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Server Broadcast And Telemetry Loop Reference
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
Three server-only background loops are spawned consecutively from Server/Init/Init_Server.sqf and share one idiom: an isServer guard, a WFBE_C_*_ENABLED feature gate, an interval floored at 30 seconds, and a wait-first loop body so nothing fires at time == 0 boot. Two of them push a one-shot announcement to every client through a paired Client PVF handler; the third emits a structured RPT line for the off-engine dashboard. This page documents those loops, their tunables, the load-bearing nil-destination broadcast contract, the PLAYERSTAT|v1 wire format, and the two client receivers. This is distinct from the buffered WASPSTAT|v1 flush path (see Player-Stats-Branch-Audit.md) — server_playerstat_loop is a separate, always-on emitter and the only telemetry line carrying a player display name.
All three loops are launched after waitUntil {time > 0} near the end of server init. Each spawn is double-gated: the same WFBE_C_*_ENABLED flag is checked in Init_Server.sqf (to avoid even creating the thread) and re-checked inside the spawned script.
| Order | Spawn line | Script | Outer gate | Init log line |
|---|---|---|---|---|
| 1 | Server/Init/Init_Server.sqf:780 |
Server\FSM\server_restart_announcer.sqf |
WFBE_C_RESTART_ENABLED == 1 (Init_Server.sqf:779) |
"Restart announcer FSM is initialized." (Init_Server.sqf:781) |
| 2 | Server/Init/Init_Server.sqf:787 |
Server\FSM\server_dashboard_announcer.sqf |
WFBE_C_DASHBOARD_ANNOUNCE_ENABLED == 1 (Init_Server.sqf:786) |
"Dashboard-link announcer FSM is initialized." (Init_Server.sqf:788) |
| 3 | Server/Init/Init_Server.sqf:795 |
Server\FSM\server_playerstat_loop.sqf |
WFBE_C_PLAYERSTAT_ENABLED == 1 (Init_Server.sqf:794) |
"Player-stat leaderboard emitter FSM is initialized." (Init_Server.sqf:796) |
Despite the FSM directory and the "FSM is initialized" log wording, all three are plain .sqf loops launched with execVM — there is no .fsm here.
Both announcers reach clients via WFBE_CO_FNC_SendToClients (defined Common/Init/Init_Common.sqf:158, body Common/Functions/Common_SendToClients.sqf) with the call shape [nil, "<PVFName>", [args]]. The first array element is the destination and it MUST be nil. The reason lives in the client dispatcher:
| Concern | Detail | Citation |
|---|---|---|
| Destination read | _destination = _publicVar select 0 |
Client/Functions/Client_HandlePVF.sqf:12 |
| nil → run everywhere |
if (isNil '_destination') then {_destination = 0; _exit = false} — only a genuinely nil destination clears the exit flag, so the PVF runs on every client |
Client/Functions/Client_HandlePVF.sqf:26 |
| literal 0 reaches nobody | If a literal 0 is passed, it is not nil; _exit stays true (set at :10), the SIDE/STRING match arms (:27-28) don't fire, and :30 exitWith bails — so the handler runs on no client |
Client/Functions/Client_HandlePVF.sqf:10,26,30 |
Both loops carry this same CRITICAL warning in their file header (server_dashboard_announcer.sqf:8-9, server_restart_announcer.sqf:11-13): a literal 0 is a valid machine id that matches no client, so the message would be addressed to nobody.
Server-only countdown (work-order item 15). Once mission uptime reaches (RESTART_AT_MIN - RESTART_WARN_MIN) minutes, it broadcasts one warning per minute for the final RESTART_WARN_MIN minutes, fires exactly RESTART_WARN_MIN times, and emits no T-0 broadcast.
