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Warfare Web Tools
Scope. This page catalogs the browser-based Warfare tool suite: eight standalone public repos under
github.com/rayswaynl, each a single-file offline web app deployed on GitHub Pages and embedded on the community site athttps://miksuu.com/tools/<slug>. They are external tooling artifacts, not runtime mission SQF — nothing here ships in the mission or is read by the game. Their job is to author or patch specific a2waspwarfare source files with byte-stable round-trips, producing paste-ready output that still goes through the normal PR flow (see Current-Live-State).https://miksuu.com/llms.txtlists all eight with source links.
WDDM disambiguation. "WDDM" also names the in-mission commander-positions feature this tool authors layouts for (WDDM-authored commander-buildable defense positions, landed via the cmdcon44 chain) — the mission-side runtime is documented at Flak tower & WDDM anchor compositions; the historical branch audit is Commander-Positions-Branch-Audit. The browser tool below is the editor, not the runtime. When you see "WDDM" elsewhere in the wiki, check which of the two is meant before acting.
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/WDDM |
| Live URL | https://rayswaynl.github.io/WDDM/ |
| Embedded at | https://miksuu.com/tools/wddm |
| Round-trips with |
missionNamespace setVariable ['WFBE_NEURODEF_*', ...] defense-composition blocks (e.g. WFBE_NEURODEF_HEADQUARTERS_WALLS) pasted into Server/Init/Init_Defenses.sqf, consumed by Server/Functions/Server_CreateDefenseTemplate.sqf; project JSON is the source of truth under the mission repo's docs/design/compositions/*.wddm.json, converted by Tools/WddmToSqf/wddm_to_sqf.py — the JSON schema and SQF shape are compatibility contracts |
| Data source |
arma2-co-config-reference (Config/CfgVehicles.txt + Images/) via tools/gen_assets.py; hand-curated top-down sprites |
| Mission-side runtime |
Flak tower & WDDM anchor compositions — the anchor ghost -> RequestDefense -> Server_ConstructPosition -> HandleDefense pipeline that consumes these compositions in-game |
| Agent docs |
AGENTS.md at repo root |
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/loadout-lab |
| Live URL | https://rayswaynl.github.io/loadout-lab/ |
| Embedded at | https://miksuu.com/tools/loadout-lab |
| Round-trips with |
WFBE_%1_DefaultGear<Role> and WFBE_%1_AI_Loadout_<tier> setVariable blocks → the faction Root_*.sqf under Common/Config/Core_Root/; buy-menu presets → Loadout_<faction>.sqf (via Config_SetTemplates.sqf); gear-catalog shop registration lines → Gear_<faction>.sqf (via Config_Weapons.sqf / Config_Magazines.sqf). Import → re-export of a [weapons, magazines, muzzles] triple stays semantically identical (tested gate) |
| Data source |
arma2-co-config-reference (CfgWeapons/CfgMagazines/CfgVehicles.txt + Images/); seed loadouts extracted from the mission's Root_*.sqf
|
| Agent docs |
AGENTS.md at repo root |
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/sector-planner |
| Live URL | https://rayswaynl.github.io/sector-planner/ |
| Embedded at | https://miksuu.com/tools/sector-planner |
| Round-trips with |
mission.sqm — loaded-file mode edits a pasted mission.sqm in place (no-op download is byte-for-byte identical; only touched towns' position[]= / init= lines and presets change); can also generate a complete playable mission.sqm + [NN-2hc]warfarev2_073v48co.<world> folder. Towns are LocationLogicDepot logics whose init= calls Common\Init\Init_Town.sqf; WF_Logic carries totalTowns + the Towns_Removed* preset arrays |
| Data source | Seed campaigns extracted from the mission's Chernarus/Takistan mission.sqm; world sizes + named locations from arma2-co-config-reference Config/CfgWorlds.txt
|
| Agent docs |
AGENTS.md at repo root |
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/strategy-economy |
| Live URL | https://rayswaynl.github.io/strategy-economy/ |
| Embedded at | https://miksuu.com/tools/strategy-economy |
| Round-trips with | Paste-and-patch of Common/Config/Core_Upgrades/Upgrades_<F>.sqf (only the six WFBE_C_UPGRADES_%1_{ENABLED,LEVELS,COSTS,TIMES,LINKS,AI_ORDER} setVariable arrays you changed are rewritten) and Common/Init/Init_CommonConstants.sqf (economy WFBE_C_ECONOMY_* + AI WFBE_C_AI* constants). No-op export is byte-for-byte identical (tested gate) |
| Data source | Seed JSONs extracted from the mission by tools/extract_strategy.py (Init_CommonConstants.sqf, Upgrades_<F>.sqf, Labels_Upgrades.sqf); the committed seeds snapshot an older mission state — read the repo AGENTS.md staleness note before regenerating |
