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External Arma 2 OA Reference Index
This page maps official or near-official Arma 2 Operation Arrowhead references to the mission concepts used in a2waspwarfare. Treat these links as engine/runtime context only. Repo source still wins for what this fork actually does.
Use Arma 2 OA 1.64-era behavior. If a Bohemia page also mentions Arma 3 behavior, do not import the Arma 3-only part unless the wiki explicitly labels it as non-authoritative context. The current checked list lives in Arma 2 OA compatibility audit; quick command availability checks live in Arma 2 OA command version reference.
| Concept | External reference | Applies here | Avoid this mistake |
|---|---|---|---|
| OA command availability | Arma 2 OA scripting command category; in-repo command version reference | Baseline check before using commands in mission SQF. | Do not add Arma 3-only commands to OA mission code. |
| Broadcast public variables and JIP persistence | publicVariable | Generic PVF broadcasts and direct channels such as WFBE_DAYNIGHT_DATE, SEND_MESSAGE, side supply and supply-mission status. |
Do not assume changing a variable auto-syncs it; the repo must broadcast it again. JIP last-value availability is not full event-history or collection replay. Also keep payloads small. |
| Client to server PV | publicVariableServer |
Common_SendToServerOptimized.sqf uses this for OA/CO client-to-server PVF traffic. |
Do not assume this validates sender authority; it only targets the server. |
| Server to one client PV | publicVariableClient, owner |
Common_SendToClient.sqf targets owner _player and reduces broadcast waste for single-client replies. |
Do not use broadcast plus UID filtering when true unicast is available and supported; also do not treat targeted sends as persistent/JIP state. |
| Public-variable handlers | addPublicVariableEventHandler |
Init_PublicVariables.sqf registers WFBE_PVF_*; many direct channels self-register handlers. Current BI page text includes Arma 3 deprecation/alternative-syntax notes; for OA 1.64, follow the mission's source pattern. |
The handler sees the broadcast variable name/value, not a trusted sender identity. Server authority must be reconstructed from server-side state. |
| Namespace handler lookup | missionNamespace, getVariable, typeName | PVF dispatcher hardening resolves registered SRVFNC* and CLTFNC* globals as variables instead of compiling sender-provided strings. |
Do not replace Call Compile with Arma 3-only comparison syntax; use an allowlist plus typeName guard for OA-safe handler lookup. |
| Locality, hosted server, JIP and headless client roles | Locality in Multiplayer |
initJIPCompatible.sqf, Init_Server.sqf, Init_Client.sqf and Init_HC.sqf split behavior by server, player client and headless client. |
Do not collapse hosted server, dedicated server, normal client and HC paths; this fork has different branches for each. |
| Headless/client interface detection | hasInterface; A2OA patch 1.63 |
Headless/Functions/HC_IsHeadlessClient.sqf uses `!(hasInterface |
|
| Mission description and parameters | Description.ext, Mission Parameters, Arma 2 OA multiple mission parameters |
description.ext includes version.sqf, resource headers and Rsc/Parameters.hpp. |
Do not forget DR-43: version.sqf is ignored/generated rather than tracked source, so packaging/generation context matters. |
FSM files and execFSM
|
FSM, execFSM | Live FSMs are Client/FSM/updateactions.fsm, Client/FSM/updateavailableactions.fsm and Client/kb/hq.fsm. Missing Server/FSM/supplytruck.fsm is part of the AI supply logistics landmine. |
Do not document AI_UpdateSupplyTruck.sqf as restorable by a compile line alone; the FSM file is absent. |
compile, preprocessFile, preprocessFileLineNumbers
|
compile, preprocessFile, preprocessFileLineNumbers | Init scripts compile hundreds of SQF files; PVF registration compiles CLTFNC* and SRVFNC* functions. |
Do not compile sender-controlled strings. DR-1's fix replaces per-message Call Compile lookup with safe namespace lookup. |
| Object scans and class filters | nearestObjects, isKindOf | Supply mission command-center detection, construction previews, cleaners/restorers and safe-place helpers use object scans. nearestObjects accepts a class-name array, [] means all classes, and class matching follows isKindOf inheritance. |
