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Upstream BE2073 AICOM Fork Delta Classification
Source-backed classification of the Build84/cmdcon36 Server/AI/Commander tree against the upstream Benny BE 2.073 parent. Use this page when deciding whether an AI commander change can be cherry-picked from upstream or must be treated as WASP-owned design.
| Item | Evidence |
|---|---|
| Upstream parent ref |
refs/remotes/upstream/v24042025@407c2d2d8411cf1f0824adc15639e9d3f5ea33c1 (Merge branch 'LoadoutManagerFix7zPath' into dev_24042025, 2025-04-25). |
| Older upstream comparison ref |
refs/remotes/upstream/v31072024@436abf83805de42484db9d041c19b4228f91b285. |
| WASP target base |
origin/claude/build84-cmdcon36@5fca3239069a5eff6335f06fecb26bb72e8c9ceb. |
| Strict diff command |
git diff --name-status refs/remotes/upstream/v24042025 origin/claude/build84-cmdcon36 -- "Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/AI/Commander/". |
| Strict path result | Upstream has zero files under Server/AI/Commander; Build84 has 18 added files and 8157 insertions(+). |
| Maintained mirrors | Takistan and Zargabad show the same 18 added Server/AI/Commander files. |
| Adjacent legacy carry-over | Outside the strict directory, Build84 adds Common_RunCommanderTeam.sqf and modifies Server_AI_Com_Upgrade.sqf plus Server_ChangeAICommanderFunds.sqf: 3 files changed, 2462 insertions(+), 32 deletions(-). |
By strict path diff, there is no upstream-original source file inside Build84's Server/AI/Commander directory. The entire directory is a WASP-added modular commander system.
The AI commander concept is inherited from upstream: upstream already has the AI commander enable flag, null-commander convention, AI wallet, upgrade order arrays and AI upgrade worker. Build84 changes the architecture: it replaces the old hook/FSM-shaped surface with a modular supervisor, strategy loop, team founder, HC-local team driver and feature workers.
Future upstream mining should therefore avoid path-level cherry-picks for Server/AI/Commander. Mine upstream semantics and gameplay intent, then port them into the WASP AICOM modules with current feature gates, telemetry and HC ownership rules.
| Surface | Upstream evidence | Build84 interpretation |
|---|---|---|
| AI commander flag |
WFBE_C_AI_COMMANDER_ENABLED = 1 in upstream common constants. |
Inherited concept; Build84's modular commander is gated and started by server init logic. |
| Null commander convention | Upstream vote/reassignment code treats wfbe_commander = objNull as AI control and a team object as human control. |
Inherited control model; Build84 AI_Commander.sqf runs full mode when no human owns command and assist mode when a human does. |
| AI wallet | Upstream has Server_ChangeAICommanderFunds.sqf, Server_GetAICommanderFunds.sqf and income deposits. |
Inherited resource concept; Build84 keeps accessors and routes AICOM spend decisions through modular workers. |
| Upgrade order arrays | Upstream Core_Upgrades exposes WFBE_C_UPGRADES_%1_AI_ORDER; Server_AI_Com_Upgrade.sqf consumes it. |
Inherited research priority surface; Build84 keeps the worker while surrounding commander behavior is WASP-owned. |
| Commander startup hooks | Upstream vote/reassignment comments mention processing the AI Commander FSM when no human commander is present. | Inherited activation intent only; the strict Server/AI/Commander implementation does not exist upstream. |
| Target directory |
git ls-tree -r --name-only refs/remotes/upstream/v24042025 -- ".../Server/AI/Commander/" returns zero files. |
All 18 files in the Build84 directory classify as WASP-added files. |
| File | Added lines | Strict class | Behavior lineage | Role |
|---|---|---|---|---|
AI_Commander.sqf |
1086 | WASP replacement core | Inherited AI commander concept, WASP supervisor architecture. | Per-side supervisor; full mode without human commander, assist/hybrid behavior with one. |
AI_Commander_Allocate.sqf |
437 | WASP additive v2 layer | WASP AICOM v2 attack authority. | Optional single offensive authority that concentrates teams through WFBE_C_AICOM2_ALLOCATE_ENABLE. |
AI_Commander_AssignTowns.sqf |
766 | WASP replacement core | WASP team-tasking implementation over inherited town-control goals. | Sends idle AI teams toward nearest uncaptured or target towns. |
AI_Commander_AssignTypes.sqf |
281 | WASP replacement core | WASP modular team-template assignment. | Assigns team templates to unassigned AI teams. |
