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Base Game Objects Visual Catalog
Visual reference. Thumbnails embedded from the public repo rayswaynl/arma2-co-config-reference; stats parsed from its base-game
Config/dumps (Arma 2: Combined Operations 1.63, UHAX export). Index: Base-Game Config & Image Reference.
| Image | Name | Classname | Class |
|---|---|---|---|
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Guerilla Cache | GuerillaCacheBox |
Ammo |
![]() |
Gun rack | Gunrack1 |
Ammo |
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Gun rack (rifles) | Gunrack2 |
Ammo |
![]() |
Local Basic Ammunition | LocalBasicAmmunitionBox |
Ammo |
![]() |
Local Basic Weapons | LocalBasicWeaponsBox |
Ammo |
![]() |
RU Basic Ammunition | RUBasicAmmunitionBox |
Ammo |
![]() |
RU Basic Weapons | RUBasicWeaponsBox |
Ammo |
![]() |
RU Launchers | RULaunchersBox |
Ammo |
![]() |
RU Ordnance | RUOrdnanceBox |
Ammo |
![]() |
RU Special Weapons | RUSpecialWeaponsBox |
Ammo |
![]() |
RU Vehicle | RUVehicleBox |
Ammo |
![]() |
Special Weapons | SpecialWeaponsBox |
Ammo |
![]() |
US Basic Ammunition | USBasicAmmunitionBox |
Ammo |
![]() |
US Basic Weapons | USBasicWeaponsBox |
Ammo |
![]() |
US Launchers | USLaunchersBox |
Ammo |
![]() |
US Ordnance | USOrdnanceBox |
Ammo |
![]() |
US Special Weapons | USSpecialWeaponsBox |
Ammo |
![]() |
US Vehicle Ammo | USVehicleBox |
Ammo |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
MediumTentCamp_napa | MediumTentCamp_napa |
|
![]() |
SmallTentCamp2_napa | SmallTentCamp2_napa |
|
![]() |
SmallTentCamp_napa | SmallTentCamp_napa |
|
![]() |
airplane_park_ru1 | airplane_park_ru1 |
|
![]() |
airplane_park_us1 | airplane_park_us1 |
|
![]() |
anti-air_ru1 | anti-air_ru1 |
|
![]() |
anti-air_us1 | anti-air_us1 |
|
![]() |
bunkerMedium01 | bunkerMedium01 |
|
![]() |
bunkerMedium02 | bunkerMedium02 |
|
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bunkerMedium03 | bunkerMedium03 |
|
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bunkerMedium04 | bunkerMedium04 |
|
![]() |
bunkerSmall01 | bunkerSmall01 |
|
![]() |
camp_ins1 | camp_ins1 |
|
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camp_ins2 | camp_ins2 |
|
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camp_ru1 | camp_ru1 |
|
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camp_ru2 | camp_ru2 |
|
![]() |
camp_us1 | camp_us1 |
|
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camp_us2 | camp_us2 |
|
![]() |
camp_us3 | camp_us3 |
|
![]() |
checkpoint1_us | checkpoint1_us |
|
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cityBase04 | cityBase04 |
|
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citybase01 | citybase01 |
|
![]() |
citybase02 | citybase02 |
|
![]() |
citybase03 | citybase03 |
|
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firebase_ru1 | firebase_ru1 |
|
![]() |
firebase_us1 | firebase_us1 |
|
![]() |
firing_range_targets1 | firing_range_targets1 |
|
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firing_range_targets10 | firing_range_targets10 |
|
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firing_range_targets11 | firing_range_targets11 |
