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Side Team State Function Reference
Source-verified 2026-06-21 against then-current master cf2a6d6a4; current origin/master is 0139a346, so recheck cited paths before current-head claims. Paths relative to
Missions/[55-2hc]warfarev2_073v48co.chernarus/. Arma 2 OA 1.64.
This page documents the shared side and team-state helpers compiled from Common/Functions/. Use it when a change touches side logic objects, side supply caches, group money, command-menu orders, AI respawn state, or side/team ID conversion.
| Family | Registered names | Source |
|---|---|---|
| Side/team money writers |
ChangeSideSupply, ChangeTeamFunds
|
Common/Init/Init_Common.sqf:19-20 |
| Legacy side readers |
GetSideFromID, GetSideID, GetSideSupply, GetSideUpgrades, GetSideTowns
|
Common/Init/Init_Common.sqf:40-44 |
| Legacy team readers |
GetTeamAutonomous, GetTeamFunds, GetTeamMoveMode, GetTeamMovePos, GetTeamRespawn, GetTeamType, GetTeamVehicles
|
Common/Init/Init_Common.sqf:52-58 |
| Legacy team writers |
SetTeamAutonomous, SetTeamRespawn, SetTeamMoveMode, SetTeamMovePos, SetTeamType
|
Common/Init/Init_Common.sqf:76-80 |
| Prefixed side readers |
WFBE_CO_FNC_GetSideFromID, WFBE_CO_FNC_GetSideHQDeployStatus, WFBE_CO_FNC_GetSideHQ, WFBE_CO_FNC_GetSideID, WFBE_CO_FNC_GetSideLogic, WFBE_CO_FNC_GetSideSupply, WFBE_CO_FNC_GetSideStructures, WFBE_CO_FNC_GetSideTowns, WFBE_CO_FNC_GetSideUpgrades
|
Common/Init/Init_Common.sqf:126-134 |
| Prefixed team money helpers |
WFBE_CO_FNC_ChangeTeamFunds, WFBE_CO_FNC_GetTeamFunds
|
Common/Init/Init_Common.sqf:99,135 |
| Server side-supply bridge |
WFBE_SE_FNC_ChangeSideSupply, WFBE_SE_PV_RequestSupplyValue
|
Server/Init/Init_Server.sqf:82,84 |
| Client side-supply reply bridge | WFBE_CL_PV_ReceiveSupplyValue |
Client/Init/Init_Client.sqf:140 |
| Helper | Contract | Source |
|---|---|---|
GetSideID / WFBE_CO_FNC_GetSideID
|
Maps west, east, resistance, and civilian to WFBE_C_WEST_ID, WFBE_C_EAST_ID, WFBE_C_GUER_ID, and WFBE_C_CIV_ID; any other input returns -1. |
Common/Functions/Common_GetSideID.sqf:7-13 |
GetSideFromID / WFBE_CO_FNC_GetSideFromID
|
Maps WFBE_C_*_ID and legacy WESTID / EASTID / RESISTANCEID constants back to engine sides; unknown IDs return sideLogic. |
Common/Functions/Common_GetSideFromID.sqf:7-16 |
WFBE_CO_FNC_GetSideLogic |
Maps west, east, and resistance to WFBE_L_BLU, WFBE_L_OPF, and WFBE_L_GUE; other input returns objNull. |
Common/Functions/Common_GetSideLogic.sqf:7-12 |
WFBE_CO_FNC_GetSideHQ |
Reads wfbe_hq from the side logic object for west/east/resistance; other input returns objNull. |
Common/Functions/Common_GetSideHQ.sqf:7-12 |
WFBE_CO_FNC_GetSideHQDeployStatus |
Reads wfbe_hq_deployed from the side logic object for west/east/resistance; other input returns objNull. |
Common/Functions/Common_GetSideHQDeployStatus.sqf:7-12 |
WFBE_CO_FNC_GetSideStructures |
Reads wfbe_structures from the side logic object for west/east/resistance; other input returns objNull. |
Common/Functions/Common_GetSideStructures.sqf:7-12 |
GetSideTowns / WFBE_CO_FNC_GetSideTowns
|
Converts the input side through GetSideID, then returns every object in global towns whose sideID variable matches that ID. |
Common/Functions/Common_GetSideTowns.sqf:3-10 |
GetSideUpgrades / WFBE_CO_FNC_GetSideUpgrades
|
Reads wfbe_upgrades from the side logic object for west/east/resistance; other input returns objNull. |
Common/Functions/Common_GetSideUpgrades.sqf:7-12 |
The server seeds the side logic object with HQ, deploy state, structures, AI commander state, upgrades, upgrade queue, vote time, and other side-owned variables during side initialization. The core side-state writes are wfbe_commander, wfbe_hq, wfbe_hq_deployed, wfbe_structures, wfbe_aicom_funds, wfbe_upgrades, wfbe_upgrading, wfbe_upgrading_id, wfbe_upgrade_queue, and wfbe_votetime. Server/Init/Init_Server.sqf:356-371. When WFBE_C_BASE_AREA > 0, the server also initializes side-logic wfbe_basearea. Server/Init/Init_Server.sqf:380-381.
