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Player Stats Branch Audit
This page began as a source-backed review of origin/feat/player-stats at head e01e47e1. Treat the original branch sections as historical branch evidence unless the current-status table below says otherwise: current stable/B74.1 origin/master@f8a76de34 now has a mission-side stats pipeline in the source Chernarus mission and sets WFBE_C_STATS_ENABLED = true, while maintained Vanilla Takistan still carries the helper/constants path with WFBE_C_STATS_ENABLED = false. B74.2 adds source Chernarus fast-follow stat writers, but is branch-only and has no Missions_Vanilla payload. PR #84 is a later stack on the original player-stats branch that adds optional in-game names to the in-repo stats.json producer; keep it branch-only until merge/deploy/runtime smoke proves otherwise.
origin/feat/player-stats adds a dark-launched player statistics pipeline:
- SQF server instrumentation buffers stat deltas per Steam UID.
- A server flush loop emits batched
WASPSTAT|v1|...lines to the server RPT. - The in-repo
DiscordBottails the RPT, parses batches, accumulates lifetime totals and writesstats.json. -
DiscordBot.Testscovers the parser, tailer, accumulator, document writer and an end-to-end producer pipeline test.
The original origin/feat/player-stats branch contains 23 changed files, +1919/-1, and git diff --check origin/master..origin/feat/player-stats is clean.
| Layer | Branch files |
|---|---|
| Mission constants | Missions/[55-2hc]warfarev2_073v48co.chernarus/Common/Init/Init_CommonConstants.sqf:442-461 |
| Mission startup | Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Init/Init_Server.sqf:300-302 |
| Kill hook | Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/PVFunctions/RequestOnUnitKilled.sqf:50-69 |
| Stat buffer | Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Stats/RecordStat.sqf:1-39 |
| RPT flush loop | Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/Stats/StatsFlush.sqf:1-50 |
| DiscordBot ingest |
DiscordBot/src/Stats/*, DiscordBot/src/Preferences.cs:16-20, DiscordBot/src/ProgramRuntime.cs:72-73
|
| Test project | DiscordBot.Tests/* |
| Branch design docs |
docs/superpowers/specs/2026-06-02-wasp-player-stats-design.md, docs/superpowers/plans/2026-06-02-wasp-player-stats-phase1.md
|
On the original branch, the mission side is off by default. Init_CommonConstants.sqf:442-444 defines WFBE_C_STATS_ENABLED = false and a 60-second flush interval. The stat index constants run from WFBE_STAT_KILLS_INFANTRY = 0 through WFBE_STAT_PLAYTIME = 14, with WFBE_STAT_FIELD_COUNT = 15 and WFBE_STATS_DIRTY_UIDS = [] at :445-461.
Init_Server.sqf:300-302 compiles Server\Stats\RecordStat.sqf and starts Server\Stats\StatsFlush.sqf. Both are guarded: RecordStat.sqf:9-10,31-32 exits if stats are undefined or disabled, and StatsFlush.sqf:6-7 exits before entering its loop unless the feature flag is true.
The current branch only records kill-derived stats. RequestOnUnitKilled.sqf:51-65 records a stat when stats are enabled and killer side differs from killed side. It attributes to the killer UID when the killer is a player, otherwise to getPlayerUID (leader _killer_group), classifies the victim as infantry/air/static/vehicle, and adds WFBE_STAT_PVP_KILLS when the victim is a player.
Every flush cycle, StatsFlush.sqf:12-26 sleeps for WFBE_C_STATS_FLUSH_INTERVAL, credits connected human players with playtime and side, then :29-49 emits one diag_log line for all dirty UIDs in the wire format:
WASPSTAT|v1|<seq>|<uid>:<d0>,...,<d14>,<side>|<uid2>:...
The DiscordBot side starts from ProgramRuntime.cs:72-73, but StatsService.Start() is also off by default. Preferences.cs:16-20 adds StatsEnabled = false, ServerRptPath, StatsJsonPath = C:\a2waspwarfare\Data\stats.json and StatsPollSeconds = 60. StatsService.cs:17-23 exits unless StatsEnabled is true and ServerRptPath is set.
| Component | Evidence | Notes |
|---|---|---|
RptTailer |
RptTailer.cs:24-45, state load/save at :57-71
|
Reads new bytes from the RPT, persists offset + first-line fingerprint and resets on file shrink or changed first line. |
StatsBatchParser |
StatsBatchParser.cs:10-41 |
Looks for `WASPSTAT |
StatsAccumulator |
StatsAccumulator.cs:9-30 |
Adds deltas to lifetime totals under lock and saves only when dirty. |
StatsDocument |
StatsDocument.cs:22-40 |
Loads existing stats.json, returns an empty document on read/deserialization errors, writes temp then File.Replace/File.Move. |
PlayerStat |
PlayerStat.cs:6-25 |
JSON field names and index order must match the SQF constants. |
The branch includes useful tests. I ran:
dotnet test "C:\Users\Steff\Documents\Codex\2026-06-01\github-plugin-github-openai-curated-game\work\player-stats-audit\DiscordBot.Tests\DiscordBot.Tests.csproj" --nologoResult: Passed! - Failed: 0, Passed: 13, Skipped: 0, Total: 13 on .NET 9.0.314. The build emitted nullable warnings in existing DiscordBot files, but the test suite passed.
