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View Distance And Target FPS Auto Throttle
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
A three-function client feature that gives every player both manual view-distance control and an automatic mode that chases a target framerate by raising/lowering view distance. The player drives it with the custom action keys User18/User19/User20, and the on/off state plus target FPS persist to the profile so the choice survives map changes and reconnects. A separate WASP dialog (FPSPicker) wraps the same mission variables in a menu.
The three functions are:
| Function | Source | Role |
|---|---|---|
Common_AdjustViewDistance |
Common/Functions/Common_AdjustViewDistance.sqf |
KeyDown handler. Toggles auto mode (User18); steps target FPS (auto) or raw view distance (manual) on User19/User20. |
Common_AdjustViewDistanceTimerScript |
Common/Functions/Common_AdjustViewDistanceTimerScript.sqf |
0.75 s debounce: only the last manual key-press in a burst actually commits the view distance. |
Common_AutomaticViewDistance |
Common/Functions/Common_AutomaticViewDistance.sqf |
FPS-band control loop: each client tick nudges view distance to hold FPS inside target ±4. |
Authors per file headers: Common_AdjustViewDistance.sqf — Miksuu, contributor Marty (Common_AdjustViewDistance.sqf:4-5); Common_AutomaticViewDistance.sqf — Marty, contributor Miksuu (Common_AutomaticViewDistance.sqf:2-3).
All state lives on missionNamespace (runtime) with two values mirrored to profileNamespace (persistent). Note the original triple-O spelling TOOGLE is the real variable name — do not "correct" it.
| Variable | Namespace | Default / source | Meaning |
|---|---|---|---|
TOOGLE_AUTO_DISTANCE_VIEW |
mission |
false at client start (Client/Init/Init_Client.sqf:207) |
Master on/off for auto mode. |
AUTO_DISTANCE_VIEW_TARGET_FPS |
mission |
60 (Client/Init/Init_Client.sqf:29) |
The FPS the auto loop chases. |
SAVED_VIEW_DISTANCE |
mission | set to current viewDistance when auto turns ON (Common_AdjustViewDistance.sqf:28) |
Restored when auto turns OFF so the screen does not jump. |
newViewDistance |
mission (global) |
0 (Client/Init/Init_Client.sqf:266) |
Pending manual value awaiting the debounce; 0 means "nothing pending". |
timerInstanceCount |
mission (global) |
0 (Client/Init/Init_Client.sqf:265) |
Monotonic counter that lets a newer debounce instance cancel older ones. |
WFBE_TOOGLE_AUTO_DISTANCE_VIEW |
profile | restored at Client/Init/Init_Client.sqf:209-211
|
Persisted on/off choice (BOOL). |
WFBE_TARGET_FPS |
profile | restored at Client/Init/Init_ProfileVariables.sqf:19-24
|
Persisted target FPS (SCALAR). |
WFBE_C_ENVIRONMENT_MAX_VIEW |
mission const |
5000 (Common/Init/Init_CommonConstants.sqf:776) |
Hard cap on manual view distance increases. |
Two fixed step sizes are declared locally in the key handler: _adjustViewDistanceBy = 1000 and _adjustTargetFpsBy = 1 (Common_AdjustViewDistance.sqf:10-11).
The handler is compiled and attached to the main display once at client init:
| Step | Source |
|---|---|
Compile to keyPressedForAdjustingViewDistance
|
Client/Init/Init_Client.sqf:272 |
Attach as KeyDown on findDisplay 46
|
Client/Init/Init_Client.sqf:273,276 |
On every KeyDown the function reads _key = _this select 1 (Common_AdjustViewDistance.sqf:8) and tests it against the engine-mapped action keys, so the actual physical keys are whatever the player has bound to User18/19/20 in the control options:
| Action key | Test | Behavior summary |
|---|---|---|
| User18 |
_key in (actionKeys "User18") (Common_AdjustViewDistance.sqf:17) |
Toggle auto mode on/off. |
| User19 |
_key in (actionKeys "User19") (Common_AdjustViewDistance.sqf:36) |
Decrease: target FPS −1 (auto) or view distance −1000 (manual). |
| User20 |
_key in (actionKeys "User20") (Common_AdjustViewDistance.sqf:55) |
Increase: target FPS +1 (auto) or view distance +1000 (manual). |
The function always returns false (Common_AdjustViewDistance.sqf:73) so the KeyDown is not swallowed from other handlers.
