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Marker Loop Engine And Registries
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
This page documents the PERF1 consolidated client marker engine: the single WFBE_CL_MarkerLoop (Common/Common_MarkerLoop.sqf) plus its two registrars. Before PERF1 the marker subsystem ran N scheduled VMs — one per tracked unit (150-400 concurrent per client at peak) and one per tracked enemy aircraft (Common/Common_MarkerLoop.sqf:1-3, Common/Common_MarkerUpdate.sqf:1-3, Common/Common_AARadarMarkerUpdate.sqf:1-2). The refactor folded all periodic work into one loop; the old files are now registrars that create the marker once, append a registry entry, and start the loop if it is not already running.
Everything here is client-side and local: createMarkerLocal, setMarker*Local, deleteMarkerLocal. There is no global marker channel — each client maintains its own markers for its own side's tracked units. createMarkerLocal does not replicate; setMarker*Local verbs do not replicate. This page describes current master 0139a346; the older cleanup atlas predates this refactor.
| Component | Definition / body | Locality | Role |
|---|---|---|---|
WFBE_CL_MarkerLoop |
compiled Common/Init/Init_Common.sqf:73; body Common/Common_MarkerLoop.sqf
|
local (one scheduled script per client) | Consolidated refresh loop; walks WFBE_CL_UnitMarkerRegistry + WFBE_CL_AARMarkerRegistry on a fixed sleep 0.2 tick (Common/Common_MarkerLoop.sqf:34-36). |
MarkerUpdate (unit registrar) |
compiled Common/Init/Init_Common.sqf:72; body Common/Common_MarkerUpdate.sqf
|
local | Creates the marker, appends an 18-field entry to WFBE_CL_UnitMarkerRegistry (Common/Common_MarkerUpdate.sqf:67-68), and lazily starts the loop. |
Common_AARadarMarkerUpdate.sqf (AAR registrar) |
body Common/Common_AARadarMarkerUpdate.sqf
|
local | Creates a hidden red-arrow marker, appends a 12-field entry to WFBE_CL_AARMarkerRegistry (Common/Common_AARadarMarkerUpdate.sqf:45-46), and lazily starts the loop. |
Common_MarkerRebuildRequest.sqf (action handler) |
body Common/Common_MarkerRebuildRequest.sqf (3 lines) |
local | Sets WFBE_CL_MarkerRebuildRequested = true and hints (Common/Common_MarkerRebuildRequest.sqf:2-3); the loop consumes it next tick. |
The loop is started lazily by whichever registrar fires first, guarded by isNil so there is exactly one loop per client (Common/Common_MarkerUpdate.sqf:72-73, Common/Common_AARadarMarkerUpdate.sqf:50-51). The WFBE_CL_MarkerLoop handle compiled at Init_Common.sqf:73 is the body; the running script handle is WFBE_CL_MarkerLoopHandle.
Both registry arrays and the ledger are initialised nil-safe at the top of the loop (Common/Common_MarkerLoop.sqf:14-16) and again by each registrar.
Built at Common/Common_MarkerUpdate.sqf:67; the field comment is at Common/Common_MarkerUpdate.sqf:63-64.
| Slot | Field | Notes |
|---|---|---|
| 0 | tracked |
the tracked object |
| 1 | name |
marker name (unitMarker*) |
| 2 | baseType |
base marker type |
| 3 | baseSize |
base marker size |
| 4 | baseText |
base marker text |
| 5 | refresh |
base refresh seconds |
| 6 | trackDeath |
bool: show a death marker before deleting |
| 7 | deathType |
death marker type |
| 8 | deathColor |
death marker color |
| 9 | deathSize |
death marker size ([1,1] default, Common/Common_MarkerUpdate.sqf:22-23) |
| 10 | kind |
"man"/"car"/"tank"/"air"/"ship"/"object" (Common/Common_MarkerUpdate.sqf:30-35) |
| 11 | isHQ |
bool: HQ fast-path flag (Common/Common_MarkerUpdate.sqf:37) |
| 12 | lastText |
last-written text cache |
| 13 | lastType |
last-written type cache |
| 14 | lastSize |
last-written size cache |
| 15 | nextDue |
per-entry due time (gates service) |
| 16 | state |
1 = death-marker window active |
| 17 | deadUntil |
death-window expiry time |
| 18 | lastPos |
position-delta cache — appended lazily by the loop on first service (Common/Common_MarkerLoop.sqf:230-234) |
Built at Common/Common_AARadarMarkerUpdate.sqf:45; the field comment is at Common/Common_AARadarMarkerUpdate.sqf:42.
