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Faction Base Structures Catalog
Source-verified 2026-07-12 (HQ-deploy fallback constant only) against master 9d7482116. Other citations in this page were last checked 2026-06-21 against then-current master cf2a6d6a4 and have not been re-swept this pass — recheck before current-head claims. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
Each faction has its own set of 3D object classnames for every base structure. This catalog lists the exact classnames, costs, and build times across twelve active Structures_*.sqf files (plus one unreferenced file, Structures_OA_US.sqf — see the OA_US note below), so developers can look up a classname without opening each file individually.
Every Structures_*.sqf builds eleven parallel arrays and publishes them to missionNamespace:
Variable (template: WFBE_<side>STRUCTURES*) |
Content |
|---|---|
WFBE_<side>STRUCTURES |
Logical slot names ("Barracks", "Light", …) |
WFBE_<side>STRUCTURENAMES |
3D classnames (parallel to above) |
WFBE_<side>STRUCTUREDESCRIPTIONS |
Display names from CfgVehicles displayName
|
WFBE_<side>STRUCTURECOSTS |
Supply cost per slot |
WFBE_<side>STRUCTURETIMES |
Build time in seconds (live) |
WFBE_<side>STRUCTUREDISTANCES |
Placement distance from HQ in metres |
WFBE_<side>STRUCTUREDIRECTIONS |
Placement direction in degrees |
WFBE_<side>STRUCTURESCRIPTS |
Site-type string used by construction logic |
WFBE_<side>MHQNAME |
Mobile HQ (folded) classname |
WFBE_<side>FARP |
FARP/MASH building classname (deployed state) |
WFBE_<side>CONSTRUCTIONSITE |
Construction-crate classname |
The type index for each slot is also published as WFBE_<side><Slot>TYPE (e.g. WFBE_WESTHeadquartersType = 0). Common/Config/Core_Structures/Structures_CO_US.sqf:97-99; variable publish block at Structures_CO_GUE.sqf:105-114 (pattern identical in all files).
Costs are identical across all factions. Build times depend on the specific file loaded: the standard 60 s profile applies to CO_US, CO_RU, CO_INS, Structures_USMC, Structures_RU, Structures_CDF, and Structures_OA_TKA; the slow profile applies to CO_CDF and Structures_INS only. The AARadar slot is omitted entirely if WFBE_C_STRUCTURES_ANTIAIRRADAR == 0; parameter default is 1 (enabled). Rsc/Parameters.hpp:105-110
| Logical slot |
_s (site type) |
Cost | Time — standard (60 s) files¹ | Time — slow files² |
|---|---|---|---|---|
| Headquarters | HQSite |
WFBE_C_STRUCTURES_HQ_COST_DEPLOY (param; default 500) |
30 s | 30 s |
| Barracks | SmallSite | 200 | 60 s | 70 s |
| Light (factory) | MediumSite | 600 | 60 s | 90 s |
| CommandCenter | SmallSite | 1 200 | 60 s | 110 s |
| Heavy (factory) | MediumSite | 2 800 | 60 s | 130 s |
| Aircraft (factory) | SmallSite | 4 400 | 60 s | 150 s |
| ServicePoint | SmallSite | 700 | 60 s | 70 s |
| AARadar | MediumSite | 3 200 | 60 s | 280 s |
¹ Standard 60 s files: Structures_CO_US.sqf, Structures_CO_RU.sqf, Structures_CO_INS.sqf, Structures_CO_GUE.sqf, Structures_USMC.sqf, Structures_RU.sqf, Structures_CDF.sqf, Structures_GUE.sqf, Structures_OA_TKA.sqf, Structures_OA_TKGUE.sqf. Structures_CO_US.sqf:32-95, Structures_CO_INS.sqf:32-95
² Slow files: Structures_CO_CDF.sqf, Structures_INS.sqf. Structures_CO_CDF.sqf:36-94, Structures_INS.sqf:36-94
The HQ cost constant fallback (when the mission parameter is absent) is 500 Supply (Ray 2026-06-28: 100→500 to match the lobby param's own default of 500; the old 100 fallback only ever bit local/listen servers). Common/Init/Init_CommonConstants.sqf:1739
| Slot | Distance from HQ | Direction |
|---|---|---|
| Headquarters | 15 m | 0° |
| Barracks | 18 m | 90° |
