are debounced per side/machine. - Added targeted
WFBE_PopTiercatch-up for joining clients so late join AI cap/RHUD scaling receives the current population tier without making the tier publisher chatty. - Added targeted
WFBE_AICOM_*intent/objective/status catch-up for joining WEST/EAST clients so the command console, RHUD commander row and friendly AI objective marker start from current commander state. - Absorbed the
origin/master@5bf5f92385placement hotfix so player structure/HQ/FOB flat-ground checks use the lenient2gradient on both maintained terrains, while AI heli terrain guard remains off by default pending runtime acceptance. - Hardened the no-human AICOM RPT scorer so WEST and EAST must each show
TEAM_FOUNDEDplus side-specific autonomous action/progress evidence. - Removed the uncompiled
AI_Commander_HCTopUp.DRAFT.sqfworker and its inert HC top-up/merge wiring from both maintained mission outputs; static smoke now blocks the draft tokens from returning while leaving the live stranded-survivor merge path intact. - Hardened town-AI HC fallback and group-cap diagnostics: stale HC registry groups no longer suppress server-side town spawning,
GRPBUDGET|WARNis edge-triggered,GRPBUDGET|RECOVERis emitted, and create-group/create-team cap failures are debounced. - Hardened PVF dispatcher payload shape checks before handler selection and routed remaining active AICOM group receiver default reads through the OA-safe group-variable helper; stale
aicom-defendandaicom-reinforcecommand cases now require human-commander requester/team validation, whileaicom-focusaccepts side-player focus nudges only while the AI is actually commanding the side. - Cleared committed conflict-marker leftovers from Modded_Missions variants and added a static smoke guard for conflict markers across maintained and modded mission roots.
- Added WFBE_CO_FNC_GroupGetValue for non-boolean group defaults, converted remaining AICOM/default-read hot spots in Chernarus and generated Takistan, and extended static smoke to catch future raw group default reads in commander/support files.
- Added AICOM capture-stall guardrails in both maintained terrains: AllCamps camp pushes keep their tight camp MOVE and optional SAD pressure in one waypoint chain, depot/armored holds wait for the town to flip instead of only for nearby resistance to clear, and same-target age can trigger bounded
TARGET_ABANDON|reason=stall-advanceretargeting before the older stuck-distance branch. - Added a redaction-safe RPT marker sweep helper for runtime triage; it keeps exact expected release markers literal even in regex mode, backs
MISSINITwindows up to the current mission banner/release marker, can write a package-bound JSON artifact with-ExpectedArchiveSha256and-OutFile, and self-tests-IncludeLineTextopt-in behavior. - Companion PR #126 adds a runtime-evidence manifest generator/checker and optional marker-sweep command template so operators can create and verify the Chernarus/Takistan x server/HC1/HC2/start-client/late-JIP matrix before release wording, including role and terrain stamps that keep server sweeps from satisfying HC/JIP slots or the wrong terrain, plus optional local package hashing with
-ArchivePath; this is a matrix-completeness guard, not a substitute for the PR #125 packet builder, packet checker, scorer and summary. - Added an AICOM marker/status feed request guard:
WFBE_ReqAicomFeednow rejects malformed, null/dead/non-player or invalid-owner requesters before targetedpublicVariableClientreplay, and throttles repeated per-player feed requests withWFBE_C_AICOM_FEED_REQ_MIN_INTERVAL. - Hardened AICOM lifecycle shape edges: transport refund price reads validate unit-data array shape, pending-token storage rejects corrupted non-array state, and active AICOM team/heading list updates validate entry unit/team/leader/heading types before reading or comparing slots.
- Hardened the active AICOM marker-list shape: corrupted WFBE_ACTIVE_AICOM_TEAMS state is reset before created/ended/heading handlers iterate it, and duplicate-team scans validate slot 3 as a group before comparing.
- Hardened AICOM
HandleSpecialcommand-console payloads and side-patrol marker cleanup: console actions now reject short payloads before reading_args select 1/2, andsidepatrol-endednormalizes corruptedWFBE_ACTIVE_PATROLSstate plus validates entry shape before reading slot 0. - Restored HC dispatch for AICOM team founding and side-patrol launches by adding
delegate-aicom-teamanddelegate-sidepatrolto the headless-client PVF allowlist alongsidedelegate-townaianddelegate-ai-static-defence; static smoke now checks that allowlist across Chernarus and Takistan. - Guarded the client FPS telemetry PV receiver so malformed, short or wrong-type
WFBE_FPS_REPORTpayloads are rejected before slot reads; static smoke now checks the server guard and client send shape across Chernarus and Takistan. - Hardened active patrol/AICOM marker feed consumers: client marker FSMs sanitize
WFBE_ACTIVE_PATROLSandWFBE_ACTIVE_AICOM_TEAMSbefore marker iteration, and the server scrub loop normalizes corrupted active feed state before publishing JIP-visible marker lists. - Hardened Attack Wave activation and detail sync: malformed
ATTACK_WAVE_INIT,CLIENT_INIT_READYandATTACK_WAVE_DETAILSpayloads are rejected before slot reads, activation re-checks live server-side side supply before spending, and the client activation request remains shape-checked across Chernarus and Takistan. - Bound ICBM
RequestSpecialauthority: requester/team/commander/structure/funds/unlock/duplicate checks now happen server-side before accepting launch requests, with Chernarus and Takistan static smoke coverage. - Hardened supply mission public-variable handling: start, completion and active-town query payloads reject malformed data before slot reads, validate player/town/side ownership, require friendly source towns and friendly Command Center proximity, stamp supply vehicles with server-side expected cargo/side, and cap completion against the accepted server cargo amount.
