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Integration Trust Boundary Audit
This page is the compact security and operations view for code that crosses out of the SQF mission into C# processes, disk files, Discord, BattlEye filters or absent server-side extensions. Use External integrations for the architecture overview; use this page when deciding what to harden first.
The mission has three very different integration boundaries that are easy to conflate:
-
DiscordBotreads a local JSON file into a token-holding Discord process. -
a2waspwarfare_Extensionwrites mission status todatabase.jsonfor the bot. - AntiStack calls a separate
A2WaspDatabaseextension that is not present in this repo.
Treating those as one "extension risk" leads to bad fixes. The active high-risk JSON sink is in the Discord bot reader, not in the in-repo mission status writer. AntiStack is a separate deployment dependency with SQF-side call compile return handling.
| Boundary | Source evidence | Current verdict | First safe action |
|---|---|---|---|
DiscordBot database.json reader |
DiscordBot/src/ExtensionData/GameData/GameData.cs:32-56, DiscordBot/src/GameStatusUpdater.cs:9-84, DiscordBot/src/CommandHandler.cs:49-52,127-130,211
|
High local-write-gated RCE risk: LoadFromFile() deserializes database.json with Newtonsoft TypeNameHandling.All on the timer path and command/embed path. Slash commands are auth-gated, but the JSON reader is still too trusting for a process holding a Discord token. |
Change the active reader to TypeNameHandling.None, keep GameData as a flat DTO, and add fixture tests with hostile $type metadata. |
| DiscordBot legacy JSON helper | DiscordBot/src/ExtensionData/GameData/GameDataDeSerialization.cs:31-36 |
HandleGameDataCreationOrLoading() is still callable and deserializes caller-provided JSON with TypeNameHandling.Auto, even though the startup path now calls GameData.LoadFromFile(). |
Delete it, make it private behind safe DTO parsing, or force TypeNameHandling.None before any command/runtime path can revive it. |
In-repo a2waspwarfare_Extension writer |
Extension/src/ExtensionMethods.cs:10-35, Extension/src/BaseExtensionClass/Implementations/GLOBALGAMESTATS.cs:13-18, Extension/src/SerializationManager.cs:20-55, mission caller Server/CallExtensions/GlobalGameStats.sqf:1-23
|
Not an SQF RCE path in the current source: the mission discards the callExtension return and the active writer uses TypeNameHandling.None. Still a robustness risk because SerializeDB() is async void, uses temp/replace file writes, and has hardcoded C:\a2waspwarfare\Data. |
Convert write handling to a visible Task or synchronous fire-and-log path, make first-run replace behavior explicit, and keep serializer type-name handling disabled. |
| Dead extension deserialization scaffold | Extension/src/SerializationManager.cs:79-124 |
Commented code contains a TypeNameHandling.Auto deserialization landmine. It is not active today, but it is dangerous if revived as persistence load code. |
Delete the dead path or replace it with a safe DTO-only loader before any persistence revival. |
AntiStack A2WaspDatabase extension |
Server/Module/AntiStack/callDatabase*.sqf wrappers call "A2WaspDatabase" callExtension and then call compile returned strings. The DLL is not in this repo. |
Deployment split plus return-trust risk. Building Extension does not satisfy AntiStack, and missing/slow/untrusted DB output can affect live-server balance logic. Current source has an ON/OFF parameter and disabled-mode guards, but enabled mode still trusts return shape. |
Use AntiStack database extension audit: add extension presence/failure detection, bounded waits and shape checks before reading compiled values. Do not propose Arma 3-only parser APIs for OA. |
| BattlEye filter bundle | BattlEyeFilter/publicvariable.txt:1-2 |
The shipped filter only supports the kickAFK publicVariable kick trick. It is not comprehensive public-server hardening. |
Treat production BEpath, scripts.txt, server.cfg and broader PV filters as owner/deployment evidence until supplied. |
flowchart LR
Mission["Arma 2 OA mission"] -->|"GlobalGameStats.sqf callExtension"| StatusExt["a2waspwarfare_Extension"]
StatusExt -->|"SerializeDB TypeNameHandling.None"| DbFile["C:\\a2waspwarfare\\Data\\database.json"]
DbFile -->|"LoadFromFile TypeNameHandling.All today"| Bot["DiscordBot"]
Bot -->|"channel name, presence, embed"| Discord["Discord"]
Mission -->|"AntiStack callExtension"| AntiStackExt["A2WaspDatabase absent from repo"]
Mission -->|"kickAFK publicVariable"| BE["BattlEye publicvariable.txt"]
-
Harden
DiscordBotJSON intake first.- Replace
TypeNameHandling.AllwithTypeNameHandling.None. - Keep the DTO flat: score, map, uptime and player-count fields only.
