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LoadoutManager Build Configurations And Generated Defines
Source-verified 2026-06-21 against master 0139a346. Paths relative to the repo root (note each root: Tools/, Extension/, DiscordBot/, Modded_Missions/, or the Chernarus mission dir). Arma 2 OA 1.64.
LoadoutManager is a .NET 8 console tool (Tools/LoadoutManager/), not runtime mission SQF. One job of every generation run is to (re)write each terrain's version.sqf from code, and three of that file's #define lines are toggled purely by which build configuration you compile/run under. The other wiki pages name the six configs (build-workflow page) or describe the runtime behavior the defines unlock (mission-parameters page); this page is the bridge: a config -> define matrix sourced to the generator methods that emit each line.
The tool exposes exactly six configurations, declared in the project file: DEBUG;SERVER_DEBUG;RELEASE;AIRWAR_DEBUG;AIRWAR_SERVER_DEBUG;AIRWAR_RELEASE (Tools/LoadoutManager/LoadoutManager.csproj:8). The csproj sets no explicit DefineConstants, so each configuration name doubles as the preprocessor symbol the SDK defines at compile time; the generator's #if/#elif blocks branch on those symbols. You select one with dotnet run -c <Configuration> (Tools/LoadoutManager/README.md:37).
GenerateAndWriteVersionSqf() composes the whole version.sqf body via string interpolation and inlines three method results: wfDebug, wfLogContent, and isAirWarEvent (Tools/LoadoutManager/Data/Terrains/BaseTerrain.cs:359-381). The composed string is written to disk by the caller at BaseTerrain.cs:115 (WriteToFile(_destinationDirection, GenerateAndWriteVersionSqf(), @"\version.sqf")). Each of the three toggled lines comes from its own private method:
Generated #define
|
Generator method | Source |
|---|---|---|
WF_DEBUG 1 |
GenerateWFDebug() |
BaseTerrain.cs:383-392 |
WF_LOG_CONTENT |
GenerateWFLogContent() |
BaseTerrain.cs:394-403 |
IS_AIR_WAR_EVENT |
GenerateIsAirWarEvent() |
BaseTerrain.cs:405-412 |
The remaining version.sqf lines (IS_CHERNARUS_MAP_DEPENDENT, IS_MOD_MAP_DEPENDENT, IS_NAVAL_MAP, WF_MAXPLAYERS, WF_MISSIONNAME, STARTING_DISTANCE, COMBINEDOPS, WF_RESPAWNDELAY) are driven by per-terrain data, not by the build config, and are out of scope here (BaseTerrain.cs:370-380).
For each method, an emitted line means the #define is active; a commented line (// #define ...) means it is present but inert. The branch logic verbatim:
-
GenerateWFDebug:#if DEBUG || AIRWAR_DEBUGreturns#define WF_DEBUG 1; the#elif SERVER_DEBUG || AIRWAR_SERVER_DEBUGand#elsebranches both return// #define WF_DEBUG 1(BaseTerrain.cs:385-391). -
GenerateWFLogContent: both#if DEBUG || AIRWAR_DEBUGand#elif SERVER_DEBUG || AIRWAR_SERVER_DEBUGreturn#define WF_LOG_CONTENT; only#elsereturns// #define WF_LOG_CONTENT(BaseTerrain.cs:396-402). -
GenerateIsAirWarEvent:#if AIRWAR_DEBUG || AIRWAR_SERVER_DEBUG || AIRWAR_RELEASEreturns#define IS_AIR_WAR_EVENT;#elsereturns//#define IS_AIR_WAR_EVENT(BaseTerrain.cs:407-411).
Resolving those three branches for each of the six configs:
| Build config | WF_DEBUG 1 |
WF_LOG_CONTENT |
IS_AIR_WAR_EVENT |
|---|---|---|---|
DEBUG |
ON | ON | off |
SERVER_DEBUG |
off | ON | off |
RELEASE |
off | off | off |
AIRWAR_DEBUG |
ON | ON | ON |
AIRWAR_SERVER_DEBUG |
off | ON | ON |
AIRWAR_RELEASE |
off | off | ON |
Read by define: WF_DEBUG is ON only under DEBUG and AIRWAR_DEBUG; WF_LOG_CONTENT is ON under the four *_DEBUG configs and off under both RELEASE configs; IS_AIR_WAR_EVENT is ON under exactly the three AIRWAR_* configs. So the AIRWAR_* family mirrors the plain family one-for-one on the first two defines and additionally flips the air-war define on.
