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Eden Everon And Taviana Map Content Reference

rayswaynl edited this page Jun 23, 2026 · 1 revision

Eden (Everon) and Taviana Map Content Reference

Source-verified 2026-06-21 against master 0139a346. Paths relative to the repo root (note each root: Tools/, Extension/, DiscordBot/, Modded_Missions/, or the Chernarus mission dir). Arma 2 OA 1.64.

Eden (Everon) and Taviana are the only two modded-terrain forks that carry a tracked mission.sqm (Modded-Maps-Status-And-Content.md:49; the other five modded folders have none). Each tracked mission.sqm hand-places a complete, terrain-specific content layer — a named-town roster, the totalTowns count, and the editor-placed LocationLogicStart/Camp/Depot/Airport/Owner* geometry — that diverges substantially from the Chernarus source mission they were forked from. This page catalogs that placement layer for both forks: the data that actually changes the playable map.

These are modded-mission artifacts, not runtime mission SQF. They are hand-edited copies of the Chernarus mission.sqm (a Real Virtuality mission editor file), excluded from the release archive (Tools/LoadoutManager/ZipManager.cs:10) and currently boot-incomplete (see Modded-Maps-Status-And-Content). The Init_Town.sqf / Init_TownMode.sqf / Init_Boundaries.sqf scripts these objects invoke are unchanged from Chernarus; only the placement data baked into the init= strings and object positions differs. That placement data is what this page documents.


Fork Identity Blocks

Each fork's class Intel and addOns[] differ from Chernarus. Eden requires sap_everon; Taviana requires tavi; both add PRACS_Molatian_MiG21 (the OPFOR MiG-21 gated by IS_mod_map_dependent, see Modded-Maps-Status-And-Content).

Field Eden (Everon) Taviana Source
briefingName [55] Warfare V48 Everon 1.01 [55] Warfare V48 Taviana 1.11 eden/mission.sqm:25 · tavi/mission.sqm:25
briefingDescription Map ported by Sgt.Ace . Scripting by Benny and Awesome&WASP + Miksuu Map by -Martin-. Scripting by Benny and Awesome&WASP + Miksuu eden/mission.sqm:26 · tavi/mission.sqm:26
Terrain addon (addOns[]) sap_everon tavi eden/mission.sqm:7 · tavi/mission.sqm:7
resistanceWest 0 0 eden/mission.sqm:27 · tavi/mission.sqm:27
year/month/day 2016 / 12 / 28 2016 / 12 / 28 eden/mission.sqm:30–32 · tavi/mission.sqm:32–34
hour/minute 8 / 0 8 / 0 eden/mission.sqm:33–34 · tavi/mission.sqm:35–36
startWeather/forecastWeather 0 / 0 (clear) 0 / 0 (clear) eden/mission.sqm:28–29 · tavi/mission.sqm:28,:30
randomSeed 10034581 (present) eden/mission.sqm:22
class Groups items= 88 116 eden/mission.sqm:38 · tavi/mission.sqm:38

Paths in this section and below are relative to Modded_Missions/; the eden file is Modded_Missions/[55-2hc]warfarev2_073v48co.eden/mission.sqm and the tavi file is Modded_Missions/[55-2hc]warfarev2_073v48co.tavi/mission.sqm (brackets literal).


Placement-Layer Divergence vs Chernarus

The LocationLogic* object families are the editor-placed geometry that defines where the game can start a base, place a camp, drop a depot, register an airport, and seat each faction's territory anchor. Counts below are exact grep-verified vehicle="LocationLogic…" tallies in each mission.sqm.

Logic family Eden Taviana Chernarus (source) What it controls
LocationLogicStart 9 11 19 Candidate HQ/base start sites
LocationLogicCamp 31 71 81 Camp (forward-base) anchor points
LocationLogicDepot 16 37 46 Town/depot capture nodes
LocationLogicAirport 1 3 3 Airfield logic objects
LocationLogicOwnerWest 1 1 1 WEST territory anchor
LocationLogicOwnerEast 1 1 1 EAST territory anchor
LocationLogicOwnerResistance absent absent 1 GUER/Resistance anchor
totalTowns (TownMode logic) 16 37 46 Town counter / scaling

Sources: Eden counts from [55-2hc]warfarev2_073v48co.eden/mission.sqm (OwnerWest id=106 :1772, OwnerEast id=107 :1791, Airport id=7 :193, totalTowns :1185); Taviana counts from [55-2hc]warfarev2_073v48co.tavi/mission.sqm (OwnerWest id=217, OwnerEast id=218, three airports id=7/8/9, totalTowns :2740); Chernarus baseline from Missions/[55-2hc]warfarev2_073v48co.chernarus/mission.sqm (totalTowns :3332, owner-Resistance logic present).

