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Countermeasures Module Reference
Source-verified 2026-07-03 against
origin/claude/build84-cmdcon36@5fca3239069a5eff6335f06fecb26bb72e8c9ceb. Paths below are relative toMissions/[55-2hc]warfarev2_073v48co.chernarus/unless noted. Maintained Vanilla Takistan and Zargabad carry the sameClient/Module/CM/andCommon/Module/IRS/file set.
This is the current Build84 route page for vehicle countermeasures. Use it to decide which system owns a missile-defense behavior before editing code.
| Need | Owner path | Current status |
|---|---|---|
| Vanilla Arma 2 aircraft flares and missile spoofing |
Client/Module/CM/CM_Countermeasures.sqf, CM_Flares.sqf, CM_Spoofing.sqf
|
Compiled only when WFBE_C_MODULE_WFBE_FLARES > 0 && WF_A2_Vanilla (Client/Init/Init_Client.sqf:1154). |
| Operation Arrowhead auto flares for aircraft | Client/Module/CM/CM_AutoCM_OA.sqf |
Enabled by current defaults: WFBE_C_MODULE_AUTO_CM_OA=1 and WFBE_C_MODULE_WFBE_FLARES parameter default 2. |
| Native OA manual flare magazines | Vehicle config plus strip/rearm helpers | Kept or removed by Client_BuildUnit.sqf, Server_BuyUnit.sqf, Common_RearmVehicleOA.sqf, and Common_RemoveCountermeasures.sqf. |
| Ground-vehicle IR smoke | Common/Module/IRS/ |
Separate IRS system using wfbe_irs_flares, smoke shells, and irLock ammo. It does not consume FlareCount. |
| GUER Ka-137 flare stock |
Client_BuildUnit.sqf and Server_GuerAirDef.sqf
|
Player drones receive manual flare magazines; AI air-defense drones receive a rolled FlareCount auto-CM budget plus a manual magazine. |
The older Vehicle countermeasure flares and spoofing page still has useful vanilla-CM internals, but it predates the Build84 OA auto-CM default flip. Treat this page as the current route map.
| Gate | Default / parameter | Meaning | Source |
|---|---|---|---|
WFBE_C_MODULE_WFBE_FLARES |
lobby values 0/1/2, default 2
|
Master countermeasure mode: disabled, enabled with upgrade, or always enabled. | Rsc/Parameters.hpp:389-393 |
WFBE_C_MODULE_AUTO_CM_OA |
lobby values 0/1, default 1; SQF fallback also 1
|
Adds automatic flare deployment for OA aircraft when the master flare gate allows a flare budget. |
Rsc/Parameters.hpp:394-398, Common/Init/Init_CommonConstants.sqf:1401
|
WFBE_UP_FLARESCM |
upgrade gate used only when master mode is 1
|
In mode 1, a side must own the flare/CM upgrade before aircraft receive the CM handler and budget. |
Common/Init/Init_Unit.sqf:136-160 |
WFBE_C_MODULE_WFBE_IRSMOKE |
separate IRS flag | Controls ground-vehicle IR smoke, not aircraft flares. | IRS IR-smoke missile countermeasure |
One source comment in CM_AutoCM_OA.sqf:1 still describes the feature as default-off. The Build84 constants and lobby parameter disagree: current default is on.
