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Base Game Units Visual Catalog
Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game
Config/dumps (Arma 2: Combined Operations 1.63, UHAX export). Index: Base-Game Config & Image Reference.
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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ButterFly | ButterFly |
||
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Rooster | Cock |
Civilian | Default |
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Cow (Brown/White) | Cow01 |
Civilian | Default |
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Cow (Brown) | Cow02 |
Civilian | Default |
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Cow (Black) | Cow03 |
Civilian | Default |
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Cow (Black/White) | Cow04 |
Civilian | Default |
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DragonFly | DragonFly |
||
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Mongrel | Fin |
Civilian | Default |
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Goat | Goat |
Civilian | Default |
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Hawk | Hawk |
||
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Chicken | Hen |
Civilian | Default |
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HoneyBee | HoneyBee |
||
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HouseFly | HouseFly |
||
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Mosquito | Mosquito |
||
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Alsatian | Pastor |
Civilian | Default |
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Rabbit | Rabbit |
Civilian | Default |
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SeaGull | SeaGull |
||
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Sheep | Sheep |
Civilian | Default |
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Boar | WildBoar |
Civilian | Default |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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General | CDF_Commander |
West (BLUFOR) | CDF |
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Rifleman | CDF_Soldier |
West (BLUFOR) | CDF |
![]() |
Automatic Rifleman | CDF_Soldier_AR |
West (BLUFOR) | CDF |
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Crewman | CDF_Soldier_Crew |
West (BLUFOR) | CDF |
![]() |
Engineer | CDF_Soldier_Engineer |
West (BLUFOR) | CDF |
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Grenadier | CDF_Soldier_GL |
West (BLUFOR) | CDF |
![]() |
Soldier (unarmed) | CDF_Soldier_Light |
West (BLUFOR) | CDF |
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Machinegunner | CDF_Soldier_MG |
West (BLUFOR) | CDF |
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Marksman | CDF_Soldier_Marksman |
West (BLUFOR) | CDF |
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Medic | CDF_Soldier_Medic |
West (BLUFOR) | CDF |
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Militia | CDF_Soldier_Militia |
West (BLUFOR) | CDF |
![]() |
Officer | CDF_Soldier_Officer |
West (BLUFOR) | CDF |
![]() |
Pilot | CDF_Soldier_Pilot |
West (BLUFOR) | CDF |
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AT Specialist | CDF_Soldier_RPG |
West (BLUFOR) | CDF |
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Sniper | CDF_Soldier_Sniper |
West (BLUFOR) | CDF |
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Spotter | CDF_Soldier_Spotter |
West (BLUFOR) | CDF |
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AA Specialist | CDF_Soldier_Strela |
West (BLUFOR) | CDF |
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Team Leader | CDF_Soldier_TL |
West (BLUFOR) | CDF |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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Assistant | Assistant |
Civilian | CIV |
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Citizen (Brown) | Citizen1 |
Civilian | CIV |
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Citizen (Blue) | Citizen2 |
Civilian | CIV |
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Citizen (Gray) | Citizen3 |
Civilian | CIV |
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Citizen (Green) | Citizen4 |
Civilian | CIV |
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Doctor | Doctor |
Civilian | CIV |
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Functionary (Black suit) | Functionary1 |
Civilian | CIV |
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Functionary (Brown suit) | Functionary2 |
Civilian | CIV |
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Pilot (Civil) | Pilot |
Civilian | CIV |
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Policeman | Policeman |
Civilian | CIV |
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Priest | Priest |
Civilian | CIV |
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Profiteer (Gray) | Profiteer1 |
Civilian | CIV |
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Profiteer (Blue) | Profiteer2 |
Civilian | CIV |
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Profiteer (Brown) | Profiteer3 |
Civilian | CIV |
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Profiteer (Red) | Profiteer4 |
Civilian | CIV |
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Assistant | RU_Assistant |
Civilian | CIV_RU |
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Citizen (Brown) | RU_Citizen1 |
