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Tooling Release Readiness Audit
This page records the current tooling, generated-mission, integration and release-readiness map from source. Use it before claiming generated propagation, packaging, public-server hardening, Discord/extension safety or release completeness.
Canonical companion pages are Tools/build workflow, Source fix propagation queue, agent-release-readiness.json, Testing/debugging/release workflow, Mission parameters/build inputs, External integrations, Integration trust boundary audit and AntiStack DB audit.
| Area | Current source state |
|---|---|
| Source mission |
Missions/[55-2hc]warfarev2_073v48co.chernarus is the edit source; CLAUDE.md:10 and Testing-Debugging-And-Release-Workflow.md:7 agree. |
| LoadoutManager entry |
.NET 8; Tools/LoadoutManager/Program.cs:6 calls SqfFileGenerator.GenerateCommonBalanceInitAndTheEasaFileForEachTerrain(). |
| Active propagation | Current generator writes Chernarus and Vanilla Takistan: Tools/LoadoutManager/SqfFileGenerators/SqfFileGenerator.cs:133-134. |
| Inactive modded propagation | Modded write call is commented and TODO remains: SqfFileGenerator.cs:132-133; packaging only includes Missions and Missions_Vanilla at ZipManager.cs:16. |
| Generated outputs | EASA init, balance init, aircraft-name helper, damage-model insert, Sounds/description.ext and per-terrain version.sqf: BaseTerrain.cs:32-102, :346-364. |
| Fresh-checkout generated input |
version.sqf is included by mission files but git-ignored: .gitignore:1, :23; description.ext:39; initJIPCompatible.sqf:4. |
| Takistan copy rules |
FileManager.ShouldSkipFile() excludes mission.sqm, version.sqf, help, texHeaders.bin, StartVeh.sqf, non-modded loadScreen.jpg: FileManager.cs:89-101. |
| Takistan blacklist | Directory blacklist includes Textures, Server\Config, Core_Artillery: FileManager.cs:20-36. |
| Current comparable drift | Read-only spot check found Chernarus -> Takistan comparable drift bounded to expected map/asset extras plus Server/Init/Init_Server.sqf SET_MAP 1 vs 2 at about :613. |
| Modded drift posture | Modded folders remain divergent/stub/fork-like; do not treat them as maintained generated outputs while SqfFileGenerator.cs:132-133 remains commented. 2026-06-03 scout evidence adds a harder gate: all tracked modded folders lack generated version.sqf, several lack core bootstrap/sound/music files, and Napf/Eden/Lingor contain 18 unresolved conflict-marker files. |
| PerformanceAuditAnalyzer | Read-only RPT parser for [Performance Audit], SID, legacy sessions and CSV/HTML/Markdown reports: Tools/PerformanceAuditAnalyzer/Analyze-PerformanceAudit.ps1:14-18, :282, :1295, :1361-1393. |
| Priority | Finding | Evidence | Action |
|---|---|---|---|
| P1 | Canonical release ledger says the five tracked source fixes are Chernarus source-patched, maintained Vanilla propagated and Arma smoke pending. |
agent-release-readiness.json:33-44, :54-130; Source-Fix-Propagation-Queue.md:25-45; Feature-Status-Register.md:40, :111, :118, :126
|
Treat runtime smoke, not propagation, as the remaining release gate. |
| Done 2026-06-05 |
agent-status.json stale propagated-lane prose closed. |
Recheck found agent-status.json now routes source-propagated lanes as smoke pending and no longer carries the old "Vanilla propagation pending" wording for the propagated fix lanes. |
Keep agent-status.json, Source fix propagation queue and agent-release-readiness.json aligned whenever source/Vanilla/release-branch scope changes. |
| P1 | Fresh-checkout boot/package hazard is real. |
version.sqf is git-ignored/generated but included by mission boot files. |
Machine-readable gate now lives in agent-release-readiness.json versionSqfGeneratedInput; next step is turning that gate into a CI/release validator. |
| P1 | Docs CI validates wiki structure, not build/drift/security. |
.github/workflows/docs.yml:25-46; docs/validate-wiki.ps1:63-111
|
Add separate build/drift/security checks rather than overloading docs validation. |
| P2 | Modded release posture is cautious and source-consistent. |
Tools-And-Build-Workflow.md:63, :72-74; agent-release-readiness.json:13-118; SqfFileGenerator.cs:132-133; ZipManager.cs:16; `rg -l "<<<<<<< |
======= |
| P2 | Packaging and replacement paths have operator-footgun behavior. |
ZipManager.cs:77-92 does not gate success on the 7za exit code; BaseTerrain.cs:275-301 warns on missing replacement files but still reads the missing path. |
Add exit-code checks and fail-fast missing-file handling before relying on tool output as release evidence. |
| P2 | Packaging can remove the last archive before proving the new archive exists. |