AI_Commander_Base.sqf |
1006 | WASP replacement core | Inherited commander/base responsibility, WASP base-doctrine implementation. | Deploys HQ and builds base structures by doctrine. |
AI_Commander_BaseSell.sqf |
97 | WASP additive feature | WASP gated cleanup/economy feature. | Sells or recycles eligible structures when enabled. |
AI_Commander_Beacon.sqf |
152 | WASP additive feature | WASP forward-spawn support. | Manages forward ambulance spawn beacon behavior. |
AI_Commander_DisbandLowTier.sqf |
79 | WASP additive feature | WASP force-quality maintenance. | Retires rear idle foot infantry once mobile force exists. |
AI_Commander_Execute.sqf |
138 | WASP replacement core | WASP order materialization. | Converts stored AICOM orders into actual waypoints. |
AI_Commander_FundsSink.sqf |
78 | WASP additive feature | WASP wealth-cap/funds-sink behavior. | Spends excess commander wealth when the feature gate allows it. |
AI_Commander_HCTopUp.DRAFT.sqf |
280 | Draft/inert additive | WASP draft only. | Documents HC top-up direction; not wired into live behavior. |
AI_Commander_MHQReloc.sqf |
554 | WASP additive feature | WASP mobile-HQ relocation logic. | Relocates MHQ by strategic pressure and safety checks. |
AI_Commander_Paratroops.sqf |
118 | WASP additive feature | WASP tactical reinforcement feature using existing support path. | Calls AI paratroop reinforcement through the player support function when gated. |
AI_Commander_PlayerArty.sqf |
85 | WASP additive feature | WASP command-console resolver. | Resolves player artillery requests into commander-side artillery action. |
AI_Commander_Produce.sqf |
479 | WASP replacement core | Inherited AI production need, WASP production worker. | Reinforces under-strength AI teams. |
AI_Commander_Snapshot.sqf |
187 | WASP additive v2 layer | WASP world-model layer. | Builds the AICOM v2 snapshot consumed by strategy/allocation. |
AI_Commander_Strategy.sqf |
1098 | WASP strategy layer | WASP strategic planner over inherited commander goals. | Selects strategic targets, spearheads and high-level posture. |
AI_Commander_Teams.sqf |
1236 | WASP replacement core | Inherited AI commander team ownership, WASP founder/HC delegation. | Founds combat teams up to target and delegates execution to HC/server-local drivers. |
Build84 compiles the AICOM tree from Server/Init/Init_Server.sqf around the commander compile block, then starts one supervisor per side and watchdog-restarts it later. Common_RunCommanderTeam.sqf is outside the strict directory but is part of the runtime: it is the HC/server-local driver that reads wfbe_aicom_order, creates or owns team groups and turns the commander brain's orders into unit movement.
This split matters for future patches. Strategy changes usually belong in AI_Commander.sqf, AI_Commander_Strategy.sqf, AI_Commander_Snapshot.sqf or AI_Commander_Allocate.sqf; team execution changes usually belong in AI_Commander_Teams.sqf plus Common_RunCommanderTeam.sqf, not in upstream-imported files.
- Treat
Server/AI/Commanderas WASP-owned implementation, not upstream-owned source. - Mine upstream for AI wallet, research, vote/reassignment and null-commander semantics; do not expect matching commander module paths.
- Port any upstream AI commander lesson into the current WASP module that owns that behavior, with the current feature gate and telemetry style.
- Check whether a worker is live-wired before claiming behavior.
AI_Commander_HCTopUp.DRAFT.sqfis a draft file and should not be described as live runtime. - For source edits, start in Chernarus, run LoadoutManager propagation and verify Takistan/Zargabad mirror parity instead of hand-editing generated mission copies.
- For documentation-only archaeology, cite the exact upstream ref and Build84 base; upstream branch names alone are not authority.
- Strict Chernarus path diff returned 18 added
Server/AI/Commanderfiles and8157 insertions(+). - Upstream parent
refs/remotes/upstream/v24042025has zero files under the strict target directory. - Maintained Takistan and Zargabad mirrors show the same 18 added commander files.
- Adjacent carry-over scan found
Common_RunCommanderTeam.sqfadded and AI commander wallet/upgrade helpers modified outside the target directory. - Scope stayed wiki-only: no mission source edits, no source branch, no draft PR, no LoadoutManager run, no package artifact, no deploy and no live server action.
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index