Civilian | CIV_RU |
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Citizen (Blue) | RU_Citizen2 |
Civilian | CIV_RU |
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Citizen (Gray) | RU_Citizen3 |
Civilian | CIV_RU |
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Citizen (Green) | RU_Citizen4 |
Civilian | CIV_RU |
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Doctor | RU_Doctor |
Civilian | CIV_RU |
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Functionary (Black suit) | RU_Functionary1 |
Civilian | CIV_RU |
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Functionary (Brown suit) | RU_Functionary2 |
Civilian | CIV_RU |
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Pilot (Civil) | RU_Pilot |
Civilian | CIV_RU |
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Policeman | RU_Policeman |
Civilian | CIV_RU |
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Priest | RU_Priest |
Civilian | CIV_RU |
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Profiteer (Gray) | RU_Profiteer1 |
Civilian | CIV_RU |
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Profiteer (Blue) | RU_Profiteer2 |
Civilian | CIV_RU |
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Profiteer (Brown) | RU_Profiteer3 |
Civilian | CIV_RU |
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Profiteer (Red) | RU_Profiteer4 |
Civilian | CIV_RU |
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Rocker (Black) | RU_Rocker1 |
Civilian | CIV_RU |
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Rocker (Brown) | RU_Rocker2 |
Civilian | CIV_RU |
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Rocker (Blue) | RU_Rocker3 |
Civilian | CIV_RU |
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Rocker (Green) | RU_Rocker4 |
Civilian | CIV_RU |
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School teacher | RU_SchoolTeacher |
Civilian | CIV_RU |
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Villager (Blue check) | RU_Villager1 |
Civilian | CIV_RU |
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Villager (Green check) | RU_Villager2 |
Civilian | CIV_RU |
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Villager (Green) | RU_Villager3 |
Civilian | CIV_RU |
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Villager (Blue) | RU_Villager4 |
Civilian | CIV_RU |
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Woodlander (Blue) | RU_Woodlander1 |
Civilian | CIV_RU |
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Woodlander (Brown) | RU_Woodlander2 |
Civilian | CIV_RU |
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Woodlander (Camo) | RU_Woodlander3 |
Civilian | CIV_RU |
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Woodlander (Green) | RU_Woodlander4 |
Civilian | CIV_RU |
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Worker (Gray) | RU_Worker1 |
Civilian | CIV_RU |
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Worker (Green) | RU_Worker2 |
Civilian | CIV_RU |
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Worker (Blue) | RU_Worker3 |
Civilian | CIV_RU |
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Worker (Brown) | RU_Worker4 |
Civilian | CIV_RU |
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Rocker (Black) | Rocker1 |
Civilian | CIV |
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Rocker (Brown) | Rocker2 |
Civilian | CIV |
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Rocker (Blue) | Rocker3 |
Civilian | CIV |
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Rocker (Green) | Rocker4 |
Civilian | CIV |
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School teacher | SchoolTeacher |
Civilian | CIV |
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Villager (Blue check) | Villager1 |
Civilian | CIV |
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Villager (Green check) | Villager2 |
Civilian | CIV |
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Villager (Green) | Villager3 |
Civilian | CIV |
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Villager (Blue) | Villager4 |
Civilian | CIV |
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Woodlander (Blue) | Woodlander1 |
Civilian | CIV |
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Woodlander (Brown) | Woodlander2 |
Civilian | CIV |
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Woodlander (Camo) | Woodlander3 |
Civilian | CIV |
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Woodlander (Green) | Woodlander4 |
Civilian | CIV |
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Worker (Gray) | Worker1 |
Civilian | CIV |
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Worker (Green) | Worker2 |
Civilian | CIV |
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Worker (Blue) | Worker3 |
Civilian | CIV |
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Worker (Brown) | Worker4 |
Civilian | CIV |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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Damsel (Blue) | Damsel1 |
Civilian | CIV |
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Damsel (Green) | Damsel2 |
Civilian | CIV |
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Damsel (Brown) | Damsel3 |
Civilian | CIV |
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Damsel (Gray) | Damsel4 |
Civilian | CIV |
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Damsel (Purple) | Damsel5 |
