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Miksuu Upstream Wiki Import
This page records the import of the upstream Miksuu/a2waspwarfare GitHub wiki into the rayswaynl/a2waspwarfare developer wiki.
The import is intentionally namespaced under Miksuu-Wiki-Archive-* pages so current docs can remain canonical while still preserving every upstream page at HEAD.
Navigation policy: archive pages are preserved and linked from the tables below, but they are not all first-level sidebar entries. Use Community & Dev for cultural context, this page as the archive index, and Upstream changelog feature leads for source-checkable follow-up work.
| Field | Value |
|---|---|
| Source wiki | https://github.com/Miksuu/a2waspwarfare.wiki.git |
| Imported commit | 45ef3da367d65e6487de488bbe3b16a8a8b21ba3 |
| Commit summary | Destroyed Raysway Update Notes (markdown) |
| Snapshot date | 2026-06-03 |
| Current tracked Markdown pages | 9 |
| Binary attachments in wiki repo | None tracked at HEAD |
| Machine ledger | agent-upstream-wiki-imports.jsonl |
| Upstream file | Imported archive page | Import class | Current use |
|---|---|---|---|
Welcome.md |
Miksuu Wiki Archive: Project Welcome | Summarize and archive | Lineage, CTI explanation, contribution culture. |
Home.md |
Miksuu Wiki Archive: Wiki Home Stub | Archive only | Original one-line upstream landing page. |
Changelog.md |
Miksuu Wiki Archive: Changelog | Verbatim archive | Primary 2023-2024 community release-note history. |
Big-announcements.md |
Miksuu Wiki Archive: Big Announcements | Verbatim archive | Donors, contributors, GPT/HC/performance/event culture. |
Gameplay-videos.md |
Miksuu Wiki Archive: Gameplay Videos | Archive/link | Gameplay media. |
Discord-Bot.md |
Miksuu Wiki Archive: Discord Bot | Archive/link | DiscordBotFramework provenance only. |
LoadoutManager.md |
Miksuu Wiki Archive: LoadoutManager | Archive with caveat | Tool rationale and examples; current generation scope must be rechecked. |
Project-Script-Architecture-of-Chernarus-mission.md |
Miksuu Wiki Archive: Chernarus Mission Script Architecture | Archive with caveat | Historical architecture checklist and external diagram/PDF links. |
Development-process-(for-Miksuu's-Portfolio-return).md |
Miksuu Wiki Archive: Development Process | Summarize and archive | SQF debugging, GPT, Trello, branch/test workflow, performance lessons. |
| Historical file | Git history | Decision |
|---|---|---|
Problems-and-solutions-(for-Miksuu's-Portfolio-return).md |
Created 58915c8, updated, then deleted/replaced by the development-process page at b098512 on 2024-03-25. |
Do not import separately; current content lineage is represented by Development process. |
Big-annoucenements.md |
Typo predecessor created 1076ef2, deleted/renamed by bc0d79c on 2023-12-23. |
Do not import separately; represented by Big announcements. |
Raysway-Update-Notes.md |
Created by Ray Reijnders at 12b6fd4 and deleted ten seconds later at 45ef3da on 2026-06-02. |
Do not import; the only observed content was a transient placeholder and no page remains at HEAD. |
test1.md, Home-test1.md
|
Marty-created test pages on 2023-06-11, then deleted. | Skip as test artifacts. |
The upstream wiki does not track binary files at HEAD, but several pages link to external media:
| Page | External media |
|---|---|
| Chernarus mission architecture | Discord-hosted architecture PNG and PDF. |
| Changelog | GitHub asset images, Discord CDN images, videos and .ogg audio links. |
| Gameplay videos | YouTube Live gameplay link. |
Do not rewrite or mirror external media without a separate asset-preservation pass. Keep the original URLs visible so the archive remains traceable.
| Upstream claim area | Why it needs caution | Current canonical route |
|---|---|---|
| LoadoutManager terrain propagation | Upstream pages describe broad modded-terrain copying. Current docs/source say maintained generated output is Vanilla Takistan and modded propagation is inactive or non-authoritative. | Tools and build workflow, Gear/loadout/EASA atlas |
| Architecture folder walkthrough | The upstream architecture page is broad and partly stale; current file names and compile ownership should be taken from source-backed atlases. | Architecture overview, SQF code atlas, Function and module index |
| Discord bot page | Upstream page is a stub and does not document the current in-repo .NET bot shape. |
External integrations, Integration trust boundary audit |
| Changelog feature status | Old release notes may describe old server state, branch state or reverted work. | Feature status register, Current source status snapshot |
| Modded-map event notes | Upstream V9/V10/modpack sections describe event-era terrain and vehicle propagation. Current generated/release scope is not the same as those event notes. | Tools and build workflow, Content structure and maps |
| Server ops and HC/performance anecdotes | Upstream announcements include live host, player-count, view-distance, HC and multithreading experiments. Treat them as historical ops snapshots, not current topology or policy. | AI, headless and performance, Headless delegation/failover, Current source status snapshot |
| Time-variant feature notes | Some changelog entries intentionally describe temporary removals/readds, reverted features, tournament/event settings or next-restart deployments. | Feature status register, Pending owner decisions |
- Use these archive pages as provenance and candidate lessons.
- Promote a claim only after checking current source, branch history or the existing source-backed docs.
- Preserve contributor names and cultural context, but avoid converting Discord-era wording into current-role claims.
- When an upstream page conflicts with current source-backed docs, keep both: archive the upstream claim and route implementation work to the current canonical page.
- Do not re-add every archive page to the sidebar; this page is the click-through index for preserved upstream material.
Previous: Community & Dev | Next: Developer history and upstream lessons
Related: Developer history and upstream lessons | Upstream Miksuu commit intel | agent-upstream-wiki-imports.jsonl
Candidate backlog: Upstream changelog feature leads
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index