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Town Runtime Tuning Constants
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
This page is the single index of the WFBE_C_TOWNS_* runtime tuning constants — the town capture geometry, AI-mortar fire control, detection ranges, defender/garrison lifecycle, group-merge targets, and group caps. They are assigned in Common/Init/Init_CommonConstants.sqf, mostly as plain WFBE_C_X = … lines (so a server init.sqf cannot pre-seed them) with a handful guarded by if (isNil "WFBE_C_X") then {…}. Most of these constants do not appear in Rsc/Parameters.hpp, so they are absent from the lobby-parameter index and the lobby cannot set them — see Mission Start Parameters Index. The exceptions are the lobby town knobs already catalogued there and excluded from the "lobby cannot set" claim: WFBE_C_TOWNS_DEFENDER, WFBE_C_TOWNS_OCCUPATION, WFBE_C_TOWNS_PATROLS, plus three constants this page still documents for completeness — WFBE_C_TOWNS_CAPTURE_MODE (param 73, Parameters.hpp:467, lobby default 2), WFBE_C_TOWNS_BUILD_PROTECTION_RANGE (param 78, Parameters.hpp:497, lobby default 100), and WFBE_C_TOWNS_VEHICLES_LOCK_DEFENDER (param 80, Parameters.hpp:509, lobby default 0). All three are if (isNil)-guarded in Init_CommonConstants.sqf, so the Init_CommonConstants value is only a fallback the lobby overrides — the effective default is the lobby default, not the value shown in their rows below. This page is also distinct from Town AI Group Composition Catalog, which documents the named group templates rather than the numeric knobs that scale and merge them.
Every row below was opened in source. The "Consumer" column names the FSM/function that reads the constant via getVariable (verified where a direct reader exists; a few constants are defined-but-not-directly-grepped and are flagged as such).
server_town.sqf selects which range constant to use based on WFBE_C_TOWNS_CAPTURE_MODE (server_town.sqf:13-19): mode 0/default reads CAPTURE_RANGE, mode 1 reads CAPTURE_THRESHOLD_RANGE. The capture mode itself is the most heavily-commented knob in the block.
| Constant | Default | Line | Meaning | Consumer |
|---|---|---|---|---|
WFBE_C_TOWNS_CAPTURE_MODE |
0 (fallback) |
Init_CommonConstants.sqf:482 |
Capture rule. 0 Normal/Classic (flip on defender-clear + presence within CAPTURE_RANGE), 1 Threshold (140m majority), 2 All Camps (must hold every camp dismounted). A/B comment: changed 2→0 because mounted AI teams never satisfied mode 2's all-camps gate. Lobby param 73 (Parameters.hpp:467, lobby default 2); if (isNil)-guarded so the 0 shown is the dead fallback — effective default is the lobby 2 unless overridden. |
server_town.sqf:13 |
WFBE_C_TOWNS_CAPTURE_RANGE |
40 |
Init_CommonConstants.sqf:495 |
Range (m) for the classic-mode capture-presence check; also the commander-team capture scan radius. |
server_town.sqf:15; Common_RunCommanderTeam.sqf:596
|
WFBE_C_TOWNS_CAPTURE_THRESHOLD_RANGE |
140 |
Init_CommonConstants.sqf:497 |
Range (m) used when CAPTURE_MODE = 1 (majority-presence threshold). |
server_town.sqf:16 |
WFBE_C_TOWNS_CAPTURE_RATE |
0.4 |
Init_CommonConstants.sqf:496 |
Per-tick town capture progress rate. | server_town.sqf:20 |
WFBE_C_TOWNS_CAPTURE_ASSIST |
400 |
Init_CommonConstants.sqf:494 |
Range (m) within which a player counts toward the capture-assist credit on TownCaptured. |
Client/PVFunctions/TownCaptured.sqf:57 |
server_town_ai.sqf builds the town's idle and active activation radii from a base range scaled by these coefficients (server_town_ai.sqf:11-12); the air-detection height threshold is read at :14.
| Constant | Default | Line | Meaning | Consumer |
|---|---|---|---|---|
WFBE_C_TOWNS_DETECTION_RANGE_COEF |
1 |
Init_CommonConstants.sqf:500 |
Activation-range multiplier while the town is idle (town range × coef). |
server_town_ai.sqf:11; server_town.sqf:356
|
WFBE_C_TOWNS_DETECTION_RANGE_ACTIVE_COEF |
1 |
Init_CommonConstants.sqf:499 |
Activation-range multiplier once the town is active (town range × coef). | server_town_ai.sqf:12 |
WFBE_C_TOWNS_DETECTION_RANGE_AIR |
50 |
Init_CommonConstants.sqf:501 |
Air units are detected only above this height (_airHeight). |
server_town_ai.sqf:14 |
The AI-mortar block tunes the town garrison's indirect fire. The scan/precognition/splash values have direct readers in the artillery core; the interval and min/max range are defined here as the town-side fire constraints (the min/max comments warn they must stay inside the artillery core values).