| Light | 25 m | 90° |
| CommandCenter | 20 m | 90° |
| Heavy | 25 m | 90° |
| Aircraft | 31 m | 90° |
| ServicePoint | 21 m | 90° |
| AARadar | 21 m | 90° |
All factions share these offsets. Common/Config/Core_Structures/Structures_USMC.sqf:29-94
Each faction Root file branches on WF_A2_CombinedOps (Combined Operations DLC present), not on the active map. The CO_* files serve both Chernarus and Takistan, switching classnames internally via IS_chernarus_map_dependent. The OA_TKA and OA_TKGUE files are loaded only in the vanilla (non-CO) branch of TKA/TKGUE roots. Common/Config/Core_Root/Root_*.sqf
| Faction |
WF_A2_CombinedOps = true (CO DLC) |
WF_A2_CombinedOps = false (A2 vanilla) |
|---|---|---|
| US¹ | Structures_CO_US.sqf |
Structures_CO_US.sqf (loaded unconditionally) |
| US_Camo | Structures_CO_US.sqf |
Structures_USMC.sqf |
| USMC | Structures_CO_US.sqf |
Structures_USMC.sqf |
| RU | Structures_CO_RU.sqf |
Structures_RU.sqf |
| CDF | Structures_CO_CDF.sqf |
Structures_CDF.sqf |
| GUE | Structures_CO_GUE.sqf |
Structures_GUE.sqf |
| INS | Structures_CO_INS.sqf |
Structures_INS.sqf |
| TKA | Structures_CO_RU.sqf |
Structures_OA_TKA.sqf |
| TK_GUE / PMC | Structures_CO_GUE.sqf |
Structures_OA_TKGUE.sqf |
Root_RU.sqf:124,133,139, Root_CDF.sqf:123,128, Root_GUE.sqf:111,119,130, Root_INS.sqf:122,124,127, Root_TKA.sqf:123,131,142, Root_TKGUE.sqf:118,127, Root_PMC.sqf:112,121
¹
Root_US.sqfloadsStructures_CO_US.sqfunconditionally — noWF_A2_CombinedOpsbranch is present for the structures call.Root_US_Camo.sqfandRoot_USMC.sqfdo branch onWF_A2_CombinedOps.Root_US.sqf:134-135,Root_US_Camo.sqf:128-142,Root_USMC.sqf:123-142
Common/Config/Core_Structures/Structures_CO_US.sqf:6-20
| Slot | Classname (Chernarus) | Classname (Takistan / OA map) |
|---|---|---|
| Mobile HQ (folded) | LAV25_HQ |
LAV25_HQ |
| Headquarters | LAV25_HQ_unfolded |
M1130_HQ_unfolded_EP1 |
| Barracks | USMC_WarfareBBarracks |
US_WarfareBBarracks_EP1 |
| Light Factory | USMC_WarfareBLightFactory |
US_WarfareBLightFactory_EP1 |
| Command Center | USMC_WarfareBUAVterminal |
US_WarfareBUAVterminal_EP1 |
| Heavy Factory | USMC_WarfareBHeavyFactory |
US_WarfareBHeavyFactory_EP1 |
| Aircraft Factory | USMC_WarfareBAircraftFactory |
US_WarfareBAircraftFactory_EP1 |
| Service Point | USMC_WarfareBVehicleServicePoint |
US_WarfareBVehicleServicePoint_EP1 |
| AA Radar | USMC_WarfareBAntiAirRadar |
US_WarfareBAntiAirRadar_EP1 |
| FARP | Camp_EP1 |
Camp_EP1 |
| Construction crate | US_WarfareBContructionSite_EP1 |
US_WarfareBContructionSite_EP1 |
Common/Config/Core_Structures/Structures_USMC.sqf:6-20
| Slot | Classname |
|---|---|
| Mobile HQ (folded) | LAV25_HQ |
| Headquarters | LAV25_HQ_unfolded |
| Barracks | USMC_WarfareBBarracks |
| Light Factory | USMC_WarfareBLightFactory |
| Command Center | USMC_WarfareBUAVterminal |
| Heavy Factory | USMC_WarfareBHeavyFactory |
| Aircraft Factory | USMC_WarfareBAircraftFactory |
| Service Point | USMC_WarfareBVehicleServicePoint |
| AA Radar | USMC_WarfareBAntiAirRadar |
| FARP | Camp |
| Construction crate | USMC_WarfareBContructionSite |
Common/Config/Core_Structures/Structures_CO_RU.sqf:6-20
| Slot | Classname (Chernarus) | Classname (Takistan / OA map) |
|---|---|---|
| Mobile HQ (folded) | BTR90_HQ |
BTR90_HQ |
| Headquarters | BTR90_HQ_unfolded |
BTR90_HQ_unfolded |
| Barracks | RU_WarfareBBarracks |
TK_WarfareBBarracks_EP1 |
| Light Factory | RU_WarfareBLightFactory |
TK_WarfareBLightFactory_EP1 |
| Command Center | RU_WarfareBUAVterminal |
TK_WarfareBUAVterminal_EP1 |
| Heavy Factory | RU_WarfareBHeavyFactory |
TK_WarfareBHeavyFactory_EP1 |
| Aircraft Factory | RU_WarfareBAircraftFactory |