|
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firing_range_targets2 | firing_range_targets2 |
|
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firing_range_targets3 | firing_range_targets3 |
|
![]() |
firing_range_targets4 | firing_range_targets4 |
|
![]() |
firing_range_targets5 | firing_range_targets5 |
|
![]() |
firing_range_targets6 | firing_range_targets6 |
|
![]() |
firing_range_targets7 | firing_range_targets7 |
|
![]() |
firing_range_targets8 | firing_range_targets8 |
|
![]() |
firing_range_targets9 | firing_range_targets9 |
|
![]() |
firing_range_targets_water1 | firing_range_targets_water1 |
|
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firing_range_targets_water2 | firing_range_targets_water2 |
|
![]() |
firing_range_targets_wreck1 | firing_range_targets_wreck1 |
|
![]() |
firing_range_targets_wreck2 | firing_range_targets_wreck2 |
|
![]() |
firing_range_targets_wreck3 | firing_range_targets_wreck3 |
|
![]() |
firing_range_targets_wreck4 | firing_range_targets_wreck4 |
|
![]() |
firing_range_targets_wreck5 | firing_range_targets_wreck5 |
|
![]() |
firing_range_targets_wreck6 | firing_range_targets_wreck6 |
|
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firing_range_targets_wreck7 | firing_range_targets_wreck7 |
|
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fuelDepot_us | fuelDepot_us |
|
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fuel_dump_ru1 | fuel_dump_ru1 |
|
![]() |
fuel_dump_us1 | fuel_dump_us1 |
|
![]() |
guardpost2_us | guardpost2_us |
|
![]() |
guardpost3_us | guardpost3_us |
|
![]() |
guardpost_cdf | guardpost_cdf |
|
![]() |
guardpost_us | guardpost_us |
|
![]() |
heli_park_ru1 | heli_park_ru1 |
|
![]() |
heli_park_us1 | heli_park_us1 |
|
![]() |
mediumtentcamp2_ru | mediumtentcamp2_ru |
|
![]() |
mediumtentcamp3_ru | mediumtentcamp3_ru |
|
![]() |
mediumtentcamp_ru | mediumtentcamp_ru |
|
![]() |
radar_site_ru1 | radar_site_ru1 |
|
![]() |
radar_site_us1 | radar_site_us1 |
|
![]() |
smallbase | smallbase |
|
![]() |
smallmgnest_us | smallmgnest_us |
|
![]() |
tankDitch2_cdf | tankDitch2_cdf |
|
![]() |
tankDitch_cdf | tankDitch_cdf |
|
![]() |
vehicleShelter_cdf | vehicleShelter_cdf |
|
![]() |
vehicleShelter_us | vehicleShelter_us |
|
![]() |
vehicle_park_ru1 | vehicle_park_ru1 |
|
![]() |
vehicle_park_us1 | vehicle_park_us1 |
|
![]() |
weapon_store_ru1 | weapon_store_ru1 |
|
![]() |
weapon_store_us1 | weapon_store_us1 |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Body | Body |
Dead_bodies |
![]() |
Grave | Grave |
Dead_bodies |
![]() |
Cross w. dogtags | GraveCross1 |
Dead_bodies |
![]() |
Cross | GraveCross2 |
Dead_bodies |
![]() |
Cross w. helmet | GraveCrossHelmet |
Dead_bodies |
![]() |
Hanged | Hanged |
Dead_bodies |
![]() |
Hanged Doctor | Hanged_MD |
Dead_bodies |
![]() |
Grave cross 1 | Land_Church_tomb_1 |
Dead_bodies |
![]() |
Grave cross 2 | Land_Church_tomb_2 |
Dead_bodies |
![]() |
Grave cross 3 | Land_Church_tomb_3 |
Dead_bodies |
![]() |
Mass grave | Mass_grave |
Dead_bodies |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Barricade | Fort_Barricade |
Fortifications |
![]() |