Civilian | CIV |
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Farmwife (Red) | Farmwife1 |
Civilian | CIV |
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Farmwife (Orange) | Farmwife2 |
Civilian | CIV |
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Farmwife (Gray) | Farmwife3 |
Civilian | CIV |
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Farmwife (Brown) | Farmwife4 |
Civilian | CIV |
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Farmwife (Green) | Farmwife5 |
Civilian | CIV |
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Woman (Red) | Hooker1 |
Civilian | CIV |
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Woman (Brown) | Hooker2 |
Civilian | CIV |
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Woman (Blue) | Hooker3 |
Civilian | CIV |
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Woman (Black) | Hooker4 |
Civilian | CIV |
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Woman (Green) | Hooker5 |
Civilian | CIV |
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Housewife (Purple) | HouseWife1 |
Civilian | CIV |
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Housewife (Brown) | HouseWife2 |
Civilian | CIV |
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Housewife (Blue) | HouseWife3 |
Civilian | CIV |
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Housewife (Black) | HouseWife4 |
Civilian | CIV |
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Housewife (Green) | HouseWife5 |
Civilian | CIV |
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Madam (Green) | Madam1 |
Civilian | CIV |
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Madam (Brown) | Madam2 |
Civilian | CIV |
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Madam (Purple) | Madam3 |
Civilian | CIV |
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Madam (Gray) | Madam4 |
Civilian | CIV |
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Madam (Black) | Madam5 |
Civilian | CIV |
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Damsel (Blue) | RU_Damsel1 |
Civilian | CIV_RU |
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Damsel (Green) | RU_Damsel2 |
Civilian | CIV_RU |
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Damsel (Brown) | RU_Damsel3 |
Civilian | CIV_RU |
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Damsel (Gray) | RU_Damsel4 |
Civilian | CIV_RU |
![]() |
Damsel (Purple) | RU_Damsel5 |
Civilian | CIV_RU |
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Farmwife (Red) | RU_Farmwife1 |
Civilian | CIV_RU |
![]() |
Farmwife (Orange) | RU_Farmwife2 |
Civilian | CIV_RU |
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Farmwife (Gray) | RU_Farmwife3 |
Civilian | CIV_RU |
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Farmwife (Brown) | RU_Farmwife4 |
Civilian | CIV_RU |
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Farmwife (Green) | RU_Farmwife5 |
Civilian | CIV_RU |
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Woman (Red) | RU_Hooker1 |
Civilian | CIV_RU |
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Woman (Brown) | RU_Hooker2 |
Civilian | CIV_RU |
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Woman (Blue) | RU_Hooker3 |
Civilian | CIV_RU |
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Woman (Black) | RU_Hooker4 |
Civilian | CIV_RU |
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Woman (Green) | RU_Hooker5 |
Civilian | CIV_RU |
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RU_HouseWife1 | RU_HouseWife1 |
||
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RU_HouseWife2 | RU_HouseWife2 |
||
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RU_HouseWife3 | RU_HouseWife3 |
||
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RU_HouseWife4 | RU_HouseWife4 |
||
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RU_HouseWife5 | RU_HouseWife5 |
||
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Madam (Green) | RU_Madam1 |
Civilian | CIV_RU |
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Madam (Brown) | RU_Madam2 |
Civilian | CIV_RU |
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Madam (Purple) | RU_Madam3 |
Civilian | CIV_RU |
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Madam (Gray) | RU_Madam4 |
Civilian | CIV_RU |
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Madam (Black) | RU_Madam5 |
Civilian | CIV_RU |
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Secretary (Gray) | RU_Secretary1 |
Civilian | CIV_RU |
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Secretary (Brown) | RU_Secretary2 |
Civilian | CIV_RU |
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Secretary (Black) | RU_Secretary3 |
Civilian | CIV_RU |
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Secretary (White) | RU_Secretary4 |
Civilian | CIV_RU |
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Secretary (Green) | RU_Secretary5 |
Civilian | CIV_RU |
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Sports-woman (Purple) | RU_Sportswoman1 |
Civilian | CIV_RU |
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Sports-woman (Brown) | RU_Sportswoman2 |
Civilian | CIV_RU |
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Sports-woman (Gray) | RU_Sportswoman3 |
Civilian | CIV_RU |
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Sports-woman (Green) | RU_Sportswoman4 |
Civilian | CIV_RU |
