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Wiki Source Consistency Findings
Read-only adversarial audit: 394 concrete wiki claims across 7 high-value pages, each verified against the Chernarus mission source. 24 confirmed inconsistencies. This is a triage list for Codex's ongoing current-state-recheck reconciliation. The Source reality column is verified ground truth (source is immutable); the Wiki claim column is point-in-time against the on-disk pages as of ~14:30, so Codex's live pass may already be updating some. Networking and public variables passed clean (0 / 31 claims). Lane:
external-a2-docs-editorial-compression(consistency sub-pass).
Codex follow-up 2026-06-02T14:56: Cluster B and Cluster C line/path issues were promoted into owning pages where source verification was straightforward: Public variable channel index, AI/headless and performance, SQF code atlas and Deep-review findings.
Codex follow-up 2026-06-05T18:35: Cluster A is now closed as a documentation-contradiction risk. Current owner pages no longer claim these fixes are shipped: commander reassignment and factory queue cleanup are explicitly source-unpatched code-owner work, while paratrooper marker registration is branch-scoped/source-propagated with Arma smoke and release-branch gaps still visible. Keep the table as provenance and as a compact route map for future code owners.
Codex follow-up 2026-06-05T19:05: Cluster B/C is now closed as current docs drift. Current owner pages carry the corrected server FPS paths, ATTACK_WAVE_DETAILS direction, AFKkick path, client-PVF count, HC downgrade lines, LogGameEnd compile target and DR-37 wfbe_votetime caveat. Keep these tables as provenance and quick source anchors, not as active cleanup tasks.
Original risk: a reader/agent could wrongly skip a still-live bug because a page said a fix had shipped. Current status: owner pages now preserve the live bug/branch scope correctly. No gameplay source was changed by this closeout.
| Original claim (paraphrased) | Current source reality | Current owner route | Ref | DR |
|---|---|---|---|---|
Server_AssignNewCommander.sqf:3 now unpacks _side = _this select 0. |
Patched on current master (cf2a6d6a4f and f8a76de34): Server_AssignNewCommander.sqf:4 reads _side = _this select 0;; line 3 is a Marty comment. The call-shape fix is shipped; this row no longer describes source-unpatched code. |
Feature status, Commander reassignment call shape and Commander vote/reassignment now mark this source-unpatched and smoke-pending. |
Server/Functions/Server_AssignNewCommander.sqf:3; Vanilla same path :3
|
DR-15 |
Factory queue token now uses getPlayerUID player / monotonic varQueu. |
Still source-unpatched in source Chernarus and maintained Vanilla: _unique = varQueu; varQueu = random(10)+random(100)+random(1000);. |
Feature status, Factory queue cleanup and Factory/purchase systems atlas now mark the low-entropy token as patch-ready, not patched. |
Client/Functions/Client_BuildUnit.sqf:167-168; Vanilla same path :167-168
|
DR-33b |
| Empty-vehicle branch decrements the queue counter before exit. | Patched on current master: Client_BuildUnit.sqf (line 491 on f8a76de34, line 373 on cf2a6d6a4f) — the empty-vehicle exitWith now decrements unitQueu and WFBE_C_QUEUE_<factory> before exiting. DR-33a is shipped; this row no longer reflects source reality. |
Feature status, Factory queue cleanup and Factory/purchase systems atlas now mark the empty-vehicle leak as patch-ready, not patched. |
Client/Functions/Client_BuildUnit.sqf:365; Vanilla same path :365
|
DR-33a |
HandleParatrooperMarkerCreation is now a registered client PVF. |
Source Chernarus and maintained Vanilla do register the client PVF at Common/Init/Init_PublicVariables.sqf:39, and the handler file exists. Stable master / current release branch caveats remain separate. |
Feature status, Public variable channel index and Paratrooper marker revival now mark it branch-scoped/source-propagated with Arma smoke and release-branch gaps still open. |
Common/Init/Init_PublicVariables.sqf:39; Vanilla same path :39
|
DR-2 |
Duplicate new-commander-assigned send was removed. |
Still source-unpatched in source Chernarus and maintained Vanilla: both the PVF caller and helper send the notification, but the helper path is partly masked by the malformed side argument until DR-15 is fixed. | Feature status, Commander reassignment call shape and Commander vote/reassignment now warn future code owners to choose exactly one notification owner after fixing call shape. |
Server/PVFunctions/RequestNewCommander.sqf:14; Server/Functions/Server_AssignNewCommander.sqf:9; Vanilla same paths |
- |
Status 2026-06-05: closed by current Public variable channel index, Feature status, Server gameplay runtime atlas, Player join/disconnect lifecycle and smoke/backlog pages. The source realities below remain valid anchors.