| Constant | Default | Line | Meaning |
|---|---|---|---|
WFBE_C_TOWNS_MORTARS_SCAN |
60 |
Init_CommonConstants.sqf:502 |
Radius scanned around a target for friends/enemies before firing. |
WFBE_C_TOWNS_MORTARS_INTERVAL |
200 |
Init_CommonConstants.sqf:503 |
Minimum seconds between AI mortar fires. |
WFBE_C_TOWNS_MORTARS_PRECOGNITION |
25 |
Init_CommonConstants.sqf:504 |
Percent chance the mortar fires on a target by precognition. |
WFBE_C_TOWNS_MORTARS_RANGE_MAX |
750 |
Init_CommonConstants.sqf:505 |
Max engagement range (m); must not exceed artillery core values. |
WFBE_C_TOWNS_MORTARS_RANGE_MIN |
125 |
Init_CommonConstants.sqf:506 |
Min engagement range (m); must not be below artillery core values. |
WFBE_C_TOWNS_MORTARS_SPLASH_RANGE |
60 |
Init_CommonConstants.sqf:507 |
AI mortar area-of-effect radius. |
Base-defense spawn timing and post-capture grace periods. GUNNERS_ON_CAPTURE, DEFENSE_SPAWN_DELAY, and DEFENDER_LINGER sit in a separate Task-32 block (Init_CommonConstants.sqf:589-596) and are consumed by the capture branch of server_town.sqf. The two REINFORCEMENT_* toggles default off and are defined in the lobby-adjacent guarded block.
| Constant | Default | Line | Meaning | Consumer |
|---|---|---|---|---|
WFBE_C_TOWNS_DEFENSE_RANGE |
30 |
Init_CommonConstants.sqf:498 |
Range (m) around the town used by the defense-patrol logic. | server_town_patrol.sqf:17 |
WFBE_C_TOWNS_GUNNERS_ON_CAPTURE |
true |
Init_CommonConstants.sqf:589 |
Immediately man static defenses on capture for all sides; false = reactive only. if (isNil)-overridable. |
server_town.sqf:289 |
WFBE_C_TOWNS_DEFENSE_SPAWN_DELAY |
300 |
Init_CommonConstants.sqf:593 |
Seconds after capture before the new owner's statics/defense teams spawn (with a fire-time ownership guard). | server_town.sqf:286 |
WFBE_C_TOWNS_DEFENDER_LINGER |
180 |
Init_CommonConstants.sqf:596 |
Seconds the old owner's gunners keep fighting after capture before cleanup (fire-time guard aborts cleanup if the town flipped back). | server_town.sqf:267 |
WFBE_C_TOWNS_REINFORCEMENT_DEFENDER |
0 |
Init_CommonConstants.sqf:487 |
Enable defender-side town reinforcement (off). if (isNil)-guarded. |
defined; no direct reader grepped |
WFBE_C_TOWNS_REINFORCEMENT_OCCUPATION |
0 |
Init_CommonConstants.sqf:488 |
Enable occupation-side town reinforcement (off). if (isNil)-guarded. |
defined; no direct reader grepped |
WFBE_C_TOWNS_VEHICLES_LOCK_DEFENDER |
1 (fallback) |
Init_CommonConstants.sqf:490 |
Lock the defender side's town vehicles. Lobby param 80 (Parameters.hpp:509, lobby default 0); if (isNil)-guarded so the 1 shown is the dead fallback — effective default is the lobby 0 unless overridden. |
server_patrols.sqf:10; Common_CreateTownUnits.sqf:31
|
WFBE_C_TOWNS_UNITS_INACTIVE |
90 |
Init_CommonConstants.sqf:513 |
Remove town units if no enemies are found within this many seconds. | server_town_ai.sqf:15 |
WFBE_C_TOWNS_UNITS_SPAWN_CAPTURE_DELAY |
1200 |
Init_CommonConstants.sqf:514 |
If this many seconds elapsed since a town's last capture, units may respawn during the next capture. | defined; consumed via town capture state |
WFBE_C_TOWNS_UNITS_WAYPOINTS |
9 |
Init_CommonConstants.sqf:515 |
Base waypoint count for town garrison patrols (plus usable building positions). | Common_WaypointPatrolTown.sqf:21 |
WFBE_C_TOWNS_BUILD_PROTECTION_RANGE |
450 (fallback) |
Init_CommonConstants.sqf:481 |
No construction allowed within this radius of a town. Lobby param 78 (Parameters.hpp:497, lobby default 100); if (isNil)-guarded so the 450 shown is the dead fallback — effective default is the lobby 100 unless overridden. |
updateavailableactions.fsm:38 |
WFBE_C_TOWNS_PURCHASE_RANGE |
60 |
Init_CommonConstants.sqf:510 |
Range (m) for town-based purchasing. | defined |
These two switch-derived coefficients are the bridge from the lobby difficulty knobs (WFBE_C_TOWNS_OCCUPATION, WFBE_C_TOWNS_DEFENDER) to garrison size. They are computed at init (Init_CommonConstants.sqf:678-679) and multiplied into _groups_max in the group builders.