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Sports-woman (Black) | RU_Sportswoman5 |
Civilian | CIV_RU |
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Workwoman (Red) | RU_WorkWoman1 |
Civilian | CIV_RU |
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Workwoman (Blue) | RU_WorkWoman2 |
Civilian | CIV_RU |
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Workwoman (Gray) | RU_WorkWoman3 |
Civilian | CIV_RU |
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Workwoman (Green) | RU_WorkWoman4 |
Civilian | CIV_RU |
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Workwoman (Brown) | RU_WorkWoman5 |
Civilian | CIV_RU |
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Secretary (Gray) | Secretary1 |
Civilian | CIV |
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Secretary (Brown) | Secretary2 |
Civilian | CIV |
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Secretary (Black) | Secretary3 |
Civilian | CIV |
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Secretary (White) | Secretary4 |
Civilian | CIV |
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Secretary (Green) | Secretary5 |
Civilian | CIV |
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Sports-woman (Purple) | Sportswoman1 |
Civilian | CIV |
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Sports-woman (Brown) | Sportswoman2 |
Civilian | CIV |
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Sports-woman (Gray) | Sportswoman3 |
Civilian | CIV |
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Sports-woman (Green) | Sportswoman4 |
Civilian | CIV |
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Sports-woman (Black) | Sportswoman5 |
Civilian | CIV |
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Valentina | ValentinaFit |
Civilian | CIV |
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Valentina (Victim) | ValentinaVictim |
Civilian | CIV |
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Workwoman (Red) | WorkWoman1 |
Civilian | CIV |
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Workwoman (Blue) | WorkWoman2 |
Civilian | CIV |
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Workwoman (Gray) | WorkWoman3 |
Civilian | CIV |
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Workwoman (Green) | WorkWoman4 |
Civilian | CIV |
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Workwoman (Brown) | WorkWoman5 |
Civilian | CIV |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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Warlord | GUE_Commander |
Resistance (GUER) | GUE |
![]() |
Rifleman (AKSU) | GUE_Soldier_1 |
Resistance (GUER) | GUE |
![]() |
Rifleman (AKM) | GUE_Soldier_2 |
Resistance (GUER) | GUE |
![]() |
Rifleman | GUE_Soldier_3 |
Resistance (GUER) | GUE |
![]() |
Rifleman (Stinger) | GUE_Soldier_AA |
Resistance (GUER) | GUE |
![]() |
Automatic Rifleman | GUE_Soldier_AR |
Resistance (GUER) | GUE |
![]() |
Rifleman (RPG-7) | GUE_Soldier_AT |
Resistance (GUER) | GUE |
![]() |
Commander | GUE_Soldier_CO |
Resistance (GUER) | GUE |
![]() |
Crewman | GUE_Soldier_Crew |
Resistance (GUER) | GUE |
![]() |
Grenadier | GUE_Soldier_GL |
Resistance (GUER) | GUE |
![]() |
Machinegunner | GUE_Soldier_MG |
Resistance (GUER) | GUE |
![]() |
Medic | GUE_Soldier_Medic |
Resistance (GUER) | GUE |
![]() |
Pilot | GUE_Soldier_Pilot |
Resistance (GUER) | GUE |
![]() |
Saboteur | GUE_Soldier_Sab |
Resistance (GUER) | GUE |
![]() |
Scout | GUE_Soldier_Scout |
Resistance (GUER) | GUE |
![]() |
Hunter | GUE_Soldier_Sniper |
Resistance (GUER) | GUE |
![]() |
Farmer | GUE_Villager3 |
Resistance (GUER) | GUE |
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Villager | GUE_Villager4 |
Resistance (GUER) | GUE |
![]() |
Woodman | GUE_Woodlander1 |
Resistance (GUER) | GUE |
![]() |
Gamekeeper | GUE_Woodlander2 |
Resistance (GUER) | GUE |
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Forester | GUE_Woodlander3 |
Resistance (GUER) | GUE |
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Local | GUE_Worker2 |
Resistance (GUER) | GUE |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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Insurgent | Ins_Bardak |
East (OPFOR) | INS |
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Commander | Ins_Commander |
East (OPFOR) | INS |
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Boss | Ins_Lopotev |
East (OPFOR) | INS |
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Rifleman | Ins_Soldier_1 |
East (OPFOR) | INS |
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Rifleman (AK-74) | Ins_Soldier_2 |
East (OPFOR) | INS |
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AA Specialist | Ins_Soldier_AA |
East (OPFOR) | INS |
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Automatic Rifleman | Ins_Soldier_AR |
East (OPFOR) | INS |
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AT Specialist | Ins_Soldier_AT |
East (OPFOR) | INS |
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Officer | Ins_Soldier_CO |
East (OPFOR) | INS |
![]() |
Crewman | Ins_Soldier_Crew |
East (OPFOR) | INS |
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Grenadier | Ins_Soldier_GL |
East (OPFOR) | INS |
![]() |
Machinegunner | Ins_Soldier_MG |
East (OPFOR) | INS |
![]() |
Medic | Ins_Soldier_Medic |
East (OPFOR) | INS |
![]() |
Pilot | Ins_Soldier_Pilot |
East (OPFOR) | INS |