| Claim | Source reality | Ref |
|---|---|---|
SERVER_FPS_GUI lives in Server/Module/serverFPS/serverFpsGUI.sqf
|
It is Server/GUI/serverFpsGUI.sqf:7; Server/Module/serverFPS/ holds only monitorServerFPS.sqf (the separate WFBE_VAR_SERVER_FPS channel). |
Server/GUI/serverFpsGUI.sqf:7 |
ATTACK_WAVE_DETAILS is server → clients
|
Server_AttackWave.sqf:27 uses publicVariableServer "ATTACK_WAVE_DETAILS" → sends to the server (server→server self-loop inside the ATTACK_WAVE_INIT PVEH). Clients get effects indirectly via the AttackWave.sqf PVEH's HandleSpecial/LocalizeMessage dispatches. |
Server/Functions/Server_AttackWave.sqf:27 |
AFK channel handler at Client/Module/AFK/monitorAFK.sqf
|
Directory is AFKkick, not AFK. |
Client/Module/AFKkick/monitorAFK.sqf |
Client-bound count "15"; list range :25-40
|
Resolved by current source. _clientCommandPV has 15 active entries at Common/Init/Init_PublicVariables.sqf:25-40; HandleParatrooperMarkerCreation is present at :39 and NukeIncoming is present at :40. |
Common/Init/Init_PublicVariables.sqf:25-40 |
Status 2026-06-05: closed by current AI/headless and performance, SQF code atlas, Victory/endgame atlas, Deep-review findings and Lifecycle wait-chain. The source realities below remain valid anchors.
| Page | Claim | Source reality | Ref |
|---|---|---|---|
| AI/headless | HC delegation downgrade at initJIPCompatible.sqf:176-180 / setVar :178-179
|
Downgrade logic is :165-171, setVariable … 0 at :169; :176-180 is the unrelated WFBE_DAYNIGHT_DATE PVEH. |
initJIPCompatible.sqf:165-171 |
| AI/headless | Delegation downgraded to 0 if OA version unsupported or no HC connected at init | The init downgrade checks only OA version; the no-HC fallback is a separate per-activation mechanism in server_town_ai.sqf:165-170 that does not change the mode variable. |
server_town_ai.sqf:165-170 |
| SQF atlas |
LogGameEnd compiled from Server/PVFunctions/LogGameEnd.sqf
|
Init_Server.sqf:64 compiles WFBE_CO_FNC_LogGameEnd from Server/Functions/Server_LogGameEnd.sqf; the PVFunctions twin exists but is not the compile target (cf. DR-13 duplicate). |
Server/Init/Init_Server.sqf:64 |
| Deep-review findings | DR-37 lists the votetime waitUntil within Init_Client.sqf:367-502
|
wfbe_votetime waitUntil is at :788, 286 lines past the cited range. |
Client/Init/Init_Client.sqf:788 |
Original finding: Instructions for Codex item 3 + DR-5 called for marking the compile counts as point-in-time. The audit's checked numbers on 2026-06-02 differed from the then-current wiki.
Status 2026-06-05: closed by the current SQF code atlas. It now labels the compile registry as a dated point-in-time recount, cites DR-5, includes a regeneration command, and warns future agents to regenerate before relying on the numbers. Keep this section as provenance only; do not reopen it unless a new source recount contradicts the current atlas wording.
Separate note still worth source-checking in a future DR text cleanup lane: DR-44's "literal" _reason quote drops the 56-char "No reason provided for supply value update!" prefix from Server_ChangeSideSupply.sqf:6.
- Cluster A docs contradiction is closed: current owner pages now mark the live commander/factory rows as source-unpatched and the paratrooper marker row as branch-scoped/source-propagated rather than broadly shipped. Future work belongs to code-owner implementation/smoke lanes, not another docs-contradiction pass.