Two structural divergences stand out:

  1. No Resistance owner anchor. Chernarus places a LocationLogicOwnerResistance logic; neither fork does. Both forks register only WEST and EAST territory anchors.
  2. totalTowns matches the placed Init_Town count exactly. Eden has 16 Init_Town.sqf calls and totalTowns=16; Taviana has 37 and totalTowns=37. The Chernarus source has 46 of each. Both forks zero out every Towns_Removed* pool array ([]) on the TownMode logic, so no town-mode exclusion is configured — every placed town is always active (eden/mission.sqm:1185, tavi/mission.sqm:2740).

The TownMode logic also ExecVMs the unchanged Common\Init\Init_TownMode.sqf; only the inline setVariable payload (the totalTowns value and empty Towns_Removed* arrays) differs from Chernarus.


Eden (Everon) Town Roster — 16 Towns

Init_Town call signature: [logic, townName, dubbingName, startSV, maxSV, townValue, townType] (see Chernarus-Map-Content-Reference for field semantics). All 16 Eden towns use dubbing name "+" (use town name directly). Every town name is Everon-specific (French place names), none shared with Chernarus.

# Town Start SV Max SV Town value Town type(s) mission.sqm line
1 Tyrone 10 50 150 SmallTown1, MediumTown2 :128
2 Le Moule 10 65 300 MediumTown1, MediumTown2 :254
3 Chotain 10 60 250 SmallTown1, SmallTown2 :324
4 Saint Phillippe 20 95 500 LargeTown1, LargeTown2 :392
5 Provins 10 60 200 TinyTown1 :474
6 Entre Deux 10 60 250 SmallTown1, SmallTown2 :545
7 Durras 10 60 250 TinyTown1, SmallTown1, SmallTown2 :615
8 Levie 10 50 100 TinyTown1 :685
9 Montignac 30 150 500 HugeTown1, HugeTown2 :756
10 Morton 20 100 200 LargeTown1, LargeTown2 :838
11 Regina 10 60 250 SmallTown1, SmallTown2 :920
12 Lamentin 20 100 250 LargeTown1, LargeTown2 :990
13 Meaux 10 70 300 MediumTown1, MediumTown2 :1071
14 Gravette 10 50 100 SmallTown1 :1141
15 Saint Pierre 20 80 300 LargeTown1, LargeTown2 :2563
16 Figari 10 50 200 TinyTown1 :2654

Only one Huge town (Montignac), and it carries town value 500 (not the Chernarus huge-town default of 1000). Eden is a deliberately smaller map than Chernarus: 16 towns vs 46.

Eden start sites (9 LocationLogicStart)

SQM id Position (x, z) mission.sqm line
0 7254, 6826 :42 (first Groups item)
8 2852, 6434 (start group)
9 11108, 1681
129 5127, 11743
130 8872, 4423
131 3499, 4464
132 6517, 8650
133 8199, 1980
142 4260, 5851

Positions are [x, y, z] Arma world coordinates from each start logic's position[]; (x, z) is the ground-plane pair. The single Eden airport logic (id=7) sits at 4843, 11864 (eden/mission.sqm:193 region); the WEST owner anchor (id=106) at 10901, 8811; the EAST owner anchor (id=107) at 10844, 8491 (eden/mission.sqm:1772, :1791) — the two faction anchors are ~320 m apart in the map's east-central area.


Taviana Town Roster — 37 Towns

All 37 Taviana towns use dubbing name "+". Names are Taviana-specific (Slavic/Russian place names), none shared with Chernarus or Eden. Taviana is the largest of the three by boundary (25600 m, Init_Boundaries.sqf:14) and second by town count.

