-
Notifications
You must be signed in to change notification settings - Fork 0
Base Game Warfare Structures Visual Catalog
Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game
Config/dumps (Arma 2: Combined Operations 1.63, UHAX export). Index: Base-Game Config & Image Reference.
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
Anti-air radar | 76n6ClamShell |
Civilian | Default |
![]() |
HQ (CDF) | BMP2_HQ_CDF_unfolded |
West (BLUFOR) | CDF |
![]() |
HQ (Ins) | BMP2_HQ_INS_unfolded |
East (OPFOR) | INS |
![]() |
HQ (Gue) | BRDM2_HQ_Gue_unfolded |
Resistance (GUER) | GUE |
![]() |
HQ (RU) | BTR90_HQ_unfolded |
East (OPFOR) | RU |
![]() |
Wall (long) | Base_WarfareBBarrier10x |
Civilian | Default |
![]() |
Wall (long tall) | Base_WarfareBBarrier10xTall |
Civilian | Default |
![]() |
Wall (small) | Base_WarfareBBarrier5x |
Civilian | Default |
![]() |
Crate | Base_WarfareBContructionSite |
Civilian | Default |
![]() |
Aircraft Factory (CDF) | CDF_WarfareBAircraftFactory |
West (BLUFOR) | CDF |
![]() |
Anti-Air Radar (CDF) | CDF_WarfareBAntiAirRadar |
West (BLUFOR) | CDF |
![]() |
Artillery Radar (CDF) | CDF_WarfareBArtilleryRadar |
West (BLUFOR) | CDF |
![]() |
Barracks (CDF) | CDF_WarfareBBarracks |
West (BLUFOR) | CDF |
![]() |
Construction Site (CDF) | CDF_WarfareBContructionSite |
West (BLUFOR) | CDF |
![]() |
Construction Site 2 (CDF) | CDF_WarfareBContructionSite1 |
West (BLUFOR) | CDF |
![]() |
Field Hospital (CDF) | CDF_WarfareBFieldhHospital |
West (BLUFOR) | CDF |
![]() |
Heavy Factory (CDF) | CDF_WarfareBHeavyFactory |
West (BLUFOR) | CDF |
![]() |
Light Factory (CDF) | CDF_WarfareBLightFactory |
West (BLUFOR) | CDF |
![]() |
MG Nest (PK) | CDF_WarfareBMGNest_PK |
West (BLUFOR) | CDF |
![]() |
UAV Terminal (CDF) | CDF_WarfareBUAVterminal |
West (BLUFOR) | CDF |
![]() |
Vehicle Service Point (CDF) | CDF_WarfareBVehicleServicePoint |
West (BLUFOR) | CDF |
![]() |
Aircraft Factory (Gue) | GUE_WarfareBAircraftFactory |
Resistance (GUER) | GUE |
![]() |
Anti-Air Radar (GUE) | GUE_WarfareBAntiAirRadar |
Resistance (GUER) | GUE |
![]() |
Field Hospital (Gue) | GUE_WarfareBFieldhHospital |
Resistance (GUER) | GUE |
![]() |
MG Nest (PK) | GUE_WarfareBMGNest_PK |
Resistance (GUER) | GUE |
![]() |
UAV Terminal (GUE) | GUE_WarfareBUAVterminal |
Resistance (GUER) | GUE |
![]() |
Vehicle Service Point (GUE) | GUE_WarfareBVehicleServicePoint |
Resistance (GUER) | GUE |
![]() |
Artillery Radar (GUE) | Gue_WarfareBArtilleryRadar |
Resistance (GUER) | GUE |
![]() |
Barracks (Gue) | Gue_WarfareBBarracks |
Resistance (GUER) | GUE |
![]() |
Construction Site (Gue) | Gue_WarfareBContructionSite |
Resistance (GUER) | GUE |
![]() |
Construction Site 2 (Gue) | Gue_WarfareBContructionSite1 |
Resistance (GUER) | GUE |
![]() |
Heavy Factory (Gue) | Gue_WarfareBHeavyFactory |
Resistance (GUER) | GUE |
![]() |
Light Factory (Gue) | Gue_WarfareBLightFactory |
Resistance (GUER) | GUE |
![]() |
Aircraft Factory (Ins) | INS_WarfareBAircraftFactory |
East (OPFOR) | INS |
![]() |
Anti-Air Radar (INS) | INS_WarfareBAntiAirRadar |
East (OPFOR) | INS |
![]() |
Field Hospital (Ins) | INS_WarfareBFieldhHospital |
East (OPFOR) | INS |
![]() |
UAV Terminal (INS) | INS_WarfareBUAVterminal |
East (OPFOR) | INS |
![]() |
Vehicle Service Point (INS) | INS_WarfareBVehicleServicePoint |
East (OPFOR) | INS |
![]() |
Artillery Radar (INS) | Ins_WarfareBArtilleryRadar |
East (OPFOR) | INS |
![]() |
Barracks (Ins) | Ins_WarfareBBarracks |
East (OPFOR) | INS |
![]() |
Construction Site (Ins) | Ins_WarfareBContructionSite |