Do not leave a hot scan as nearestObjects [pos, [], radius] when the code already wants one class family such as Base_WarfareBUAVterminal. Keep smoke tests for map/object streaming and real mission behavior. |
| Extensions | callExtension | AntiStack and database bridge work through the repo's Extension/ project and server module calls. |
callExtension is blocking; do not put slow or untrusted extension calls in hot loops without explicit review. |
| BattlEye server setup | BattlEye |
BattlEyeFilter/publicvariable.txt is part of deployment/runtime hardening, outside LoadoutManager mission propagation. |
Do not treat missing or weak BE filters as fixed by mission generation. |
| Arma 2/OA public-variable filters | Bohemia forum: server-side event logging/blocking | DR-1 and DR-41 need a real publicvariable.txt allow-list covering WFBE_PVF_* and direct channels. |
Do not add a restrictive default without allow-listing legitimate channels, or normal mission networking will kick players. |
-
publicVariable,publicVariableServerandpublicVariableClientroute state; they do not authenticate who was allowed to request a gameplay effect. Treat every received payload as untrusted until server-side state validates side, role, funds, object ownership and range. -
addPublicVariableEventHandleris a receiver hook, not a sender-identity API. Generic PVF dispatcher hardening blocks arbitrary handler-string compilation, but legitimate handler payloads still need per-handler authority checks. -
ownerpluspublicVariableClientis the true one-client path already used byCommon_SendToClient.sqf; prefer it for single-client replies instead of broad broadcasts with client-side filtering. BI'spublicVariableClientpage marks the command as OA 1.62 and notes that unlikepublicVariable, it is not persistent/JIP-compatible. -
nearestObjects [position, types, radius]can narrow to inherited class families. For supply mission command-center detection,["Base_WarfareBUAVterminal"]is the source-backed first candidate because the current code already filters each result withisKindOf "Base_WarfareBUAVterminal". -
missionNamespace getVariableis the OA-safe way to resolve compiled handler globals by name. Pair it with a registered allowlist and atypeName == "CODE"guard before spawning a handler. - Do not import Arma 3-era or non-OA-proven syntax into mission SQF without an official OA availability check. In particular, avoid
remoteExec,remoteExecCall, SQFparams,parseSimpleArray,isEqualTo,setGroupOwner,groupOwner, modernselect [start,count]/select {condition}forms andprivate _var = value; the officialisEqualTo,setGroupOwner,groupOwnerand laterselectsyntax badges mark those forms as Arma 3-era, not Arma 2 OA.BIS_fnc_MPis not listed in the OA function category and this mission uses its own public-variable wrappers.
- For engine semantics, start from the reference map above.
- For repo behavior, read the source-backed wiki page next: Networking and public variables, Mission entrypoints and lifecycle, Tools and build workflow, External integrations, or Deep-review findings.
- For any authority/security claim, cite both sides: the engine reference that explains the primitive and the repo file that shows this fork's actual payload, handler or lifecycle path.
Missions/[55-2hc]warfarev2_073v48co.chernarus/Common/Init/Init_PublicVariables.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Server/Functions/Server_HandlePVF.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Client/Functions/Client_HandlePVF.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Common/Functions/Common_SendToServer.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Common/Functions/Common_SendToServerOptimized.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Common/Functions/Common_SendToClient.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Common/Functions/Common_SendToClients.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/description.extMissions/[55-2hc]warfarev2_073v48co.chernarus/Client/FSM/Missions/[55-2hc]warfarev2_073v48co.chernarus/Client/kb/hq.fsmMissions/[55-2hc]warfarev2_073v48co.chernarus/Server/Module/supplyMission/supplyMissionStarted.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Common/Config/Core_Structures/Structures_*.sqfBattlEyeFilter/publicvariable.txtExtension/
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index