Wooden crate | Fort_Crate_wood |
Misc |
![]() |
Trench | Fort_EnvelopeBig |
Fortifications |
![]() |
Trench (Small) | Fort_EnvelopeSmall |
Fortifications |
![]() |
MG Nest (M240) | Fort_Nest_M240 |
Fortifications |
![]() |
Wire | Fort_RazorWire |
Fortifications |
![]() |
Hedgehog (Steel) | Hedgehog |
Fortifications |
![]() |
Dragon Teeth (Small) | Hhedgehog_concrete |
Fortifications |
![]() |
Dragon Teeth | Hhedgehog_concreteBig |
Fortifications |
![]() |
Bag Fence (corner) | Land_BagFenceCorner |
Fortifications |
![]() |
Bag Fence (end) | Land_BagFenceEnd |
Fortifications |
![]() |
Bag Fence | Land_BagFenceLong |
Fortifications |
![]() |
Bag Fence (round) | Land_BagFenceRound |
Fortifications |
![]() |
Bag Fence (short) | Land_BagFenceShort |
Fortifications |
![]() |
Bunker (Tower) | Land_Fort_Watchtower |
Fortifications |
![]() |
H-barrier cube | Land_HBarrier1 |
Fortifications |
![]() |
H-barrier (short) | Land_HBarrier3 |
Fortifications |
![]() |
H-barrier | Land_HBarrier5 |
Fortifications |
![]() |
H-barrier (large) | Land_HBarrier_large |
Fortifications |
![]() |
Earthen artillery nest | Land_fort_artillery_nest |
Fortifications |
![]() |
Big bag fence (Corner) | Land_fort_bagfence_corner |
Fortifications |
![]() |
Big bag fence | Land_fort_bagfence_long |
Fortifications |
![]() |
Big bag fence (Round) | Land_fort_bagfence_round |
Fortifications |
![]() |
Earthen rampart | Land_fort_rampart |
Fortifications |
![]() |
Bunker (large) | Land_fortified_nest_big |
Fortifications |
![]() |
Bunker (small) | Land_fortified_nest_small |
Fortifications |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Desk | Desk |
Furniture |
![]() |
Folding Chair | FoldChair |
Furniture |
![]() |
Folding Table | FoldTable |
Furniture |
![]() |
Park bench 1 | Park_bench1 |
Furniture |
![]() |
Park bench 2 | Park_bench2 |
Furniture |
![]() |
Park bench | Park_bench2_noRoad |
Furniture |
![]() |
Table (small) | SmallTable |
Furniture |
![]() |
Chair - wood | WoodChair |
Furniture |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Camping tent | ACamp |
Military |
![]() |
Barrack | Barrack2 |
Military |
![]() |
Tent | Camp |
Military |
![]() |
Tent (US) | CampEast |
Military |
![]() |
Barracks | Fort_Barracks_USMC |
Fortifications |
![]() |
Old camping tent | Land_A_tent |
Military |
![]() |
Antenna | Land_Antenna |
Military |
![]() |
Gate | Land_BarGate2 |
Military |
![]() |
Camouflage vehicle cover (East) | Land_CamoNetB_EAST |
Military |
![]() |
Camouflage vehicle cover (NATO) | Land_CamoNetB_NATO |
Military |
![]() |
Camouflage net open (East) | Land_CamoNetVar_EAST |
Military |
![]() |
Camouflage net open (NATO) | Land_CamoNetVar_NATO |
Military |
![]() |
Camouflage net (East) | Land_CamoNet_EAST |
Military |
![]() |
Camouflage net (NATO) | Land_CamoNet_NATO |
Military |
![]() |
Guard shed | Land_GuardShed |
Military |
![]() |
Hangar 2 | Land_Hangar_2 |
Military |
![]() |
Tent East | Land_tent_east |
Military |
![]() |
Field Hospital | MASH |
Military |
![]() |
Backpack heap | Misc_Backpackheap |
Military |
![]() |
Cargo container | Misc_Cargo1B_military |
Military |
![]() |