| Aspect | Detail | Citation |
|---|---|---|
| Guards |
!isServer exit; WFBE_C_RESTART_ENABLED != 1 exit |
server_restart_announcer.sqf:19-20 |
| Degenerate window |
WFBE_C_RESTART_WARN_MIN < 1 exits with a WARNING log (announcer disabled) |
server_restart_announcer.sqf:29-31 |
| Warn-start minute |
_warnStartMin = _restartAt - _warnMin (e.g. 90-5 = 85) |
server_restart_announcer.sqf:33 |
| Per-minute guard |
_lastAnnounced starts at -1; a send only happens when _minsRemaining != _lastAnnounced
|
server_restart_announcer.sqf:34,46-47 |
| Elapsed/remaining math |
_minsElapsed = floor (time / 60); _minsRemaining = _restartAt - _minsElapsed
|
server_restart_announcer.sqf:39,44 |
| Fire condition |
_minsRemaining >= 1 && _minsRemaining <= _warnMin && _minsRemaining != _lastAnnounced — clamps to [1.._warnMin], so no T-0 sixth send |
server_restart_announcer.sqf:46 |
| Broadcast |
[nil, "RestartAnnounce", [Format [_msgTpl, _minsRemaining]]] Call WFBE_CO_FNC_SendToClients — minutes-remaining substituted server-side into %1
|
server_restart_announcer.sqf:48 |
| Loop end |
if (_minsRemaining < 1) exitWith {...} once at/past the final minute |
server_restart_announcer.sqf:53-55 |
| Poll cadence |
sleep 5 per iteration |
server_restart_announcer.sqf:58 |
| Variable | Default (config) | Meaning | Citation |
|---|---|---|---|
WFBE_C_RESTART_ENABLED |
1 |
0 disables the announcer entirely | Common/Init/Init_CommonConstants.sqf:558 |
WFBE_C_RESTART_AT_MIN |
90 |
Mission-uptime minute at which the scheduled restart occurs | Common/Init/Init_CommonConstants.sqf:559 |
WFBE_C_RESTART_WARN_MIN |
5 |
Warn this many minutes out; fires exactly this many times | Common/Init/Init_CommonConstants.sqf:560 |
WFBE_C_RESTART_MSG |
"SERVER RESTART IN %1 MINUTE(S) - finish up and find cover." |
Template; %1 = minutes remaining |
Common/Init/Init_CommonConstants.sqf:561 |
Note: the in-script getVariable fallback for the message (server_restart_announcer.sqf:26) is the terser "SERVER RESTART IN %1 MINUTE(S)."; the richer config-constant default above wins whenever Init_CommonConstants.sqf has run (the normal path).
Every DASHBOARD_ANNOUNCE_INTERVAL seconds it pushes the public live-stats URL to every client's general chat via the DashboardAnnounce PVF. First broadcast is after one full interval (no boot spam).
| Aspect | Detail | Citation |
|---|---|---|
| Guards |
!isServer exit; WFBE_C_DASHBOARD_ANNOUNCE_ENABLED != 1 exit |
server_dashboard_announcer.sqf:15-16 |
| Interval floor |
if (_interval < 30) then {_interval = 30} — never faster than every 30s |
server_dashboard_announcer.sqf:23 |
| Loop body |
sleep _interval; then [nil, "DashboardAnnounce", [_msg]] Call WFBE_CO_FNC_SendToClients;
|
server_dashboard_announcer.sqf:28-29 |
| Per-send log | INFORMATION "Broadcast dashboard link to all clients." | server_dashboard_announcer.sqf:30 |
| Variable | Default (config) | Meaning | Citation |
|---|---|---|---|
WFBE_C_DASHBOARD_ANNOUNCE_ENABLED |
1 |
0 disables the announcer | Common/Init/Init_CommonConstants.sqf:564 |
WFBE_C_DASHBOARD_ANNOUNCE_INTERVAL |
300 |
Seconds between broadcasts (5 min); floored at 30 in the loop | Common/Init/Init_CommonConstants.sqf:565 |
WFBE_C_DASHBOARD_MSG |
"WASP LIVE STATS >> http://78.46.107.142:8080/ << ..." (full live-stats blurb) |
The broadcast line | Common/Init/Init_CommonConstants.sqf:566 |
As with the restart message, the in-script getVariable fallback (server_dashboard_announcer.sqf:21, "WASP live stats: http://78.46.107.142:8080/") is only used if the config constant is unset.
Every PLAYERSTAT_INTERVAL seconds, emits one PLAYERSTAT RPT line per connected human player. It is the ONLY telemetry carrying the player display name (every other WASPSTAT line is UID-only), so it is what lets the off-engine dashboard map UID → name → score → side for the Top-Players tab. It adds no new server state: kills/deaths are emitted as 0 and folded dashboard-side from the existing KILL stream.
| Aspect | Detail | Citation |
|---|---|---|
| Guards |
!isServer exit; WFBE_C_PLAYERSTAT_ENABLED != 1 exit; WFBE_C_STATLOG != 1 exit |
server_playerstat_loop.sqf:26-28 |
| Interval floor | if (_interval < 30) then {_interval = 30} |
server_playerstat_loop.sqf:33 |
| Shared sequence | Lazily inits WFBE_WASPSTAT_SEQ = 0 if nil — shared with the other v1 emitters so records stay ordered |
server_playerstat_loop.sqf:36 |
| Player set |
(call BIS_fnc_listPlayers) - _hcs where _hcs = WFBE_HEADLESSCLIENTS_ID — connected humans minus registered HC leaders |
server_playerstat_loop.sqf:44,49 |
| Per-player guards |
isPlayer _p; _uid != ""; !((group _p) in _hcs) (HC/AI return "" UID — second safety net) |
server_playerstat_loop.sqf:56,58 |
| Name sanitisation | Strip `" | "(ASCII 124) fromname _p` so it can't break the delimiter |
| Side encoding |
switch (side _p) do { case west:{1}; case east:{2}; case resistance:{3}; default {0} } — identical encoding to Server/Stats/StatsFlush.sqf:25
|
server_playerstat_loop.sqf:65 |
| Score |
score _p (engine score — authoritative per-player score in WFBE) |
server_playerstat_loop.sqf:67 |
| Emit |
diag_log _line (an RPT line, not a PVF) |
server_playerstat_loop.sqf:73 |
The WFBE_C_STATLOG gate (:28) is the always-on structured-telemetry master switch (WFBE_C_STATLOG = 1 at Common/Init/Init_CommonConstants.sqf:588); reusing it lets the loop ship without touching the OFF-by-default WFBE_C_STATS_ENABLED buffer path.
