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External Research Reports
This page is the intake index for Steff-provided external deep-research reports: three PDFs from 2026-06-01 and nine Markdown reports from 2026-06-02.
Treat every report claim as a lead until it is checked against repository source or an already verified DR finding. The current verdict is that the reports are useful corroboration and planning material, but not stronger authority than the source-backed wiki.
Exact local paths, byte counts, hashes, page counts and timestamps live in external-research-report-manifest.json. Raw PDF extraction cache remains local at work/research-intake/pdf-reports; raw report bodies are not mirrored into the wiki.
| Use | Route |
|---|---|
| Need exact report metadata | external-research-report-manifest.json |
| Need source-backed bug evidence |
Deep-review findings, Feature status, agent-hardening-backlog.jsonl
|
| Need architecture/lifecycle truth | Architecture overview, Mission lifecycle, Lifecycle wait-chain |
| Need network/authority truth | Networking/PV, Public variable channel index, Server authority map |
| Need release/test gates | Testing workflow, Source fix propagation queue, Tooling release readiness audit |
| Batch | Reports | Status |
|---|---|---|
| PDFs, 2026-06-01 |
Analytisch rapport over rayswaynl/a2waspwarfare, Analyse van rayswaynl/a2waspwarfare, Diepgaande analyse van rayswaynl/a2waspwarfare
|
Extracted and reconciled. Most useful claims overlap source-backed DRs and subsystem pages. Keep as provenance, not source truth. |
| Markdown reports, 2026-06-02 | Server authority refactor, AI onboarding/refactor playbook, runtime architecture, trust-boundary audit, feature archaeology, modernization strategy, locality/JIP architecture, testing/release workflow and gameplay/state-ownership atlas | Intake complete. Use as planning and checklist material only after repo verification. |
| Input | Unique value after source check | Canonical destination | Missing destination | Decision |
|---|---|---|---|---|
| Three PDF reports | Corroborate existing findings around PVF/direct-PV risk, client-authoritative economy/construction, generated mission drift, AntiStack/Discord/Extension trust and PR #1 supply-heli hazards. Claude found the citations are mostly downstream of this wiki or upstream proxy material. | Deep-review findings, Networking/PV, Construction/CoIn, Factory/purchase, External integrations, Current supply heli PR | None for current behavior. Re-open only for a specific source-check target. | Keep compact metadata here; archive report prose outside the wiki. |
| Server authority refactor design | Useful staged-hardening vocabulary: server-side re-derivation, request validation, idempotency and staged migration. |
Server authority map, Hardening roadmap, PVF dispatch playbook, agent-hardening-backlog.jsonl
|
Patch-specific design notes belong on owner playbooks only when a code lane starts. | Absorbed as roadmap input. |
| AI onboarding / safe refactor playbook | Reinforces repo-native agent entrypoints, source-first claims and validation discipline. |
Instructions for Codex, AI assistant developer guide, Agent collaboration protocol, agent-entrypoint.json
|
No new root guide needed unless future agents find a gap not covered by AGENTS.md, CLAUDE.md and the machine files. |
Absorbed; do not copy generated guide prose. |
| Runtime architecture, locality and JIP reports | Mostly match current boot/runtime/wait-chain docs. Useful as a checklist for future JIP timeout and hosted/headless reviews. | Architecture overview, Mission entrypoints, Lifecycle wait-chain, AI/headless/performance | Specific wait-timeout or hosted/headless bugs need source-file evidence before promotion. | Absorbed; keep as checklist lead. |
| Trust-boundary hardening audit | Repeats and organizes the same major authority classes: PVF compile, SEND_MESSAGE compile, construction, purchase, ICBM, attack-wave and side-supply direct PVs. | Deep-review findings, Networking/PV, Public variable channel index, Server authority map | Implementation remains code-owner work; no extra research page needed. | Absorbed into canonical DR/authority pages. |
| Broken/partial feature archaeology | Useful lead list, especially for MASH/paratrooper markers, old task hooks, modded stubs and missing/disabled systems. | Feature status, Abandoned feature revival, Source inventory, Wiki source consistency | Relaunch only for a named feature family with source refs. | Absorbed; broad archaeology prose is duplicate. |
| Testing/release workflow report | Confirms the need for explicit validation tiers, Arma smoke packs and generated-file gates. |
Testing workflow, Tooling release readiness audit, agent-test-plan.schema.json
|
New smoke packs belong on the testing page or owner playbook. | Absorbed as test-plan input. |
| Gameplay/state-ownership atlas report | Overlaps owner pages for towns, economy, commander, construction, factories and support systems. | Gameplay systems atlas, Economy/towns/supply, Commander/HQ lifecycle, Construction/CoIn, Factory/purchase | None unless a future pass names an unowned subsystem. | Absorbed into subsystem atlases. |
| Claude Round 34 report intake | Source-confirmed two low-level leads: generated version.sqf completeness and duplicate bind cleanup. Later Codex rechecked duplicate bind counts and routed the correction. |
Deep-review findings, Mission config/version include graph, Source inventory, SQF atlas | None currently. | Keep DR-43 as evidence; do not expand this intake page. |
These remain useful only as targeted source-check prompts:
| Lead | Verification target |
|---|---|
!isServer / !isDedicated may be too broad for headless or hosted behavior. |
Init files, long loops and UI-only actions; split real bugs from harmless locality shortcuts. |
waitUntil chains without timeout can hang startup or JIP. |
Lifecycle wait-chain plus exact producer/consumer variables. |
| Town AI despawn may delete a vehicle with a player passenger. |
Server/FSM/server_town_ai.sqf and Town AI vehicle despawn safety. |
| Broadcast-heavy PV delivery may be overused where targeted delivery would be cheaper or safer. | Networking/PV and Public variable channel index. |
spawn dispatch may create ordering uncertainty for mutating flows. |
Only promote after finding a concrete economy, commander, construction or supply ordering bug. |
{
"page": "External-Research-Reports",
"sourceType": "external_report_intake",
"status": "absorbed_as_leads_not_source_truth",
"pdfReports": 3,
"markdownReports": 9,
"promotionRule": "Only promote claims to subsystem pages after source-file verification or a verified DR record."
}Previous: Deep-review findings | Next: Codebase coverage ledger
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index