| Agent docs |
AGENTS.md at repo root |
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/garrison-editor |
| Live URL | https://rayswaynl.github.io/garrison-editor/ |
| Embedded at | https://miksuu.com/tools/garrison-editor |
| Round-trips with |
Common/Config/Groups/Groups_<F>.sqf (the _k/_u/_l triplet blocks per template variant) and Server/Functions/Server_GetTownGroupsDefender.sqf (the per-town-type case "<TownType>": { _units=...; _percentage_inf=N; _groups_max=M; }; blocks + default). Patch mode: a no-op export is byte-identical including CRLF/LF (tested gate) |
| Data source | Mission Groups_*.sqf + Server_GetTownGroupsDefender.sqf via extractors; unit catalog + thumbnails from arma2-co-config-reference
|
| Agent docs |
AGENTS.md at repo root |
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/faction-builder |
| Live URL | https://rayswaynl.github.io/faction-builder/ |
| Embedded at | https://miksuu.com/tools/faction-builder |
| Round-trips with | Emits a full new-faction file set zipped under mission paths: Common\Config\Core\Core_<TOK>.sqf, Core_Root\Root_<TOK>.sqf, Core_Structures\Structures_<TOK>.sqf, Core_Units\Units_<TOK>.sqf (the WFBE_%1{BARRACKS,LIGHT,HEAVY,AIRCRAFT,DEPOT,DEFENSE}UNITS buy lists), GUE-cloned defaults (Upgrades_/Squad_/Artillery_/Defenses_/Gear_/Groups_/Loadout_<TOK>.sqf), plus a README with the two manual registration patches for Init\Init_CommonConstants.sqf (WFBE_C_UNITS_FACTIONS_<SIDE>) and Init\Init_Common.sqf (#include lines). Hands off to the sibling tools via the shared wasp-faction-handoff localStorage key |
| Data source | Faction template extracted from the mission's GUE faction SQF; ~1300-entry unit catalog + thumbnails from arma2-co-config-reference
|
| Agent docs |
AGENTS.md at repo root |
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/easa-loadouts |
| Live URL | https://rayswaynl.github.io/easa-loadouts/ |
| Embedded at | https://miksuu.com/tools/easa-loadouts |
| Round-trips with | The mission's EASA aircraft/helicopter/vehicle weapon-loadout table (the EASA module data under Client/Module/EASA/, e.g. EASA_Init.sqf) — the tool registry promises byte-identical import → re-export of the EASA table. Exact file/variable contract is not yet pinned down in agent docs; verify against the repo README before relying on it |
| Data source | Not documented in an AGENTS.md yet; check the repo README |
| Agent docs |
None yet — the only suite repo without a root AGENTS.md
|
| Field | Value |
|---|---|
| Repo | https://github.com/rayswaynl/wf-menu-designer |
| Live URL | https://rayswaynl.github.io/wf-menu-designer/ |
| Embedded at | https://miksuu.com/tools/wf-menu-designer |
| Round-trips with | Exports a <DisplayName>.hpp class block that is a drop-in replacement for the same class inside the mission's Rsc/Dialogs.hpp (full-screen dialogs) or Rsc/Titles.hpp (HUD RscTitles). Fidelity contract: each control emits : BaseClass with only the delta props, keeps WFBE_* macro names (never expanded to RGBA), preserves sub-class blocks verbatim; import accepts any pasted display block and round-trips it |
| Data source |
ui.json parsed from the mission's Rsc/Styles.hpp, Rsc/Ressources.hpp, Rsc/Dialogs.hpp, Rsc/Titles.hpp by tools/extract_dialogs.py
|
| Agent docs |
AGENTS.md at repo root |
Use a tool when the change is data-shaped and lands in a file the tool round-trips: defense compositions, infantry loadouts, town layout and supply values, upgrade costs and economy constants, garrison tables and squad rosters, faction scaffolding, EASA loadout rows, dialog geometry. The byte-stable round-trip means the resulting mission diff touches only the intended lines. Edit mission source directly for logic changes, new systems, or any file outside the tables above — and never hand-mimic a tool's generated output format, since the shapes are parsed downstream (e.g. Tools/WddmToSqf). Either way the output reaches the mission only as a normal PR against the base branch; the tools deploy nothing.
Tool deploy model: every push to main in a tool repo is a production deploy — GitHub Pages rebuilds within ~1-2 minutes, index.html IS production (no build step, no CI gate), and the miksuu.com iframe embed picks the new version up automatically. Read the repo's AGENTS.md before touching anything: single-file rule, generated-artifact rules (never hand-edit assets/data/*.json), and export byte-compatibility promises are hard rules in every documented repo.
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index