East (OPFOR) | INS |
![]() |
Construction Site 2 (Ins) | Ins_WarfareBContructionSite1 |
East (OPFOR) | INS |
![]() |
Heavy Factory (Ins) | Ins_WarfareBHeavyFactory |
East (OPFOR) | INS |
![]() |
Light Factory (Ins) | Ins_WarfareBLightFactory |
East (OPFOR) | INS |
![]() |
MG Nest (PK) | Ins_WarfareBMGNest_PK |
East (OPFOR) | INS |
![]() |
HQ (USMC) | LAV25_HQ_unfolded |
West (BLUFOR) | USMC |
![]() |
Aircraft Factory (RU) | RU_WarfareBAircraftFactory |
East (OPFOR) | RU |
![]() |
Anti-Air Radar (RU) | RU_WarfareBAntiAirRadar |
East (OPFOR) | RU |
![]() |
Artillery Radar (RU) | RU_WarfareBArtilleryRadar |
East (OPFOR) | RU |
![]() |
Barracks (RU) | RU_WarfareBBarracks |
East (OPFOR) | RU |
![]() |
Construction Site (RU) | RU_WarfareBContructionSite |
East (OPFOR) | RU |
![]() |
Construction Site 2 (RU) | RU_WarfareBContructionSite1 |
East (OPFOR) | RU |
![]() |
Field Hospital (RU) | RU_WarfareBFieldhHospital |
East (OPFOR) | RU |
![]() |
Heavy Factory (RU) | RU_WarfareBHeavyFactory |
East (OPFOR) | RU |
![]() |
Light Factory (RU) | RU_WarfareBLightFactory |
East (OPFOR) | RU |
![]() |
MG Nest (PK) | RU_WarfareBMGNest_PK |
East (OPFOR) | RU |
![]() |
UAV Terminal | RU_WarfareBUAVterminal |
East (OPFOR) | RU |
![]() |
Vehicle Service Point (RU) | RU_WarfareBVehicleServicePoint |
East (OPFOR) | RU |
![]() |
Aircraft Factory (USMC) | USMC_WarfareBAircraftFactory |
West (BLUFOR) | USMC |
![]() |
Anti-Air Radar (USMC) | USMC_WarfareBAntiAirRadar |
West (BLUFOR) | USMC |
![]() |
Artillery Radar (USMC) | USMC_WarfareBArtilleryRadar |
West (BLUFOR) | USMC |
![]() |
Barracks (US) | USMC_WarfareBBarracks |
West (BLUFOR) | USMC |
![]() |
Construction Site (US) | USMC_WarfareBContructionSite |
West (BLUFOR) | USMC |
![]() |
Construction Site 2 (USMC) | USMC_WarfareBContructionSite1 |
West (BLUFOR) | USMC |
![]() |
Field Hospital (USMC) | USMC_WarfareBFieldhHospital |
West (BLUFOR) | USMC |
![]() |
Heavy Factory (USMC) | USMC_WarfareBHeavyFactory |
West (BLUFOR) | USMC |
![]() |
Light Factory (USMC) | USMC_WarfareBLightFactory |
West (BLUFOR) | USMC |
![]() |
MG Nest (M240) | USMC_WarfareBMGNest_M240 |
West (BLUFOR) | USMC |
![]() |
UAV Terminal (USMC) | USMC_WarfareBUAVterminal |
West (BLUFOR) | USMC |
![]() |
Vehicle Service Point (USMC) | USMC_WarfareBVehicleServicePoint |
West (BLUFOR) | USMC |
![]() |
Aircraft Factory (CDF) | WarfareBAircraftFactory_CDF |
West (BLUFOR) | CDF |
![]() |
Aircraft Factory (Gue) | WarfareBAircraftFactory_Gue |
Resistance (GUER) | GUE |
![]() |
Aircraft Factory (Ins) | WarfareBAircraftFactory_Ins |
East (OPFOR) | INS |
![]() |
Airport | WarfareBAirport |
Civilian | Default |
![]() |
Camp | WarfareBCamp |
Civilian | Default |
![]() |
Depot | WarfareBDepot |
Civilian | Default |
![]() |
Sign | WarfareBunkerSign |
Civilian | Default |
![]() |
Ural (Ammunition) | WarfareReammoTruck_CDF |
West (BLUFOR) | CDF |
![]() |
Ural (Ammunition) | WarfareReammoTruck_Gue |
Resistance (GUER) | GUE |
![]() |
Ural (Ammunition) | WarfareReammoTruck_INS |
East (OPFOR) | INS |
![]() |
Utility Truck (Ammunition) | WarfareReammoTruck_RU |
East (OPFOR) | RU |
![]() |
MTVR (Ammunition) | WarfareReammoTruck_USMC |
West (BLUFOR) | USMC |
![]() |
Truck | WarfareRepairTruck_Gue |
Resistance (GUER) | GUE |
![]() |
Salvage Truck | WarfareSalvageTruck_CDF |
West (BLUFOR) | CDF |
![]() |
Salvage Truck | WarfareSalvageTruck_Gue |
Resistance (GUER) | GUE |
![]() |
Salvage Truck | WarfareSalvageTruck_INS |
East (OPFOR) | INS |
![]() |
Salvage Truck | WarfareSalvageTruck_RU |
East (OPFOR) | RU |