| Slot | Field | Notes |
|---|---|---|
| 0 | object |
tracked enemy aircraft |
| 1 | name |
marker name (unitMarker*) |
| 2 | sideID |
originating side id |
| 3 | oppositeSide |
side whose AAR upgrade level drives refresh (Common/Common_AARadarMarkerUpdate.sqf:33-39) |
| 4 | lastVisible |
bool: marker alpha currently shown |
| 5 | lastText |
last-written text cache |
| 6 | lastPos |
position-delta cache |
| 7 | lastDir |
last-written direction cache |
| 8 | forceRefresh |
bool: force next write |
| 9 | reserved | written 0, never read |
| 10 | reserved | written 0, never read |
| 11 | nextDue |
per-entry due time |
WFBE_CL_UnitMarkerLedger is a flat list of every unitMarker* name this client created. Both registrars append to it (Common/Common_MarkerUpdate.sqf:69, Common/Common_AARadarMarkerUpdate.sqf:47). It is the owner index used by the orphan sweep (below). unitMarker is a per-client name counter, init 0 at Common/Init/Init_Common.sqf:177, incremented at each creation site (Common/Init/Init_Unit.sqf:157, Common/Common_AARadarMarkerUpdate.sqf:11, Client/PVFunctions/HandleParatrooperMarkerCreation.sqf:29).
The loop is a while {true} with sleep 0.2 at the top (Common/Common_MarkerLoop.sqf:34-36), so it ticks at a fixed 5 Hz. Per-entry refresh is gated by nextDue against time, which preserves the original per-type cadences. The phases run in this order each tick:
| # | Phase | Lines | Behavior |
|---|---|---|---|
| 1 | Map-open dirty pass | :48-59 |
Tracks _mapWasClosed; on a closed→open visibleMap transition, resets every unit entry's nextDue (slot 15) to 0 so all unit markers re-service immediately this tick. |
| 2 | Rebuild-action re-attach | :64-67 |
If player != _actionPlayer && alive player (respawn changed the player object), re-adds the "Rebuild Map Markers" action. |
| 3 | Auto-rebuild FPS lever | :70-80 |
If diag_fps < _rebuildFps sustained for >60s and past cooldown, sets WFBE_CL_MarkerRebuildRequested = true and logs STATE-AUDIT: auto marker rebuild triggered. Threshold 0 disables. |
| 4 | Rebuild execution | :82-133 |
When requested: sets a 300s cooldown (:84), then deletes+recreates every unit marker (:87-113) and AAR marker (:114-131) from registry state at live positions; resyncs slot-18 lastPos (:100); tombstones null-tracked entries (:94, :120); logs a done line (:132). |
| 5 | Unit-marker service loop | :138-357 |
forEach WFBE_CL_UnitMarkerRegistry; each entry is a call block with exitWith early-outs. |
| 6 | Unit registry compaction | :361-367 |
Only when _tombstones > 64: rebuilds the array dropping 0 tombstones. |
| 7 | AAR-marker service loop | :370-499 |
forEach WFBE_CL_AARMarkerRegistry. |
| 8 | Ledger sweep | :504-522 |
Every 60s (_sweepNext, init :18): any ledgered name not owned by a live registry entry is deleteMarkerLocal'd. |
| 9 | Publish + audit | :525-531 |
Writes WFBE_CL_MarkerBudgetLastServiced (read by Client/Functions/Client_StateAudit.sqf:22); emits a markerloop_tick PerformanceAudit record. |
Per entry, in order:
| Step | Lines | Behavior |
|---|---|---|
| Dead-marker window expiry | :146-156 |
If slot 16 == 1 and now >= deadUntil (slot 17): delete marker, tombstone the slot. |
| Unit gone | :161-192 |
On isNull or !alive: removes the unit's blink and missile-masking Fired EHs (:164-175), then either shows the death marker for WFBE_C_PLAYERS_MARKER_DEAD_DELAY (:180-182) or deletes+tombstones (:184-185). |
| Due gate | :194 |
if (_now < (_entry select 15)) exitWith {}. |
| Map-closed suspend | :199 |
if (!_mapVisible) exitWith {} — visual work skipped; nextDue NOT advanced, so the entry re-services immediately on map open. |
| Budget gate | :205-206 |
if (_budgetServiced >= _budgetMax) exitWith {}; otherwise increments the shared budget counter. |
| Refresh tiering | :213-221 |