| Constant | Default (Medium) | Line | Meaning | Consumer |
|---|---|---|---|---|
WFBE_C_TOWNS_UNITS_COEF |
1.5 |
Init_CommonConstants.sqf:678 |
Garrison-size multiplier from WFBE_C_TOWNS_OCCUPATION (case 1→1, 2→1.5, 3→2, 4→2.5, default 1). |
Server_GetTownGroups.sqf:141 |
WFBE_C_TOWNS_UNITS_DEFENDER_COEF |
1.5 |
Init_CommonConstants.sqf:679 |
Defender-garrison multiplier from WFBE_C_TOWNS_DEFENDER (same case ladder). |
Server_GetTownGroupsDefender.sqf:82 |
The merge constants fuse identical infantry rosters into fewer server group-brains (an FPS optimization that does not change which units spawn). MERGE_TARGET is global; the two _DEFENDER variants are GUER-specific A/B knobs raised above the historical hardcoded cap of 10.
| Constant | Default | Line | Meaning | Consumer |
|---|---|---|---|---|
WFBE_C_TOWNS_MERGE_TARGET |
5 |
Init_CommonConstants.sqf:680 |
Target units per consolidated town-garrison infantry group (hard cap 10). 0 disables merging (one group per template). Vehicles never merged. |
Server_GetTownGroups.sqf:222; Server_GetTownGroupsDefender.sqf:163
|
WFBE_C_TOWNS_MERGE_TARGET_DEFENDER |
11 |
Init_CommonConstants.sqf:681 |
GUER-only merge target (raised 9→11 to fuse defender garrisons harder). if (isNil)-guarded. |
Server_GetTownGroupsDefender.sqf:162 |
WFBE_C_TOWNS_MERGE_CAP_DEFENDER |
12 |
Init_CommonConstants.sqf:682 |
GUER-only merged-group size cap (raised from the global 10 so the 11-target can flush; 12 = classic A2 squad max). if (isNil)-guarded; falls back to 10. |
Server_GetTownGroupsDefender.sqf:164 |
Per-upgrade-level supply rates, read by the town economy and upgrade-label logic. Which array is used depends on WFBE_C_ECONOMY_SUPPLY_SYSTEM (time-based vs truck-based).
| Constant | Default | Line | Meaning | Consumer |
|---|---|---|---|---|
WFBE_C_TOWNS_SUPPLY_LEVELS_TIME |
[1, 2, 3, 4, 5] |
Init_CommonConstants.sqf:511 |
Time-based supply-rate ladder, indexed by the SUPPLYRATE upgrade level. |
server_town.sqf:81; Labels_Upgrades.sqf:19
|
WFBE_C_TOWNS_SUPPLY_LEVELS_TRUCK |
[5, 6, 7, 8, 10] |
Init_CommonConstants.sqf:512 |
Truck-based supply ladder (used when WFBE_C_ECONOMY_SUPPLY_SYSTEM != 1). |
Labels_Upgrades.sqf:19 |
Not a TOWNS_ constant but the backstop named throughout the town-tuning comments: WFBE_C_GUER_GROUPS_MAX = 80 (Init_CommonConstants.sqf:112, if (isNil)-guarded) is the hard ceiling on total resistance groups (garrisons + uprising + side-patrols), bounding GUER growth toward the engine's ~144-groups/side limit. The ACTIVE_MAX and merge constants above are tuned with this cap as the worst-case backstop.
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