Open non-draft PR #84 is feat/player-stats-names -> feat/player-stats, head 177539ed5585acdb086c9cfdacf1e671459a686a, base e01e47e12a767c3406f8b89b7df5ea9d95260b87, GitHub clean merge state, updated 2026-06-24T12:51:37Z. Local checks confirm merge-base e01e47e12a767c3406f8b89b7df5ea9d95260b87, one commit, git diff --shortstat origin/feat/player-stats..origin/feat/player-stats-names = 6 files / +57 / -7, and clean git diff --check for the scoped stack. The scoped diff has no Missions_Vanilla, Modded_Missions, Tools or Extension payload.
| Layer | PR #84 evidence | Meaning |
|---|---|---|
| SQF flush producer |
StatsFlush.sqf:24-25,44-50 on origin/feat/player-stats-names
|
The playtime loop caches name _x under WFBE_STAT_NAME_<uid>, appends ~<name> after the numeric CSV/side payload, then clears the cached name with the stat buffer. |
| Parser wire format | StatsBatchParser.cs:5,31-40,49 |
StatSegment gains nullable Name; parsing splits the segment after : on the first ~, preserving tildes inside the name while keeping numeric fields before the suffix. A player name containing ` |
| Accumulator | StatsAccumulator.cs:21-23 |
Deltas and side still apply first; a non-null parsed name overwrites the stored latest-seen name, while absent names preserve the previous value. |
| JSON contract | PlayerStat.cs:22-24 |
Adds nullable [DataMember(Name = "name")] public string? Name, matching the in-repo stats.json producer contract. |
| Tests |
StatsBatchParserTests.cs:43-69; StatsPipelineIntegrationTests.cs:77-83
|
Parser tests cover name suffix, absent suffix and internal ~; the integration contract now asserts the name key appears in stats.json. |
This pass could not re-run the PR #84 test suite locally: the detached worktree at 177539ed failed immediately because dotnet --info reports runtime 8.0.28 but no .NET SDKs installed. The PR body reports dotnet test 16/16; treat that as PR-author evidence until a local SDK-backed run is recorded. The external website receiver named in the PR body is not present in this repo (git ls-tree found no web/, bot/, api/stats, stats_reader or display_name path on the branch), so this audit verifies only the in-repo producer/DiscordBot side.
- The DiscordBot must run on, or have file access to, the Arma 2 OA server RPT path.
- A downstream stats consumer must read
stats.json. The branch design docs describe an existing receiver outside this repo, but this audit only verifies the in-repo producer and DiscordBot pieces. - Steam UID64 becomes the identity key. That makes UID/privacy policy an owner decision before public enablement.
| Target | Status |
|---|---|
Current stable/B74.1 source Chernarus origin/master@f8a76de34
|
Present and enabled on that head. Init_CommonConstants.sqf:920 set WFBE_C_STATS_ENABLED = true; Init_Server.sqf:535-536 compiled Server\Stats\RecordStat.sqf and started StatsFlush.sqf. Note: master has since advanced to cf2a6d6a4f; on that head the flag reverted to false at Init_CommonConstants.sqf:461 and the compile moved to Init_Server.sqf:297-298.; RecordStat.sqf:7-32 guards record helpers; StatsFlush.sqf:9-10,24-35 guards and emits batched WASPSTAT lines; RequestOnUnitKilled.sqf:117-131 records kill/PvP deltas. This is mission-side source Chernarus evidence, not proof of a current DiscordBot stats ingester. |
Current stable/B74.1 maintained Vanilla Takistan origin/master@f8a76de34
|
Helper/constants path is present but off by default: Init_CommonConstants.sqf:786 sets WFBE_C_STATS_ENABLED = false; Init_Server.sqf:529-530 compiles/starts RecordStat/StatsFlush; RequestOnUnitKilled.sqf:102-116 has kill/PvP hooks guarded by the disabled flag. |
Original origin/feat/player-stats@e01e47e1
|
Historical branch: source Chernarus present and off by default; DiscordBot ingest/tests present; maintained Vanilla Takistan absent on that branch audit. |
PR #84 origin/feat/player-stats-names@177539ed
|
Open non-draft stack on origin/feat/player-stats@e01e47e1: source Chernarus StatsFlush.sqf appends optional ~<name> suffix; DiscordBot parser/accumulator/PlayerStat preserve nullable name; parser/integration tests are updated. Branch-only; no maintained Vanilla, Modded, Tools or Extension payload. Local test rerun blocked by missing .NET SDK. |
B74.2 source Chernarus origin/claude/b74.2-aicom@21b62b04
|