Cargo container (open) | Misc_Cargo1Bo_military |
Military |
![]() |
Container in net | Misc_cargo_cont_net1 |
Military |
![]() |
Containers in net | Misc_cargo_cont_net2 |
Military |
![]() |
Containers in net (heap) | Misc_cargo_cont_net3 |
Military |
![]() |
Cargo container small | Misc_cargo_cont_small |
Military |
![]() |
Cargo container small 2 | Misc_cargo_cont_small2 |
Military |
![]() |
Cargo container tiny | Misc_cargo_cont_tiny |
Military |
![]() |
Generator trailer | PowGen_Big |
Military |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Woodblock w. axe | Axe_woodblock |
Misc |
![]() |
Barrel (red) | Barrel1 |
Misc |
![]() |
Barrel (black) | Barrel4 |
Misc |
![]() |
Barrel (green) | Barrel5 |
Misc |
![]() |
Barrels | Barrels |
Misc |
![]() |
Fence (industrial) | Fence_Ind |
Misc |
![]() |
Fence (industrial-long) | Fence_Ind_long |
Misc |
![]() |
Fence (corrugated plate) | Fence_corrugated_plate |
Misc |
![]() |
Flag (Chernarus) | FlagCarrierCDF |
Misc |
![]() |
Flag (NAPA) | FlagCarrierGUE |
Misc |
![]() |
Flag (ChDKZ) | FlagCarrierINS |
Misc |
![]() |
Flag (Russia) | FlagCarrierRU |
Misc |
![]() |
Flag (USA) | FlagCarrierUSA |
Misc |
![]() |
Fuel can | Fuel_can |
Misc |
![]() |
Garbage can | Garbage_can |
Misc |
![]() |
Garbage container | Garbage_container |
Misc |
![]() |
Haystack | Haystack |
Misc |
![]() |
Haypack | Haystack_small |
Misc |
![]() |
H | HeliH |
Misc |
![]() |
H (Civil) | HeliHCivil |
Misc |
![]() |
H (Rescue) | HeliHRescue |
Misc |
![]() |
Plastic barrel (empty) | Land_Barrel_empty |
misc |
![]() |
Plastic barrel (sand) | Land_Barrel_sand |
misc |
![]() |
Plastic barrel (water) | Land_Barrel_water |
misc |
![]() |
Campfire | Land_Campfire |
Misc |
![]() |
Campfire (burning) | Land_Campfire_burning |
Misc |
![]() |
Concrete barrier | Land_CncBlock |
Misc |
![]() |
Concrete barrier (damaged) | Land_CncBlock_D |
Misc |
![]() |
Concrete barrier (stripes) | Land_CncBlock_Stripes |
Misc |
![]() |
Fireplace | Land_Fire |
Misc |
![]() |
Barrel fire | Land_Fire_barrel |
Misc |
![]() |
Barrel (burning) | Land_Fire_barrel_burning |
Misc |
![]() |
Fireplace (burning) | Land_Fire_burning |
Misc |
![]() |
Line-keeper's box | Land_Hlidac_budka |
Misc |
![]() |
Boards pack | Land_Ind_BoardsPack1 |
Misc |
![]() |
Boards pack (small) | Land_Ind_BoardsPack2 |
Misc |
![]() |
Rusty tank | Land_Ind_TankSmall |
Misc |
![]() |
Small fuel tank | Land_Ind_TankSmall2 |
Misc |
![]() |
Timbers | Land_Ind_Timbers |
Misc |
![]() |
Cargo containers | Land_Misc_Cargo2E |
Misc |
![]() |
Garbage container (large) | Land_Misc_GContainer_Big |
Misc |
![]() |
Scaffolding | Land_Misc_Scaffolding |
Misc |
![]() |
Deer stand | Land_Misc_deerstand |
Misc |
![]() |
Tyre | Land_Pneu |
Misc |
![]() |
Shed | Land_Shed_wooden |
Misc |
![]() |
Field Toilet | Land_Toilet |
Misc |
![]() |
Ladder | Land_ladder |
Misc |
![]() |
Ladder (short) | Land_ladder_half |
Misc |
![]() |
Locomotive (Blue) | Land_loco_742_blue |
Misc |
![]() |
Locomotive (Red) | Land_loco_742_red |
Misc |
![]() |
Doghouse | Land_psi_bouda |
Misc |
![]() |
Wagon Box | Land_wagon_box |
Misc |
![]() |
Wagon Flat | Land_wagon_flat |
Misc |
![]() |