These are the consumers that justify the matrix; full runtime semantics live on the mission-parameters and version-include pages.
| Define | Effect when active | Verified consumer |
|---|---|---|
WF_DEBUG 1 |
Developer smoke-test mode (instant funds, all tiers). The tracked template warns it is "smoke-test ONLY, never a deploy" (version.sqf.template:2-3). |
Mission code gates on WF_DEBUG; never ship it ON. |
WF_LOG_CONTENT |
Enables WF_LOG content output into the RPT log. The generator carries a maintainer note that you must comment the line, not just change its value, to disable logging (BaseTerrain.cs:356). |
RPT logging in mission scripts. |
IS_AIR_WAR_EVENT |
Sets the air-war event baseline; at runtime initJIPCompatible.sqf:168 reads #ifdef IS_AIR_WAR_EVENT to default IS_air_war_event = true when the air-event parameter is left on "default" (case 0). |
Missions/[55-2hc]warfarev2_073v48co.chernarus/initJIPCompatible.sqf:163-178 |
IS_air_war_event then gates content downstream; e.g. ICBM is suppressed while the event is active: WFBE_C_MODULE_WFBE_ICBM > 0 && !(IS_air_war_event) (.../Common/Config/Core_Upgrades/Upgrades_USMC.sqf:17, mirrored in the tactical menu at .../Client/GUI/GUI_Menu_Tactical.sqf:268). Note the layering: the build-time #define IS_AIR_WAR_EVENT only sets the default; the runtime WFBE_AIR_EVENT_ENABLED parameter (cases 1/2) can still force the event off or on regardless of how the mission was built (initJIPCompatible.sqf:166-178).
version.sqf is git-ignored for every terrain; the repo's root .gitignore ignores each .../version.sqf and explicitly re-includes only version.sqf.template as the tracked reference (.gitignore:1-15). The live file is fully (re)generated by LoadoutManager on every run (BaseTerrain.cs:115) and then pulled into the mission build via #include "version.sqf" in the mission header (Missions/[55-2hc]warfarev2_073v48co.chernarus/description.ext:38). Consequences:
- Hand-editing a generated
version.sqfis futile for these three defines: the next generation overwrites it. The defines are controlled at the source by the chosen-c <Configuration>. -
dotnet runwith no-cdefaults toDEBUG, which is the one config that emitsWF_DEBUG 1(andWF_LOG_CONTENT). That output must never reach a public deploy. The build-workflow checklist already flags inspectingWF_DEBUG/WF_LOG_CONTENTbefore packaging (Tools-And-Build-Workflow.md:51); this page explains that the fix is to pick a non-DEBUGconfig rather than to scrub the file. - The committed
version.sqf.templateshows the intended public posture for these lines:WF_DEBUGandWF_LOG_CONTENTboth commented off,IS_AIR_WAR_EVENTcommented off (version.sqf.template:4-9) - i.e. the output of aRELEASEbuild.
| Goal | Config | Result |
|---|---|---|
| Local developer smoke test | DEBUG |
WF_DEBUG 1 + WF_LOG_CONTENT ON; never deploy. |
| Diagnose a live server with logs | SERVER_DEBUG |
logging ON, WF_DEBUG off (safe to run on server per README.md:45). |
| Standard public release | RELEASE |
all three defines off (matches version.sqf.template). |
| Air-war event, with logs | AIRWAR_SERVER_DEBUG |
event ON + logging ON, no WF_DEBUG. |
| Air-war event, public | AIRWAR_RELEASE |
event ON only; clean release otherwise. |
| Air-war event, dev smoke test | AIRWAR_DEBUG |
event ON + WF_DEBUG + logging; dev-only. |
The README describes the same six configs only as deployment-tier labels and never states which defines each flips (README.md:43-49); the matrix above is the missing mapping.
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Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
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- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
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- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index