flowchart TD
Param["Rsc/Parameters.hpp"] --> Flares["WFBE_C_MODULE_WFBE_FLARES"]
Param --> Auto["WFBE_C_MODULE_AUTO_CM_OA"]
Flares --> VanillaBoot["WF_A2_Vanilla: Client/Init/Init_Client.sqf compiles CM_Init"]
VanillaBoot --> VanillaFns["CM_Countermeasures / CM_Flares / CM_Spoofing"]
Flares --> InitUnit["Common/Init/Init_Unit.sqf unit creation"]
Auto --> InitUnit
InitUnit --> SetBudget["CM_Set.sqf seeds FlareCount and FlareActive"]
InitUnit --> VanillaEH["Vanilla incomingMissile -> CM_Countermeasures"]
InitUnit --> OAEH["OA incomingMissile -> WFBE_CL_FNC_AutoCM_OA"]
OAEH --> LocalFlare["createVehicleLocal FlareCountermeasure"]
VanillaEH --> VanillaFlare["model flare_launcher flares + CM_Spoofing"]
Important boundaries:
-
CM_Init.sqfonly compiles the vanilla CM functions; it does not own the OA auto-CM function. -
Init_Unit.sqfis the attachment point for both vanilla CM and OA auto-CM. This means a vehicle receives its handler at unit creation, not from a persistent polling loop. -
CM_Set.sqfwaits forcommonInitComplete, sleeps 2 seconds, then writesFlareCountandFlareActive. - In OA,
Common_RemoveCountermeasures.sqfstrips native flare magazines when the master gate is off or mode1lacks the upgrade.
FlareCount is the shared aircraft flare budget variable.
| Writer | Shape | Notes |
|---|---|---|
CM_Set.sqf:7-9 |
FlareCount = WFBE_C_UNITS_COUNTERMEASURE_PLANES for planes, otherwise WFBE_C_UNITS_COUNTERMEASURE_CHOPPERS; FlareActive=false
|
Used by both vanilla CM and OA auto-CM. |
Common_RearmVehicle.sqf:22-27 |
resets FlareCount on vanilla rearm |
Mode 1 still checks WFBE_UP_FLARESCM. |
Server_GuerAirDef.sqf:115-132 |
public setVariable ["FlareCount", rolledCount, true] after a 3 second delay |
Deliberately wins the later CM_Set.sqf default write for AI Ka-137 hulls. |
CM_AutoCM_OA.sqf:23-32 |
decrements by one per local flare created | No magazine rounding; a partial budget like 13 is meaningful. |
CM_Flares.sqf:12-16 |
decrements once per model flare_launcher selection per burst |
Vanilla path depends on model memory points. |
FlareActive is a per-vehicle re-entrancy lock. Both the vanilla and OA paths skip if another burst is already active.
CM_AutoCM_OA.sqf is model-agnostic because stock OA aircraft do not reliably expose the flare_launcher memory points used by the old vanilla script.
On each incomingMissile event it:
- exits if the vehicle is dead or below 5 m altitude;
- reads
CfgAmmo >> ammo >> AirLockand only reacts to air-locking ordnance; - exits if
FlareActiveis already true orFlareCount <= 0; - emits up to eight local
FlareCountermeasureobjects, 0.3 seconds apart; - spawns each flare behind and below the aircraft with half vehicle velocity and a downward bias;
- deletes each local flare after roughly 4.5 to 5.5 seconds.
This path has no pilot chat warning and does not run CM_Spoofing; it is a direct decoy budget consumer.
The vanilla CM path remains the Maddmatt-style system documented in the older page:
-
CM_Countermeasures.sqfchecks altitude,AirLock,FlareActive, andFlareCount. - It warns the player-driver with a vehicle chat line.
- It spawns
CM_Spoofingonce and callsCM_Flareseight times. -
CM_Flares.sqfdiscoversflare_launcher1,flare_launcher2, etc. model selections, emits flare particles/lights locally, and cleans them up after a short delay. -
CM_Spoofing.sqftries to jitter the incoming missile heading when it closes on the target.
Use Vehicle countermeasure flares and spoofing for the detailed old-script mechanics, but re-check line numbers against Build84 before citing them.
OA aircraft can also carry real CMFlareLauncher magazines. WASP keeps this separate from the auto-CM budget:
-
Client_BuildUnit.sqf:661-668,Server_BuyUnit.sqf:237-243, andCommon_RearmVehicleOA.sqf:40-46remove native countermeasure magazines when the master gate is disabled or the side lacks the upgrade in mode1. -
Common_RemoveCountermeasures.sqfremoves60/120/240Rnd_CMFlare*magazines from turret path[-1]whenCMFlareLauncheris present. - The OA auto-CM script consumes
FlareCount; it does not burn a magazine round.