Wagon Tanker | Land_wagon_tanker |
Misc |
![]() |
Tyre heap | Misc_TyreHeap |
Misc |
![]() |
Concrete panels | Misc_concrete_High |
Misc |
![]() |
Foiled pallet | Misc_palletsfoiled |
Misc |
![]() |
Foiled pallets | Misc_palletsfoiled_heap |
Misc |
![]() |
Notice board | Notice_board |
Misc |
![]() |
Pallet | Paleta1 |
Misc |
![]() |
Pallets | Paleta2 |
Misc |
![]() |
Pile of wood | Pile_of_wood |
Misc |
![]() |
Power generator | PowerGenerator |
Misc |
![]() |
Satellite dish | Satelit |
Misc |
![]() |
Yellow border | Sr_border |
Misc |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Buoy | BuoyBig |
signs |
![]() |
Buoy (small) | BuoySmall |
signs |
![]() |
Flag (checked) | FlagCarrierChecked |
signs |
![]() |
Flag (small) | FlagCarrierSmall |
signs |
![]() |
Barrier | Land_RedWhiteBarrier |
signs |
![]() |
Arrow desk (left) | Land_arrows_desk_L |
signs |
![]() |
Arrow desk (right) | Land_arrows_desk_R |
signs |
![]() |
Arrow marker (left) | Land_arrows_yellow_L |
signs |
![]() |
Arrow marker (right) | Land_arrows_yellow_R |
signs |
![]() |
Road cone (light) | Land_coneLight |
signs |
![]() |
Road barrier (small) | RoadBarrier_light |
signs |
![]() |
Road barrier | RoadBarrier_long |
signs |
![]() |
Road Cone | RoadCone |
signs |
![]() |
Border sign | Sign_1L_Border |
signs |
![]() |
First Aid Sign | Sign_1L_Firstaid |
signs |
![]() |
No Entry Sign | Sign_1L_Noentry |
signs |
![]() |
Checkpoint | Sign_Checkpoint |
signs |
![]() |
Danger | Sign_Danger |
signs |
![]() |
No trespassing sign BLUFOR | Sign_MP_blu |
signs |
![]() |
No trespassing sign NAPA | Sign_MP_ind |
signs |
![]() |
No trespassing sign OPFOR | Sign_MP_op |
signs |
![]() |
Circle | Sign_circle |
helpers |
![]() |
Red/White tape | Sign_tape_redwhite |
signs |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Baseball | Baseball |
Small_items |
![]() |
Can (small) | Can_small |
Small_items |
![]() |
Evidence (Dog tags) | EvDogTags |
Small_items |
![]() |
Evidence (File2) | EvKobalt |
Small_items |
![]() |
Evidence (Map) | EvMap |
Small_items |
![]() |
Evidence (Money) | EvMoney |
Small_items |
![]() |
Evidence (File1) | EvMoscow |
Small_items |
![]() |
Evidence (Photos) | EvPhoto |
Small_items |
![]() |
Explosive Charge | Explosive |
Small_items |
![]() |
Mop | FloorMop |
Small_items |
![]() |
Loudspeaker | Loudspeaker |
Small_items |
![]() |
Bucket | MetalBucket |
Small_items |
![]() |
Videoprojector | Misc_Videoprojektor |
Small_items |
![]() |
Videoprojector Screen | Misc_Videoprojektor_platno |
Small_items |
![]() |
Wall lamp | Misc_Wall_lamp |
Small_items |
![]() |
Notebook | Notebook |
Small_items |
![]() |
Radio | Radio |
Small_items |
![]() |
Satellite Phone | SatPhone |
Small_items |
![]() |
Skeet Disk | SkeetDisk |
Small_items |
![]() |
Skeet Machine | SkeetMachine |
Small_items |
![]() |
TV | SmallTV |
Small_items |
![]() |
Suitcase | Suitcase |
Small_items |
![]() |
bomb | bomb |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Dirt hump (large) | HumpsDirt |
training |
![]() |
Obstacle - Climbing | Land_Climbing_Obstacle |
training |
![]() |
Concrete ramp 2 | Land_ConcreteRamp |
training |
![]() |
Dirt hump 1 | Land_Dirthump01 |