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Saboteur | Ins_Soldier_Sab |
East (OPFOR) | INS |
![]() |
Sapper | Ins_Soldier_Sapper |
East (OPFOR) | INS |
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Sniper | Ins_Soldier_Sniper |
East (OPFOR) | INS |
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Farmer | Ins_Villager3 |
East (OPFOR) | INS |
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Villager | Ins_Villager4 |
East (OPFOR) | INS |
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Woodman | Ins_Woodlander1 |
East (OPFOR) | INS |
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Gamekeeper | Ins_Woodlander2 |
East (OPFOR) | INS |
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Forester | Ins_Woodlander3 |
East (OPFOR) | INS |
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Local | Ins_Worker2 |
East (OPFOR) | INS |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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Operator | MVD_Soldier |
East (OPFOR) | RU |
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Operator (RPG-7) | MVD_Soldier_AT |
East (OPFOR) | RU |
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Operator (GL) | MVD_Soldier_GL |
East (OPFOR) | RU |
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Machinegunner | MVD_Soldier_MG |
East (OPFOR) | RU |
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Marksman | MVD_Soldier_Marksman |
East (OPFOR) | RU |
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Sniper | MVD_Soldier_Sniper |
East (OPFOR) | RU |
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Team Leader | MVD_Soldier_TL |
East (OPFOR) | RU |
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Spetsnaz Officer | RUS_Commander |
East (OPFOR) | RU |
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Spetsnaz Operator | RUS_Soldier1 |
East (OPFOR) | RU |
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Spetsnaz Operator (SD) | RUS_Soldier2 |
East (OPFOR) | RU |
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Spetsnaz Scout | RUS_Soldier3 |
East (OPFOR) | RU |
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Spetsnaz Assaultman | RUS_Soldier_GL |
East (OPFOR) | RU |
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Spetsnaz Marksman | RUS_Soldier_Marksman |
East (OPFOR) | RU |
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Saboteur | RUS_Soldier_Sab |
East (OPFOR) | RU |
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Spetsnaz Team Leader | RUS_Soldier_TL |
East (OPFOR) | RU |
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General | RU_Commander |
East (OPFOR) | RU |
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Rifleman | RU_Soldier |
East (OPFOR) | RU |
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Rifleman (Saiga) | RU_Soldier2 |
East (OPFOR) | RU |
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AA Specialist | RU_Soldier_AA |
East (OPFOR) | RU |
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Automatic Rifleman | RU_Soldier_AR |
East (OPFOR) | RU |
![]() |
Rifleman (RPG-7) | RU_Soldier_AT |
East (OPFOR) | RU |
![]() |
Crewman | RU_Soldier_Crew |
East (OPFOR) | RU |
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Grenadier | RU_Soldier_GL |
East (OPFOR) | RU |
![]() |
AT Specialist (Metis) | RU_Soldier_HAT |
East (OPFOR) | RU |
![]() |
Rifleman (RPG-18) | RU_Soldier_LAT |
East (OPFOR) | RU |
![]() |
Soldier (unarmed) | RU_Soldier_Light |
East (OPFOR) | RU |
![]() |
Machinegunner | RU_Soldier_MG |
East (OPFOR) | RU |
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Marksman (SVD) | RU_Soldier_Marksman |
East (OPFOR) | RU |
![]() |
Medic | RU_Soldier_Medic |
East (OPFOR) | RU |
![]() |
Officer | RU_Soldier_Officer |
East (OPFOR) | RU |
![]() |
Pilot | RU_Soldier_Pilot |
East (OPFOR) | RU |
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Squad Leader | RU_Soldier_SL |
East (OPFOR) | RU |
![]() |
Sniper | RU_Soldier_Sniper |
East (OPFOR) | RU |
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Sniper (KSVK) | RU_Soldier_SniperH |
East (OPFOR) | RU |
![]() |
Spotter | RU_Soldier_Spotter |
East (OPFOR) | RU |
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Team Leader | RU_Soldier_TL |
East (OPFOR) | RU |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
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FAC Operator | FR_AC |
West (BLUFOR) | USMC |
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Heavy Gunner | FR_AR |
West (BLUFOR) | USMC |
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Assault Grenadier | FR_Assault_GL |
West (BLUFOR) | USMC |
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Assault Rifleman | FR_Assault_R |
West (BLUFOR) | USMC |
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Commander | FR_Commander |
West (BLUFOR) | USMC |
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Cooper | FR_Cooper |
West (BLUFOR) | USMC |
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Corpsman | FR_Corpsman |
West (BLUFOR) | USMC |
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Grenadier | FR_GL |
West (BLUFOR) | USMC |
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Force Recon Unarmed | FR_Light |
West (BLUFOR) | USMC |
![]() |
Marksman | FR_Marksman |
West (BLUFOR) | USMC |
![]() |
Miles | FR_Miles |
West (BLUFOR) | USMC |
![]() |
O'Hara | FR_OHara |
West (BLUFOR) | USMC |
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Saboteur | FR_R |