Side supply is not stored on the side logic object in current master. When currency mode uses supply, the server seeds missionNamespace["wfbe_supply_%1"] from WFBE_C_ECONOMY_SUPPLY_START_%1; the old side-logic wfbe_supply write is commented in both common and server side-supply helpers. Server/Init/Init_Server.sqf:386; Common/Functions/Common_ChangeSideSupply.sqf:32; Server/Functions/Server_ChangeSideSupply.sqf:15,39.
Teams are Arma groups. Server initialization creates the durable group variables below for every present player group, and the setter helpers replicate their writes with setVariable [..., true]. Server/Init/Init_Server.sqf:474-483; Common/Functions/Common_SetTeamAutonomous.sqf:8; Common/Functions/Common_SetTeamRespawn.sqf:8; Common/Functions/Common_SetTeamMoveMode.sqf:8; Common/Functions/Common_SetTeamMovePos.sqf:8; Common/Functions/Common_SetTeamType.sqf:8.
| State key | Initial value | Getter fallback | Writer / behavior | Source |
|---|---|---|---|---|
wfbe_funds |
WFBE_C_ECONOMY_FUNDS_START_%1 if missing |
Null or nil team funds return 0. |
ChangeTeamFunds adds the signed amount to the current wfbe_funds value and broadcasts the new value. |
Server/Init/Init_Server.sqf:474; Common/Functions/Common_GetTeamFunds.sqf:3-7; Common/Functions/Common_ChangeTeamFunds.sqf:3-8
|
wfbe_autonomous |
false |
Null group returns false. |
SetTeamAutonomous writes the boolean status and broadcasts it. |
Server/Init/Init_Server.sqf:479; Common/Functions/Common_GetTeamAutonomous.sqf:1-3; Common/Functions/Common_SetTeamAutonomous.sqf:3-8
|
wfbe_respawn |
Empty string | Null group returns "". |
SetTeamRespawn writes a respawn target string/object and broadcasts it. |
Server/Init/Init_Server.sqf:480; Common/Functions/Common_GetTeamRespawn.sqf:1-3; Common/Functions/Common_SetTeamRespawn.sqf:3-8
|
wfbe_teamtype |
-1 |
Null group returns 0. |
SetTeamType writes the selected team type ID and broadcasts it. |
Server/Init/Init_Server.sqf:481; Common/Functions/Common_GetTeamType.sqf:1-3; Common/Functions/Common_SetTeamType.sqf:3-8
|
wfbe_teammode |
"towns" |
Null group returns "towns". |
SetTeamMoveMode writes the command-menu movement mode and broadcasts it. |
Server/Init/Init_Server.sqf:482; Common/Functions/Common_GetTeamMoveMode.sqf:1-3; Common/Functions/Common_SetTeamMoveMode.sqf:3-8
|
wfbe_teamgoto |
[0,0,0] |
Null group returns [0,0,0]. |
SetTeamMovePos writes the command-menu movement target and broadcasts it. |
Server/Init/Init_Server.sqf:483; Common/Functions/Common_GetTeamMovePos.sqf:1-3; Common/Functions/Common_SetTeamMovePos.sqf:3-8
|
GetTeamVehicles is the larger team helper. Its call shape is [_team, _canMove, _member?, _range?, _ignoreOwnerConflict?] Call GetTeamVehicles; _member defaults to objNull, _range defaults to 150, and _ignoreOwnerConflict defaults to false. The function scans units _team, collects each member's vehicle once, optionally removes immobile vehicles, optionally removes vehicles outside _member's range, and removes vehicles carrying a player other than the team leader unless owner conflicts are ignored. Common/Functions/Common_GetTeamVehicles.sqf:3-12,14-30.
| Operation | Behavior | Source |
|---|---|---|
| Read cached side supply |
GetSideSupply reads missionNamespace["wfbe_supply_%1"] for west, east, or resistance. If the value is nil, it sets REQUEST_SUPPLY_VALUE = player, sends publicVariableServer "REQUEST_SUPPLY_VALUE", waits until the side cache exists, then returns the cached value. Unknown side input returns objNull. |
Common/Functions/Common_GetSideSupply.sqf:9-18,23-31,36-49 |
| Server reply to missing cache | The server REQUEST_SUPPLY_VALUE handler derives the side from side _player, reads that side supply through WFBE_CO_FNC_GetSideSupply, then sends SUPPLY_VALUE_REQUESTED back to the player's owner. |
Server/Functions/Server_PV_RequestSupplyValue.sqf:1-8 |
| Client stores reply | The client SUPPLY_VALUE_REQUESTED handler writes the received value into missionNamespace["wfbe_supply_%1"] for side player. |
Client/Functions/Client_ReceiveSupplyValue.sqf:1-8 |
| Client startup wait | Client init waits until missionNamespace["wfbe_supply_%1"] exists for sideJoinedText, then copies that value into the legacy wfbe_supply variable. |
Client/Init/Init_Client.sqf:383-385 |
| Change side supply |
ChangeSideSupply takes [side, amount, reason?, includeStagnation?], optionally runs positive income through WFBE_CO_FNC_StagnateSupplyIncomeNoPlayers, reads current supply, computes a local bounded _change, stores [_side, _amount, _reason] in wfbe_supply_temp_<side>, then sends that temp variable to the server. |
Common/Functions/Common_ChangeSideSupply.sqf:3-30 |
| Server apply/mirror | Current master registers west and east temp-channel handlers. Each handler reads _side, _amount, and _reason from the payload, computes the new supply value, writes missionNamespace["wfbe_supply_%1"], and broadcasts that mirror variable. |
Server/Functions/Server_ChangeSideSupply.sqf:1-21,25-45 |
Known side-supply hazards remain owner-page material, not new findings here: current master still parses _reason only when count _this > 3, so three-argument callers lose their audit reason; its negative-floor branch uses _currentSupply - _amount when _change < 0; and the server handlers exist only for west/east temp channels while the common writer formats wfbe_supply_temp_<side> generically. Use Economy authority first cut, Public variable channel index, and Resistance supply scaffold before changing this path. Common/Functions/Common_ChangeSideSupply.sqf:8-14,22-30; Server/Functions/Server_ChangeSideSupply.sqf:1-47.