Common_AdjustViewDistance.sqf:19-32:
-
Turning OFF (was ON): set
TOOGLE_AUTO_DISTANCE_VIEW=false, group-chat "Automatic view distance is now OFF", playautoViewDistanceToggledOff, then restoreSAVED_VIEW_DISTANCEviasetViewDistance(Common_AdjustViewDistance.sqf:21-25). -
Turning ON (was OFF): snapshot current
viewDistanceintoSAVED_VIEW_DISTANCE, setTOOGLE_AUTO_DISTANCE_VIEW=true, group-chat "Automatic view distance is now ON", playautoViewDistanceToggledOn(Common_AdjustViewDistance.sqf:28-31).
Note the toggle itself does not persist WFBE_TOOGLE_AUTO_DISTANCE_VIEW — only the FPSPicker dialog does (see below). So a key-driven toggle is per-session, while restore-at-start uses the last value the picker saved.
The decrease (User19) and increase (User20) branches are mirror images; each first checks TOOGLE_AUTO_DISTANCE_VIEW.
Auto mode — step the target FPS:
| Direction | Operation | Source |
|---|---|---|
| Decrease | target = (target - 1) max 30 |
Common_AdjustViewDistance.sqf:38 |
| Increase | target = (target + 1) min 240 |
Common_AdjustViewDistance.sqf:57 |
After stepping, both branches persist the new value if the profile setter exists: if !(isNil 'WFBE_CO_FNC_SetProfileVariable') then {['WFBE_TARGET_FPS', _target] Call WFBE_CO_FNC_SetProfileVariable} (Common_AdjustViewDistance.sqf:39,59), write it back to AUTO_DISTANCE_VIEW_TARGET_FPS (Common_AdjustViewDistance.sqf:40,58), and group-chat the resulting band, e.g. "Target FPS has been set to be min. <target-4> max <target+4>" (Common_AdjustViewDistance.sqf:41,60) — the same ±4 band the auto loop uses.
Manual mode — step the raw view distance:
Both branches first resolve the working value: if newViewDistance == 0 (nothing pending) start from current viewDistance, else continue from the pending newViewDistance (Common_AdjustViewDistance.sqf:43-47, 62-66). Then:
| Direction | Operation | Source |
|---|---|---|
| Decrease | newViewDistance = _base - 1000 max 1 |
Common_AdjustViewDistance.sqf:48 |
| Increase | newViewDistance = _base + 1000 min WFBE_C_ENVIRONMENT_MAX_VIEW |
Common_AdjustViewDistance.sqf:67 |
It then group-chats "Setting view distance to: <newViewDistance>" and fires the debounce timer: execVm "Common\Functions\Common_AdjustViewDistanceTimerScript.sqf" (Common_AdjustViewDistance.sqf:49-50, 68-69).
A2 operator-precedence note: SQF binary operators are left-to-right with equal precedence, so
_base - 1000 max 1parses as(_base - 1000) max 1and_base + 1000 min WFBE_C_ENVIRONMENT_MAX_VIEWas(_base + 1000) min WFBE_C_ENVIRONMENT_MAX_VIEW— i.e. the floor/cap is applied to the already-stepped value, which is the intended clamp (Common_AdjustViewDistance.sqf:48,67).
