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Takistan Oilfields Objective Reference
Source-verified 2026-07-03 against
origin/claude/build84-cmdcon36@5fca32390. Unless noted, paths are relative toMissions/[55-2hc]warfarev2_073v48co.chernarus/;Server/Server_Oilfields.sqfis hash-identical in the maintained Chernarus, Takistan and Zargabad mission roots (53553692316586CF9852268E70518E669445D9E42D2875B8B731F767B3304210). This is a wiki-only lane-321 reference; no mission source, LoadoutManager output, package artifact, live server or runtime state changed.
The Takistan oilfield is a neutral, capturable resource node. It is deliberately not a town: it never enters the towns array, never runs a town FSM, and does not spawn a standing garrison in the base feature. It exists to give Takistan a fixed strategic resource fight that opens after the first hour, pays side supply while held, can be sabotaged, and can pull AI commander traffic toward the area.
| Question | Short answer | Primary source |
|---|---|---|
| Does it run on Chernarus? | No. Init_Server.sqf launches it only when worldName is Takistan, and the worker exits on non-Takistan worlds. |
Server/Init/Init_Server.sqf:1007-1013; Server/Server_Oilfields.sqf:71-80
|
| When does it become live? | Default unlock is 3600 in-game seconds. Before unlock, the premarker can show a countdown; after unlock, capture and income begin. |
Common/Init/Init_CommonConstants.sqf:349, :361-365; Server/Server_Oilfields.sqf:327-405
|
| Where is it placed? | Default dynamic placement waits for both HQs, searches open ground between them, then falls back to the legacy [4600,6200,0] oil/fuel-object anchor if needed. |
Common/Init/Init_CommonConstants.sqf:350-351, :381-388; Server/Server_Oilfields.sqf:88-156, :197-226
|
| How do sides capture it? | A real WEST or EAST unit inside radius controls the scan if the other main side has no unit there. Empty or contested scans preserve the current owner. GUER can sabotage but not own it. | Server/Server_Oilfields.sqf:631-684 |
| What does it pay? | Default 25 side supply every 60 seconds while WEST/EAST owns it, it is not sabotaged, and the lifetime payout cap has not reached 15000. |
Common/Init/Init_CommonConstants.sqf:354-356; Server/Server_Oilfields.sqf:735-753
|
| How does sabotage work? | Enemy dwell with the owner cleared sabotages after 45 seconds. Owner dwell repairs after 40 seconds, with engineer or repair-truck presence accelerating repair. |
Common/Init/Init_CommonConstants.sqf:368-373; Server/Server_Oilfields.sqf:686-733
|
| Does it add AI load? | Base feature adds zero standing AI. AICOM pull is default-on and only weights the nearest real town. Optional GUER raids are default-off because they spawn units. |
Common/Init/Init_CommonConstants.sqf:374-379; Server/Server_Oilfields.sqf:490-591, :756-760
|
| What should operators watch? | Marker WFBE_OILFIELD, owner/sabotage/income missionNamespace state, and `OILFIELD |
...` RPT telemetry lines. |
Init_Server.sqf launches the worker only when WFBE_C_OILFIELD_ENABLE is 1 and toLower worldName == "takistan" (Server/Init/Init_Server.sqf:1007-1013). The worker repeats the safety gate internally: it exits on non-server locality, exits on non-Takistan worlds, and exits when WFBE_C_OILFIELD_ENABLE is off (Server/Server_Oilfields.sqf:71-80).
That double gate is why the same file can live in the source Chernarus tree and be mirrored into maintained Vanilla mission roots without creating a Chernarus or Zargabad oilfield. The constant can stay enabled globally while remaining inert off Takistan.
The worker waits for mission initialization signals before resolving placement and entering the objective lifecycle. It waits for townInit and time > 0, then resolves the node position, publishes WFBE_OILFIELD_POS_LIVE, and logs OILFIELD|v1|INIT once the final position is known (Server/Server_Oilfields.sqf:83-86, :224-277).