ZipManager.cs:26-33 deletes the existing _MISSIONS.7z; ZipManager.cs:34-46 creates a temporary copy tree; ZipManager.cs:77-92 does not gate on the 7-Zip exit code. |
Keep rollback copies, add try/finally temp cleanup, and fail packaging on non-zero 7za exit before release use. |
| P2 | Tooling gates are now machine-readable, but not enforced by CI. |
agent-release-readiness.json toolingAuditGates records packaging exit-code, soft-copy/delete, analyzer, DiscordBot/Extension contract and BattlEye filter gates. |
Turn those gate records into scripts or CI checks before using tool output as release proof. |
| P2 | Aircraft damage generation depends on a marker contract. |
BaseTerrain.cs:84-86 registers Common_ModifyAirVehicle.sqf for generated insertion; FileManager.cs:224-247 logs missing marker content instead of failing. |
Add a release validator for marker presence or fail generation when required insertion content is absent. |
| P3 | Takistan directory blacklist depends on target path naming. |
FileManager.cs:22-37 applies Core_Artillery, Server\Config and Textures blacklist behavior when the destination path contains co.takistan. |
Re-test blacklist behavior before renaming generated target directories or adding new terrain folder patterns. |
| Boundary | Trust issue | Risk | Source refs |
|---|---|---|---|
| DiscordBot JSON intake | Reads database.json with TypeNameHandling.All despite a flat DTO. |
High local-write-gated RCE in token-holding bot process. |
DiscordBot/src/ExtensionData/GameData/GameData.cs:32-56; GameStatusUpdater.cs:9, :84; CommandHandler.cs:211; ProgramRuntime.cs:15. |
| DiscordBot config/secrets |
token.txt and preferences.json are ignored; sample contains real-looking IDs and prod-style paths. Preferences.cs:24-30 reads/deserializes preferences.json without a guard and suppresses possible null return, while command/status paths assume a non-null instance. |
Low/medium governance and reliability issue, no token committed. Add fail-fast config validation before installing Discord handlers. |
DiscordBot/.gitignore:7, :9; preferences_sample.json:3-8; Preferences.cs:24-43; GameStatusUpdater.cs:60-61; CommandHandler.cs:49,127. |
| DiscordBot server-info display | JSON controls map/player count/channel name; invalid map/player shape can break updates. | Medium reliability/spoofing inside trusted data path. |
GameData.cs:80-156; GameStatusUpdater.cs:92-119. |
| DiscordBot presence timeout | Channel rename passes a cancel token, but SetGameAsync sits inside a timeout-looking block without receiving the token. /setup also calls SetGameAsync directly. |
Medium reliability issue if Discord presence update hangs from either timer or command setup path. |
GameStatusUpdater.cs:91-106; CommandHandler.cs:70-75. |
GLOBALGAMESTATS extension |
SQF output discarded, enum-gated selector, TypeNameHandling.None; but hardcoded path, async void, File.Replace race and stale arg shapes remain. |
Medium reliability, low current SQF-RCE risk. |
GlobalGameStats.sqf:20-22; ExtensionMethods.cs:10-35; SerializationManager.cs:12-55; GameData.cs:29. |
| GlobalGameStats data shape | SQF sends class name plus west score, east score, map, uptime and player count; the extension DTO defaults exportedArgs to two strings and the Discord DTO defaults four while reading index 4. In the Discord DTO, player-count reads are guarded by Length > 4, so the default four-slot object never exposes a player count unless deserialized JSON supplies the fifth field. |
Medium fixture/contract drift risk; player count also subtracts one assumed HC before export. |
GlobalGameStats.sqf:20-22; Extension/src/GameData.cs:29; DiscordBot/src/ExtensionData/GameData/GameData.cs:30, :80-82, :112-114. |
| AntiStack DB extension | Separate absent A2WaspDatabase; default enabled; wrappers call compile extension strings and assume array shape. |
High deployment/runtime trust risk. |
Init_CommonConstants.sqf:171; Parameters.hpp:547-551; callDatabaseRetrieve.sqf:24-40; callDatabaseRequestSideTotalSkill.sqf:30-64; callDatabaseSendPlayerList.sqf:58-65. |
| BattlEye filters | Shipped filter is AFK kickAFK plumbing only; no scripts.txt, server.cfg or basic.cfg bundle. |
Medium release-claim risk, not comprehensive public-server hardening. |
BattlEyeFilter/publicvariable.txt:2; Client/FSM/updateclient.sqf:153-160; External-Integrations.md:96-104. |
| Deployment inventory | Actual server deployment still needs artifact/config locations for a2waspwarfare_Extension, separate A2WaspDatabase, DiscordBot secrets/preferences, production BEpath and external server.cfg/basic.cfg if used. |
Medium reproducibility risk. |