Because each User19/User20 press writes a new newViewDistance and spawns a fresh timer script, spamming the key would otherwise call setViewDistance many times. The debounce makes only the final press commit (Common_AdjustViewDistanceTimerScript.sqf):
| Step | Line | Detail |
|---|---|---|
| Claim an instance id | :3-4 |
timerInstanceCount = timerInstanceCount + 1; _timerInstance = timerInstanceCount |
| Window length | :8 |
_timerDuration = 0.75 seconds |
| Wait loop | :17-31 |
while {_elapsedTime < _timerDuration}; sleeps 0.01 s per pass for accuracy (:30) |
| Cancel if superseded | :19 |
if (timerInstanceCount != _timerInstance) exitWith {_changeTheViewDistance = false} — a newer press bumped the global counter |
| Commit | :33-38 |
If still the latest instance: setViewDistance newViewDistance, group-chat the applied value, then reset newViewDistance = 0
|
So if you tap increase four times quickly, four timer scripts start, the first three each see a higher timerInstanceCount and self-cancel, and only the fourth survives 0.75 s of quiet to call setViewDistance once with the accumulated value. Resetting newViewDistance = 0 (:38) returns the system to "nothing pending" so the next press starts from live viewDistance.
This is the closed-loop controller. It is compiled once and driven from the per-tick client FSM:
| Step | Source |
|---|---|
Compile to AutomaticViewDistance
|
Client/FSM/updateclient.sqf:33 |
| Per-tick gate + call |
Client/FSM/updateclient.sqf:111-115 — reads TOOGLE_AUTO_DISTANCE_VIEW; if (_toggle_auto_distance_view && !visibleMap) then { call AutomaticViewDistance }
|
Note the !visibleMap guard: the loop does not run while the player has the map open (Client/FSM/updateclient.sqf:112), avoiding view-distance thrash on a screen where FPS is unrepresentative.
Each invocation reads the target and the live state, then makes a single bounded adjustment (Common_AutomaticViewDistance.sqf:6-39):
| Quantity | Value | Source |
|---|---|---|
| Target | AUTO_DISTANCE_VIEW_TARGET_FPS |
:6 |
| Lower band edge |
target - 4 (_min_fps_targeted) |
:8 |
| Upper band edge |
target + 4 (_max_fps_targeted) |
:9 |
| View-distance ceiling |
6000 (_max_distance_view) |
:10 |
| View-distance floor |
500 (_min_distance_view) |
:11 |
| Measured FPS | diag_fps |
:13 |
| Current view distance | viewDistance |
:14 |
Decision logic:
| Condition | Adjustment | Source |
|---|---|---|
fps < target-4 (too slow) |
view distance −200 m, then max 500, setViewDistance
|
Common_AutomaticViewDistance.sqf:16-22 |
fps ≥ target-4 and viewDistance < 6000 and fps > target+4 (headroom to spare) |
view distance +300 m | Common_AutomaticViewDistance.sqf:25-30 |
fps ≥ target-4 and viewDistance < 6000 and target-4 ≤ fps ≤ target+4 (in band) |
view distance +50 m | Common_AutomaticViewDistance.sqf:31-34 |
fps ≥ target-4 and viewDistance ≥ 6000
|
no change (cap reached) |
Common_AutomaticViewDistance.sqf:25 (the if (_player_view_distance < _max_distance_view) guard fails) |
After an increase the result is clamped min 6000 before setViewDistance (Common_AutomaticViewDistance.sqf:35-36). The asymmetry is deliberate: it drops fast (−200) to recover FPS quickly, but climbs cautiously (+50 in-band) — only sprinting (+300) when FPS is comfortably above the target. There is no internal sleep; cadence is entirely set by how often updateclient.sqf ticks. The two systemChat debug lines are commented out (Common_AutomaticViewDistance.sqf:21,37).
