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Agent Collaboration Protocol
2026-07-06: The current canonical claim flow lives in Agent Guide — worklog claim +
agent-status.jsoncheck + open-PR/remote-branch topic pre-flight. This page documents the machine-file echoes (agent-collaboration.json,agent-events.jsonl), which remain optional.
This page is the working agreement for Codex, Claude and future assistants. It exists so parallel review work can stay useful instead of turning into branch archaeology.
Keep the documentation and source analysis moving in parallel while preserving source-backed evidence, avoiding duplicate work and making every handoff readable by both humans and LLMs.
| Need | File |
|---|---|
| One-page progress view | Progress dashboard |
| Compact progress snapshot | agent-status.json |
| Human coordination | Coordination board |
| Append-only narrative log | Agent worklog |
| Machine-readable repo context | agent-context.json |
| Machine-readable collaboration state | agent-collaboration.json |
| Machine-readable source knowledge records | agent-knowledge.jsonl |
| Machine-readable hardening backlog | agent-hardening-backlog.jsonl |
| External report metadata | external-research-report-manifest.json |
| Append-only event feed | agent-events.jsonl |
| Claude-focused instructions | Claude long-term goal |
| Independent review findings | Deep-review findings |
| Agent | Primary lane | Avoid |
|---|---|---|
| Codex | Wiki structure, navigation, source atlas pages, publishing, validation, final integration. | Blindly merging stale Claude branches over newer navigation. |
| Claude | Autonomous adversarial review, contradiction hunting, subsystem archaeology, source-cited findings and focused deep-dive pages. | Rewriting broad navigation/publishing pages or Codex-owned atlas structure without handoff. |
| Future agents | Focused feature/docs/code work from the current board. | Trusting chat memory over the synced files above. |
Before starting a substantial pass:
- Read Quickstart, Agent context,
agent-context.json,agent-hardening-backlog.jsonl, this page and Coordination board. - Add or update one claim in
agent-collaboration.json. - Append a
claimevent toagent-events.jsonl. - Work in a lane that does not overlap another active claim unless the board says it is a review lane.
- If visible ownership changes, update Progress dashboard and
agent-status.json. - When done, append to Agent worklog, add a
completeevent and update affected wiki pages.
Claims are intentionally lightweight. They are there to prevent duplicated sweeps and stale merges, not to create ceremony.
Claude may self-select the next lane from open risks, undocumented subsystems or stale assumptions. Codex does not need to pre-assign every pass. Broad navigation, mirror parity and primary tour ordering remain Codex-owned unless the user says otherwise.
Use one JSON object per line in agent-events.jsonl.
| Type | When |
|---|---|
claim |
Agent starts a bounded pass. |
heartbeat |
Agent is still working after a long pass. |
finding |
Agent confirms a source-backed issue or contradiction. |
handoff |
Agent leaves work for another agent. |
complete |
Agent finishes a bounded pass. |
sync |
Codex or Claude integrates another agent's work. |
Example:
{"ts":"2026-06-01T21:23:39+02:00","agent":"Codex","type":"claim","lane":"construction-coin-atlas","status":"active","summary":"Deep-read construction and CoIn flow; publish atlas and update risks."}agent-knowledge.jsonl is the agent-friendly development artifact. It is appendable JSONL, but it is not an event log. Use it for durable facts and leads that future assistants should be able to query without re-reading every wiki page.
Required fields:
| Field | Meaning |
|---|---|
id |
Stable unique record id. |
type |
source_document, topic_cluster, claim, gap, crosswalk or handoff. |
topic |
Short topic bucket such as pv-network-trust or ui-hud-dialogs. |
summary |
One narrow claim or lead. |
sourceRefs |
Paths plus page/line where available. |
wikiTargets |
Pages that own the topic. |
provenanceClass |
repo_verified, wiki_corroborated, external_corroboration or hypothesis. |
status |
indexed, confirmed, open, needs_repo_check, integrated or deferred. |
confidence |
high, medium or low. |
nextAction |
Exact action for the next agent. |
Rule: external PDFs can corroborate, but they do not create canonical claims by themselves. A claim should be repo_verified; otherwise keep it as a gap or hypothesis.
Historical note (2026-07-06): the docs/developer-wiki-index branch and the docs/wiki mirror era referenced in this section and in Review Gates are retired; the rules below are retained as history of that workflow.
| Situation | Rule |
|---|---|
Claude branch is older than docs/developer-wiki-index
|
Cherry-pick findings or copy specific pages; do not merge away newer pages. |
| Wiki has direct commits not in docs mirror | Copy wiki pages back into docs/wiki, then validate parity. |
| Docs mirror has new pages | Copy to wiki before publishing; validate internal links. |
| Two agents touched the same topic | Preserve both source-cited findings, then reconcile in the owning atlas page. |
| A finding lacks a source path | Keep it in worklog as a hypothesis until verified. |
| Claude finishes a lane and sees another high-value lane | Claim the next lane and continue, as long as it is bounded and source-backed. |
Use this shape in agent-collaboration.json and summarize it in Agent worklog:
| Field | Meaning |
|---|---|
lane |
Short stable name, for example pvf-hardening-review. |
owner |
Codex, Claude or another agent name. |
status |
active, blocked, ready-for-review, integrated, deferred. |
sourceScope |
Paths, pages or branches being reviewed. |
outputs |
Pages/files expected from the pass. |
handoff |
Exact next action for another agent. |
Before publishing or telling Steff the docs are synced:
-
docs/wikiand the wiki checkout match for shared files. -
agent-context.jsonandagent-collaboration.jsonparse as JSON. - Internal wiki links resolve to existing pages or files.
- New broken/partial-feature claims cite concrete source evidence.
- New scripting claims avoid Arma 3-only behavior.
-
Agent-Worklog.mdhas a dated entry for the pass. -
Progress-Dashboard.mdandagent-status.jsonreflect current active lanes when ownership changes.
Previous: Coordination board | Next: Agent worklog
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index