WFBE_CO_FNC_StagnateSupplyIncomeNoPlayers only runs for positive side-supply income when includeStagnation is true. It checks same-side player presence, increments per-side no-player tick counters, clamps the decrease percentage to 0..1, and reduces the income amount when the percentage is between zero and one. Common/Functions/Common_ChangeSideSupply.sqf:16-18; Common/Functions/Common_StagnateSupplyIncomeNoPlayers.sqf:38-47,49-67,69-85.
| Consumer | Team/side state used | Source |
|---|---|---|
| Command menu | Reads team type, move mode, move target, funds, autonomous flag, vehicles, and respawn target; writes move mode/target, forced respawn, autonomous flag, team type, and selected respawn structure. | Client/GUI/GUI_Menu_Command.sqf:62-66,182-190,210,256-258,299-306,359-362,370-406,442-452 |
| Client commander-loss cleanup | When commanderTeam becomes null, the client removes commander/HQ actions and sets every client team non-autonomous. |
Client/FSM/updateclient.sqf:211-225 |
| AI squad respawn | Reads team respawn, clears forced respawn, and when the team is not autonomous converts "move", "patrol", and "defense" modes into reset modes after respawn. |
Server/AI/AI_SquadRespawn.sqf:24,73,78,103-109 |
| Advanced AI respawn | Mirrors the same respawn/autonomous/move-mode reset shape as AI_SquadRespawn. |
Server/AI/AI_AdvancedRespawn.sqf:19,86,92,118-124 |
| Team income | Resource ticks pay group money through WFBE_CO_FNC_ChangeTeamFunds. |
Server/FSM/updateresources.sqf:63 |
| Queued upgrades | Upgrade queue checks side supply and commander-team funds, then debits side supply and team funds when starting an upgrade. | Server/FSM/upgradeQueue.sqf:76-77,103-105 |
| Player upgrade menu | The client upgrade UI reads side supply for affordability and sends side-supply debit through ChangeSideSupply when starting an upgrade. |
Client/GUI/GUI_UpgradeMenu.sqf:186,230,253 |
| Supply mission completion | Heli cash runs can add commander-team funds; normal completion adds side supply through ChangeSideSupply. |
Server/Module/supplyMission/supplyMissionCompleted.sqf:37,40 |
| Client UI side facts | RHUD reads side upgrades, side supply, side structures, and HQ; client init resolves sideID, clientTeam, clientTeams, client side logic, and side color. |
Client/Client_UpdateRHUD.sqf:161,348-350,372-374; Client/Init/Init_Client.sqf:230-287
|
| Rule | Why | Source |
|---|---|---|
Prefer the prefixed WFBE_CO_FNC_* names in new shared code when they exist. |
Current init compiles both legacy short names and prefixed names for many side/team helpers, and both point at the same helper files. | Common/Init/Init_Common.sqf:40-44,52-58,76-80,126-135 |
Treat wfbe_autonomous as an order-reset flag, not proof of a live independent AI commander brain. |
The visible writers/readers are command UI toggles, commander-loss cleanup, and AI respawn order-reset logic. |
Client/GUI/GUI_Menu_Command.sqf:370-391; Client/FSM/updateclient.sqf:225; Server/AI/AI_SquadRespawn.sqf:103-109; Server/AI/AI_AdvancedRespawn.sqf:118-124
|
Do not put UI loops behind unbounded GetSideSupply reads unless the cache is known present. |
GetSideSupply waits until a missing wfbe_supply_<side> cache appears after a request/reply path. |
Common/Functions/Common_GetSideSupply.sqf:13-18,26-31,39-44; Client/GUI/GUI_Menu_Economy.sqf:229
|
| Keep side-supply arithmetic fixes separate from authority fixes. |
ChangeSideSupply sends a direct temp public variable; the server temp handlers still trust side/amount payload values and mirror west/east supply caches. |
Common/Functions/Common_ChangeSideSupply.sqf:28-30; Server/Functions/Server_ChangeSideSupply.sqf:4-21,28-45
|
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