Two values persist to profileNamespace; both are restored at client init.
| Persisted var | Written by | Restored by |
|---|---|---|
WFBE_TARGET_FPS |
key handler (Common_AdjustViewDistance.sqf:39,59) and FPSPicker (WASP/actions/FPSPicker/FPSPicker_Open.sqf:52) |
Client/Init/Init_ProfileVariables.sqf:19-24 → seeds AUTO_DISTANCE_VIEW_TARGET_FPS
|
WFBE_TOOGLE_AUTO_DISTANCE_VIEW |
FPSPicker only (WASP/actions/FPSPicker/FPSPicker_Open.sqf:42) |
Client/Init/Init_Client.sqf:209-211 → seeds TOOGLE_AUTO_DISTANCE_VIEW (and snapshots SAVED_VIEW_DISTANCE if restored ON) |
The restore reads are type-guarded against profile hijacking: the FPS restore requires typeName _profile_var == "SCALAR" (Client/Init/Init_ProfileVariables.sqf:21) and the toggle restore requires the stored value typeName ... == "BOOL" (Client/Init/Init_Client.sqf:209). The setter itself is trivial — Common_SetProfileVariable.sqf:10-13 is just profileNamespace setVariable [_var,_value] with name/value taken from _this select 0/1; the sanitization lives at the read side. WFBE_CO_FNC_SetProfileVariable is the bound name for this function.
Client/Init/Init_ProfileVariables.sqf also restores a separate raw WFBE_PERSISTENT_CONST_VIEW_DISTANCE (:9-16) via setViewDistance, type-guarded as SCALAR and capped at WFBE_C_ENVIRONMENT_MAX_VIEW — this is the player's last manual view distance and is independent of the auto-throttle target.
WASP/actions/FPSPicker/FPSPicker_Open.sqf opens dialog WFBE_FPSPickerMenu (idd 28000) from the WF menu and drives the same mission variables, so the menu and the User18/19/20 keys are two views of one system. Behaviors:
| Picker action | Effect | Source |
|---|---|---|
| Toggle (MenuAction 1) | flips TOOGLE_AUTO_DISTANCE_VIEW; on ON snapshots SAVED_VIEW_DISTANCE, on OFF restores it; persists WFBE_TOOGLE_AUTO_DISTANCE_VIEW
|
WASP/actions/FPSPicker/FPSPicker_Open.sqf:30-44 |
| Pick FPS (MenuAction 2/3/4/5) | sets target to 45 / 50 / 60 / 30 (MenuAction 2→45, 3→50, 4→60 default, 5→30); persists WFBE_TARGET_FPS
|
WASP/actions/FPSPicker/FPSPicker_Open.sqf:47-54 |
| Live label | shows current ON/OFF and `"Target FPS | VD now: m"` |
The picker offers only the discrete presets 45/50/60, whereas the keys step by ±1 across the full 30..240 range — both write the same AUTO_DISTANCE_VIEW_TARGET_FPS / WFBE_TARGET_FPS. Default stays OFF by design (header note, Steff 2026, WASP/actions/FPSPicker/FPSPicker_Open.sqf:9).
All on-screen text routes through GroupChatMessage (Common_AdjustViewDistance.sqf:22,30,41,49,60,68 and Common_AdjustViewDistanceTimerScript.sqf:36), which is compiled from Client\Functions\Client_GroupChatMessage.sqf at Client/Init/Init_Client.sqf:80. The two toggle sounds autoViewDistanceToggledOn/autoViewDistanceToggledOff are played via playSound (Common_AdjustViewDistance.sqf:23,31).
Beyond the auto loop, the target FPS is surfaced by the performance-audit snapshot: Common/Functions/Common_PerformanceAudit.sqf:64 reads profileNamespace getVariable ["WFBE_TARGET_FPS", -1] so each audited client records the framerate target it was chasing.
-
Namespace, Profile and Diagnostic Utility Reference — catalogs
WFBE_TARGET_FPSand the other profile variables this system persists. - Performance Audit Analyzer — the RPT audit pipeline that logs each client's target FPS and view distance.
- Day-Night Cycle and Weather System — the other environment system whose fog/overcast interact with effective view distance.
- Client UI Systems Atlas — the client init/FSM context that compiles and drives these handlers.
- Hosted Server FPS Loop Sleep — the server-side framerate-governed loop counterpart to this client-side throttle.
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