TK_WarfareBAircraftFactory_EP1 |
| Service Point | RU_WarfareBVehicleServicePoint |
TK_WarfareBVehicleServicePoint_EP1 |
| AA Radar | RU_WarfareBAntiAirRadar |
TK_WarfareBAntiAirRadar_EP1 |
| FARP | CampEast_EP1 |
CampEast_EP1 |
| Construction crate | TK_WarfareBContructionSite_EP1 |
TK_WarfareBContructionSite_EP1 |
Common/Config/Core_Structures/Structures_RU.sqf:6-20
| Slot | Classname |
|---|---|
| Mobile HQ (folded) | BTR90_HQ |
| Headquarters | BTR90_HQ_unfolded |
| Barracks | RU_WarfareBBarracks |
| Light Factory | RU_WarfareBLightFactory |
| Command Center | RU_WarfareBUAVterminal |
| Heavy Factory | RU_WarfareBHeavyFactory |
| Aircraft Factory | RU_WarfareBAircraftFactory |
| Service Point | RU_WarfareBVehicleServicePoint |
| AA Radar | RU_WarfareBAntiAirRadar |
| FARP | CampEast |
| Construction crate | RU_WarfareBContructionSite |
Common/Config/Core_Structures/Structures_CDF.sqf:6-20; Structures_CO_CDF.sqf:6-20 (identical classnames, different build times)
| Slot | Classname |
|---|---|
| Mobile HQ (folded) | BMP2_HQ_CDF |
| Headquarters | BMP2_HQ_CDF_unfolded |
| Barracks | CDF_WarfareBBarracks |
| Light Factory | CDF_WarfareBLightFactory |
| Command Center | CDF_WarfareBUAVterminal |
| Heavy Factory | CDF_WarfareBHeavyFactory |
| Aircraft Factory | CDF_WarfareBAircraftFactory |
| Service Point | CDF_WarfareBVehicleServicePoint |
| AA Radar | CDF_WarfareBAntiAirRadar |
| FARP | Camp |
| Construction crate | CDF_WarfareBContructionSite |
Note:
Structures_CO_CDF.sqfandStructures_CDF.sqfshare the same classnames. Build times differ:Structures_CO_CDF.sqfuses the slow profile (70/90/110/130/150/70/280 s), whileStructures_CDF.sqfuses standard 60 s times.Structures_CO_CDF.sqf:36,45,54,63,72,81,91;Structures_CDF.sqf:36,45,54,63,72,81,91. Root_CDF loads the CO variant whenWF_A2_CombinedOpsis true, and the vanillaStructures_CDF.sqfotherwise.Root_CDF.sqf:123-128
Common/Config/Core_Structures/Structures_CO_GUE.sqf:6-20; Structures_GUE.sqf:6-14
The two files use different classname prefixes for Command Center and Aircraft Factory. The CO_GUE file (active when WF_A2_CombinedOps is true) uses a lowercase Gue_ prefix for the Chernarus branch of those slots; the vanilla GUE file uses the uppercase GUE_ prefix.
| Slot | CO_GUE — Chernarus (IS_chernarus_map_dependent) |
CO_GUE — Takistan | GUE vanilla (Structures_GUE.sqf) |
|---|---|---|---|
| Mobile HQ (folded) | BRDM2_HQ_Gue |
BRDM2_HQ_Gue |
BRDM2_HQ_Gue |
| Headquarters | BRDM2_HQ_Gue_unfolded |
BRDM2_HQ_Gue_unfolded |
BRDM2_HQ_Gue_unfolded |
| Barracks | Gue_WarfareBBarracks |
TK_GUE_WarfareBBarracks_EP1 |
Gue_WarfareBBarracks |
| Light Factory | Gue_WarfareBLightFactory |
TK_GUE_WarfareBLightFactory_EP1 |
Gue_WarfareBLightFactory |
| Command Center | Gue_WarfareBUAVterminal |
TK_GUE_WarfareBUAVterminal_EP1 |
GUE_WarfareBUAVterminal |
| Heavy Factory | Gue_WarfareBHeavyFactory |
TK_GUE_WarfareBHeavyFactory_EP1 |
Gue_WarfareBHeavyFactory |
| Aircraft Factory | Gue_WarfareBAircraftFactory |
TK_GUE_WarfareBAircraftFactory_EP1 |
GUE_WarfareBAircraftFactory |
| Service Point | Gue_WarfareBVehicleServicePoint |
TK_GUE_WarfareBVehicleServicePoint_EP1 |
GUE_WarfareBVehicleServicePoint |
| AA Radar | Gue_WarfareBAntiAirRadar |
TK_GUE_WarfareBAntiAirRadar_EP1 |
Gue_WarfareBAntiAirRadar |
| FARP | Land_A_tent |
Land_A_tent |
CampEast |
| Construction crate | Gue_WarfareBContructionSite |
Gue_WarfareBContructionSite |
Gue_WarfareBContructionSite |
Structures_CO_GUE.sqf:10,12 (Gue_ prefix, Chernarus branch); Structures_GUE.sqf:10,12 (GUE_ prefix, vanilla). Structures_GUE.sqf:17 (FARP CampEast); Structures_CO_GUE.sqf:17 (FARP Land_A_tent).