base = slot 5; non-player-group infantry forced to max 3 (:214); non-HQ distance tier >2000m → max 5s, else >500m → max 2s (:219). Sets nextDue = now + sleepRate (:221). |
| Position-delta gate | :230-240 |
setMarkerPosLocal only when moved >3m vs slot-18 cache (first service writes unconditionally and seeds the cache). |
| HQ fast path | :242-248 |
if (_entry select 11) exitWith — position-only, no text/type/size work. (HQ entries register with refresh 0.2, type Headquarters at Common/Init/Init_Unit.sqf:186.) |
| Crew/cargo text | :250-324 |
For player-group infantry sharing a vehicle, builds readable text like `2/4/3 |
| Type / size | :326-346 |
Disabled vehicles (!canMove) draw mil_objective size [0.5,0.5] (:328-330); type and size written only on change (:336-346). |
The AAR markers are filled red arrows: mil_arrow2, ColorRed, size [0.5,0.5], alpha 0 by default, created by the registrar (Common/Common_AARadarMarkerUpdate.sqf:14-18). The loop drives them as an anti-air-radar HUD for enemy aircraft, visible only while the map is open.
| Step | Lines | Behavior |
|---|---|---|
| Aircraft gone | :380-393 |
On isNull or !alive: delete + tombstone + emit aar_marker_end. |
| Due gate | :395 |
if (_now < (_aarEntry select 11)) exitWith {}. |
| Budget gate | :399-400 |
Shared _budgetServiced / _budgetMax counter with the unit path. |
| Map closed | :405-412 |
Hide marker (alpha 0), set forceRefresh, retry +2s. |
| Not in radar range | :414-421 |
If !antiAirRadarInRange (set by Client/FSM/updateavailableactions.fsm:190): hide, retry +5s. |
| Below detection floor | :424-431 |
If getPos select 2 <= _height (floor WFBE_C_STRUCTURES_ANTIAIRRADAR_DETECTION, read once at :20): hide, retry +5s. |
| Upgrade-tiered refresh | :436-447 |
One shared 5s-cached side→AAR-level lookup via WFBE_CO_FNC_GetSideUpgrades (index WFBE_UP_AAR, :437-439), keyed by oppositeSide so 3-way games do not cross-read (:436). Refresh: AAR0 = 5s, AAR1 = 3s, AAR2 = 1s (:444-446). |
| Text | :449-473 |
speed (AAR0) + altitude via getPosATL (AAR1, :454) + aircraft name via WFBE_CL_FNC_ReturnAircraftNameFromItsType (AAR2, :459); written only on change/forceRefresh (:470-473). |
| Position write | :476-479 |
setMarkerPosLocal only when moved >25m (or forceRefresh). |
| Direction write | :481-488 |
setMarkerDirLocal only when turned >7° (or forceRefresh); forceRefresh cleared at :490. |
| Tracked kind | Effective cadence | Source |
|---|---|---|
| HQ | 0.2s, position only |
Common/Init/Init_Unit.sqf:186; Common/Common_MarkerLoop.sqf:242
|
| Player-group infantry | base (1s typical) | Common/Common_MarkerLoop.sqf:213-214 |
| Other infantry | max 3s |
Common/Common_MarkerLoop.sqf:214 |
| Distance >500m / >2000m (non-HQ) |
max 2s / max 5s
|
Common/Common_MarkerLoop.sqf:219 |
| AICOM leader markers | ~8s |
Client/FSM/updateaicommarkers.sqf:9-10 (self-contained loop; does not use MarkerUpdate) |
| Patrol leader markers | 5s |
Client/FSM/updatepatrolmarkers.sqf:6 (self-contained loop, does not use MarkerUpdate) |
| Paratrooper markers | 1s, trackDeath | Client/PVFunctions/HandleParatrooperMarkerCreation.sqf:40 |
| AAR (enemy aircraft) | 5s / 3s / 1s by AAR upgrade | Common/Common_MarkerLoop.sqf:444-446 |
A PERF3 token bucket caps visual-refresh work per tick. _budgetMax is read at tick start (Common/Common_MarkerLoop.sqf:42), default 30 — about 150 marker services/sec at 5 Hz. The counter _budgetServiced is shared across the unit and AAR paths. When a path hits the cap it exitWiths without advancing nextDue, so the entry is simply re-tried next tick (rolling stagger, no permanent loss). Because AAR entries are serviced after all unit entries each tick, AAR markers can be starved relative to unit markers under budget pressure within a single tick — recovered on the following tick.