Emitted at server_playerstat_loop.sqf:69 (and the optional 11th field at :72):
PLAYERSTAT|v1|<seq>|<name>|<uid>|<side>|<score>|<kills>|<deaths>|t=<roundMinutes>[|td=<townsDenied>]
| Field | Source | Notes | Citation |
|---|---|---|---|
seq |
WFBE_WASPSTAT_SEQ (post-increment) |
shared monotonic counter | server_playerstat_loop.sqf:68-69 |
name |
name _p, `" |
"` stripped | display name (the unique value of this line) |
uid |
getPlayerUID _p |
rows with "" UID skipped |
server_playerstat_loop.sqf:57-58,69 |
side |
switch | 1=WEST, 2=EAST, 3=GUER, 0=other | server_playerstat_loop.sqf:65,69 |
score |
score _p |
engine score | server_playerstat_loop.sqf:67,69 |
kills / deaths
|
literal 0 / 0
|
folded dashboard-side from KILL stream | server_playerstat_loop.sqf:8-9,69 |
t= |
round (time / 60) |
round minutes | server_playerstat_loop.sqf:45,69 |
td= |
_p getVariable ["wfbe_guer_td", 0] |
towns-denied; 11th field present ONLY when WFBE_C_GUER_PLAYERSIDE > 0
|
server_playerstat_loop.sqf:72 |
| Variable | Default (config) | Meaning | Citation |
|---|---|---|---|
WFBE_C_PLAYERSTAT_ENABLED |
1 |
0 disables the per-player emit | Common/Init/Init_CommonConstants.sqf:572 |
WFBE_C_PLAYERSTAT_INTERVAL |
60 |
Seconds between snapshot bursts (floored at 30) | Common/Init/Init_CommonConstants.sqf:573 |
WFBE_C_STATLOG |
1 |
Master structured-telemetry RPT gate | Common/Init/Init_CommonConstants.sqf:588 |
WFBE_C_GUER_PLAYERSIDE |
1 |
>0 enables the GUER faction and the td= field |
Common/Init/Init_CommonConstants.sqf:76 |
Because WFBE_C_GUER_PLAYERSIDE defaults to 0, the documented 10-field format is the default; the td= 11th field only appears on GUER-enabled deployments.
Both announcers are delivered through PVFs registered in Common/Init/Init_PublicVariables.sqf (the list assembled there is compiled into CLTFNC<Name> handlers):
| PVF name | Registration | Handler file |
|---|---|---|
RestartAnnounce |
Common/Init/Init_PublicVariables.sqf:50 |
Client/PVFunctions/RestartAnnounce.sqf |
DashboardAnnounce |
Common/Init/Init_PublicVariables.sqf:51 |
Client/PVFunctions/DashboardAnnounce.sqf |
| Aspect | Detail | Citation |
|---|---|---|
| Interface bail |
if (!hasInterface) exitWith {} — HC / dedicated server have no UI |
Client/PVFunctions/DashboardAnnounce.sqf:14 |
| Param |
_msg = _this select 0 (fully-formatted string built server-side) |
Client/PVFunctions/DashboardAnnounce.sqf:18 |
| Display |
systemChat _msg — non-intrusive chat-log line, no titleText takeover |
Client/PVFunctions/DashboardAnnounce.sqf:20 |
| Aspect | Detail | Citation |
|---|---|---|
| Interface bail | if (!hasInterface) exitWith {} |
Client/PVFunctions/RestartAnnounce.sqf:11 |
| Param |
_msg = _this select 0 (minutes already substituted server-side) |
Client/PVFunctions/RestartAnnounce.sqf:15 |
| Display |
[_msg, "PLAIN DOWN"] Call TitleTextMessage; then _msg Call GroupChatMessage; — more intrusive than the dashboard line (a titleText plus a chat copy) |
Client/PVFunctions/RestartAnnounce.sqf:17-18 |
The split is deliberate: the dashboard link is a recurring 5-minute reminder (chat-only, quiet), whereas the restart warning is a time-critical, once-per-minute countdown (titleText + chat).
-
Player-Stats-Branch-Audit — the distinct buffered
WASPSTAT|v1flush path (StatsFlush.sqf) and its DiscordBot consumer. - Networking-And-Public-Variables — how PVFs are registered and dispatched across the wire.
-
PVF-Dispatch-Implementation-Playbook — the
SendToClients/HandlePVFdestination-routing contract in depth. - Kill-And-Score-Pipeline — the engine score and KILL telemetry stream the leaderboard folds in.
- GLOBALGAMESTATS-Extension-Reference — the off-engine extension/dashboard side of WASP telemetry.
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