# Town Start SV Max SV Town value Town type(s) mission.sqm line
1 Kopech 10 50 150 SmallTown1, MediumTown2 :130
2 Komarovo 10 55 300 MediumTown1, MediumTown2 :328
3 Mitrovice 30 150 1000 HugeTown1, HugeTown2 :398
4 Sabina 30 180 1000 HugeTown1, HugeTown2 :479
5 Stari Sad 10 50 250 SmallTown1, SmallTown2 :593
6 Zhabinka 10 30 100 TinyTown1 :663
7 Bilgrad Na Moru 30 150 1000 HugeTown1, HugeTown2 :709
8 Marina 10 40 200 TinyTown1 :803
9 Vodice 10 30 100 SmallTown1 :873
10 Repkov 10 30 100 TinyTown1 :919
11 Topolka 20 80 500 LargeTown1, LargeTown2 :977
12 Martin 20 80 500 LargeTown1, LargeTown2 :1059
13 Polyanka 10 30 100 TinyTown1 :1153
14 Molotovsk 20 100 500 LargeTown1, LargeTown2 :1224
15 Novi Dvor 10 50 250 SmallTown1, SmallTown2 :1318
16 Vedich 10 50 150 TinyTown1, SmallTown1, SmallTown2 :1388
17 Duge Salo 10 30 100 TinyTown1 :1458
18 Byelov 30 120 500 HugeTown1, HugeTown2 :1541
19 Boye 10 50 250 SmallTown1, SmallTown2 :1623
20 Seven 20 90 500 LargeTown1, LargeTown2 :1693
21 Khotanovsk 10 30 100 TinyTown1 :1774
22 Branibor 30 180 1000 HugeTown1, HugeTown2 :1844
23 Novy Bor 10 50 250 SmallTown1, SmallTown2 :1950
24 Dalnogorsk 10 50 250 SmallTown1, SmallTown2 :2032
25 Etanovsk 20 90 500 LargeTown1, LargeTown2 :2102
26 Gorka 10 55 200 TinyTown1, SmallTown2 :2183
27 Solibor 20 80 500 LargeTown1, LargeTown2 :2253
28 Chernovar 20 90 300 LargeTown1, LargeTown2 :2335
29 Dubovo 10 65 300 MediumTown1, MediumTown2 :2426
30 Lyepestok 30 180 1000 HugeTown1, HugeTown2 :2519
31 Krasnoznamen'sk 30 150 1000 HugeTown1, HugeTown2 :2614
32 Kameni 10 40 100 SmallTown1 :2696
33 Vinograd 10 50 300 MediumTown1, MediumTown2 :4118
34 Ekaterinburg 30 120 1000 HugeTown1, HugeTown2 :4187
35 Lyobol' 10 60 300 SmallTown1, MediumTown1, MediumTown2 :4269
36 Chrveni Gradok 20 90 300 LargeTown1, LargeTown2 :4339
37 Sevastopol' 20 100 500 LargeTown1, LargeTown2 :4453

Taviana carries 8 Huge towns (Mitrovice, Sabina, Bilgrad Na Moru, Byelov, Branibor, Lyepestok, Krasnoznamen'sk, Ekaterinburg) — several with maxSV=180, the highest max-supply value of any town on any of the three maps (Chernarus huge towns cap at 150). Three towns use apostrophe-bearing transliterated names (Krasnoznamen'sk, Lyobol', Sevastopol').

Taviana airports and faction anchors

Object SQM id Position (x, z) mission.sqm
Airport 1 7 6877, 8537 tavi airport group
Airport 2 8 10194, 18666 tavi airport group
Airport 3 9 16699, 10172 tavi airport group
LocationLogicOwnerWest 217 11967, 21183 tavi owner group
LocationLogicOwnerEast 218 11926, 21039 tavi owner group

The two Taviana faction anchors sit only ~150 m apart in the map's far north (z ≈ 21000), a tighter pairing than Eden's. Taviana's three airports span the full map (z from 8500 to 18700), consistent with its 25600 m boundary.


What Is NOT a Divergence (Scope Note)

The forks are older snapshots of the same Warfare mission, so most of the file is byte-identical to Chernarus and a wholesale file-diff is noise. The genuine, intentional divergences are confined to the mission.sqm placement layer documented above. Specifically out of scope here because they are documented elsewhere or are not terrain-intentional:

  • mission.sqm presence, addons, briefing names, boundary radii, boot-blocker tiers, conflict-marker file lists — fully covered in Modded-Maps-Status-And-Content and Playable-Maps-Catalog.
  • Faction-family selection (FOREST → Chernarus USMC/RU/GUE via IS_chernarus_map_dependent) — both forks are FOREST, so they inherit the Chernarus faction set; this is map-type-driven, not a per-fork edit. See Modded-Maps-Status-And-Content and Chernarus-Map-Content-Reference for the faction indices.
  • Stale config-merge artifacts in modded Common/Config/Core_Units / Core_Structures files (e.g. unresolved conflict markers from an old branch) — these are merge debris, not deliberate terrain content, and are tracked as boot blockers, not divergences.

The new, otherwise-undocumented content is exactly the extracted town roster, totalTowns, and LocationLogicStart/Camp/Depot/Airport/Owner* geometry for the two forks that uniquely carry a tracked mission.sqm.


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