West (BLUFOR) | USMC |
![]() |
Rodriguez | FR_Rodriguez |
West (BLUFOR) | USMC |
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Demolitions Specialist | FR_Sapper |
West (BLUFOR) | USMC |
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Sykes | FR_Sykes |
West (BLUFOR) | USMC |
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Team Leader | FR_TL |
West (BLUFOR) | USMC |
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LHD Crew (Blue) | USMC_LHD_Crew_Blue |
West (BLUFOR) | USMC |
![]() |
LHD Crew (Brown) | USMC_LHD_Crew_Brown |
West (BLUFOR) | USMC |
![]() |
LHD Crew (Green) | USMC_LHD_Crew_Green |
West (BLUFOR) | USMC |
![]() |
LHD Crew (Violet) | USMC_LHD_Crew_Purple |
West (BLUFOR) | USMC |
![]() |
LHD Crew (Red) | USMC_LHD_Crew_Red |
West (BLUFOR) | USMC |
![]() |
LHD Crew (White) | USMC_LHD_Crew_White |
West (BLUFOR) | USMC |
![]() |
LHD Crew (Yellow) | USMC_LHD_Crew_Yellow |
West (BLUFOR) | USMC |
![]() |
Rifleman | USMC_Soldier |
West (BLUFOR) | USMC |
![]() |
Rifleman (M1014) | USMC_Soldier2 |
West (BLUFOR) | USMC |
![]() |
Designated Marksman | USMC_SoldierM_Marksman |
West (BLUFOR) | USMC |
![]() |
Scout | USMC_SoldierS |
West (BLUFOR) | USMC |
![]() |
Engineer | USMC_SoldierS_Engineer |
West (BLUFOR) | USMC |
![]() |
Sniper | USMC_SoldierS_Sniper |
West (BLUFOR) | USMC |
![]() |
Sniper (M107) | USMC_SoldierS_SniperH |
West (BLUFOR) | USMC |
![]() |
Spotter | USMC_SoldierS_Spotter |
West (BLUFOR) | USMC |
![]() |
AA Specialist | USMC_Soldier_AA |
West (BLUFOR) | USMC |
![]() |
Automatic Rifleman | USMC_Soldier_AR |
West (BLUFOR) | USMC |
![]() |
AT Specialist (SMAW) | USMC_Soldier_AT |
West (BLUFOR) | USMC |
![]() |
Crewman | USMC_Soldier_Crew |
West (BLUFOR) | USMC |
![]() |
Grenadier | USMC_Soldier_GL |
West (BLUFOR) | USMC |
![]() |
AT Specialist (Javelin) | USMC_Soldier_HAT |
West (BLUFOR) | USMC |
![]() |
Rifleman (M136) | USMC_Soldier_LAT |
West (BLUFOR) | USMC |
![]() |
Soldier (unarmed) | USMC_Soldier_Light |
West (BLUFOR) | USMC |
![]() |
Machinegunner | USMC_Soldier_MG |
West (BLUFOR) | USMC |
![]() |
Corpsman | USMC_Soldier_Medic |
West (BLUFOR) | USMC |
![]() |
Officer | USMC_Soldier_Officer |
West (BLUFOR) | USMC |
![]() |
Pilot | USMC_Soldier_Pilot |
West (BLUFOR) | USMC |
![]() |
Squad Leader | USMC_Soldier_SL |
West (BLUFOR) | USMC |
![]() |
Fire Team Leader | USMC_Soldier_TL |
West (BLUFOR) | USMC |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
Cow (White) | Cow01_EP1 |
Civilian | Default |
![]() |
Goat (Brown) | Goat01_EP1 |
Civilian | Default |
![]() |
Goat (Black) | Goat02_EP1 |
Civilian | Default |
![]() |
Sheep (Brown) | Sheep01_EP1 |
Civilian | Default |
![]() |
Sheep (Yellow) | Sheep02_EP1 |
Civilian | Default |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
EuroMan1 | CIV_EuroMan01_EP1 |
Civilian | BIS_CIV_special |
![]() |
EuroMan2 | CIV_EuroMan02_EP1 |
Civilian | BIS_CIV_special |
![]() |
EuroWoman1 | CIV_EuroWoman01_EP1 |
Civilian | BIS_CIV_special |
![]() |
EuroWoman2 | CIV_EuroWoman02_EP1 |
Civilian | BIS_CIV_special |
![]() |
Citizen (Blue) | Citizen2_EP1 |
Civilian | BIS_CIV_special |
![]() |
Citizen (Gray) | Citizen3_EP1 |
Civilian | BIS_CIV_special |
![]() |
Dr. Annie Baker | Dr_Annie_Baker_EP1 |
Civilian | BIS_CIV_special |
![]() |
Dr. Hladik | Dr_Hladik_EP1 |
Civilian | BIS_CIV_special |
![]() |
Functionary (Black suit) | Functionary1_EP1 |
Civilian | BIS_CIV_special |
![]() |
Functionary (Brown suit) | Functionary2_EP1 |
Civilian | BIS_CIV_special |
![]() |
Haris Press | Haris_Press_EP1 |
Civilian | BIS_CIV_special |
![]() |
Pilot (Civil) | Pilot_EP1 |
Civilian | BIS_CIV_special |
![]() |
Profiteer (Blue) | Profiteer2_EP1 |
Civilian | BIS_CIV_special |
![]() |
Rita Ensler | Rita_Ensler_EP1 |
Civilian | BIS_CIV_special |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
Asst. Machinegunner | CZ_Soldier_AMG_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Rifleman (AT) | CZ_Soldier_AT_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Rifleman (backpack) | CZ_Soldier_B_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Rifleman | CZ_Soldier_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Soldier (light) | CZ_Soldier_Light_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Machinegunner | CZ_Soldier_MG_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Officer | CZ_Soldier_Office_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Pilot | CZ_Soldier_Pilot_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Squad Leader | CZ_Soldier_SL_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Sniper | CZ_Soldier_Sniper_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Rifleman | CZ_Special_Forces_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Grenadier | CZ_Special_Forces_GL_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Machinegunner | CZ_Special_Forces_MG_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Scout | CZ_Special_Forces_Scout_DES_EP1 |
West (BLUFOR) | BIS_CZ |
![]() |
Team Leader | CZ_Special_Forces_TL_DES_EP1 |
West (BLUFOR) | BIS_CZ |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
KSK Rifleman | GER_Soldier_EP1 |
West (BLUFOR) | BIS_GER |
![]() |
KSK Machinegunner | GER_Soldier_MG_EP1 |
West (BLUFOR) | BIS_GER |
![]() |
KSK Paramedic | GER_Soldier_Medic_EP1 |
West (BLUFOR) | BIS_GER |
![]() |
KSK Scout | GER_Soldier_Scout_EP1 |
West (BLUFOR) | BIS_GER |
![]() |