- Cluster B/C docs drift is closed: current owner pages now carry the corrected paths, direction and line refs. Future edits should only reopen a row after a fresh source/page contradiction is found.
- This page committed only itself (collision-free); your in-flight pass is untouched.
Status 2026-06-05: this batch is now mostly a historical routing audit rather than an active content-loss blocker. Current-page rechecks found the old construction and respawn-selector compression losses resolved by canonical owner pages, while the real SmallSite source defect remains a code-owner patch candidate.
-
Construction system detail: closed. Construction and CoIn systems atlas now owns the structure arrays, CoIn runtime, placement checks, request handlers, server construction workers, HQ/base-area risks, repair flows and
wfbe_structures_logicsynthesis. Gameplay systems atlas now stays a gateway and links there. -
Respawn selector UI detail: closed. Client UI systems atlas now maps
WFBE_RespawnMenu,GUI_RespawnMenu.sqfandClient_UI_Respawn_Selector.sqf, while Respawn and death lifecycle atlas owns the canonical player death/menu/spawn-source flow. -
Relocation that worked: still valid.
Documentation-Implementation-Planremains an evidence-rich planning page, while Hardening roadmap and Server authority map own implementation sequencing.
-
Still live code-owner candidate:
Construction_SmallSite.sqf:98-99still says "Remove the logic from the list since it's built" but appends_nearLogic, whileConstruction_MediumSite.sqf:113-114removes_nearLogic. Current owner pages route this through Construction logic list cleanup, Construction and CoIn systems atlas andagent-hardening-backlog.jsonl. Do not mark source fixed until a gameplay-code lane patches and propagates it. -
Day/night client sync: source check remains
initJIPCompatible.sqf:207-209, notInit_Client.sqf. Current lifecycle docs should citeinitJIPCompatible.sqffor that behavior. -
Tools: current source path is
Tools/LoadoutManager/FileManagement/FileManager.cs;ShouldSkipFile()skipsloadScreen.jpgonly when!_isModdedTerrain(:89-101), and the Takistan directory blacklist is anEndsWithsuffix match forCore_Artillery/Server\Config/Textures(:22-39). Tools and build workflow, Tooling release readiness audit and PerformanceAuditAnalyzer now document the 14 analyzer outputs, includingperformance_interpretation.htmlandperformance_report_word.doc.
-
Lifecycle wait-chain: mostly resolved. Current source anchors are server branch
initJIPCompatible.sqf:218-220, client:224-233, headless:237-238, old WASP block:241-245,skipTime :202,WFBE_DAYNIGHT_DATEdate apply:193-194,Init_TownMode.sqf:3andtownModeSet :21, andCommon/Init/Init_Unit.sqf:32. The 2026-06-05 Codex closeout corrected the remaining time-sync drift on Lifecycle wait-chain. -
Gameplay / Client UI HUD: resolved in current owner pages.
server_town.sqf:263-265owns thePerformanceAudit_Recordcall, range globals are routed through Gameplay systems atlas resolved follow-ups, andWF_Menu/onLoadare now cited asDialogs.hpp:1019/1022on Client UI/HUD and menus. - Broken anchors: no active edit was made in this closeout because the current pages searched no longer expose the cited broken anchors as daily routes. Reopen only with a fresh link-check failure.
- External integrations: AntiStack default-enable line drift is routed through current integration pages; the DR-30 BattlEye correction remains valid.
Totals across batches 1–3: 21 pages, ~1,100 concrete claims checked, ~78 inconsistencies. Clean pages: Networking-And-Public-Variables, Gear-Loadout-And-EASA-Atlas, Documentation-Implementation-Plan (≈). Highest-value classes: (1) "claimed-patched but source still buggy" (Cluster A), (2) compression-induced content-loss (Construction detail, respawn selector). Codex acknowledged + began reconciling B/C at 14:56.
Findings: Deep-review findings · Status: Feature status register · Channels: Public variable channel index · Reference: Arma 2 OA command version reference · Live route: Progress dashboard · Operating contract: Instructions for Codex
Method: each claim verified by opening the cited source file in
Missions/[55-2hc]warfarev2_073v48co.chernarus. Read-only; no source or other wiki page was modified. Re-run cadence: this lane re-audits as pages change.
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index