Common/Config/Core_Structures/Structures_INS.sqf:6-20; Structures_CO_INS.sqf:6-14
| Slot | Classname |
|---|---|
| Mobile HQ (folded) | BMP2_HQ_INS |
| Headquarters | BMP2_HQ_INS_unfolded |
| Barracks | Ins_WarfareBBarracks |
| Light Factory | Ins_WarfareBLightFactory |
| Command Center | INS_WarfareBUAVterminal |
| Heavy Factory | Ins_WarfareBHeavyFactory |
| Aircraft Factory | INS_WarfareBAircraftFactory |
| Service Point | INS_WarfareBVehicleServicePoint |
| AA Radar | INS_WarfareBAntiAirRadar |
| FARP |
Land_A_tent / CampEast
|
| Construction crate | Ins_WarfareBContructionSite |
Structures_CO_INS.sqfusesLand_A_tent;Structures_INS.sqfusesCampEast.Structures_CO_INS.sqf:17,Structures_INS.sqf:17
Common/Config/Core_Structures/Structures_OA_TKA.sqf:6-20
| Slot | Classname |
|---|---|
| Mobile HQ (folded) | BMP2_HQ_TK_EP1 |
| Headquarters | BMP2_HQ_TK_unfolded_EP1 |
| Barracks | TK_WarfareBBarracks_EP1 |
| Light Factory | TK_WarfareBLightFactory_EP1 |
| Command Center | TK_WarfareBUAVterminal_EP1 |
| Heavy Factory | TK_WarfareBHeavyFactory_EP1 |
| Aircraft Factory | TK_WarfareBAircraftFactory_EP1 |
| Service Point | TK_WarfareBVehicleServicePoint_EP1 |
| AA Radar | TK_WarfareBAntiAirRadar_EP1 |
| FARP | CampEast_EP1 |
| Construction crate | TK_WarfareBContructionSite_EP1 |
Common/Config/Core_Structures/Structures_OA_TKGUE.sqf:6-20
| Slot | Classname |
|---|---|
| Mobile HQ (folded) | BRDM2_HQ_TK_GUE_EP1 |
| Headquarters | BRDM2_HQ_TK_GUE_unfolded_EP1 |
| Barracks | TK_GUE_WarfareBBarracks_EP1 |
| Light Factory | TK_GUE_WarfareBLightFactory_EP1 |
| Command Center | TK_GUE_WarfareBUAVterminal_EP1 |
| Heavy Factory | TK_GUE_WarfareBHeavyFactory_EP1 |
| Aircraft Factory | TK_GUE_WarfareBAircraftFactory_EP1 |
| Service Point | TK_GUE_WarfareBVehicleServicePoint_EP1 |
| AA Radar | TK_GUE_WarfareBAntiAirRadar_EP1 |
| FARP | CampEast_EP1 |
| Construction crate | TK_GUE_WarfareBContructionSite_EP1 |
Structures_OA_US.sqfexists in the repository but is never loaded by any Root file — it is dead code.Root_US.sqfloadsStructures_CO_US.sqfunconditionally for all maps (Root_US.sqf:134-135); noWF_A2_CombinedOpsbranch is present for the structures call in that file. The Takistan classnames (M1130_HQ_unfolded_EP1,US_WarfareBBarracks_EP1, etc.) reach the mission via theIS_chernarus_map_dependentbranch insideStructures_CO_US.sqf, not from this file.