KSK Team Leader | GER_Soldier_TL_EP1 |
West (BLUFOR) | BIS_GER |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
Col. Aziz | TK_Aziz_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Takistani (sweater) | TK_CIV_Takistani01_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani (jacket) | TK_CIV_Takistani02_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani (hat) | TK_CIV_Takistani03_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani (turban) | TK_CIV_Takistani04_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani (scarf) | TK_CIV_Takistani05_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani (vest) | TK_CIV_Takistani06_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani city woman | TK_CIV_Woman01_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani old woman | TK_CIV_Woman02_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Takistani young woman | TK_CIV_Woman03_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Worker (red) | TK_CIV_Worker01_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Worker (brown) | TK_CIV_Worker02_EP1 |
Civilian | BIS_TK_CIV |
![]() |
Commander | TK_Commander_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Bonesetter | TK_GUE_Bonesetter_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (AK-47S) | TK_GUE_Soldier_2_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (M16A2) | TK_GUE_Soldier_3_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (M16A2 GL) | TK_GUE_Soldier_4_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (Lee-Enfield) | TK_GUE_Soldier_5_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (RPG ammo) | TK_GUE_Soldier_AAT_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
AA Specialist | TK_GUE_Soldier_AA_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Automatic Rifleman | TK_GUE_Soldier_AR_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (RPG-7) | TK_GUE_Soldier_AT_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (AK-47) | TK_GUE_Soldier_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla (Dragon) | TK_GUE_Soldier_HAT_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Machinegunner | TK_GUE_Soldier_MG_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Guerilla Sniper | TK_GUE_Soldier_Sniper_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Team Leader | TK_GUE_Soldier_TL_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Warlord | TK_GUE_Warlord_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Bonesetter | TK_INS_Bonesetter_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Militiaman (AK-74 GL) | TK_INS_Soldier_2_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Militiaman (Lee-Enfield) | TK_INS_Soldier_3_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Militiaman (FN FAL) | TK_INS_Soldier_4_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Militiaman (RPG ammo) | TK_INS_Soldier_AAT_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
AA Specialist | TK_INS_Soldier_AA_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Automatic Rifleman | TK_INS_Soldier_AR_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Militiaman (RPG-7) | TK_INS_Soldier_AT_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Militiaman (AK-74) | TK_INS_Soldier_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Machinegunner | TK_INS_Soldier_MG_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Sniper | TK_INS_Soldier_Sniper_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Team Leader | TK_INS_Soldier_TL_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Warlord | TK_INS_Warlord_EP1 |
East (OPFOR) | BIS_TK_INS |
![]() |
Asst. AT Rifleman | TK_Soldier_AAT_EP1 |
East (OPFOR) | BIS_TK |
![]() |
AA Specialist | TK_Soldier_AA_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Asst. Machinegunner | TK_Soldier_AMG_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Automatic Rifleman | TK_Soldier_AR_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Rifleman (RPG-7) | TK_Soldier_AT_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Rifleman (backpack) | TK_Soldier_B_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Crewman | TK_Soldier_Crew_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Rifleman | TK_Soldier_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Engineer | TK_Soldier_Engineer_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Grenadier | TK_Soldier_GL_EP1 |
East (OPFOR) | BIS_TK |
![]() |
AT Specialist | TK_Soldier_HAT_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Rifleman (RPG-18) | TK_Soldier_LAT_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Machinegunner | TK_Soldier_MG_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Medic | TK_Soldier_Medic_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Soldier (AKS-74 night) | TK_Soldier_Night_1_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Soldier (night) | TK_Soldier_Night_2_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Officer | TK_Soldier_Officer_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Pilot | TK_Soldier_Pilot_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Squad leader | TK_Soldier_SL_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Sniper (KSVK) | TK_Soldier_SniperH_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Sniper | TK_Soldier_Sniper_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Sniper (night) | TK_Soldier_Sniper_Night_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Spotter | TK_Soldier_Spotter_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Soldier (TWS) | TK_Soldier_TWS_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Special Soldier | TK_Special_Forces_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Special Machinegunner | TK_Special_Forces_MG_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Special Team Leader | TK_Special_Forces_TL_EP1 |