![]() |
Salvage Truck | WarfareSalvageTruck_USMC |
West (BLUFOR) | USMC |
![]() |
Supply Truck | WarfareSupplyTruck_CDF |
West (BLUFOR) | CDF |
![]() |
Supply Truck | WarfareSupplyTruck_Gue |
Resistance (GUER) | GUE |
![]() |
Supply Truck | WarfareSupplyTruck_INS |
East (OPFOR) | INS |
![]() |
Supply Truck | WarfareSupplyTruck_RU |
East (OPFOR) | RU |
![]() |
Supply Truck | WarfareSupplyTruck_USMC |
West (BLUFOR) | USMC |
| Image | Name | Classname | Side | Faction |
|---|---|---|---|---|
![]() |
Aircraft Factory | TK_GUE_WarfareBAircraftFactory_Base_EP1 |
Civilian | Default |
![]() |
Aircraft Factory | TK_GUE_WarfareBAircraftFactory_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Anti-Air Radar | TK_GUE_WarfareBAntiAirRadar_Base_EP1 |
Civilian | Default |
![]() |
Anti-Air Radar | TK_GUE_WarfareBAntiAirRadar_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Artillery Radar | TK_GUE_WarfareBArtilleryRadar_Base_EP1 |
Civilian | Default |
![]() |
Artillery Radar | TK_GUE_WarfareBArtilleryRadar_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Barracks | TK_GUE_WarfareBBarracks_Base_EP1 |
Civilian | Default |
![]() |
Barracks | TK_GUE_WarfareBBarracks_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Construction Site 2 | TK_GUE_WarfareBContructionSite1_Base_EP1 |
Civilian | Default |
![]() |
Construction Site 2 | TK_GUE_WarfareBContructionSite1_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Construction Site | TK_GUE_WarfareBContructionSite_Base_EP1 |
Civilian | Default |
![]() |
Construction Site | TK_GUE_WarfareBContructionSite_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Field Hospital | TK_GUE_WarfareBFieldhHospital_Base_EP1 |
Civilian | Default |
![]() |
Field Hospital | TK_GUE_WarfareBFieldhHospital_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Heavy Factory | TK_GUE_WarfareBHeavyFactory_Base_EP1 |
Civilian | Default |
![]() |
Heavy Factory | TK_GUE_WarfareBHeavyFactory_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Light Factory | TK_GUE_WarfareBLightFactory_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Light Factory | TK_GUE_WarfareBLightFactory_base_EP1 |
Civilian | Default |
![]() |
UAV Terminal | TK_GUE_WarfareBUAVterminal_Base_EP1 |
Civilian | Default |
![]() |
UAV Terminal | TK_GUE_WarfareBUAVterminal_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Vehicle Service Point | TK_GUE_WarfareBVehicleServicePoint_Base_EP1 |
Civilian | Default |
![]() |
Vehicle Service Point | TK_GUE_WarfareBVehicleServicePoint_EP1 |
Resistance (GUER) | BIS_TK_GUE |
![]() |
Aircraft Factory | TK_WarfareBAircraftFactory_Base_EP1 |
Civilian | Default |
![]() |
Aircraft Factory | TK_WarfareBAircraftFactory_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Anti-Air Radar | TK_WarfareBAntiAirRadar_Base_EP1 |
Civilian | Default |
![]() |
Anti-Air Radar | TK_WarfareBAntiAirRadar_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Artillery Radar | TK_WarfareBArtilleryRadar_Base_EP1 |
Civilian | Default |
![]() |
Artillery Radar | TK_WarfareBArtilleryRadar_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Barracks | TK_WarfareBBarracks_Base_EP1 |
Civilian | Default |
![]() |
Barracks | TK_WarfareBBarracks_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Construction Site 2 | TK_WarfareBContructionSite1_Base_EP1 |
Civilian | Default |
![]() |
Construction Site 2 | TK_WarfareBContructionSite1_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Construction Site | TK_WarfareBContructionSite_Base_EP1 |
Civilian | Default |
![]() |