Default placement is dynamic:
| Step | Behavior | Source |
|---|---|---|
| HQ readiness | Waits up to WFBE_C_OILFIELD_HQ_WAIT seconds for both side HQ objects. |
Common/Init/Init_CommonConstants.sqf:382; Server/Server_Oilfields.sqf:111-126
|
| Midpoint | Computes a 2D midpoint between WEST and EAST HQ positions. | Server/Server_Oilfields.sqf:127-132 |
| Candidate filter | Rejects water, steep terrain, road-adjacent positions, town-near positions and house-near positions. |
Common/Init/Init_CommonConstants.sqf:385-388; Server/Server_Oilfields.sqf:133-156
|
| Ring search | Searches outward by WFBE_C_OILFIELD_RING_STEP up to WFBE_C_OILFIELD_RING_MAX. |
Common/Init/Init_CommonConstants.sqf:383-384; Server/Server_Oilfields.sqf:158-185
|
| Legacy fallback | If dynamic placement is disabled or fails, searches for oil/fuel objects around WFBE_C_OILFIELD_POS, else uses that anchor. |
Common/Init/Init_CommonConstants.sqf:350-351, :381; Server/Server_Oilfields.sqf:197-226
|
| Derrick composition | On dynamic success only, spawns a five-object EP1 oil/fuel composition and stores the objects in WFBE_OILFIELD_OBJS. |
Server/Server_Oilfields.sqf:228-274 |
Marker identity is one global marker, WFBE_OILFIELD (Server/Server_Oilfields.sqf:316-321). With WFBE_C_OILFIELD_PREMARK=1, the marker appears before unlock with a countdown label and a default 30-second text refresh cadence, floored at 10 seconds (Common/Init/Init_CommonConstants.sqf:361-365; Server/Server_Oilfields.sqf:327-379). At unlock, the same marker is reused, recolored neutral, relabeled to the base oilfield label, and announced through DashboardAnnounce (Server/Server_Oilfields.sqf:379-405).
After unlock, side-absolute colors are used for the global marker: WEST blue, EAST red, resistance green and neutral yellow (Server/Server_Oilfields.sqf:279-294). If WFBE_C_OILFIELD_MARKER_LIVE=1, the live label includes owner, income and sabotage status instead of staying static (Common/Init/Init_CommonConstants.sqf:367; Server/Server_Oilfields.sqf:31-33, :762-763).
The live loop sleeps on WFBE_C_OILFIELD_SCAN_INTERVAL, floored to at least 5 seconds (Common/Init/Init_CommonConstants.sqf:353; Server/Server_Oilfields.sqf:593-608). Each scan checks living Man, Car and Tank entities in WFBE_C_OILFIELD_RADIUS, but only men count for capture ownership. Vehicles are only considered for repair-truck acceleration if crewed (Server/Server_Oilfields.sqf:631-653).
Capture state is persistent. A side flips ownership only when exactly one main side has units inside the radius and that side differs from the current owner. Empty scans and contested scans do not reset the field to neutral (Server/Server_Oilfields.sqf:655-684). Resistance units do not own the field, but they count as enemy presence for sabotage (Server/Server_Oilfields.sqf:686-692).
Sabotage and repair are default-on:
| State | Default | Rule | Source |
|---|---|---|---|
| Sabotage enabled | 1 |
Enemy of holder dwells in radius while holder is cleared. |
Common/Init/Init_CommonConstants.sqf:368-369; Server/Server_Oilfields.sqf:686-710
|
| Sabotage time |
45 seconds |
Accumulates in scan-tick increments; owner presence resets progress. |
Common/Init/Init_CommonConstants.sqf:369; Server/Server_Oilfields.sqf:694-710
|
| Repair time |
40 seconds |
Holder dwells while enemy is absent; engineer or repair-truck doubles per-tick progress. |
Common/Init/Init_CommonConstants.sqf:370; Server/Server_Oilfields.sqf:711-733
|
| FX cadence |
18 seconds |
Burning field keeps fire/smoke alive until repair or game over. |
Common/Init/Init_CommonConstants.sqf:371; Server/Server_Oilfields.sqf:35-42
|
Income uses the normal side-supply path. While held by WEST or EAST and not sabotaged, the loop pays default 25 supply every default 60 seconds until the per-round cap reaches default 15000 (Common/Init/Init_CommonConstants.sqf:354-356; Server/Server_Oilfields.sqf:735-753). The call is:
[_owner, _pay, Format ["OILFIELD passive income (held by %1).", str _owner], true] Call ChangeSideSupply;The fourth argument is true, so the same no-player stagnation coefficient path used by town supply income applies to oilfield income (Server/Server_Oilfields.sqf:745-747).
The oilfield does not become a town. Instead, when WFBE_C_OILFIELD_AICOM_PULL=1, the worker finds the nearest real town and adds a temporary wfbe_aicom_town_weight bonus for each AI side that does not currently hold the field (Common/Init/Init_CommonConstants.sqf:374-375; Server/Server_Oilfields.sqf:490-547, :756-760). The script records the exact town and delta in WFBE_OILFIELD_PULL_<side> so it can subtract that same delta later and avoid leaving permanent town-weight drift (Server/Server_Oilfields.sqf:505-547, :770-773).
