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Server Ops Runbook
This page is the operator entrypoint for running, packaging and observing Wasp Warfare. It links the operational pieces from Tools and build workflow, External integrations, Testing/debugging/release workflow and Self-host testing field notes.
If you arrived from a broad "server runtime and operations" prompt, start with Server runtime and operations to choose between this runbook, gameplay runtime loops, integration trust boundaries and release/testing gates.
| Area | Repo artifact | Operator meaning |
|---|---|---|
| Mission source | Missions/[55-2hc]warfarev2_073v48co.chernarus |
Source mission for gameplay edits and source-backed docs. |
| Generated maintained mission | Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan |
LoadoutManager copy/generation target. Use the skip-list rules before hand-editing it. |
| Build/generation tool | Tools/LoadoutManager |
Generates EASA/balance/version outputs, copies Chernarus to maintained Vanilla and optionally packages _MISSIONS.7z. |
| Offline performance parser | Tools/PerformanceAuditAnalyzer |
Parses existing [Performance Audit] RPT/log files; see Tools/build. |
| Discord/status integration |
DiscordBot, Extension, BattlEyeFilter/publicvariable.txt
|
Runtime status, global stats and AFK filter stub; see External integrations. |
| Missing artifact | Why it matters |
|---|---|
server.cfg / basic.cfg
|
Server identity, password, mission rotation, difficulty and network tuning are operator-owned. |
| Complete BattlEye filter bundle | The repo only ships publicvariable.txt for kickAFK; no scripts.txt, createvehicle.txt, setvariable.txt or similar production bundle is present. |
| Server restart/deploy wrapper | A repo scan found no tracked server restart/deploy/copy wrapper script. Tools/PerformanceAuditAnalyzer does ship local desktop/helper launchers, but those start the offline log analyzer only. Use documented tools/manual deployment unless a new server wrapper is added later. |
DiscordBot/token.txt and DiscordBot/preferences.json
|
Required for bot runtime and intentionally ignored. |
Separate A2WaspDatabase extension |
AntiStack uses this out-of-repo DLL; the in-repo Extension project is the global game stats writer. |
Production BEpath, extension install path and profile/RPT locations |
Needed before release or live-server support claims are reproducible. |
A new mission PBO must use a new FILENAME if the change touches anything the client runs. Arma 2 OA caches downloaded missions by filename in the client MPMissionsCache; a same-filename content change is re-downloaded unreliably and clients usually reuse the stale cache. An in-place hotfix (same name) therefore reaches the server but not the player — every client-side fix stays invisible. This cost an entire debugging cycle in June 2026 (the server had the fix; players ran the stale cached b742aicom). The repo's version history (…b55 … …b742aicom) bumps the filename per build for exactly this reason.
-
Client-side change (
Client/*,Init_Client.sqf, GUI, marker FSMs): deploy under a new PBO filename (e.g.…b743aicom→…b744aicom), set the PBO prefix to match, and repoint theserver.cfgmission template to the new name. Confirm via the client RPT (new telemetry present), not just the server RPT. -
Server-only change (
Server/*, HC AICOM logic): takes effect in-place on a restart; a rename is optional. -
Editing
server.cfg: stop the service first — it is file-locked while the server runs (Set-Contentfails "being used by another process"). Stop → edit → restart. -
Bracketed PBO paths (
[55-2hc]…): use literal-path copy ([IO.File]::Copy), not wildcard-expandingCopy-Item/Get-Item(which silently no-ops). - Restart wrapper runs a ~5-minute headless-client reseat dance and archives the RPT; wait for a new "RESTART DONE" marker rather than racing it.
-
Boot-smoke =
MISSINITshows the new build name +ErrInExpr=0.
Full root-cause writeup (and the related A2-OA JIP data-delivery limitation that drove the rename): JIP Enrollment And Client Data Delivery.