Construction Site | TK_WarfareBContructionSite_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Field Hospital | TK_WarfareBFieldhHospital_Base_EP1 |
Civilian | Default |
![]() |
Field Hospital | TK_WarfareBFieldhHospital_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Heavy Factory | TK_WarfareBHeavyFactory_Base_EP1 |
Civilian | Default |
![]() |
Heavy Factory | TK_WarfareBHeavyFactory_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Light Factory | TK_WarfareBLightFactory_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Light Factory | TK_WarfareBLightFactory_base_EP1 |
Civilian | Default |
![]() |
UAV Terminal | TK_WarfareBUAVterminal_Base_EP1 |
Civilian | Default |
![]() |
UAV Terminal | TK_WarfareBUAVterminal_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Vehicle Service Point | TK_WarfareBVehicleServicePoint_Base_EP1 |
Civilian | Default |
![]() |
Vehicle Service Point | TK_WarfareBVehicleServicePoint_EP1 |
East (OPFOR) | BIS_TK |
![]() |
Aircraft Factory | US_WarfareBAircraftFactory_Base_EP1 |
Civilian | Default |
![]() |
Aircraft Factory | US_WarfareBAircraftFactory_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Anti-Air Radar | US_WarfareBAntiAirRadar_Base_EP1 |
Civilian | Default |
![]() |
Anti-Air Radar | US_WarfareBAntiAirRadar_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Artillery Radar | US_WarfareBArtilleryRadar_Base_EP1 |
Civilian | Default |
![]() |
Artillery Radar | US_WarfareBArtilleryRadar_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Barracks | US_WarfareBBarracks_Base_EP1 |
Civilian | Default |
![]() |
Barracks | US_WarfareBBarracks_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Construction Site 2 | US_WarfareBContructionSite1_Base_EP1 |
Civilian | Default |
![]() |
Construction Site 2 | US_WarfareBContructionSite1_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Construction Site | US_WarfareBContructionSite_Base_EP1 |
Civilian | Default |
![]() |
Construction Site | US_WarfareBContructionSite_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Field Hospital | US_WarfareBFieldhHospital_Base_EP1 |
Civilian | Default |
![]() |
Field Hospital | US_WarfareBFieldhHospital_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Heavy Factory | US_WarfareBHeavyFactory_Base_EP1 |
Civilian | Default |
![]() |
Heavy Factory | US_WarfareBHeavyFactory_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Light Factory | US_WarfareBLightFactory_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Light Factory | US_WarfareBLightFactory_base_EP1 |
Civilian | Default |
![]() |
UAV Terminal | US_WarfareBUAVterminal_Base_EP1 |
Civilian | Default |
![]() |
UAV Terminal | US_WarfareBUAVterminal_EP1 |
West (BLUFOR) | BIS_US |
![]() |
Vehicle Service Point | US_WarfareBVehicleServicePoint_Base_EP1 |
Civilian | Default |
![]() |
Vehicle Service Point | US_WarfareBVehicleServicePoint_EP1 |
West (BLUFOR) | BIS_US |
![]() |
MG Nest | WarfareBMGNest_M240_US_EP1 |
West (BLUFOR) | BIS_US |
![]() |
MG Nest (PK) | WarfareBMGNest_PK_TK_EP1 |
East (OPFOR) | BIS_TK |
![]() |
MG Nest (PK) | WarfareBMGNest_PK_TK_GUE_EP1 |
Resistance (GUER) | BIS_TK_GUE |
Previous: Base-Game Weapons Visual Catalog | Next: Base-Game Objects Visual Catalog
Main map: Home | Index: Base-Game Config & Image Reference | Source repo: arma2-co-config-reference
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index

































































































































