Optional GUER raids are intentionally default-off:
| Constant | Default | Meaning | Source |
|---|---|---|---|
WFBE_C_OILFIELD_GUER_RAID |
0 |
Enables occasional resistance foot raids while the field is paying. |
Common/Init/Init_CommonConstants.sqf:376; Server/Server_Oilfields.sqf:556-559
|
WFBE_C_OILFIELD_GUER_RAID_INTERVAL |
1500 |
Minimum seconds between raid spawns. |
Common/Init/Init_CommonConstants.sqf:377; Server/Server_Oilfields.sqf:559-561
|
WFBE_C_OILFIELD_GUER_RAID_SIZE |
4 |
Foot raiders per party. |
Common/Init/Init_CommonConstants.sqf:378; Server/Server_Oilfields.sqf:572-583
|
WFBE_C_OILFIELD_GUER_RAID_GRPCAP |
120 |
Skip raid when resistance group count is at or above this cap. |
Common/Init/Init_CommonConstants.sqf:379; Server/Server_Oilfields.sqf:562-567
|
When enabled, the raid helper uses the shared group/unit creation idioms, spawns around the field rather than on top of it, assigns an AIPatrol loop centered on the field, and emits an OILFIELD|v2|GUERRAID RPT line (Server/Server_Oilfields.sqf:568-590).
| Name or prefix | Producer | Purpose | Source |
|---|---|---|---|
WFBE_OILFIELD_POS_LIVE |
Placement resolver | Final node position after dynamic/fallback resolution. | Server/Server_Oilfields.sqf:224-226 |
WFBE_OILFIELD_OBJS |
Derrick composition | Dynamic-placement object list. | Server/Server_Oilfields.sqf:228-274 |
WFBE_OILFIELD_DERRICK_OBJ |
Derrick composition | Pumpjack object used as the FX anchor. | Server/Server_Oilfields.sqf:264-268 |
WFBE_OILFIELD_OWNER |
Unlock and live loop | Current owner, starting as sideLogic neutral sentinel. |
Server/Server_Oilfields.sqf:394-397, :667, :765-767
|
WFBE_OILFIELD_SABOTAGED |
Unlock and sabotage loop | Healthy/paying vs burning/not-paying state. |
Server/Server_Oilfields.sqf:394-397, :701-728
|
WFBE_OILFIELD_INCOME_ACCRUED |
Income loop | Lifetime supply paid this round. |
Server/Server_Oilfields.sqf:735-753, :765-767
|
WFBE_OILFIELD_PULL_<side> |
AICOM pull helper | Server-local record of nearest-town weight delta to clean up later. | Server/Server_Oilfields.sqf:505-547 |
WFBE_OILFIELD_GUER_LAST |
GUER raid helper | Last raid timestamp for interval gating. | Server/Server_Oilfields.sqf:556-589 |
| `OILFIELD | ...` RPT lines | Worker phases | Init, premarker, unlock, capture, sabotage, repair, income, composition and GUER raid observability. |
These values are constants in Common/Init/Init_CommonConstants.sqf, not lobby-visible Rsc/Parameters.hpp rows in this snapshot.
| Constant | Default | Operational meaning | Source |
|---|---|---|---|
WFBE_C_OILFIELD_ENABLE |
1 |
Master enable; still inert off Takistan because of world gates. | Common/Init/Init_CommonConstants.sqf:348 |
WFBE_C_OILFIELD_UNLOCK_TIME |
3600 |
In-game seconds before live capture and income. | :349 |
WFBE_C_OILFIELD_POS |
[4600, 6200, 0] |
Legacy fallback anchor. | :350 |
WFBE_C_OILFIELD_ANCHOR_SEARCH |
1200 |
Radius for fallback oil/fuel object search. | :351 |
WFBE_C_OILFIELD_RADIUS |
120 |
Capture, sabotage and repair radius. | :352 |
WFBE_C_OILFIELD_SCAN_INTERVAL |
15 |
Live loop scan cadence, floored to 5 seconds. |
:353; Server/Server_Oilfields.sqf:607
|
WFBE_C_OILFIELD_INCOME_INTERVAL |
60 |
Pay cadence while held and healthy. | :354 |
WFBE_C_OILFIELD_INCOME_SUPPLY |
25 |
Side supply per pay tick. | :355 |
WFBE_C_OILFIELD_INCOME_CAP |
15000 |
Lifetime per-round payout cap. | :356 |
WFBE_C_OILFIELD_MARKER_TYPE |
mil_circle |
Global marker shape. | :357 |
WFBE_C_OILFIELD_MARKER_TEXT |
OILFIELD |
Base marker label. | :358 |
WFBE_C_OILFIELD_OPEN_MSG |
text | Unlock announcement. | :359 |
WFBE_C_OILFIELD_PREMARK |