- Add fixture coverage for normal
database.json, missing file fallback and hostile$typemetadata.
- Replace
-
Make the
a2waspwarfare_Extensionwrite path boring and observable.- Avoid
async voidfor file persistence. - Preserve the mission behavior where
GlobalGameStats.sqfdoes not execute extension output. - Remove or safely rewrite the commented
TypeNameHandling.Autoload scaffold.
- Avoid
-
Treat AntiStack as a separate server dependency.
- Do not claim AntiStack works because
Extensionbuilds. - Use AntiStack database extension audit for the wrapper procedure table and disabled-mode guard map.
- Add missing-DLL and timeout handling before public hosting.
- If return data is still compiled in OA SQF, validate type, length and expected shape before using it.
- Do not claim AntiStack works because
-
Treat BattlEye as defense in depth only.
- The in-repo AFK filter is useful feature plumbing, not a public-server hardening suite.
- Keep server-authority fixes as the real remediation for PVF, economy and support flows.
| Check | Proves |
|---|---|
dotnet/MSBuild build for DiscordBot with a normal fixture database.json. |
The bot still reads mission status after serializer hardening. |
Fixture database.json containing $type metadata. |
The bot does not honor JSON type metadata. |
Missing/empty database.json fixture. |
Existing fallback behavior still works. |
| Extension write smoke with no existing data file and with an existing data file. | Temp/replace behavior works on first run and normal updates. |
| AntiStack missing-DLL or disabled-extension smoke. | Server remains stable when the out-of-repo extension is unavailable. |
Owner confirms production BEpath files. |
Any BattlEye hardening claim is based on deployment truth, not this repo's AFK-only filter. |
Before claiming a server deployment is documented or reproducible, record the actual locations and artifact versions for:
-
a2waspwarfare_Extension/GLOBALGAMESTATSbuilt artifact; - separate
A2WaspDatabaseAntiStack extension, if AntiStack is enabled; - DiscordBot
token.txtandpreferences.json; - production
BEpathand whetherscripts.txt/broader filters live outside this repo; - external
server.cfgandbasic.cfg, if the host does not keep them in the repo checkout.
- Do not describe the in-repo
a2waspwarfare_Extensionactive writer as the current RCE sink; the source-backed sink is the DiscordBot reader. - Do not use Arma 3-only
parseSimpleArrayadvice for AntiStack hardening. This mission targets Arma 2 OA 1.64. - Do not call the BattlEye filter "public-server hardening" unless production files beyond
BattlEyeFilter/publicvariable.txtare supplied and tested. - Do not make gameplay authority claims from integration fixes. PVF, economy, construction, support and ICBM authority still need server-side validation.
Previous: External integrations | Next: AntiStack database extension audit
Main map: Home | Hardening: Hardening roadmap | Agent file: agent-hardening-backlog.jsonl
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Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
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- Shelved PR #169: gear price double-count
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- Victory conditions reference
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- Map marker families content catalog
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- Support specials and tactical modules
- SCUD TEL tactical munitions
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- Construction and CoIn systems
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- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
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- Upgrades and research atlas
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- Current supply helicopters PR1
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- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
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- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
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- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
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- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
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- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
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- AI commander tunable constants
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- Mission tunable constants catalog
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- Server HandleSpecial router
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- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
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- GUER Director living-resistance pitch
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- Audit findings queue (2026-06-03)
- Deep review findings
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- Self-host testing field notes
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- Client UI, HUD and menus
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- Client UI systems atlas
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- Available-actions client gate FSM
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- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index