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Earplugs Audio Toggle Reference
Verified 2026-06-21 against
master0139a346(Arma 2 OA 1.64); paths are relative toMissions/[55-2hc]warfarev2_073v48co.chernarus/.
This page documents the live earplugs feature. Current Chernarus has two entry points with separate state variables: the WASP scroll/vehicle action uses WFBE_WASP_EarplugActive, while the main WF menu button uses WFBE_Earplugs (WASP/actions/EarplugToggle.sqf:12,19,25; Client/GUI/GUI_Menu.sqf:279-291).
| Surface | Runtime path | Evidence |
|---|---|---|
| Initial client startup | Client init executes WASP\actions\AddActions.sqf, which is where the on-foot earplugs action and mounted-vehicle mirror loop are created. |
Client/Init/Init_Client.sqf:899; WASP/actions/AddActions.sqf:34-37,48-84
|
| Respawn | The pre-respawn handler starts WASP\actions\OnKilled.sqf, and that one-line script executes AddActions.sqf again. |
Client/Functions/Client_PreRespawnHandler.sqf:11; WASP/actions/OnKilled.sqf:1
|
| Skin selector return path | Skin selector apply restores player menu/action wiring and then runs AddActions.sqf. |
WASP/actions/SkinSelector/SkinSelector_Apply.sqf:230-235 |
| WF menu button |
CA_EAR_Button is idc = 11022, displays EAR, sets MenuAction = 22, and has tooltip text for earplugs. |
Rsc/Dialogs.hpp:1269-1278 |
| WF menu handler |
MenuAction == 22 toggles WFBE_Earplugs, applies fadeSound, and shows Earplugs: IN / Earplugs: OUT hints. |
Client/GUI/GUI_Menu.sqf:279-291 |
| Player-facing help text | The mission briefing and Help menu both say earplugs fade radio/voice and work while mounted. That statement matches the WASP scroll/vehicle path, not the simpler WF menu handler. |
briefing.html:53; Client/GUI/GUI_Menu_Help.sqf:199-205; WASP/actions/EarplugToggle.sqf:16-23; Client/GUI/GUI_Menu.sqf:279-291
|
| Action path | State key | Earplugs in | Earplugs out | Title / feedback | Evidence |
|---|---|---|---|---|---|
| WASP scroll action and vehicle mirror |
WFBE_WASP_EarplugActive in missionNamespace
|
0.25 fadeSound 0.3, 0.25 fadeRadio 0.12, and autoViewDistanceToggledOn sound. |
1 fadeSound 0.3, 1 fadeRadio 1, and autoViewDistanceToggledOff sound. |
The title is Earplugs OUT when active and Earplugs IN when inactive. |
WASP/actions/EarplugToggle.sqf:12-28 |
WF menu EAR button |
Global WFBE_Earplugs variable |
1 fadeSound 0.2 and hint "Earplugs: IN". |
1 fadeSound 1 and hint "Earplugs: OUT". |
The button label stays EAR; the handler only changes hints and WFBE_Earplugs. |
Rsc/Dialogs.hpp:1269-1278; Client/GUI/GUI_Menu.sqf:279-291
|
The two paths are not synchronized in source: EarplugToggle.sqf reads/writes WFBE_WASP_EarplugActive, while GUI_Menu.sqf reads/writes WFBE_Earplugs (WASP/actions/EarplugToggle.sqf:12,19,25; Client/GUI/GUI_Menu.sqf:282-289). A player can therefore change the engine sound level from either surface, but the action title/state for the other surface is not updated by that handler (WASP/actions/EarplugToggle.sqf:28,34-46; Client/GUI/GUI_Menu.sqf:279-291).
| Component | Source-backed behavior | Evidence |
|---|---|---|
| On-foot action |
AddActions.sqf chooses Earplugs OUT / Earplugs IN from WFBE_WASP_EarplugActive, adds the player action, and stores the action id in WFBE_WASP_EarplugFootID. |
WASP/actions/AddActions.sqf:33-39 |
| Vehicle-loop guard |
WFBE_WASP_EarplugVehLoop prevents spawning another mirror loop when AddActions.sqf is run again. |
WASP/actions/AddActions.sqf:41-52 |
| Poll cadence | The mounted-vehicle mirror loop runs permanently and sleeps for 2 seconds each pass. |
WASP/actions/AddActions.sqf:56-58 |
| Mount behavior | When the player is in a vehicle and the vehicle changes, the loop removes the previous vehicle action, adds the current title to the new vehicle, and stores WFBE_WASP_EarplugVehID plus WFBE_WASP_EarplugVehRef. |
WASP/actions/AddActions.sqf:59-68 |
| Dismount cleanup | When the player returns to on-foot state, the loop removes the mirror action from the last vehicle and resets vehicle id/ref variables. | WASP/actions/AddActions.sqf:70-75 |
| Death cleanup | If the player dies while a vehicle action exists, the loop removes the old vehicle action using loop-local copies and clears the local tracking variables. | WASP/actions/AddActions.sqf:77-84 |
| Toggle refresh |
EarplugToggle.sqf removes and re-adds the on-foot action by remembered id, then does the same for the mounted vehicle mirror if the player is currently in a vehicle. |
WASP/actions/EarplugToggle.sqf:30-46 |
| Component | Source-backed behavior | Evidence |
|---|---|---|
| Resource button | The button is part of the main dialog, uses idc = 11022, displays the compact label EAR, and sets MenuAction = 22. |
Rsc/Dialogs.hpp:1269-1278 |
| Comment scope | The source comment calls the button an Arma 3-style QoL affordance, but the executable path is a local MenuAction button plus fadeSound. Treat the comment as user-facing intent, not as an Arma 3 scripting dependency. |
Rsc/Dialogs.hpp:1268-1278; Client/GUI/GUI_Menu.sqf:279-291
|
| First use | If WFBE_Earplugs is nil, the handler initializes it to false before toggling. |
Client/GUI/GUI_Menu.sqf:280-283 |
| Audio scope | The menu handler changes only fadeSound; it does not call fadeRadio. |
Client/GUI/GUI_Menu.sqf:283-291; contrast WASP/actions/EarplugToggle.sqf:16-23
|
| Note | Why it matters | Evidence |
|---|---|---|
| Do not document the feature as one unified state machine. | The scroll/vehicle path and WF menu path use different state keys and different volume values. |
WASP/actions/EarplugToggle.sqf:12-28; Client/GUI/GUI_Menu.sqf:282-291
|
| Do not claim the WF menu button fades radio/voice. | The player-facing help text says radio/voice, and the WASP toggle does call fadeRadio, but the WF menu handler does not. |
Client/GUI/GUI_Menu_Help.sqf:205; WASP/actions/EarplugToggle.sqf:16-23; Client/GUI/GUI_Menu.sqf:279-291
|
| Keep respawn and skin-selector paths in sync if changing action ids or titles. | Respawn and skin selector both re-run AddActions.sqf, and EarplugToggle.sqf later removes/re-adds actions using stored ids. |
Client/Functions/Client_PreRespawnHandler.sqf:11; WASP/actions/OnKilled.sqf:1; WASP/actions/SkinSelector/SkinSelector_Apply.sqf:230-235; WASP/actions/EarplugToggle.sqf:30-46
|
| Treat this as local UI/audio behavior unless a future source change adds network effects. | The cited handlers are client UI/action scripts that call local audio/action commands and local state writes. |
Client/Init/Init_Client.sqf:650; Rsc/Dialogs.hpp:1269-1278; WASP/actions/EarplugToggle.sqf:16-46; Client/GUI/GUI_Menu.sqf:279-291
|
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