Each file also registers a WFBE_<side>DEFENSES_* set. The AI construction authority reads these when selecting which defenses to build autonomously.
| Faction / file | MG | GL | AA pod | AT pod | Cannon | Mortar | MASH |
|---|---|---|---|---|---|---|---|
USMC (Structures_USMC.sqf:165-172) |
M2StaticMG |
MK19_TriPod |
Stinger_Pod |
TOW_TriPod |
M119 |
M252 |
MASH |
CO_US (Structures_CO_US.sqf:180-186) |
M2StaticMG_US_EP1 |
MK19_TriPod_US_EP1 |
Stinger_Pod_US_EP1 |
TOW_TriPod_US_EP1 |
M119_US_EP1 |
M252_US_EP1 |
MASH_EP1 |
RU (Structures_RU.sqf:166-173) |
KORD_high |
AGS_RU |
Igla_AA_pod_East, ZU23_Ins
|
Metis, SPG9_Ins
|
D30_RU |
2b14_82mm |
MASH |
CO_RU / OA_TKA (Structures_CO_RU.sqf:177-184) |
KORD_high_TK_EP1 |
AGS_TK_EP1 |
Igla_AA_pod_TK_EP1, ZU23_TK_EP1
|
Metis_TK_EP1, SPG9_TK_INS_EP1
|
D30_TK_EP1 |
2b14_82mm_TK_EP1 |
MASH_EP1 |
CDF (Structures_CDF.sqf:157-164) |
DSHKM_CDF |
AGS_CDF |
ZU23_CDF |
SPG9_CDF |
D30_CDF |
2b14_82mm_CDF |
MASH |
CO_CDF (Structures_CO_CDF.sqf:157-163) |
DSHKM_CDF |
AGS_CDF |
ZU23_CDF |
SPG9_CDF |
D30_CDF |
— (no mortar set) | MASH |
GUE (Structures_GUE.sqf:154-161) |
DSHKM_Gue |
DSHKM_Gue |
ZU23_Gue |
SPG9_Gue |
SPG9_Gue |
2b14_82mm_GUE |
MASH |
CO_GUE (Structures_CO_GUE.sqf:157-164) |
DSHKM_Gue |
DSHKM_Gue |
ZU23_Gue |
SPG9_Gue |
SPG9_Gue |
2b14_82mm_TK_GUE_EP1 |
MASH |
INS (Structures_INS.sqf:157-164) |
DSHKM_Ins |
AGS_Ins |
ZU23_Ins |
SPG9_Ins |
D30_Ins |
2b14_82mm_INS |
MASH |
CO_INS (Structures_CO_INS.sqf:157-164) |
DSHKM_Ins |
AGS_Ins |
ZU23_Ins |
SPG9_Ins |
D30_Ins |
— (not set) | MASH |
OA_TKGUE (Structures_OA_TKGUE.sqf:155-162) |
DSHKM_TK_GUE_EP1 |
AGS_TK_GUE_EP1 |
ZU23_TK_GUE_EP1 |
SPG9_TK_GUE_EP1 |
D30_TK_GUE_EP1 |
2b14_82mm_TK_GUE_EP1 |
MASH_EP1 |
After populating all arrays each Structures_*.sqf also publishes per-faction shorthand variables via a forEach loop so other scripts can read e.g. WESTHQ directly without indexing the array:
{
missionNamespace setVariable [Format ["%1%2",_side, _x select 0], _x select 1];
} forEach [["HQ",_HQ],["BAR",_BAR],["LVF",_LVF],["CC",_CC],["HEAVY",_HEAVY],["AIR",_AIR],["SP",_SP],["AAR",_AAR]];Common/Config/Core_Structures/Structures_CO_US.sqf:101-103 (pattern differs by file: CO_US and CO_RU publish 12 pairs — adding <side>CBR, <side>BANK, <side>ARTRAD, and <side>RES for counter-battery radar, bank, artillery radar, and reserve shorthand; USMC and RU publish 10 pairs — adding only <side>CBR and <side>BANK; all other files publish the standard 8 pairs ending at <side>AAR)
This produces variables of the form <side>HQ, <side>BAR, <side>LVF, <side>CC, <side>HEAVY, <side>AIR, <side>SP, <side>AAR — useful when null-guarding or comparing classnames in construction scripts.
- Construction-And-CoIn-Systems-Atlas — structure array schema, construction site lifecycle, CoIn placement logic
- Defense-Structures-Catalog — full DEFENSENAMES list per faction, build-menu items, AI defense priorities
- Factory-And-Purchase-Systems-Atlas — what each factory tier unlocks and how purchase requests are validated
- Faction-Unit-And-Vehicle-Roster-Catalog — unit/vehicle classnames per faction, cross-references the structure-owner side
-
Variable-And-Naming-Conventions —
WFBE_C_*constant naming,WFBE_<side>*pattern, side token values
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- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index