Integration-Trust-Boundary-Audit.md#deployment-inventory-gate; Tools-And-Build-Workflow.md#operator-checklist. |
| Missing wrapper scripts | A scoped scan found no .cmd, .ps1, .bat or .sh files under Tools/LoadoutManager, DiscordBot, Extension or BattlEyeFilter. |
Low/medium operator-expectation risk: release flow is direct tool invocation/manual deployment, not a hidden script pipeline. |
Tools-And-Build-Workflow.md#operator-checklist; scout query rg --files Tools/LoadoutManager DiscordBot Extension BattlEyeFilter -g "*.ps1" -g "*.cmd" -g "*.bat" -g "*.sh". |
Wave P mapped the intended five-slot export contract after the class name:
| Slot | Meaning | Evidence |
|---|---|---|
| 0 | BLUFOR score |
GlobalGameStats.sqf:22; DiscordBot/src/ExtensionData/GameData/GameData.cs:167-170
|
| 1 | OPFOR score |
GlobalGameStats.sqf:22; GameData.cs:167-170
|
| 2 | map / terrain enum string |
GlobalGameStats.sqf:22; GameData.cs:149-156
|
| 3 | uptime seconds |
GlobalGameStats.sqf:22; GameData.cs:184-189
|
| 4 | player count |
GlobalGameStats.sqf:20-22; GameData.cs:80-82, :112-114
|
Recommended normal fixture:
{
"exportedArgs": ["12", "9", "CHERNARUS", "3661", "7"]
}Expected assertions: Discord displays BLUFOR score 12, OPFOR score 9, terrain CHERNARUS, uptime from slot 3, player count 7, and Chernarus max player display 55. Hardening should also stop collapsing empty CSV fields (ArrayTools.cs:10 uses RemoveEmptyEntries), replace one-HC subtraction with explicit HC filtering, and read JSON with TypeNameHandling.None.
Fixture warning: do not rely on the Discord DTO default for this test. DiscordBot/src/ExtensionData/GameData/GameData.cs:30 initializes exportedArgs with four slots, while player-count consumers only read index 4 behind Length > 4 checks (:80-82, :112-114). Regression fixtures must deserialize or construct a five-slot exportedArgs array to cover the current player-count path.
# Existing structural docs check.
.\docs\validate-wiki.ps1
# Fresh-checkout ignored/generated file check.
git ls-files --others --ignored --exclude-standard
# Propagation in a scratch/CI workspace, then inspect diffs.
$env:A2WASP_SKIP_ZIP = "1"
dotnet run --project Tools\LoadoutManager\LoadoutManager.csproj
# Build gates worth adding outside docs validation.
dotnet build Tools\LoadoutManager\LoadoutManager.csproj -c DEBUG
dotnet build DiscordBot\DiscordBot.csproj
# Security grep gates.
rg -n "TypeNameHandling\.(All|Auto)" DiscordBot Extension
rg -n '"A2WaspDatabase" callExtension|call compile' Missions/*/Server/Module/AntiStack
# BattlEye claim gate.
rg --files | rg "(^|/)(publicvariable\.txt|scripts\.txt|server\.cfg|basic\.cfg)$"| Priority | Correction |
|---|---|
| Done 2026-06-05 | Closed stale agent-status.json lane prose warning; current status routes propagated lanes as smoke pending. |
| Done 2026-06-04 | Added versionSqfGeneratedInput to agent-release-readiness.json, including ignored/tracked status, Chernarus/Takistan target roots, expected defines, source refs and validator seed commands. |
| P1 | Add generated drift checker to CI or a separate release validator. |
| P1 | Add a tooling release validator from agent-release-readiness.json toolingAuditGates: 7za exit-code/archive membership, generated-target delete/soft-copy warnings, DiscordBot/Extension schema fixture, and BattlEye bundle inventory. |
| Done 2026-06-04 | Expanded agent-release-readiness.json generated targets from wildcard Modded_Missions/* to tiered states: source Chernarus, maintained Vanilla Takistan, branch-only Zargabad candidate, divergent forks, hard-boot-blocked forks and skeletal/overlay stubs. |
| P2 | Record current Takistan comparable drift and modded drift posture in Tools/build workflow or Source fix propagation queue. |
| P2 | Add GlobalGameStats fixture tests for the five-slot contract documented above, plus malformed/empty-field and no-HC/multi-HC cases. |
| P2 | Note that DiscordBot/FileConfiguration.cs exists while active status JSON reader uses Preferences.Instance.DataSourcePath ?? C:\a2waspwarfare\Data. |
| P2 | Choose and document ownership for botconfig.json versus preferences.json; do not leave both looking authoritative. |
| P2 | Add a LoadoutManager packaging validator for _MISSIONS.7z existence, mission folder membership and non-zero 7za exit handling. |
| P3 | Add a marker-contract validator for generated aircraft damage insertion before changing Common_ModifyAirVehicle.sqf. |
| P3 | Replace concrete preferences_sample.json snowflakes with placeholders. |
Previous: Tools/build workflow | Next: Testing/debugging/release workflow
Related: External integrations | Integration trust boundary audit | AntiStack DB audit
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index