- Bound SCUD and GUER mortar
RequestSpecialpaths to server-side requester/player context: SCUD validates requester/team/action grant/pad proximity before dispatch, and GUER mortar validates resistance player, V3S mortar vehicle/driver, range and team funds before spawning rounds, and the client receiver unwraps nested rejection results before clearing cooldown state. - Bound player support and UAV
RequestSpecialpaths to server-side requester/team validation in Chernarus and Takistan. Paratroops, vehicle drops and ammo drops now use shared server-owned cost, cooldown, funds, destination, upgrade and Tactical Center checks; UAV requests validate requester/team, object type/pilot, upgrade, Tactical Center, funds and active-state server-side while preserving the AI Commander direct paratroop path. - Bound the remaining PR #125 support-adjacent guard slice at
177ef1385f: supply-truck respawn now carries requester/team context and validates the current human commander before touching legacywfbe_ai_supplytrucks, camp repair no longer debits client-side and the server validates requester/team/repair actor/camp/bunker/funds before repairing, GUER VBIED detonation validates a live resistance driver and one-shot VBIED vehicle flag before blast dispatch, and GUER FOB structure requests validate the player, FOB truck flag, build range and requested class/truck index before construction. - Expanded static smoke so HC delegated-AI locality coverage runs against both maintained terrains, not only Chernarus.
See Release Source Intake Map for the public source inventory and handling constraints.
-
Jerry bIdentify is reachable and has
WarfareV2_073LiteCO.zipwith Chernarus/Takistan/Zargabad PBO leads. - Miksuu original repo is reachable; use it for upstream source/lineage checks, not as proof of the live server package.
- Public server stats should come only from Miksuu War Room / War Room API as timestamped supporting context, never as an RPT substitute.
- 2026-07-01 13:45 UTC livehost check: backing stats were fresh (
generatedAt: 2026-07-01T13:42:08Z) and showed Chernarus online with 4 players, 2 HCs, server FPS last/avg47/46, and HC delegation93%; latest RPT markers still identifiedrelease-command-center-20260630, not PR #126's HC-audit branch. - 2026-07-01 16:10 UTC livehost check: backing stats were fresh (
generatedAt: 2026-07-01T16:08:17Z) and showed Chernarus online with 1 player, 2 HCs, server FPS last/avg47/46, HC delegation89%, activeaicomgroup sources and WESTaicom_paradropsource; latest RPT markers still lacked PR #126'sHCDROP_AICOM_AUDIT/HCRECON_AICOM_AUDITand PR #126 hash/archive markers. - 2026-07-01 21:44 UTC public API sample:
online=true,stale=false, mapChernarus,0players and2HCs. This is aggregate live context only; it does not prove the177ef1385fpackage or replace the exact ten-file RPT packet. - BI wiki command references for Arma 2 OA and BI forum threads remain compatibility/lineage references; avoid Arma 3-only commands in mission SQF.
- Server deployment/operator checklist: Server Ops Runbook and Deployment inventory fields.
- RPT release gate: Testing/debugging/release workflow, including the ten-file Chernarus/Takistan runtime packet and redaction-safe summary gates.
- Tooling preflight: use the release-command-center worktree that contains
Tools\PrTestHarnessbefore copying private RPTs; the RPT gate page lists the exactTest-Pathcheck. - Final checklist: Release checklist.
- Runtime proof must use PR #125's package identity: matching candidate commit, package archive SHA, packet manifest, run ledger, and summary.
- If PR #125 advances beyond
177ef1385f, regenerate_MISSIONS.7z, handoff artifacts, package/wiki/PR tuple proof and runtime marker expectations before collecting final RPT evidence. - Collect the exact ten-file RPT matrix for both maintained terrains: Chernarus server, HC1, HC2, start-client, late-JIP; Takistan server, HC1, HC2, start-client, late-JIP.
- RPT review must prove AI Commander intent, objective assignment, team founding, paratroop gating, stuck-team recovery, HC delegation, JIP/HUD proof, supply flow, WDDM/static/artillery evidence, and no stop-condition tokens.
- PR #125 runtime proof must include the PR #126-origin
WFBE_PopTierandWFBE_AICOM_*late-JIP catch-up paths now folded into the packaged release candidate. - Takistan WEST must show the fallback/economy chain before the wiki moves from runtime-pending to runtime-proven:
AICOMGATE|WEST|infFallback|,TEAM_FOUNDED,CMDRSTAT, and autonomous progress. - Runtime proof for watchdog recovery should capture
WATCHDOG|restart-stale-hband confirm no duplicate commander writers continue afterward. - Runtime proof for the base PR #125 package must capture
aiStatus=<number>, the AICOM group-value helper paths, the capture-stallTARGET_ABANDON|reason=stall-advancepath when exercised, the arrival-gate SAD-ring package identity, the feed-request guard/throttle identity, the lifecycle/list/HandleSpecial shape-guard identity, HC-routeddelegate-sidepatrol/delegate-aicom-teamproof, ICBM authority rejection/acceptance behavior if exercised, SCUD/GUER mortar/player support/UAV/supply-truck-respawn/camp-repair/GUER VBIED/GUER FOB accept/reject behavior if exercised, supply mission start/completion/cooldown behavior, server-owned support payment/cooldown behavior, and the HCTopUp draft-exclusion package identity from the exact177ef1385fcandidate; current livehost logs do not substitute for that packet. - If PR #126's HC-audit instrumentation is folded into the package being tested, that same exact-package packet must also capture
HCDROP_AICOM_AUDITandHCRECON_AICOM_AUDIT.
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index