So a vehicle can have:
| Capability | Backing state |
|---|---|
| Manual OA flare button / AI native magazine behavior |
CMFlareLauncher plus a *CMFlare*Magazine on the vehicle turret |
| WASP automatic OA decoy burst |
FlareCount integer plus incomingMissile EH to WFBE_CL_FNC_AutoCM_OA
|
Do not assume one proves the other.
Build84 gives the GUER Ka-137 two different countermeasure treatments:
| Case | Source | Behavior |
|---|---|---|
| Player-bought GUER Ka-137 | Client_BuildUnit.sqf:690-703 |
After the normal air CM strip, the player drone receives CMFlareLauncher plus a tier-sized manual magazine from WFBE_C_GUER_KA137_FLARE_MAGS. |
| AI GUER air-defense Ka-137 | Server_GuerAirDef.sqf:77-132,384-385,469-470 |
The server rolls WFBE_C_GUER_KA137_FLARES_MIN..MAX (default 5..20), mounts the manual launcher/magazine, then publishes the rolled integer as FlareCount for auto-CM. |
Related constants live in Init_CommonConstants.sqf:120-122,212-225:
WFBE_C_GUER_KA137_TYPEWFBE_C_GUER_KA137_FLARE_LAUNCHERWFBE_C_GUER_KA137_FLARE_MAGSWFBE_C_GUER_KA137_SWARM*WFBE_C_GUER_KA137_FLARES*
The AI path logs GUERAIRDEF|KA137_FLARES and GUERAIRDEF|KA137_SWARM, so soak/RPT reviewers can distinguish flare-stock rolls from ordinary CM behavior.
IRS uses the same engine event name (incomingMissile) but is not part of the CM flare budget:
-
IRS_OnIncomingMissile.sqfchecksirLock, per-vehiclewfbe_irs_flares,WFBE_IRS_FLARE_DELAY, and the player preferenceWFBE_AUTO_IRSMOKE. -
IRS_HandleMissile.sqfwaits for the missile to enter the IRS detection range, looks for nearbySmokeShellVehicleobjects, then attempts a deflection using the vehicle's<type>_IRStable. -
IRS_ShowWarning.sqfis a player-facing title warning loop while a projectile exists.
Use IRS IR-smoke missile countermeasure for the ground-vehicle table and upgrade-level behavior. Do not route aircraft flare bugs through IRS unless the bug is specifically the incomingMissile event ordering between systems.
The Build84 tree carries the CM and IRS file set in all maintained roots:
Missions/[55-2hc]warfarev2_073v48co.chernarus/Client/Module/CM/Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan/Client/Module/CM/Missions_Vanilla/[61-2hc]warfarev2_073v48co.zargabad/Client/Module/CM/- matching
Common/Module/IRS/directories for Chernarus, Takistan, and Zargabad.
Wiki evidence for this page was read from Chernarus source and existence-checked across the maintained Vanilla roots. No mission source, LoadoutManager output, package artifact, deploy, or live server state changed for this lane.
Before changing countermeasure behavior:
- Identify whether the target is vanilla CM, OA auto-CM, native OA manual flares, IRS smoke, or GUER Ka-137 stock.
- Check both gates:
WFBE_C_MODULE_WFBE_FLARESand, for OA auto-CM,WFBE_C_MODULE_AUTO_CM_OA. - If mode
1is involved, check the side'sWFBE_UP_FLARESCMupgrade state. - For Ka-137 work, decide whether the subject is player-bought GUER drones or server-spawned GUER air-defense drones.
- Preserve
FlareCountas an integer budget; do not convert partial AI Ka-137 stock to magazine count. - Mirror maintained roots through the normal mission build/copy path if mission source changes are ever made.
Older vanilla detail: Vehicle countermeasure flares and spoofing | Ground smoke: IRS IR-smoke missile countermeasure | Module map: Modules atlas
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