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Shelved Registry
HARD rule (see Agent-Guide): check this registry BEFORE proposing any audit-flagged or previously-pitched change. Everything listed here was either owner-rejected or parked ("shelved"). Reviving any of it requires explicit owner sign-off — do not re-open, re-implement, or re-PR a shelved item on your own initiative. Entries marked REJECT-shelved were already re-pitched once and rejected again; treat those as hard no's. When a new
Shelved-*page is created, add a row here in the same session.
| Page | Gist |
|---|---|
| Shelved-PR-169-gear-price-double-count | Gear-price container "double count" fix in Client_UI_Gear_UpdatePrice.sqf; shelved by the Build 87 pick, not merged. |
| Shelved-PR-194-chernarus-no-trees | Chernarus "No Trees" lobby toggle; rejected outright — revive only as a server-side terrain-addon route, if ever. |
| Shelved-PR-257-extended-onboarding-cards | Three extra first-spawn onboarding cards (commander / supply / EASA rearming). |
| Shelved-PR-274-pvf-input-hardening | Consolidated input-validation guards on several server-side PVF network entry points. |
| Shelved-PR-278-pvf-build-repair-authority | Server-authority guards on the build/repair PVFs (RequestStructure / RequestDefense / RequestMHQRepair). |
| Shelved-PR-287-recon-drone-wildcards | AICOM recon-drone wildcards W25/W26 (Ka-137 / Pchela ISR loiter over the enemy front). |
| Shelved-PR-289-downed-pilot-rescue-race | 5-minute downed-pilot rescue/capture race after every AI aircraft shoot-down. |
| Shelved-PR-309-TK-SCUD-site-objective | Takistan capturable SCUD-site HVT objective south of Rasman. |
| Shelved-PR-311-death-camera-orientation | Death camera that swings around to face your killer instead of rising straight up. |
| Shelved-PR-313-civilian-coastal-traffic | Cosmetic ambient civilian coastal traffic (neutral drifting boats). |
| Shelved-PR-315-avenger-sam-ambush | WEST Avenger SAM ambush — air-denial mirror of the GUER air-defense loop. |
| Shelved-PR-318-osprey-reinforcement-lifts | Cosmetic MV-22 Osprey reinforcement-lift flyover wildcard (flavour only). |
| Shelved-PR-357-irondome-wildcard | Revive the retired W14 "Iron Dome" AA wildcard behind a flag. |
| Shelved-PR-361-guer-depot-wave-params | Lobby params exposing the inert GUER civilian-vehicle depot + wave-depth variants. |
| Shelved-PR-365-an2-smuggler | Neutral AN-2 smuggler plane on a cross-map loop with a shoot-down supply bounty. |
| Shelved-PR-368-guer-road-ambushes | GUER G3 "Road Ambush" wildcard — AT/MG fireteam dug in on a road between enemy towns. |
| Shelved-PR-370-arty-cache-objective | Capturable "Arty Cache" static-gun side objective with a one-time supply bonus (Chernarus). |
| Shelved-PR-373-wf-clock-readout | Persistent HH:MM time-of-day clock row (+ daylight tag) on the right-side HUD. |
| Shelved-PR-375-victory-progress-announcements | Periodic "who's winning" town-standings chat pulse near the territorial-victory lock. |
| Shelved-PR-383-spectate-ai-unit-camera | View-only "AI Teams" section in the Unit Camera roster to spectate AI groups. |
| Shelved-PR-386-economy-transaction-ticker | Per-income-interval net wallet-change chat ticker for WEST/EAST team leaders. |
| Shelved-PR-388-t34-relic-capturable | Capturable neutral T-34 relic side objective — first side to crew it claims it. |
| Shelved-PR-394-contextual-onboarding-hints | Contextual one-time hints triggered by what a new player is doing (first kit, funds, command). |
| Shelved-PR-403-wildcard-deck-transparency | Show players the wildcard card list + approximate next-draw timing (deck transparency). |
| Shelved-PR-413-vbied-detonation-confirm | Optional two-click "Are you sure?" confirmation before a GUER VBIED detonates. |
| Shelved-PR-445-balance-retune-params | Expose existing balance scalars (income multipliers, GUER bounty knobs) as lobby params. |
| Shelved-PR-495-string-gated-tips | String-valued tip gates (fail-closed) in the client tip rotation. |
| Shelved-PR-531-unit-camera-ai-teams | REJECT-shelved: Unit Camera "AI Teams" listbox re-do — Ray already said no via the PR #383 shelf. |
| Shelved-PR-538-comms-relay-side-objective | Chernarus comms-relay recon-mast side objective with a timed enemy-reveal sweep. |
| Shelved-PR-539-t34-relic-contested-vehicle | REJECT-shelved: T-34 relic contested-vehicle re-do — the relic/gun objective family was already ruled on. |
| Page | Gist |
|---|---|
| Shelved-AICOM-Concepts | Batch of AICOM V2 "someday" concepts shelved 2026-07-03 — none rejected, each carries feasibility grounding; all need explicit owner revival. |
| Shelved-Design-ambient-civilian-aircraft | Design-only (never a PR): one lone civilian aircraft circling the map as passive ambience. |
| Shelved-Feature-forward-static-remanning | Forward/FOB static-gun re-crewing (WFBE_C_FWD_STATIC_MANNING) — shipped dark, then removed from source by PR #706. |
| Shelved-GUER-wildcard-mortar-pit | GUER G4 mortar-pit wildcard — merged in Build 88, then stripped so it can never be drawn or enabled. |
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
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- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index