training |
![]() |
Dirt hump 2 | Land_Dirthump02 |
training |
![]() |
Dirt hump 3 | Land_Dirthump03 |
training |
![]() |
Shooting position | Land_Shooting_range |
training |
![]() |
Wooden ramp | Land_WoodenRamp |
training |
![]() |
Obstacle - Run-around | Land_obihacka |
training |
![]() |
Obstacle (get over) | Land_obstacle_get_over |
training |
![]() |
Obstacle (prone) | Land_obstacle_prone |
training |
![]() |
Obstacle (duck run) | Land_obstacle_run_duck |
training |
![]() |
Obstacle - Crawling | Land_podlejzacka |
training |
![]() |
Obstacle - Bridge | Land_prebehlavka |
training |
![]() |
Obstacle - Passing | Land_prolejzacka |
training |
![]() |
Obstacle - Saddle | Obstacle_saddle |
training |
![]() |
Parachute jump target | PARACHUTE_TARGET |
training |
![]() |
Concrete ramp | RampConcrete |
training |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
BMP-2 | BMP2Wreck |
Wrecks |
![]() |
BRDM-2 | BRDMWreck |
Wrecks |
![]() |
HMMWV | HMMWVWreck |
Wrecks |
![]() |
Car | LADAWreck |
Wrecks |
![]() |
Small boat | Land_BoatSmall_1 |
Wrecks |
![]() |
Small boat II | Land_BoatSmall_2a |
Wrecks |
![]() |
Small boat III | Land_BoatSmall_2b |
Wrecks |
![]() |
Mi-8 | Mi8Wreck |
Wrecks |
![]() |
Sedan | SKODAWreck |
Wrecks |
![]() |
T-72 | T72Wreck |
Wrecks |
![]() |
T-72 Turret | T72WreckTurret |
Wrecks |
![]() |
UAZ | UAZWreck |
Wrecks |
![]() |
Crashed UH-1Y | UH1Wreck |
Wrecks |
![]() |
Ural | UralWreck |
Wrecks |
![]() |
Pickup | datsun01Wreck |
Wrecks |
![]() |
Pickup II | datsun02Wreck |
Wrecks |
![]() |
Off-road | hiluxWreck |
Wrecks |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Ammo Crate | AmmoCrate_NoInteractive_ |
Military |
![]() |
Ammo Crates (medium) | AmmoCrates_NoInteractive_Medium |
Military |
![]() |
Ammo Crates (small) | AmmoCrates_NoInteractive_Small |
Military |
![]() |
CZ Weapons | CZBasicWeapons_EP1 |
Ammo |
![]() |
GER Weapons | GERBasicWeapons_EP1 |
Ammo |
![]() |
Guerilla Cache | GuerillaCacheBox_EP1 |
Ammo |
![]() |
TK Basic Ammo | TKBasicAmmunitionBox_EP1 |
Ammo |
![]() |
TK Basic Weapons | TKBasicWeapons_EP1 |
Ammo |
![]() |
TK Launchers | TKLaunchers_EP1 |
Ammo |
![]() |
TK Ordnance | TKOrdnanceBox_EP1 |
Ammo |
![]() |
TK Special Weapons | TKSpecialWeapons_EP1 |
Ammo |
![]() |
TK Vehicle Ammo | TKVehicleBox_EP1 |
Ammo |
![]() |
UN Basic Ammo | UNBasicAmmunitionBox_EP1 |
Ammo |
![]() |
UN Basic Weapons | UNBasicWeapons_EP1 |
Ammo |
![]() |
US Army Basic Ammo | USBasicAmmunitionBox_EP1 |
Ammo |
![]() |
US Army Basic Weapons | USBasicWeapons_EP1 |
Ammo |
![]() |
US Army Launchers | USLaunchers_EP1 |
Ammo |
![]() |
US Army Ordnance | USOrdnanceBox_EP1 |
Ammo |
![]() |
US Army Special Weapons | USSpecialWeapons_EP1 |
Ammo |
![]() |
US Army Vehicle Ammo | USVehicleBox_EP1 |
Ammo |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Barricade | Fort_Barricade_EP1 |
Fortifications |
![]() |
Trench | Fort_EnvelopeBig_EP1 |
Fortifications |
![]() |
Trench (Small) | Fort_EnvelopeSmall_EP1 |
Fortifications |
![]() |
Stone wall | Fort_StoneWall_EP1 |
Structures |
![]() |
Bunker (Tower) | Land_Fort_Watchtower_EP1 |
Fortifications |
![]() |