Branch-only fast-follow writer hooks: structures built at Construction_MediumSite.sqf:200 and Construction_SmallSite.sqf:161; defenses built at RequestDefense.sqf:283,294,305; town/camp captures at server_town.sqf:240 and server_town_camp.sqf:90; supply runs/value at supplyMissionCompleted.sqf:27; factory/HQ kills at Server_BuildingKilled.sqf:65 and Server_OnHQKilled.sqf:89; deaths at RequestOnUnitKilled.sqf:135. d472da6a..21b62b04 does not touch the checked stat-writer paths. No Missions_Vanilla payload. |
| Modded missions | Not reviewed; treat as absent unless a later branch proves propagation. |
| Static whitespace | Clean. |
| C# tests | Pass locally: 13/13. |
| Arma 2 OA runtime smoke | Not run. |
This branch is a good candidate for review because it is dark-launched and test-backed, but it should not be enabled publicly until these gates are answered:
| Gate | Why |
|---|---|
| Privacy and retention |
stats.json is keyed by Steam UID64. Decide retention, publication and whether UID-to-name joins happen outside this repo. |
| Player-name handling | PR #84 adds a nullable in-game name field. Decide whether player names are acceptable to publish alongside UID-keyed records, and record retention/redaction policy before enabling a public feed. |
| Runtime log volume |
StatsFlush.sqf:48 writes one line per dirty batch every 60 seconds. Smoke with realistic player counts before enabling on a live server. |
| Tail-state ownership |
StatsService.cs:23 stores tail state at StatsJsonPath + ".tail.state". Moving stats.json changes the sidecar path and can affect duplicate/readback behavior. |
Corrupt stats.json recovery |
StatsDocument.Load:22-30 returns an empty document on any read/deserialization error. That protects bot startup, but can hide data loss unless operators back up the file or alert on parse failure. |
| Mission propagation | Current stable has source Chernarus stats enabled and maintained Vanilla helper code off by default. B74.2 fast-follow writers are source Chernarus only. Decide whether live stats are Chernarus-only, whether maintained Vanilla should stay off, and whether any generated/Vanilla propagation is required before release wording. |
| Event coverage | Current stable records kills/PvP/playtime/side. B74.2 adds writers for deaths, supply, captures, builds and strategic kills, but only on a branch and only for source Chernarus. |
| Runtime proof | Static tests do not prove Arma RPT format, dedicated-server timing, player UID edge cases or interaction with headless clients. |
- Run with
WFBE_C_STATS_ENABLED = falseandPreferences.StatsEnabled = false; generate kills and confirm noWASPSTATlines and nostats.jsonchanges. - Enable mission stats only; generate AI and player kills; confirm one batched RPT line appears after the flush interval.
- On PR #84 or any branch that adopts it, join with normal names plus edge-case names containing
~and|; confirm RPTWASPSTATlines keep numeric fields intact,~inside a name is preserved by the parser, and|only truncates the name portion. - Enable DiscordBot stats with a throwaway
ServerRptPathandStatsJsonPath; confirmstats.jsonaccumulates the expected kill/PvP/playtime deltas and includes the latest non-nullnamevalue when the PR #84 stack is in scope. - Restart the bot without replacing the RPT; confirm tail state prevents duplicate accumulation.
- Replace or rotate the RPT; confirm the first-line fingerprint/shrink logic reads the new session once.
- Corrupt
stats.jsondeliberately in a private test; confirm operator-visible recovery behavior is acceptable before live use. - Decide Chernarus-only versus maintained Vanilla propagation, then smoke the chosen target.
- For B74.2, enable source Chernarus stats in a private run and exercise town/camp capture, supply completion, small/medium construction, defense purchase, HQ/factory kill and player death paths; confirm expected
WASPSTATdeltas and no duplicate credit loop.
- Dark-launch flags help keep branch work merge-reviewable, but the docs must still separate "safe by default" from "safe to enable".
- RPT-tail integrations need both parser tests and operational runbooks. Offset state, file rotation, corrupt JSON recovery and log volume are part of the feature, not deployment trivia.
- Cross-language stat index maps need a single canonical owner. On the original branch,
Init_CommonConstants.sqf:445-459,PlayerStat.cs:23-45andStatsPipelineIntegrationTests.cs:12-20,56-83form the contract; on current stable/B74.1, mission-side index changes must be checked against whatever current external ingest route is actually deployed.
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Main map: Home | Branch matrix: Current source status snapshot | Owner decisions: Pending owner decisions
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index