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AICOM V2 Cutover Status
Tracks the five-step one-shot cutover from the V1 commander to the unified V2 implementation. Owner ruling: Ray, 2026-07-05. Binding source:
docs/design/v2/AICOM-V2-CUTOVER-AND-RECONCILIATION.mdon branchclaude/fable-completion-push.
As of 2026-07-06 — step 1 (mapping) in progress; steps 2–5 not started.
AICOM V2 deploys in full, at once — not as a permanent parallel system. After cutover the old V1
commander implementation and its telemetry are mapped, then shelved, then removed. A single
mission-global flag (WFBE_C_AICOM_V2_ENABLE) governs the transition window only; it retires at
step 5. For the authoritative text see the cutover brief cited above.
| Step | Name | Gate condition | Current state |
|---|---|---|---|
| 1 | Map |
AICOM-V2-MIGRATION-MAP.md accounts for every V1 worker, constant, and telemetry emitter |
In progress — telemetry census complete (2026-07-05); record/function mapping table outstanding |
| 2 | Cut over | One-shot build ships; V2 is the only running logic; V1 inert behind flag | Not started |
| 3 | Parity soak | N clean T3 nights; capture-rate >= baseline; FPS parity; zero filtered RPT errors; telemetry grammar conformance | Not started — soak-gate tools not yet created (see blockers) |
| 4 | Shelve | V1 commander files + V1-only AICOMSTAT emitters removed onto tagged branch; Shelved-AICOM-V1 wiki record created |
Not started |
| 5 | Remove | Rollback flag retires; docs re-anchor to V2-only; V1-citing wiki pages marked historical | Not started |
Current milestone: Step 1 — Mapping.
Two V2 implementation lines existed before 2026-07-05:
| Spec line (Codex pack, PRs #700–705) | Live line (PR #713, branch fable/aicom-v2-l1) |
|
|---|---|---|
| Records |
AICOMV2_* (PullWorldState, THIRD_VIEW, …) |
AICOM2_Snapshot / AICOM2_Allocate (wfbe_aicom2_snap, WFBE_SNAP_*) |
| Telemetry | `AICOMSTAT | v3` grammar (PLAN/WHY/INTEL families) |
| Method | Clean-room, harness-first, lanes 415–426 | Incremental milestones M0–M5 on live code |
| Validation | Acceptance harness + fixtures | Shadow-mode + live soak evidence |
Resolution (owner, 2026-07-05): The live AICOM2 machinery is the base. It is shadow-validated
against live soak data (M0 snapshot, M1 allocator, M5 latch) and already coexists with the mission's
locality and HC constraints. The spec-pack behaviours, doctrine rules, schema discipline, WHY-row
explainability, volume protection, and acceptance harness all still bind — ported onto AICOM2 vocabulary.
One telemetry grammar ships. The AICOM2|v1| family grows the V3 features (WHY correlation, INTEL
families, harness-parseable enums) rather than a parallel AICOMSTAT|v3 stream.
From the 2026-07-05 live Chernarus session (live server + HC RPT, direct reads):
-
AICOM2telemetry is flowing correctly: SNAP/FISTPOOL/ALLOC/ORDER lines healthy from round start (46 neutral towns) through tick 820+. ASSAULT_DISPATCH active on both sides. -
AICOMSTAT|v2EVENT stream healthy: ECONOMY/COMBATSTAT/CAPTURE_TRACE families present. - Server perf healthy: FPS 25–48 under 339–403 AI.
antistack_mainis the highest-cost op (500–600 ms/call) — known design cost, not a regression. - GRPBUDGET well under cap (peak: west 67/144, east 47/144, GUER 44/144).
- HC delegation degraded in this session:
remotePctfell to 21% (vs 92–95% in 2026-07-04 sessions) with partial recovery to 37%. Hypothesis: GUER + server-local groups crowding the AI budget at low TOWNS_ACTIVE=4 / AI=403. Research packet open — no HC architecture changes without owner approval.
| Blocker | Required action | Owner |
|---|---|---|
| `AICOM2 | ` has zero tool consumers | Extend Tools/Soak/analyze_soak.py to parse the unified grammar |
Score-AicomRounds.ps1 does not exist |
Create in Tools/PrTestHarness/Aicom/; wire to unified grammar |
Agent B / Codex |
aicom-watch.ps1 does not exist |
Create in Tools/PrTestHarness/Ops/; wire to unified grammar |
Agent B / Codex |
GRPBUDGET / SRVPERF emitters live in AI_Commander.sqf
|
Relocate to server_groupsGC.sqf (byte-identical format) before shelve — TP-4 is an approved ungated packet |
Agent B |
AICOM-V2-MIGRATION-MAP.md record/function table incomplete |
Finish mapping every V1 worker to V2 home or deliberate drop | Cutover build lead |
- V1 commander files move to a tagged branch (
shelved/aicom-v1-<date>). - V1-only AICOMSTAT emitters (those whose content was not ported to the unified grammar) are removed from the mission tree. Any V1-only emitter still in the tree after step 4 is a review FAIL.
- A
Shelved-AICOM-V1wiki record is created in the establishedShelved-*pattern (what / where / how-to-revive). - GRPBUDGET, DELEGSTAT, TOWNSTAT, and the groupsGC audit families are not removed — they are not commander-owned and survive unchanged (GRPBUDGET emission moves host but keeps its format).
- GUER Director (PR #715) — approved including relief waves; sequenced after cutover stabilises unless the owner pulls it earlier.
-
MATCH|v1|match-facts family — new telemetry for Stats V2; emission begins after the unified grammar is confirmed and the ingest pipeline is wired. - V1-citing wiki pages marked historical at step 5; pages affected include AI Commander Logging And AICOMSTAT Telemetry and AICOMSTAT V2 Event Vocabulary Census.
Lane 82 queried whether B69 Patch A's HQ-strike finisher was present. Confirmed resolved: B69 Patch A (35547c471) is already an ancestor of claude/build84-cmdcon36. Current AI_Commander_Strategy.sqf sends HQ-strike teams to getPos _enemyHQ, stages/masses strikers, weights vehicle punch, and can close via base overrun. Chernarus, Takistan, and Zargabad files hash-match. No further action needed on this item before V2 cutover. Full audit note: Audit Archive 2026-07.
- AI Commander B69 Improvement Roadmap
- AI Commander B69 Implementation Sketches
- AICOMSTAT V2 Event Vocabulary Census
- AI Commander Execution Loop Reference
- Headless Delegation And Failover Playbook
- Telemetry Families Reference
- RPT Telemetry Consumer Port Map
- Shelved AICOM Concepts
- Audit Archive 2026-07
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index