East (OPFOR) | BIS_TK |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
Asst. AT Rifleman | UN_CDF_Soldier_AAT_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Asst. Machinegunner | UN_CDF_Soldier_AMG_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Rifleman (RPG-7) | UN_CDF_Soldier_AT_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Rifleman (backpack) | UN_CDF_Soldier_B_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Crewman | UN_CDF_Soldier_Crew_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Rifleman | UN_CDF_Soldier_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Guard | UN_CDF_Soldier_Guard_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Soldier (light) | UN_CDF_Soldier_Light_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Machinegunner | UN_CDF_Soldier_MG_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Officer | UN_CDF_Soldier_Officer_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Pilot | UN_CDF_Soldier_Pilot_EP1 |
Resistance (GUER) | BIS_UN |
![]() |
Squad Leader | UN_CDF_Soldier_SL_EP1 |
Resistance (GUER) | BIS_UN |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
Drake | Drake |
West (BLUFOR) | BIS_US |
![]() |
Drake (light) | Drake_Light |
West (BLUFOR) | BIS_US |
![]() |
Graves | Graves |
West (BLUFOR) | BIS_US |
![]() |
Graves (light) | Graves_Light |
West (BLUFOR) | BIS_US |
![]() |
Herrera | Herrera |
West (BLUFOR) | BIS_US |
![]() |
Herrera (light) | Herrera_Light |
West (BLUFOR) | BIS_US |
![]() |
Pierce | Pierce |
West (BLUFOR) | BIS_US |
![]() |
Pierce (light) | Pierce_Light |
West (BLUFOR) | BIS_US |
![]() |
Automatic Rifleman | US_Delta_Force_AR_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Forward Air Controller | US_Delta_Force_Air_Controller_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Operator (Assault) | US_Delta_Force_Assault_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Operator | US_Delta_Force_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Operator (M14) | US_Delta_Force_M14_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Machinegunner | US_Delta_Force_MG_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Marksman | US_Delta_Force_Marksman_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Medic | US_Delta_Force_Medic_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Operator (Night Assault) | US_Delta_Force_Night_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Operator (Silenced) | US_Delta_Force_SD_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Team Leader | US_Delta_Force_TL_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Graves (undercover) | US_Delta_Force_Undercover_Takistani06_EP1 |
West (BLUFOR) | BIS_TK_GUE |
![]() |
Pilot (light) | US_Pilot_Light_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Asst. Auto Rifleman | US_Soldier_AAR_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Asst. AT Specialist | US_Soldier_AAT_EP1 |
West (BLUFOR) | BIS_US |
![]() |
AA Specialist | US_Soldier_AA_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Asst. AT Specialist (Javelin) | US_Soldier_AHAT_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Asst. Machinegunner | US_Soldier_AMG_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Automatic Rifleman | US_Soldier_AR_EP1 |
West (BLUFOR) | BIS_US |
![]() |
AT Specialist | US_Soldier_AT_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Rifleman (backpack) | US_Soldier_B_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Crewman | US_Soldier_Crew_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Rifleman | US_Soldier_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Engineer | US_Soldier_Engineer_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Grenadier | US_Soldier_GL_EP1 |
West (BLUFOR) | BIS_US |
![]() |
AT Specialist (Javelin) | US_Soldier_HAT_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Rifleman (AT) | US_Soldier_LAT_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Soldier (light) | US_Soldier_Light_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Machinegunner | US_Soldier_MG_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Marksman | US_Soldier_Marksman_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Medic | US_Soldier_Medic_EP1 |
West (BLUFOR) | BIS_US |
Previous: Base-Game Config & Image Reference | Next: Base-Game Vehicles Visual Catalog
Main map: Home | Index: Base-Game Config & Image Reference | Source repo: arma2-co-config-reference
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index



















































































































































































































































































































































































































































