Earthen artillery nest (desert) | Land_fort_artillery_nest_EP1 |
Fortifications |
![]() |
Earthen rampart (desert) | Land_fort_rampart_EP1 |
Fortifications |
![]() |
Bunker (large) | Land_fortified_nest_big_EP1 |
Fortifications |
![]() |
Bunker (small desert) | Land_fortified_nest_small_EP1 |
Fortifications |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Wooden bench | Land_Bench_EP1 |
Furniture |
![]() |
Wooden cabinet | Land_Cabinet_EP1 |
Furniture |
![]() |
Takistani carpet (fold) | Land_Carpet_2_EP1 |
Furniture |
![]() |
Takistani carpet | Land_Carpet_EP1 |
Furniture |
![]() |
Garden chair | Land_Chair_EP1 |
Furniture |
![]() |
Chest | Land_Chest_EP1 |
Furniture |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Camping tent | ACamp_EP1 |
Military |
![]() |
Dirtmount (iregular surface) | Dirtmount_EP1 |
training |
![]() |
Carpet rack | Land_Carpet_rack_EP1 |
Misc |
![]() |
Cardboard crates | Land_Crates_EP1 |
Furniture |
![]() |
Shabby crates | Land_Crates_stack_EP1 |
Misc |
![]() |
Dirt hump 1 | Land_Dirthump01_EP1 |
training |
![]() |
Dirt hump 2 | Land_Dirthump02_EP1 |
training |
![]() |
Dirt hump 3 | Land_Dirthump03_EP1 |
training |
![]() |
Cargo container | Land_Misc_Cargo1E_EP1 |
Military |
![]() |
Cargo container (open) | Land_Misc_Cargo1Eo_EP1 |
Military |
![]() |
Cargo containers | Land_Misc_Cargo2E_EP1 |
misc |
![]() |
Coil | Land_Misc_Coil_EP1 |
Misc |
![]() |
Concrete reservoir | Land_Misc_ConcBox_EP1 |
Misc |
![]() |
Concrete outlet | Land_Misc_ConcOutlet_EP1 |
Misc |
![]() |
Concrete pipe | Land_Misc_ConcPipeline_EP1 |
Misc |
![]() |
Garbage | Land_Misc_Garb_Heap_EP1 |
Misc |
![]() |
Iron pipes | Land_Misc_IronPipes_EP1 |
Misc |
![]() |
Rubble | Land_Misc_Rubble_EP1 |
Misc |
![]() |
Concrete well | Land_Misc_Well_C_EP1 |
Structures |
![]() |
Village well | Land_Misc_Well_L_EP1 |
Structures |
![]() |
Bags with goods | Land_bags_EP1 |
Misc |
![]() |
Heap of bags | Land_bags_stack_EP1 |
Misc |
![]() |
Poultry cages | Land_cages_EP1 |
Misc |
![]() |
Stand (lamb) | Land_stand_meat_EP1 |
Misc |
![]() |
Stand (small) | Land_stand_small_EP1 |
Misc |
![]() |
Wooden cart | Land_transport_cart_EP1 |
Misc |
![]() |
Wooden crates | Land_transport_crates_EP1 |
Misc |
![]() |
Stand | Land_transport_kiosk_EP1 |
Misc |
![]() |
Cargo container small | Misc_cargo_cont_small_EP1 |
Military |
![]() |
Power generator | PowerGenerator_EP1 |
Misc |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
FARP Winchester | SignM_FARP_Winchester_EP1 |
signs |
![]() |
FOB Blanik | SignM_FOB_Blanik_EP1 |
signs |
![]() |
FOB Prostejov | SignM_FOB_Prostejov_EP1 |
signs |
![]() |
FOB Revolver | SignM_FOB_Revolve_EP1 |
signs |
![]() |
UN Base | SignM_UN_Base_EP1 |
signs |
![]() |
First Aid | Sign_1L_Firstaid_EP1 |
signs |
![]() |
No Entry | Sign_1L_Noentry_EP1 |
signs |
![]() |
Checkpoint (TK) | Sign_Checkpoint_TK_EP1 |
signs |
![]() |
Checkpoint (US) | Sign_Checkpoint_US_EP1 |
signs |
![]() |
No trespassing - BLUFOR | Sign_MP_blu_EP1 |
signs |
![]() |
No trespassing - INDEPENDENT | Sign_MP_ind_EP1 |
signs |
![]() |
No trespassing - OPFOR | Sign_MP_op_EP1 |
signs |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Cross | GraveCross2_EP1 |