1 |
Pre-unlock countdown marker. | :361 |
WFBE_C_OILFIELD_PREMARK_UPDATE |
30 |
Countdown label cadence, floored to 10 seconds. |
:362; Server/Server_Oilfields.sqf:344-345
|
WFBE_C_OILFIELD_PREMARK_COLOR |
ColorYellow |
Countdown marker color. | :363 |
WFBE_C_OILFIELD_PREMARK_LABEL |
OILFIELD - opens in %1 |
Countdown text format. | :364 |
WFBE_C_OILFIELD_PREMARK_T5_MSG |
text | One-shot 5-minute warning. | :365 |
WFBE_C_OILFIELD_MARKER_LIVE |
1 |
Live owner/income/sabotage marker label. | :367 |
WFBE_C_OILFIELD_SABOTAGE |
1 |
Sabotage and repair loop. | :368 |
WFBE_C_OILFIELD_SABOTAGE_SECS |
45 |
Enemy dwell seconds to sabotage. | :369 |
WFBE_C_OILFIELD_REPAIR_SECS |
40 |
Owner dwell seconds to repair. | :370 |
WFBE_C_OILFIELD_SMOKE_INTERVAL |
18 |
Smoke refresh cadence while sabotaged. | :371 |
WFBE_C_OILFIELD_SABOTAGE_MSG |
text | Sabotage announcement. | :372 |
WFBE_C_OILFIELD_REPAIR_MSG |
text | Repair announcement. | :373 |
WFBE_C_OILFIELD_AICOM_PULL |
1 |
Nearest-town weight pull for AI sides that do not hold the field. | :374 |
WFBE_C_OILFIELD_AICOM_WEIGHT |
600 |
Temporary town-weight bonus magnitude. | :375 |
WFBE_C_OILFIELD_GUER_RAID |
0 |
Optional resistance raid party spawns. | :376 |
WFBE_C_OILFIELD_GUER_RAID_INTERVAL |
1500 |
Minimum seconds between GUER raids. | :377 |
WFBE_C_OILFIELD_GUER_RAID_SIZE |
4 |
GUER raiders per party. | :378 |
WFBE_C_OILFIELD_GUER_RAID_GRPCAP |
120 |
Resistance group cap guard. | :379 |
WFBE_C_OILFIELD_DYNAMIC |
1 |
HQ-midpoint dynamic placement vs legacy fallback. | :381 |
WFBE_C_OILFIELD_HQ_WAIT |
600 |
Max HQ wait before fallback. | :382 |
WFBE_C_OILFIELD_RING_STEP |
100 |
Dynamic ring-search step. | :383 |
WFBE_C_OILFIELD_RING_MAX |
2000 |
Dynamic ring-search max radius. | :384 |
WFBE_C_OILFIELD_FLAT_Z |
0.90 |
Minimum surface-normal Z for placement. | :385 |
WFBE_C_OILFIELD_ROAD_CLEAR |
60 |
Candidate road clearance. | :386 |
WFBE_C_OILFIELD_TOWN_CLEAR |
500 |
Candidate town-center clearance. | :387 |
WFBE_C_OILFIELD_HOUSE_CLEAR |
80 |
Candidate building clearance. | :388 |
- This is a Takistan identity feature, not a Chernarus feature.
WFBE_C_OILFIELD_ENABLE=1alone is not enough to run it off Takistan because both the server launcher and worker have world gates. - The base feature is intentionally light: one server-side loop, no standing guards, one marker, and no town FSM. Turning on GUER raids changes that footprint by adding resistance groups.
- The live label and RPT telemetry are the fastest smoke-test clues. Expected markers include
OILFIELD|v1|INIT,OILFIELD|v1|UNLOCK,OILFIELD|v1|CAPTURE,OILFIELD|v1|INCOME, plusOILFIELD|v2|SABOTAGEandOILFIELD|v2|REPAIRwhen sabotage is exercised. - No
WFBE_C_OILFIELD_*lobby parameter rows were found in either maintainedRsc/Parameters.hppfile during this refresh, so host-level tuning currently means changing constants rather than using the mission lobby.
- Takistan Features - broader Takistan identity layer: oilfields, land SCUD, AI SCUD, road/slope tuning and non-naval status.
- Takistan Map Content Reference - static Takistan map, faction, airport and mission.sqm facts.
- Economy, Towns And Supply - side supply and town economy context.
- Resource Income Tick Distribution Engine - main income loop context for comparison with oilfield passive income.
- AI Commander Execution Loop Reference - AICOM runtime context that consumes the temporary town-weight pull.
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- Source fix propagation queue
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- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index