Two paths set WFBE_CL_MarkerRebuildRequested = true, consumed at Common/Common_MarkerLoop.sqf:82:
-
Manual — the "Rebuild Map Markers"
addAction(registered:27, re-attached on respawn:66) runsCommon/Common_MarkerRebuildRequest.sqf, which sets the flag and hints (:2-3). The hint always fires even if a rebuild is already pending — the loop deduplicates via the single boolean, so this is cosmetic only. -
Automatic — sustained low FPS:
diag_fps < WFBE_C_MARKER_REBUILD_FPSfor >60s and past the cooldown (:76-79).
On execution the loop sets a 300s cooldown (:84), then deletes and recreates every unit and AAR marker from registry state at live positions, resyncing the slot-18 position cache so a stale lastPos cannot suppress the next legitimate move-write (:97-100). The done-log reports allMapMarkers as a hardcoded -1 with comment "Arma-3-only, N/A in A2 OA" (:132) — an intentional placeholder, not a live value.
Removals tombstone the registry slot (set to 0) rather than splicing the array, keeping the registrars' single-statement append race window negligible (Common/Common_MarkerLoop.sqf:8-11). Compaction rebuilds the array only when _tombstones > 64 (:361). Independently, every 60s the ledger sweep walks WFBE_CL_UnitMarkerLedger and deleteMarkerLocals any name no longer owned by a live registry entry (:504-522) — this heals any marker that would slip through the append race.
| Var | Default | Definition | Read at |
|---|---|---|---|
WFBE_C_MARKER_REBUILD_FPS |
15 |
getVariable default |
Common/Common_MarkerLoop.sqf:30 (used :71) |
WFBE_C_MARKER_BUDGET_PER_TICK |
30 |
getVariable default |
Common/Common_MarkerLoop.sqf:42 |
WFBE_C_PLAYERS_MARKER_DEAD_DELAY |
60 | Common/Init/Init_CommonConstants.sqf:425 |
Common/Common_MarkerLoop.sqf:180 |
WFBE_C_STRUCTURES_ANTIAIRRADAR |
1 | Common/Init/Init_CommonConstants.sqf:457 |
gate at Common/Init/Init_Unit.sqf:115
|
WFBE_C_STRUCTURES_ANTIAIRRADAR_DETECTION |
100 | Common/Init/Init_CommonConstants.sqf:463 |
Common/Common_MarkerLoop.sqf:20 (altitude floor) |
WFBE_UP_AAR |
20 | Common/Init/Init_CommonConstants.sqf:57 |
upgrade index Common/Common_MarkerLoop.sqf:439
|
- The unit registrar waits
waitUntil {commonInitComplete}(Common/Common_MarkerUpdate.sqf:8; flag setCommon/Init/Init_Common.sqf:419) and bails unless the tracked unit's side equalsside group player(Common/Common_MarkerUpdate.sqf:25) — a client only registers markers for its own side's units. - The AAR registrar is reached only for enemy aircraft: the call at
Common/Init/Init_Unit.sqf:118is gated onWFBE_C_STRUCTURES_ANTIAIRRADAR > 0andsideJoined != _side(Common/Init/Init_Unit.sqf:115-116). - The loop attaches its action to the
playerobject and runs per player client; the headless/server path never reaches the registrars' side gate for the local player.
Per-function signatures and per-family marker content are out of scope here — see the function reference and the content catalog below.
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