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GUER Insurgents Branch Audit
This page is the current source-facing audit for the playable RESISTANCE / GUER Insurgents work. The original origin/feat/guer-insurgents-faction@41550bd33 intake is now historical branch-review evidence; current origin/master@bef714aa5 contains that merge lineage and later Takistan parity work.
Use this page to separate three facts:
-
9af83596is an ancestor of currentorigin/master. - Current
origin/master@bef714aa5has GUER source in both maintained mission roots. - Runtime/balance smoke is still separate evidence; do not call the feature release-complete from source presence alone.
| Area | Current evidence | Status |
|---|---|---|
| Merge lineage |
git merge-base --is-ancestor 9af83596 origin/master passes; current checked head is origin/master@bef714aa5 (audit was based on this commit; B74.2 GUER economy decoupling, B75.5 kill-based vehicle tiers, and B62 air-def gate relocation are all now in current master — see GUER Insurgent Player Economy for current state). |
Merged lineage, not a pending branch. |
| Maintained roots |
git grep on origin/master finds WFBE_C_GUER_PLAYERSIDE, Root_GUE_PlayerOverlay, Server_GuerStipend, Action_GuerVbiedDetonate and "guer-vbied-detonate" in both Missions/[55-2hc]warfarev2_073v48co.chernarus and Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan. |
Current source parity exists in both maintained roots. |
| Gate and constants | Both roots define the lobby gate at Rsc/Parameters.hpp:560; default fallbacks live at Common/Init/Init_CommonConstants.sqf:76-79; initJIPCompatible.sqf:129-134 re-reads the mission param for dedicated MP. |
Gate-controlled feature. Source default still matters. |
| Hostility and three-way mode | Both roots gate reciprocal WEST/EAST hostility in Server/Init/Init_Server.sqf:11 and set WFBE_ISTHREEWAY from WFBE_C_GUER_PLAYERSIDE at Common/Init/Init_Common.sqf:293. |
Gate-on changes side relations; gate-off should preserve normal two-side behavior. |
| Economy loop | Both roots register GUER teams/economy in Server/Init/Init_Server.sqf:748-788; Server/Server_GuerStipend.sqf:14,30 gates startup and logs the server economy loop. |
Source-present; still needs long-match economy smoke. |
| Depot pool and map-specific VBIED type |
Root_GUE.sqf:129-130 and Root_TKGUE.sqf:102-104 load Root_GUE_PlayerOverlay.sqf; the overlay seeds WFBE_GUERDEPOTUNITS at :47, switches Takistan VBIED type to datsun1_civil_2_covered at :69-71, and rebuilds the pool from tier at :82. |
Shared overlay with map-specific branch. |
| VBIED action and server authority |
Client/Action/Action_GuerVbiedDetonate.sqf (26 lines) does an INSTANT detonation on the single scroll-wheel click — no arm delay, no confirm window — sending ["RequestSpecial", ["guer-vbied-detonate", _veh, _player]] Call WFBE_CO_FNC_SendToServer at :26; the case "guer-vbied-detonate" handler in Server/Functions/Server_HandleSpecial.sqf:517-522 checks gate, driver, side and chassis before damage/blast handling. |
Source-present; high-impact balance and forge-rejection smoke still required. |
| Ka-137 / EASA support |
Client/Module/EASA/EASA_Init.sqf:672-673 adds Ka137_MG_PMC when the GUER gate is on; Root_GUE_PlayerOverlay.sqf:47,62,76 keeps it in the player-facing depot pool. |
Source-present; in-engine weapon geometry still needs smoke before balance claims. |
| UI and service integration |
GUI_Menu_BuyUnits.sqf:62,615, Client_UIFillListBuyUnits.sqf:145-146, Client_BuildUnit.sqf:338 and GUI_Menu_Service.sqf:262 carry GUER-specific buy/service behavior. |
Source-present; menu smoke should cover both Chernarus and Takistan. |
| HC slot caution | Current source still contains forceHeadlessClient=1 mission slots, but Headless/Init/Init_HC.sqf:20 notes that attribute is A3-only/inert in A2 OA. |
Do not document HC reseating as an A2 OA guarantee without runtime proof. |
The feature is no longer just a broad Chernarus-first review branch. It is current master source with maintained-root parity, including the Takistan VBIED type switch and shared player overlay. The older branch-intake matrix remains useful as history because it records the original blast radius, economy, hostility and branch-size review risks, but future status wording should point here first.
Source parity does not settle runtime quality. The still-open gates are:
- Gate-off smoke:
WFBE_C_GUER_PLAYERSIDE = 0should suppress playable GUER behavior and preserve the two-side match. - Gate-on Chernarus smoke: slots/JIP, depot pool, stipend cadence, kill-funds, no-base menu flow, town capture/harass stats and WEST/EAST AI return fire.
- Gate-on Takistan smoke: map-specific depot pool, datsun VBIED type, town-center EASA/service access and maintained Vanilla generated metadata.
- VBIED smoke: buy, instant single-click detonation (no confirm window or arm delay), one-shot fired-guard, blast/kill credit, friendly-fire behavior and forged
RequestSpecialrejection. - Ka-137 smoke: EASA loadouts, ATGM/rocket fire geometry and fallback balance.
- HC smoke: actual A2 OA headless-client seating/delegation behavior, not
forceHeadlessClientassumptions.
| Need | Canonical route |
|---|---|
| Economy and stipend behavior | GUER insurgent player economy |
| VBIED action and server handler | GUER VBIED detonate action |
| Historical branch intake | Gameplay systems atlas |
| Current risk/readiness row | Feature status register |
| Smoke planning | Testing, debugging and release workflow |
A gate-controlled third side has two independent contracts: source presence and configured runtime state. For GUER, future docs and release notes must name the source ref, the target mission root, the WFBE_C_GUER_PLAYERSIDE value and whether the claim is source review or Arma 2 OA smoke. Treat Takistan as source-present on current origin/master@bef714aa5, but keep runtime parity provisional until its gate-on smoke is recorded.
Main map: Home | Overview: GUER Insurgents faction overview | Status row: Feature status register | Economy: GUER insurgent player economy | Action: GUER VBIED detonate action
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index