Dead_bodies |
![]() |
Cross w. helmet | GraveCrossHelmet_EP1 |
Dead_bodies |
![]() |
Hedgehog (Steel) | Hedgehog_EP1 |
Fortifications |
![]() |
Infostand 1 | Infostand_1_EP1 |
signs |
![]() |
Infostand 2 | Infostand_2_EP1 |
signs |
![]() |
Bag | Land_Bag_EP1 |
Furniture |
![]() |
Basket | Land_Basket_EP1 |
Furniture |
![]() |
Blankets | Land_Blankets_EP1 |
Furniture |
![]() |
Boots | Land_Boots_EP1 |
Furniture |
![]() |
Bowl | Land_Bowl_EP1 |
Furniture |
![]() |
Bucket | Land_Bucket_EP1 |
Furniture |
![]() |
Plastic canister | Land_Canister_EP1 |
Furniture |
![]() |
Pillow | Land_Pillow_EP1 |
Furniture |
![]() |
Rack | Land_Rack_EP1 |
Furniture |
![]() |
Reservoir | Land_Reservoir_EP1 |
Misc |
![]() |
Sack | Land_Sack_EP1 |
Furniture |
![]() |
Shelf | Land_Shelf_EP1 |
Furniture |
![]() |
Wooden table | Land_Table_EP1 |
Furniture |
![]() |
Small table | Land_Table_small_EP1 |
Furniture |
![]() |
Teapot | Land_Teapot_EP1 |
Furniture |
![]() |
Urn | Land_Urn_EP1 |
Furniture |
![]() |
Vase | Land_Vase_EP1 |
Furniture |
![]() |
Vase (adobe) 2 | Land_Vase_loam_2_EP1 |
Furniture |
![]() |
Vase (adobe) 3 | Land_Vase_loam_3_EP1 |
Furniture |
![]() |
Vase (adobe) | Land_Vase_loam_EP1 |
Furniture |
![]() |
Water pipe | Land_Water_pipe_EP1 |
Furniture |
![]() |
Wheel cart | Land_Wheel_cart_EP1 |
Misc |
![]() |
Wicker basket | Land_Wicker_basket_EP1 |
Furniture |
![]() |
Stand (water) | Land_stand_waterl_EP1 |
Misc |
![]() |
Canvas sunshade | Land_sunshade_EP1 |
Misc |
![]() |
Tyre pile | Land_tires_EP1 |
Misc |
![]() |
Microphone 1 | Microphone1_ep1 |
Small_items |
![]() |
Microphone 2 | Microphone2_ep1 |
Small_items |
![]() |
Microphone 3 | Microphone3_ep1 |
Small_items |
![]() |
Backpack heap (desert) | Misc_Backpackheap_EP1 |
Military |
![]() |
Tyre heap | Misc_TyreHeapEP1 |
Misc |
![]() |
Notice board | Notice_board_EP1 |
Misc |
![]() |
Sphere 100cm | Sign_sphere100cm_EP1 |
helpers |
![]() |
Sphere 10cm | Sign_sphere10cm_EP1 |
helpers |
![]() |
Sphere 25cm | Sign_sphere25cm_EP1 |
helpers |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
Arrow (down) | Sign_arrow_down_EP1 |
helpers |
![]() |
Arrow (down large) | Sign_arrow_down_large_EP1 |
helpers |
![]() |
Circle 2 | Sign_circle_EP1 |
helpers |
![]() |
Training target | Training_target_EP1 |
helpers |
| Image | Name | Classname | Class |
|---|---|---|---|
![]() |
C130J wreck | C130J_wreck_EP1 |
Wrecks |
![]() |
UH-60 wreck | UH60_wreck_EP1 |
Wrecks |
Previous: Base-Game Warfare Structures Visual Catalog | Next: Base-Game Buildings Visual Catalog
Main map: Home | Index: Base-Game Config & Image Reference | Source repo: arma2-co-config-reference
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index













































































































































































































































































































































































































