Before calling a host reproducible, record these owner-provided paths/versions in the deployment notes:
| Artifact | Record |
|---|---|
| Arma server config | Absolute paths for server.cfg, basic.cfg, profile directory and active mission/PBO location. |
| BattlEye | Active BEpath, publicvariable.txt, scripts.txt and any command-specific filters such as createvehicle.txt, setvariable.txt, setdamage.txt, deletevehicle.txt and mpeventhandler.txt. |
| Extensions | Installed x86 a2waspwarfare_Extension DLL path/version and separate A2WaspDatabase DLL path/version when AntiStack is enabled. |
| DiscordBot | Runtime folder, token.txt, preferences.json, selected DataSourcePath and readable database.json location. |
| Logs | Server RPT path, client RPT capture plan, extension logs and DiscordBot logs. |
- Generate/copy missions with LoadoutManager from a repo root that contains
Missions,Missions_VanillaandTools/LoadoutManager/LoadoutManager.csproj, or from a normala2waspwarfareclone. - Set
A2WASP_SKIP_ZIP=1for propagation-only runs. Configure7zaonly when producing_MISSIONS.7z. - Inspect generated
version.sqffiles before packing. They are git-ignored generated inputs; release config should deliberately setWF_DEBUGandWF_LOG_CONTENT. - Copy or package mission folders only after source Chernarus and maintained Vanilla scope are clear. LoadoutManager sync can delete destination-only files/directories (
FileManager.cs:116-119,123-136), so snapshot generated mission trees before propagation and do not hand-edit generated targets as if they were durable source. - Deploy BattlEye filters from the actual server
BEpath. Do not assume the repo'skickAFKfilter is comprehensive. - Deploy
a2waspwarfare_Extensionand the separateA2WaspDatabaseonly with their expected x86/.NET Framework/runtime dependencies. - Provide DiscordBot
token.txt, a valid parseablepreferences.jsonand a readabledatabase.jsondata source outside git.database.jsoncan fall back to default bot data if absent, butpreferences.jsonis read before the token check in the current bot startup path; malformed or JSON-null preferences can also break later command/status paths because runtime code assumesPreferences.Instanceis non-null. The active status reader usesPreferences.Instance.DataSourcePath/ default data path;FileConfiguration.csandbotconfig.jsonare secondary helper paths and should not be treated as the one source of truth until integration cleanup picks a single path. Becausebotconfig.jsonis not currently ignored, do not put live secrets or production-only paths there casually. - Preserve rollback copies of the previous mission package and server configuration.
| Signal family | Operational contract | Canonical detail |
|---|---|---|
| Server FPS | Dedicated publishers feed RHUD/server-FPS compatibility state; hosted/listen loop behavior is a release-scope smoke item. | Hosted server FPS loop sleep, Server gameplay runtime atlas |
| Client delegation FPS | Player clients report FPS for delegation mode 1; do not trust it as a security signal. | AI runtime/HC loop map, Headless delegation/failover |
| Performance audit rows | Collect server and client RPTs; the parser consumes literal [Performance Audit] rows, not a live daemon stream. |
Tools/build, PerformanceAuditAnalyzer |
| Global stats / Discord status | In-repo extension writes database.json; DiscordBot polls the selected data path; AntiStack uses a separate missing DB extension. |
External integrations, AntiStack database extension audit |
Operational caveats:
- Collect the server RPT for server-scope performance and each client RPT for client/RHUD/UI performance. Client and server performance audit writers are local to their own RPTs.
-
GlobalGameStats.sqfsubtracts all live connected headless clients (dynamic count fromWFBE_HEADLESSCLIENTS_IDregistry) from player count; smoke no-HC and multi-HC deployments before relying on Discord player counts. -
origin/feat/player-statshas a branch-onlyStatsService/stats.jsonflow. Current source uses the globaldatabase.jsonstatus path.
initJIPCompatible.sqf:52 sets isHostedServer for single-player or listen-server hosts, then branches server/client/headless init at :61, :70, :218 and :224.
Use Self-host testing field notes for local listen-server gotchas: clear %LOCALAPPDATA%\ArmA 2 OA\Tmp<PORT>\__cur_mp.pbo, keep HC password flags symmetrical, and attribute RPT warnings by line order rather than frame number.
Use dedicated smoke for authority, BattlEye, AntiStack, extension and publicVariable behavior. Use listen-server smoke for fast UI/gameplay iteration only, and do not call a fix release-ready until the required Testing/debugging/release workflow smoke level is recorded.
Previous: Tools and build workflow | Next: External integrations
Related: Testing/debugging/release workflow | Self-host testing field notes | AntiStack database extension audit
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index